Codex - Genestealer Cults Angry Cultist Edition
Introduction[edit | edit source]
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
This dex is going to undergo heavy revisions over the next couple of weeks, please bear with me.
Disclaimer[edit | edit source]
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing[edit | edit source]
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies[edit | edit source]
Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.
Army Level of Alliance Genestealer Cults Battle Brothers Tyranids Allies of Convenience Armies of the Imperium Sworn Enemies Armies of the Eldar Sworn Enemies Forces of Chaos Sworn Enemies Necrons Sworn Enemies Orks Sworn Enemies Tau Sworn Enemies
- Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Ordo Xenos, Ordo Malleus, Ordo Hereticus, Grey Knights, Officio Assasinarum and Adepta Sororitas.
- Armies of the Eldar includes: Eldar Craftworlds, Harlequins and Dark Eldar.
- Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
Detachments and Formations[edit | edit source]
Formations[edit | edit source]
Planetary Uprising[edit | edit source]
Formation:
- 1 HQ choice
- 4-12 Troops choices
- 0-6 Elites choices
- 0-6 Fast Attack choices
- 0-6 Heavy Support choices
- 0-3 Lords of War choices
Restrictions:
- All units must be chosen from Codex - Genestealer Cults.
Special Rules:
- Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
Cult Members[edit | edit source]
HQ[edit | edit source]
Magus[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Magus | 40 pts | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 10 | 5+ | Infantry (Character) | 1 Magus |
Wargear:
- Laspistol
- Power mace
Warlord Trait:
- Dominating Presence: Friendly units within 12" of the Warlord can use his Leadership rather than their own.
Special Rules:
- Independent Character
- Zealot
- Hit and Run
Psyker:
- Magi with the Psyker special rule generate their powers from the Telepathy discipline.
Options:
- May take one of the following special rules:
- Psyker (Mastery Level 1) - 25 pts - Psyker (Mastery Level 2) - 50 pts
- A Magus with the Psyker special rule must replace his force mace with a force stave.
Troops[edit | edit source]
Cult Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Comrade | 30 pts | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | Infantry (Character) | 4 Comrades, 1 Sergeant |
Sergeant | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 8 | 5+ | Infantry (Character) | ||
Hybrid Sergeant | 4 | 2 | 4 | 3 | 1 | 4 | 3 | 9 | 5+ | Infantry (Character) | ||
Primus | 4 | 4 | 4 | 3 | 2 | 4 | 3 | 10 | 5+ | Infantry (Character) |
Wargear:
- Lasgun
- Close combat weapon
Special Rules:
- Infiltrate
- Zealot (Primus only)
Options:
- May add up to fifteen additional Comrades - 6 pts/model
- Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
- Any model may be armed with laspistol - 1 pt/model
- Sergeant may be upgraded to Hybrid Sergeant - 5 pts
- One Sergeant in your army may be upgraded to a Primus - 25 pts
- Primus may take any of the following:
- Needle pistol
Range S AP Type 12" x 6 Pistol, Poisoned (2+)
- Bonesword
Range S AP Type - User 3 Melee, Life Drain, Rending
- Life Drain: Any To Wound roll of 6 made with this weapon has the Instant Death special rule.
- One model for every eight models in the unit may take a grenade launcher or heavy stubber - 5 pts/model
- One model for every eight models may take a mining laser - 10 pts/model
- The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
- The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
- May select a Truck or Car as a Dedicated Transport.
Cult Mob[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rioter | 30 pts | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 5 | 5+ | Infantry (Character) | 9 Rioters, 1 Riot Leader |
Riot Leader | 2 | 2 | 3 | 3 | 1 | 4 | 2 | 6 | - | Infantry (Character) |
Wargear:
- Las pistol
Special Rules:
- Scout
Options:
- May add up to twenty additional Rioters - 2,5 pts/model
- Any model may exchange las pistol for two close combat weapons - 0 pts/model
- Any model may be armed with a close combat weapon - 0,5 pts/model
Elites[edit | edit source]
Genestealer Brood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Purestrain | 18 pts | 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 5+ | Infantry (Character) | 2 Purestrains |
Broodlord | 7 | 0 | 5 | 5 | 3 | 6 | 4 | 10 | 4+ | Infantry (Character) | ||
Patriarch | 7 | 0 | 5 | 5 | 3 | 7 | 4 | 10 | 4+ | Infantry (Character) |
Wargear:
- Diamtine Claws (Purestrains and Broodlord only)
Range S AP Type - User 3 Melee
- Patriarch's Claws (Patriarch only)
Range S AP Type - User 3 Melee, Rending, Shred
Special Rules:
- Fleet
- Infiltrate
- Scouts
- Bulky
- Stealth
- Move Through Cover
- Psyker (Mastery Level 1) (Broodlord only)
- Psyker (Mastery Level 2) (Patriarch only)
Psyker:
Broodlords and Patriarchs generate their powers from the Telepathy discipline.
Options:
- May add up to fifteen additional Purestrains - 9 pts/model
- All models armed with diamantine claws may exchange them with rending claws - 2 pts/model
Range S AP Type - User - Melee, Rending
- Any model may take scything talons - 3 pts/model
- All Purestrains may be armed with one of the following:
- Adrenal glands - 2 pts/model
A model armed with adrenal glands has the Furious Charge special rule.
- Toxin Sacs - 3 pts/model
A model armed with toxin sacs has the Poisoned (4+) special rule.
- One Purestrain may be upgraded to a Broodlord - 55 pts
- One Broodlord in your army may be upgraded to a Patriarch - 35 pts
Aberrant Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aberrant | 112 pts | 4 | 1 | 5 | 4 | 3 | 2 | 2 | 8 | 5+ | Infantry | 4 Aberrants |
Wargear:
- Power pick
Range S AP Type - +2 3 Melee, Unwieldy
- Diamantine claws
Range S AP Type - User 3 Melee
Special Rules:
- Stubborn
- Very Bulky
Options:
- May include up to eight additional Aberrants - 28 pts/model
- Any Aberrant may replace power pick with power hammer - 4 pts/model
Range S AP Type - +3 2 Melee, Concussive, Specialist Weapon, Unwieldy
Hybrid Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hybrid | 35 pts | 4 | 2 | 4 | 3 | 1 | 5 | 2 | 9 | 5+ | Infantry (Character) | 4 Hybrid, 1 Hybrid Sergeant |
Hybrid Sergeant | 4 | 2 | 4 | 3 | 1 | 4 | 3 | 9 | 5+ | Infantry (Character) |
Wargear:
- Laspistol
- Assault grenades
Special Rules:
- Infiltrate
- Scouts
- Bulky
- Stealth
Options:
- May add up to fifteen additional Hybrids - 7 pts/model
- Any model may replace lasgun with one of the following:
- Laspistol - 0 pts - Shotgun - 0 pts - Shotgun and close combat weapon - 1 pt/model
- May select a Truck as a Dedicated Transport.
Fast Attack[edit | edit source]
Truck[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Truck | 10 pts | 3 | 9 | 9 | 9 | 2 | Vehicle (Open-topped, Transport) | 1 Truck |
Armoured Truck | 3 | 10 | 10 | 10 | 2 | Vehicle (Open-topped, Transport) | 1 Truck |
Special Rules:
- Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
- Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.
Transport:
- Transport Capacity: Twelve models.
Options:
- May be upgraded to an Armoured Truck - 10 pts
Car[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Car | 10 pts | 3 | 9 | 9 | 9 | 2 | Vehicle (Transport) | 1 Car |
Special Rules:
- Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.
- Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.
Transport:
- Transport Capacity: Five models.
- Fire Points: One model can fire from the front seat. One model in each side can fire out of the window on the back seat.
- Access Points: The Car has one Access Point on each side of the hull.
Limousine[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Limousine | 15 pts | 3 | 10 | 9 | 9 | 3 | Vehicle (Transport) | 1 Limousine |
Extended Limousine | 3 | 10 | 9 | 9 | 4 | Vehicle (Transport) |
Special Rules:
- Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.
Transport:
- Transport Capacity: Six models, Extended Limousine has eleven models.
- Access Points: The Limousine has one Access Points on each side of the hull. The extended Limousine has two Access Points on each side of the hull.
Options:
- May be upgraded to an Extended Limousine - 10 pts
Biker Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Comrade | 24 pts | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 | 6+ | Bike | 2 Comrades, 1 Sergeant |
Sergeant | 3 | 3 | 3 | 4 | 1 | 4 | 2 | 8 | 6+ | Bike (Character) | ||
Hybrid Sergeant | 4 | 2 | 4 | 4 | 1 | 4 | 3 | 9 | 6+ | Bike (Character) |
Wargear:
- Laspistol
Special Rules:
- Infiltrate
Options:
- May add up to fifteen additional Comrades - 8 pts/model
- Any model may replace laspistol with one of the following:
- Shotgun - 1 pt/model - Lasgun - 1 pt/model
- One model may replace laspistol with one of the following:
- Grenade launcher - 5 pts - Flamer - 5 pts - Bolter - 3 pts
- Sergeant may be upgraded to Hybrid Sergeant - 5 pts
- The entire brotherhood may be armed with molotov cocktails (assault grenades) - 1 pt/model
- The entire brotherhood may be armed with improvised explosives (krak grenades) - 2 pt/model
Scout Sentinel[edit | edit source]
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 26 pts | 3 | 3 | 3 | 10 | 10 | 10 | 3 | 1 | 2 | Vehicle (Walker, Open-topped) | 1 Scout Sentinel |
Wargear
- Multi-laser
Special Rules
- Move Through Cover
- Scout
- Smash
Options
- May replace multi-laser with one of the following:
- Heavy Flamer - Free - Autocannon - 5pts - Missile Launcher 5pts - Lascannon - 10pts
Armoured Sentinel[edit | edit source]
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 33 pts | 3 | 3 | 3 | 12 | 10 | 10 | 3 | 1 | 2 | Vehicle (Walker, Open-topped) | 1 Scout Sentinel |
Wargear
- Multi-laser
Special Rules
- Smash
Options
- May replace multi-laser with one of the following:
- Heavy Flamer - Free - Autocannon - 5 pts - Missile Launcher 5 pts - Lascannon - 10 pts - Plasma cannon - 10 pts
Heavy Support[edit | edit source]
Heavy Weapons Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 30 pts | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 5+ | Infantry | 3 Heavy Weapons Teams |
Special Rules:
- Swarms
- Eternal Warrior
- Weapon Mounts: Provided a model with this special rule did not move in it's preceding movement phase, it may measure its line of sight from the top of any barricade or Aegis Defence Line it is in base contact with. The point from where this models Line of Sight is measured may never be more than 2" away from the actual model.
Options
- Every Heavy Weapons team in the squad, must take one of the following:
- Autocannon or heavy bolter - 10 pts - Missile launcher with 1/2/3 ammunition types - 13/17/20 pts - Lascannonn - 20 pts
Special Weapons Brotherhood[edit | edit source]
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Comrade | 30 pts | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | Infantry (Character) | 4 Comrades, 1 Sergeant |
Sergeant | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 8 | 5+ | Infantry (Character) | ||
Hybrid Sergeant | 4 | 2 | 4 | 3 | 1 | 4 | 3 | 9 | 5+ | Infantry (Character) |
Wargear:
- Lasgun
- Close combat weapon
Special Rules:
- Infiltrate
Options:
- May add up to fifteen additional Comrades - 6 pts/model
- Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
- Any model may be armed with laspistol - 1 pt/model
- Sergeant may be upgraded to Hybrid Sergeant - 5 pts
- Up to four models may replace lasgun with one of the following:
- Sniper rifle - 2 pts/model - Flamer - 5 pts/model - Grenade launcher - 5 pts/model - Plasma gun - 10 pts/model - Meltagun - 15 pts/model
- The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
- The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
- May select a Truck or Car as a Dedicated Transport.
Rhino[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Rhino | 35 | 3 | 11 | 11 | 10 | 3 | Vehicle (Tank, Transport) | 1 Rhino |
Wargear:
- Storm bolter
- Searchlight
- Smoke launchers
Special Rules:
- Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
Transport:
- Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
- Fire Points: Two models can fire from the Rhino´s top hatch.
- Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.
Razorback[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Razorback | 45 | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank, Transport) | 1 Razorback |
Wargear:
- Twin-linked heavy bolter
- Searchlight
- Smoke launchers
Transport:
- Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
- Fire Points: None.
- Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.
Options:
- May replace twin-linked heavy bolter with one of the following:
- Twin-linked heavy flamer - 0 pts - Twin-linked Assault cannon - 10 pts - Twin-linked lascannon - 10 pts - Lascannon and twin-linked plasma gun - 10 pts
Chimera[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Razorback | 55 | 3 | 12 | 10 | 10 | 3 | Vehicle (Tank, Transport) | 1 Chimera |
Wargear:
- Multi-laser
- Heavy bolter
- Searchlight
- Smoke launchers
Transport:
- Transport Capacity: Twelve models.
- Fire Points: Two models can fire from the Chimera´s top hatch.
- Access Points: The Chimera has one Access Point at the rear.
Special Rules:
- Amphibious: A Chimera treats all water features as open terrain when it moves.
- Lasgun Arrays:A Chimera has two seperate arrays of three lasguns - one array located above each side of its hull. Up to six models in the mbarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera´s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera´s Ballistic Skill for these shots - the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera´s other weaponry, though all lasguns in the same array must shoot at the same target.
Options:
- May replace heavy bolter with heavy flamer - 0 pts
- May replace multi-laser with either a heavy flamer or a heavy bolter - 0 pts
Lords of War[edit | edit source]
Leman Russ[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Leman Russ Battle Tank | 125 pts | 3 | 14 | 13 | 10 | 3 | Vehicle (Open-topped, Tank) | 1 Leman Russ Battle Tank |
Leman Russ Siege Tank | 3 | 14 | 13 | 11 | 3 | Vehicle (Open-topped, Tank) |
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
- Must take a main weapon from the following list:
Range S AP Type Eradicator nova cannon 0 pts/model 36 6 4 Heavy 1, Large Blast, Ignores Cover Exterminator Autocannon 0 pts/model 48 7 4 Heavy 4, Twin-linked Vanquisher cannon 10 pts/model 72 D 2 Heavy 1 Battle cannon 30 pts/model 72 8 3 Ordnance 1, Large Blast
Special Rules
- Lumbering Behemoth: A model with this special rule may fire all it's weapon at full Ballistic skill regardless of whether or not it has fired a weapon with the Ordnance type this Shooting Phase.
Options:
- May be upgraded to a Leman Russ Siege Tank in which case it must choose a weapon from the following list instead of the list above:
Range S AP Type Punisher gatling cannon 15 pts/model 24 5 - Heavy 20 Demolisher cannon 35 pts/model 24 10 2 Ordnance 1, Large Blast Executioner plasma cannon 50 pts/model 36 7 3 Heavy 3, Blast, Gets Hot, Fleshbane
- May replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
- May take a pair of sponsons armed with:
- Heavy flamers - 10 pts/model - Heavy bolters - 20 pts/model - Multi-meltas - 20 pts/model - Plasma cannons - 30 pts/model
Predator[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Predator | 75 pts | 4 | 13 | 11 | 10 | 3 | Vehicle (Tank) | 1 Predator |
Wargear:
- Autocannon
- Searchlight
- Smoke launchers
Special Rules:
- Killshot: Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.
Options:
- May replace its autocannon with a twin-linked lascannon - 25 pts/model
- May take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model - Lascannons - 40 pts
Hunter[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hunter | 70 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank) | 1 Hunter |
Wargear:
- Skyspear missile launcher
Range S AP Type 60" 7 2 Heavy 1, Armourbane, Savant Lock, Skyfire
- Savant Lock: If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the
profile above.
- Searchlight
- Smoke launchers
Special Rules:
- Savant Systems Interlocked: Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.
Stalker[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Stalker | 75 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank) | 1 Stalker |
Wargear:
- Icarus stormcannon array
Range S AP Type 48" 7 4 Heavy 3, Interceptor, Skyfire, Independent Targeting
- Independent Targeting: When a unit that contains one or more models equipped with Icarus stormcannon arrays shoots, choose either one or two targets. If one target is chosen, each model can re-roll failed To Hit rolls when firing its Icarus stormcannon array at that target. If two targets are chosen, each model that is able to fire its Icarus stormcannon array fires it at each target, resolving all shots from the unit against the first target before moving on to the second.
- Searchlight
- Smoke launchers
Special Rules:
- Skystorm: Whilst this unit includes three Stalkers, each model’s Icarus stormcannon
Hydra[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hydra | 65 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Tank) | 1 Hydra |
Wargear:
- Two twin-linked hydra autocannons
Range S AP Type 72" 7 4 Heavy 2, Skyfire
- Heavy bolter
- Searchlight
- Smoke launchers
Wyvern[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Wyvern | 75 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Tank) | 1 Wyvern |
Wargear:
- Two twin-linked stormshard mortars
Range S AP Type 48" 4 6 Heavy 2, Barrage, Blast, Ignores Cover, Shred
- Heavy bolter
- Searchlight
- Smoke launchers
Ordnance Platform[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Ordnance Platform | 80 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Open-topped, Tank) | 1 Ordnance Platform |
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
- Must take one of the following:
Range S AP Type Earthshaker Cannon 40 pts/model 36"-240" 9 3 Ordnance 1, Barrage, Large Blast Medusae Siege Cannon 55 pts/model 36" 10 2 Ordnance 1, Large Blast Medusae Bastion Breacher 60 pts/model 48" 10 1 Ordnance 1, Armourbane, Blast Colossus Siege Mortar 50 pts/model 24"-240" 6 3 Ordnance 1, Barrage, Large Blast, Indirect Fire, Ignores Cover Griffon Heavy Mortar 0 pts/model 12"-48" 6 4 Ordnance 1, Barrage, Large Blast, Twin-linked, Indirect Fire
Indirect Fire: When firing a weapon with this special rule, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6".
Options:
- May replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
Manticore Rocket Launcher[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Manticore | 160 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Tank) | 1 Manticore |
Wargear:
- Four storm eagle rockets
Range S AP Type 24-120" 10 4 Ordnance D3, Barrage, Large Blast
- Heavy bolter
- Searchlight
- Smoke launchers
Deathstrike Missile Launcher[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Deathstrike Platform | 130 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Tank) | 1 Deathstrike Platform |
Wargear:
- Deathstrike missile
Range S AP Type 12-240" 10 1 Ordnance 1, Apocalyptic Blast, Barrage, Ignores Cover, The Hour is Nigh, One use only
- The Hour is Nigh: A deathstrike missile cannot be destroyed by a weapon destroyed result on the vehicle damage table. You cannot fire this weapon the first game turn nor any turn in which it has moved. In the Shooting phase, if you wish to fire the deathstrike missile, roll a D6 and subtract one for each Weapon Destroyed result applied to the Deathstrike Missile and add one for each consecutive game turn in which the Deathstrike Missile Launcher has remained stationary. If the result is 4 or more or if you rolled a 6 the deathstrike missile is fired, if not you may not fire the deathstrike missile this turn.
- Heavy bolter
- Searchlight
- Smoke launchers
Hellhound[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hellhound | 80 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Tank, Fast) | 1 Hellhound |
Wargear:
- Inferno cannon
Range S AP Type Template 6 4 Heavy 1, Torrent
- Heavy bolter
- Searchlight
- Smoke launchers
Options:
- May replace inferno cannon with one of the following:
- Melta cannon - 0 pts
Range S AP Type 24" 8 1 Heavy 1, Blast, Melta
- Chem cannon - 15 pts
Range S AP Type Template 1 3 Heavy 1, Poisoned (2+)
Stormtalon Gunship[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Stormtalon Gunship | 110 pts | 3 | 11 | 11 | 11 | 2 | Vehicle (Flyer, Hover) | 1 Stormtalon Gunship |
Wargear:
- Twin-linked assault cannon
- Twin-linked heavy bolter
Special Rules:
- Strafing Run
- Vectored Afterburners: When Zooming, a Stormtalon Gunship can move an additional 6" if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.
Options:
- May replace its twin-linked heavy bolter with one of the following:
- Skyhammer missile launcher - 20 pts
Range S AP Type 60" 7 3 Heavy 3, Skyhammer
- Skyhammer: A Flying Monstrous Creature suffers a negative penalty to its grounding test equal to the number of wounds suffered from weapons with this special rule this turn.
- Twin-linked lascannon - 15 pts - Typhoon missile launcher - 35 pts
Valkyrie[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Valkyrie | 125 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover, Transport) | 1 Valkyrie |
Wargear:
- Multi-laser
- Two hellstrike missiles
- Extra armour
- Searchlight
Special Rules:
- Grav-Chute Insertion: If a model with this special rule has moved more than 6", passengers may disembark, but they must do so as follows. Nominate any point over which the model moved this turn and deploy the unit as if it were deep striking onto that point. If the unit scatters every model must immediately take a dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed.
Transport Capacity:
- Twelve models
Options:
- May replace multi-laser with lascannon - 10 pts
- May replace two hellstrike missiles with two multiple rocket pods - 10 pts
- May take two heavy bolters - 20 pts
Vendetta[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vendetta | 175 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover, Transport) | 1 Vendetta |
Wargear:
- Three twin-linked lascannons
- Extra armour
- Searchlight
Special Rules:
- Grav-Chute Insertion: If a model with this special rule has moved more than 6", passengers may disembark, but they must do so as follows. Nominate any point over which the model moved this turn and deploy the unit as if it were deep striking onto that point. If the unit scatters every model must immediately take a dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed.
Transport Capacity:
- Six models
Options:
- May replace two twin-linked lascannons with two hellfury missiles - 0 pts
- May take two heavy bolters - 20 pts
Vindicator[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vindicator | 120 pts | 3 | 13 | 11 | 10 | 3 | Vehicle (Tank) | 1 Vindicator |
Wargear:
- Demolisher cannon
Range S AP Type - 10 2 Ordnance 1, Large blast
- Searchlight
- Smoke launchers
Options:
- May take a siege shield - 20 pts/model
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc.
Whirlwind[edit | edit source]
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Whirwind | 65 pts | 3 | 11 | 11 | 10 | 3 | Vehicle (Tank) | 1 Whirwind |
Wargear:
- Whirlwind multiple missile launcher
Range S AP Type Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze
- Searchlight
- Smoke launchers