Codex - Genestealer Cults Angry Cultist Edition

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Introduction[edit | edit source]

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

This dex is going to undergo heavy revisions over the next couple of weeks, please bear with me.

Disclaimer[edit | edit source]

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing[edit | edit source]

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies[edit | edit source]

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Genestealer Cults Battle Brothers
Tyranids Allies of Convenience
Armies of the Imperium Sworn Enemies
Armies of the Eldar Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Sworn Enemies
Tau Sworn Enemies

  • Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Ordo Xenos, Ordo Malleus, Ordo Hereticus, Grey Knights, Officio Assasinarum and Adepta Sororitas.
  • Armies of the Eldar includes: Eldar Craftworlds, Harlequins and Dark Eldar.
  • Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.

Detachments and Formations[edit | edit source]

Formations[edit | edit source]




Planetary Uprising[edit | edit source]

Formation:

  • 1 HQ choice
  • 4-12 Troops choices
  • 0-6 Elites choices
  • 0-6 Fast Attack choices
  • 0-6 Heavy Support choices
  • 0-3 Lords of War choices

Restrictions:

  • All units must be chosen from Codex - Genestealer Cults.

Special Rules:

  • Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.



Cult Members[edit | edit source]

HQ[edit | edit source]


Magus[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Magus 40 pts 4 4 3 3 2 4 2 10 5+ Infantry (Character) 1 Magus


Wargear:

  • Laspistol
  • Power mace

Warlord Trait:

  • Dominating Presence: Friendly units within 12" of the Warlord can use his Leadership rather than their own.

Special Rules:

  • Independent Character
  • Zealot
  • Hit and Run

Psyker:

  • Magi with the Psyker special rule generate their powers from the Telepathy discipline.

Options:

  • May take one of the following special rules:
- Psyker (Mastery Level 1) - 25 pts
- Psyker (Mastery Level 2) - 50 pts
  • A Magus with the Psyker special rule must replace his force mace with a force stave.



Troops[edit | edit source]


Cult Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Comrade 30 pts 3 3 3 3 1 4 1 7 5+ Infantry (Character) 4 Comrades, 1 Sergeant
Sergeant 3 3 3 3 1 4 2 8 5+ Infantry (Character)
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)
Primus 4 4 4 3 2 4 3 10 5+ Infantry (Character)


Wargear:

  • Lasgun
  • Close combat weapon

Special Rules:

  • Infiltrate
  • Zealot (Primus only)

Options:

  • May add up to fifteen additional Comrades - 6 pts/model
  • Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
  • Any model may be armed with laspistol - 1 pt/model
  • Sergeant may be upgraded to Hybrid Sergeant - 5 pts
  • One Sergeant in your army may be upgraded to a Primus - 25 pts
  • Primus may take any of the following:
- Needle pistol
Range S AP Type
12" x 6 Pistol, Poisoned (2+)

- Bonesword
Range S AP Type
- User 3 Melee, Life Drain, Rending

Life Drain: Any To Wound roll of 6 made with this weapon has the Instant Death special rule.
  • One model for every eight models in the unit may take a grenade launcher or heavy stubber - 5 pts/model
  • One model for every eight models may take a mining laser - 10 pts/model
  • The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
  • The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
  • May select a Truck or Car as a Dedicated Transport.



Cult Mob[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Rioter 30 pts 2 2 3 3 1 4 1 5 5+ Infantry (Character) 9 Rioters, 1 Riot Leader
Riot Leader 2 2 3 3 1 4 2 6 - Infantry (Character)


Wargear:

  • Las pistol

Special Rules:

  • Scout

Options:

  • May add up to twenty additional Rioters - 2,5 pts/model
  • Any model may exchange las pistol for two close combat weapons - 0 pts/model
  • Any model may be armed with a close combat weapon - 0,5 pts/model



Elites[edit | edit source]


Genestealer Brood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Purestrain 18 pts 6 0 4 4 1 6 2 10 5+ Infantry (Character) 2 Purestrains
Broodlord 7 0 5 5 3 6 4 10 4+ Infantry (Character)
Patriarch 7 0 5 5 3 7 4 10 4+ Infantry (Character)


Wargear:

  • Diamtine Claws (Purestrains and Broodlord only)
Range S AP Type
- User 3 Melee

  • Patriarch's Claws (Patriarch only)
Range S AP Type
- User 3 Melee, Rending, Shred

Special Rules:

  • Fleet
  • Infiltrate
  • Scouts
  • Bulky
  • Stealth
  • Move Through Cover
  • Psyker (Mastery Level 1) (Broodlord only)
  • Psyker (Mastery Level 2) (Patriarch only)

Psyker:

Broodlords and Patriarchs generate their powers from the Telepathy discipline.

Options:

  • May add up to fifteen additional Purestrains - 9 pts/model
  • All models armed with diamantine claws may exchange them with rending claws - 2 pts/model
Range S AP Type
- User - Melee, Rending

  • Any model may take scything talons - 3 pts/model
  • All Purestrains may be armed with one of the following:
- Adrenal glands - 2 pts/model 

A model armed with adrenal glands has the Furious Charge special rule.

- Toxin Sacs - 3 pts/model

A model armed with toxin sacs has the Poisoned (4+) special rule.

  • One Purestrain may be upgraded to a Broodlord - 55 pts
  • One Broodlord in your army may be upgraded to a Patriarch - 35 pts



Aberrant Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Aberrant 112 pts 4 1 5 4 3 2 2 8 5+ Infantry 4 Aberrants


Wargear:

  • Power pick
Range S AP Type
- +2 3 Melee, Unwieldy

  • Diamantine claws
Range S AP Type
- User 3 Melee

Special Rules:

  • Stubborn
  • Very Bulky

Options:

  • May include up to eight additional Aberrants - 28 pts/model
  • Any Aberrant may replace power pick with power hammer - 4 pts/model
Range S AP Type
- +3 2 Melee, Concussive, Specialist Weapon, Unwieldy




Hybrid Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Hybrid 35 pts 4 2 4 3 1 5 2 9 5+ Infantry (Character) 4 Hybrid, 1 Hybrid Sergeant
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)


Wargear:

  • Laspistol
  • Assault grenades

Special Rules:

  • Infiltrate
  • Scouts
  • Bulky
  • Stealth

Options:

  • May add up to fifteen additional Hybrids - 7 pts/model
  • Any model may replace lasgun with one of the following:
- Laspistol - 0  pts
- Shotgun - 0 pts
- Shotgun and close combat weapon - 1 pt/model 
  • May select a Truck as a Dedicated Transport.



Fast Attack[edit | edit source]


Truck[edit | edit source]

BS FA SA RA HP Unit Type Composition
Truck 10 pts 3 9 9 9 2 Vehicle (Open-topped, Transport) 1 Truck
Armoured Truck 3 10 10 10 2 Vehicle (Open-topped, Transport) 1 Truck


Special Rules:

  • Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
  • Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.

Transport:

  • Transport Capacity: Twelve models.

Options:

  • May be upgraded to an Armoured Truck - 10 pts



Car[edit | edit source]

BS FA SA RA HP Unit Type Composition
Car 10 pts 3 9 9 9 2 Vehicle (Transport) 1 Car


Special Rules:

  • Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.
  • Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.

Transport:

  • Transport Capacity: Five models.
  • Fire Points: One model can fire from the front seat. One model in each side can fire out of the window on the back seat.
  • Access Points: The Car has one Access Point on each side of the hull.



Limousine[edit | edit source]

BS FA SA RA HP Unit Type Composition
Limousine 15 pts 3 10 9 9 3 Vehicle (Transport) 1 Limousine
Extended Limousine 3 10 9 9 4 Vehicle (Transport)


Special Rules:

  • Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.

Transport:

  • Transport Capacity: Six models, Extended Limousine has eleven models.
  • Access Points: The Limousine has one Access Points on each side of the hull. The extended Limousine has two Access Points on each side of the hull.

Options:

  • May be upgraded to an Extended Limousine - 10 pts



Biker Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Comrade 24 pts 3 3 3 4 1 4 1 7 6+ Bike 2 Comrades, 1 Sergeant
Sergeant 3 3 3 4 1 4 2 8 6+ Bike (Character)
Hybrid Sergeant 4 2 4 4 1 4 3 9 6+ Bike (Character)


Wargear:

  • Laspistol

Special Rules:

  • Infiltrate

Options:

  • May add up to fifteen additional Comrades - 8 pts/model
  • Any model may replace laspistol with one of the following:
- Shotgun - 1 pt/model 
- Lasgun - 1 pt/model 
  • One model may replace laspistol with one of the following:
- Grenade launcher - 5 pts
- Flamer - 5 pts
- Bolter - 3 pts
  • Sergeant may be upgraded to Hybrid Sergeant - 5 pts
  • The entire brotherhood may be armed with molotov cocktails (assault grenades) - 1 pt/model
  • The entire brotherhood may be armed with improvised explosives (krak grenades) - 2 pt/model



Scout Sentinel[edit | edit source]

WS BS S FA SA RA I A HP Unit Type Composition
Scout Sentinel 26 pts 3 3 3 10 10 10 3 1 2 Vehicle (Walker, Open-topped) 1 Scout Sentinel


Wargear

  • Multi-laser

Special Rules

  • Move Through Cover
  • Scout
  • Smash

Options

  • May replace multi-laser with one of the following:
- Heavy Flamer - Free
- Autocannon - 5pts
- Missile Launcher 5pts
- Lascannon - 10pts



Armoured Sentinel[edit | edit source]

WS BS S FA SA RA I A HP Unit Type Composition
Armoured Sentinel 33 pts 3 3 3 12 10 10 3 1 2 Vehicle (Walker, Open-topped) 1 Scout Sentinel


Wargear

  • Multi-laser

Special Rules

  • Smash

Options

  • May replace multi-laser with one of the following:
- Heavy Flamer - Free
- Autocannon - 5 pts
- Missile Launcher 5 pts
- Lascannon - 10 pts
- Plasma cannon - 10 pts



Heavy Support[edit | edit source]


Heavy Weapons Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Heavy Weapons Team 30 pts 3 3 3 3 2 3 1 7 5+ Infantry 3 Heavy Weapons Teams


Special Rules:

  • Swarms
  • Eternal Warrior
  • Weapon Mounts: Provided a model with this special rule did not move in it's preceding movement phase, it may measure its line of sight from the top of any barricade or Aegis Defence Line it is in base contact with. The point from where this models Line of Sight is measured may never be more than 2" away from the actual model.

Options

  • Every Heavy Weapons team in the squad, must take one of the following:
- Autocannon or heavy bolter - 10 pts
- Missile launcher with 1/2/3 ammunition types - 13/17/20 pts
- Lascannonn - 20 pts



Special Weapons Brotherhood[edit | edit source]

WS BS S T W I A Ld Sv Unit Type Composition
Comrade 30 pts 3 3 3 3 1 4 1 7 5+ Infantry (Character) 4 Comrades, 1 Sergeant
Sergeant 3 3 3 3 1 4 2 8 5+ Infantry (Character)
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)


Wargear:

  • Lasgun
  • Close combat weapon

Special Rules:

  • Infiltrate

Options:

  • May add up to fifteen additional Comrades - 6 pts/model
  • Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
  • Any model may be armed with laspistol - 1 pt/model
  • Sergeant may be upgraded to Hybrid Sergeant - 5 pts
  • Up to four models may replace lasgun with one of the following:
- Sniper rifle - 2 pts/model 
- Flamer - 5 pts/model 
- Grenade launcher - 5 pts/model 
- Plasma gun - 10 pts/model
- Meltagun - 15 pts/model 
  • The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
  • The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
  • May select a Truck or Car as a Dedicated Transport.



Rhino[edit | edit source]

BS FA SA RA HP Unit Type Composition
Rhino 35 3 11 11 10 3 Vehicle (Tank, Transport) 1 Rhino


Wargear:

  • Storm bolter
  • Searchlight
  • Smoke launchers

Special Rules:

  • Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.

Transport:

  • Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: Two models can fire from the Rhino´s top hatch.
  • Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.



Razorback[edit | edit source]

BS FA SA RA HP Unit Type Composition
Razorback 45 4 11 11 10 3 Vehicle (Tank, Transport) 1 Razorback


Wargear:

  • Twin-linked heavy bolter
  • Searchlight
  • Smoke launchers

Transport:

  • Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: None.
  • Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.

Options:

  • May replace twin-linked heavy bolter with one of the following:
- Twin-linked heavy flamer - 0 pts
- Twin-linked Assault cannon - 10 pts
- Twin-linked lascannon - 10 pts 
- Lascannon and twin-linked plasma gun - 10 pts



Chimera[edit | edit source]

BS FA SA RA HP Unit Type Composition
Razorback 55 3 12 10 10 3 Vehicle (Tank, Transport) 1 Chimera


Wargear:

  • Multi-laser
  • Heavy bolter
  • Searchlight
  • Smoke launchers

Transport:

  • Transport Capacity: Twelve models.
  • Fire Points: Two models can fire from the Chimera´s top hatch.
  • Access Points: The Chimera has one Access Point at the rear.

Special Rules:

  • Amphibious: A Chimera treats all water features as open terrain when it moves.
  • Lasgun Arrays:A Chimera has two seperate arrays of three lasguns - one array located above each side of its hull. Up to six models in the mbarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera´s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera´s Ballistic Skill for these shots - the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera´s other weaponry, though all lasguns in the same array must shoot at the same target.

Options:

  • May replace heavy bolter with heavy flamer - 0 pts
  • May replace multi-laser with either a heavy flamer or a heavy bolter - 0 pts



Lords of War[edit | edit source]


Leman Russ[edit | edit source]

BS FA SA RA HP Unit Type Composition
Leman Russ Battle Tank 125 pts 3 14 13 10 3 Vehicle (Open-topped, Tank) 1 Leman Russ Battle Tank
Leman Russ Siege Tank 3 14 13 11 3 Vehicle (Open-topped, Tank)


Wargear:

  • Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Must take a main weapon from the following list:
Range S AP Type
Eradicator nova cannon 0 pts/model 36 6 4 Heavy 1, Large Blast, Ignores Cover
Exterminator Autocannon 0 pts/model 48 7 4 Heavy 4, Twin-linked
Vanquisher cannon 10 pts/model 72 D 2 Heavy 1
Battle cannon 30 pts/model 72 8 3 Ordnance 1, Large Blast

Special Rules

  • Lumbering Behemoth: A model with this special rule may fire all it's weapon at full Ballistic skill regardless of whether or not it has fired a weapon with the Ordnance type this Shooting Phase.

Options:

  • May be upgraded to a Leman Russ Siege Tank in which case it must choose a weapon from the following list instead of the list above:
Range S AP Type
Punisher gatling cannon 15 pts/model 24 5 - Heavy 20
Demolisher cannon 35 pts/model 24 10 2 Ordnance 1, Large Blast
Executioner plasma cannon 50 pts/model 36 7 3 Heavy 3, Blast, Gets Hot, Fleshbane

  • May replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
  • May take a pair of sponsons armed with:
- Heavy flamers - 10 pts/model
- Heavy bolters - 20 pts/model 
- Multi-meltas - 20 pts/model 
- Plasma cannons - 30 pts/model



Predator[edit | edit source]

BS FA SA RA HP Unit Type Composition
Predator 75 pts 4 13 11 10 3 Vehicle (Tank) 1 Predator


Wargear:

  • Autocannon
  • Searchlight
  • Smoke launchers

Special Rules:

  • Killshot: Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.

Options:

  • May replace its autocannon with a twin-linked lascannon - 25 pts/model
  • May take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model
- Lascannons - 40 pts



Hunter[edit | edit source]

BS FA SA RA HP Unit Type Composition
Hunter 70 pts 4 12 12 10 3 Vehicle (Tank) 1 Hunter


Wargear:

  • Skyspear missile launcher
Range S AP Type
60" 7 2 Heavy 1, Armourbane, Savant Lock, Skyfire

Savant Lock: If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the

profile above.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Savant Systems Interlocked: Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.



Stalker[edit | edit source]

BS FA SA RA HP Unit Type Composition
Stalker 75 pts 4 12 12 10 3 Vehicle (Tank) 1 Stalker


Wargear:

  • Icarus stormcannon array
Range S AP Type
48" 7 4 Heavy 3, Interceptor, Skyfire, Independent Targeting

Independent Targeting: When a unit that contains one or more models equipped with Icarus stormcannon arrays shoots, choose either one or two targets. If one target is chosen, each model can re-roll failed To Hit rolls when firing its Icarus stormcannon array at that target. If two targets are chosen, each model that is able to fire its Icarus stormcannon array fires it at each target, resolving all shots from the unit against the first target before moving on to the second.
  • Searchlight
  • Smoke launchers

Special Rules:

  • Skystorm: Whilst this unit includes three Stalkers, each model’s Icarus stormcannon



Hydra[edit | edit source]

BS FA SA RA HP Unit Type Composition
Hydra 65 pts 3 12 10 10 3 Vehicle (Tank) 1 Hydra


Wargear:

  • Two twin-linked hydra autocannons
Range S AP Type
72" 7 4 Heavy 2, Skyfire

  • Heavy bolter
  • Searchlight
  • Smoke launchers



Wyvern[edit | edit source]

BS FA SA RA HP Unit Type Composition
Wyvern 75 pts 3 12 10 10 3 Vehicle (Tank) 1 Wyvern


Wargear:

  • Two twin-linked stormshard mortars
Range S AP Type
48" 4 6 Heavy 2, Barrage, Blast, Ignores Cover, Shred

  • Heavy bolter
  • Searchlight
  • Smoke launchers



Ordnance Platform[edit | edit source]

BS FA SA RA HP Unit Type Composition
Ordnance Platform 80 pts 3 12 10 10 3 Vehicle (Open-topped, Tank) 1 Ordnance Platform


Wargear:

  • Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Must take one of the following:
Range S AP Type
Earthshaker Cannon 40 pts/model 36"-240" 9 3 Ordnance 1, Barrage, Large Blast
Medusae Siege Cannon 55 pts/model 36" 10 2 Ordnance 1, Large Blast
Medusae Bastion Breacher 60 pts/model 48" 10 1 Ordnance 1, Armourbane, Blast
Colossus Siege Mortar 50 pts/model 24"-240" 6 3 Ordnance 1, Barrage, Large Blast, Indirect Fire, Ignores Cover
Griffon Heavy Mortar 0 pts/model 12"-48" 6 4 Ordnance 1, Barrage, Large Blast, Twin-linked, Indirect Fire

Indirect Fire: When firing a weapon with this special rule, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6".

Options:

  • May replace its Heavy Bolter with a Heavy Flamer - 0 pts/model



Manticore Rocket Launcher[edit | edit source]

BS FA SA RA HP Unit Type Composition
Manticore 160 pts 3 12 10 10 3 Vehicle (Tank) 1 Manticore


Wargear:

  • Four storm eagle rockets
Range S AP Type
24-120" 10 4 Ordnance D3, Barrage, Large Blast

  • Heavy bolter
  • Searchlight
  • Smoke launchers



Deathstrike Missile Launcher[edit | edit source]

BS FA SA RA HP Unit Type Composition
Deathstrike Platform 130 pts 3 12 12 10 3 Vehicle (Tank) 1 Deathstrike Platform


Wargear:

  • Deathstrike missile
Range S AP Type
12-240" 10 1 Ordnance 1, Apocalyptic Blast, Barrage, Ignores Cover, The Hour is Nigh, One use only

The Hour is Nigh: A deathstrike missile cannot be destroyed by a weapon destroyed result on the vehicle damage table. You cannot fire this weapon the first game turn nor any turn in which it has moved. In the Shooting phase, if you wish to fire the deathstrike missile, roll a D6 and subtract one for each Weapon Destroyed result applied to the Deathstrike Missile and add one for each consecutive game turn in which the Deathstrike Missile Launcher has remained stationary. If the result is 4 or more or if you rolled a 6 the deathstrike missile is fired, if not you may not fire the deathstrike missile this turn.
  • Heavy bolter
  • Searchlight
  • Smoke launchers



Hellhound[edit | edit source]

BS FA SA RA HP Unit Type Composition
Hellhound 80 pts 3 12 12 10 3 Vehicle (Tank, Fast) 1 Hellhound


Wargear:

  • Inferno cannon
Range S AP Type
Template 6 4 Heavy 1, Torrent

  • Heavy bolter
  • Searchlight
  • Smoke launchers

Options:

  • May replace inferno cannon with one of the following:
- Melta cannon - 0 pts
Range S AP Type
24" 8 1 Heavy 1, Blast, Melta

- Chem cannon - 15 pts
Range S AP Type
Template 1 3 Heavy 1, Poisoned (2+)




Stormtalon Gunship[edit | edit source]

BS FA SA RA HP Unit Type Composition
Stormtalon Gunship 110 pts 3 11 11 11 2 Vehicle (Flyer, Hover) 1 Stormtalon Gunship


Wargear:

  • Twin-linked assault cannon
  • Twin-linked heavy bolter

Special Rules:

  • Strafing Run
  • Vectored Afterburners: When Zooming, a Stormtalon Gunship can move an additional 6" if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.

Options:

  • May replace its twin-linked heavy bolter with one of the following:
- Skyhammer missile launcher - 20 pts
Range S AP Type
60" 7 3 Heavy 3, Skyhammer

Skyhammer: A Flying Monstrous Creature suffers a negative penalty to its grounding test equal to the number of wounds suffered from weapons with this special rule this turn.
- Twin-linked lascannon - 15 pts
- Typhoon missile launcher - 35 pts



Valkyrie[edit | edit source]

BS FA SA RA HP Unit Type Composition
Valkyrie 125 pts 3 12 12 10 3 Vehicle (Flyer, Hover, Transport) 1 Valkyrie


Wargear:

  • Multi-laser
  • Two hellstrike missiles
  • Extra armour
  • Searchlight

Special Rules:

  • Grav-Chute Insertion: If a model with this special rule has moved more than 6", passengers may disembark, but they must do so as follows. Nominate any point over which the model moved this turn and deploy the unit as if it were deep striking onto that point. If the unit scatters every model must immediately take a dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed.

Transport Capacity:

  • Twelve models

Options:

  • May replace multi-laser with lascannon - 10 pts
  • May replace two hellstrike missiles with two multiple rocket pods - 10 pts
  • May take two heavy bolters - 20 pts



Vendetta[edit | edit source]

BS FA SA RA HP Unit Type Composition
Vendetta 175 pts 3 12 12 10 3 Vehicle (Flyer, Hover, Transport) 1 Vendetta


Wargear:

  • Three twin-linked lascannons
  • Extra armour
  • Searchlight

Special Rules:

  • Grav-Chute Insertion: If a model with this special rule has moved more than 6", passengers may disembark, but they must do so as follows. Nominate any point over which the model moved this turn and deploy the unit as if it were deep striking onto that point. If the unit scatters every model must immediately take a dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed.

Transport Capacity:

  • Six models

Options:

  • May replace two twin-linked lascannons with two hellfury missiles - 0 pts
  • May take two heavy bolters - 20 pts



Vindicator[edit | edit source]

BS FA SA RA HP Unit Type Composition
Vindicator 120 pts 3 13 11 10 3 Vehicle (Tank) 1 Vindicator


Wargear:

  • Demolisher cannon
Range S AP Type
- 10 2 Ordnance 1, Large blast

  • Searchlight
  • Smoke launchers

Options:

  • May take a siege shield - 20 pts/model

A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc.




Whirlwind[edit | edit source]

BS FA SA RA HP Unit Type Composition
Whirwind 65 pts 3 11 11 10 3 Vehicle (Tank) 1 Whirwind


Wargear:

  • Whirlwind multiple missile launcher
Range S AP Type
Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze

  • Searchlight
  • Smoke launchers