Codex - Genestealer Cults Angry Cultist Edition

From 2d4chan
Revision as of 22:19, 14 February 2016 by 1d4chan>Angry Pirate (Lords of War)
Jump to navigation Jump to search

Introduction

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

This dex is going to undergo heavy revisions over the next couple of weeks, please bear with me.

Disclaimer

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Genestealer Cults Battle Brothers
Tyranids Allies of Convenience
Armies of the Imperium Sworn Enemies
Armies of the Eldar Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Sworn Enemies

  • Armies of the Imperium include: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Ordo Xenos, Ordo Malleus, Ordo Hereticus, Grey Knights, Officio Assasinarum and Adepta Sororitas.
  • Armies of the Eldar include: Eldar Craftworlds, Harlequins and Dark Eldar.

Detachments and Formations

Formations

Planetary Uprising

Formation:

  • 1 HQ choice
  • 4-12 Troops choices
  • 0-6 Elites choices
  • 0-6 Fast Attack choices
  • 0-6 Heavy Support choices
  • 0-6 Lords of War choices

Restrictions:

  • All units must be chosen from Codex - Genestealer Cults.

Special Rules:

  • Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Cult Members

HQ

Magus

WS BS S T W I A Ld Sv Unit Type Composition
Magus 40 pts 3 3 3 3 2 4 1 10 5+ Infantry (Character) 1 Magus


Wargear:

  • Laspistol

Warlord Trait:

  • Dominating Presence: Friendly units within 12" of the Warlord can use his Leadership rather than their own. When affected by the Domination psychic power friendly units within 24" of the Warlord can use his Leadership rather than their own.

Special Rules:

  • Independent Character
  • Zealot
  • Hit and Run

Psyker:

  • Magi know the Domination and Horror psychic powers.

Domination.... Warp Charge 1

Domination is a Blessing that targets the psyker, all friendly models within 12" can use the Psyker´s Leadership rather than their own.

Horror.... Warp Charge 1

Horror is a Malediction that targets a single enemy unit within 24". The target must immediately take a Pinning test with a -2 modifier to their Leadership.

Options:

  • May take Psyker (Mastery Level 1) - 25 pts

Troops

Cult Brotherhood

WS BS S T W I A Ld Sv Unit Type Composition
Comrade 30 pts 3 3 3 3 1 4 1 7 5+ Infantry (Character) 4 Comrades, 1 Sergeant
Sergeant 3 3 3 3 1 4 2 8 5+ Infantry (Character)
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)


Wargear:

  • Lasgun
  • Close combat weapon

Special Rules:

  • Infiltrate

Options:

  • May add up to fifteen additional Comrades - 6 pts/model
  • Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
  • Any model may be armed with laspistol - 1 pt/model
  • Sergeant may be upgraded to Hybrid Sergeant - 5 pts
  • One model for every ten models in the unit may take a heavy stubber - 5 pts/model
  • The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
  • The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
  • May select a Truck or Car as a Dedicated Transport.

Cult Mob

WS BS S T W I A Ld Sv Unit Type Composition
Rioter 30 pts 3 3 3 3 1 4 1 5 5+ Infantry (Character) 9 Rioters, 1 Riot Leader
Riot Leader 2 2 3 3 1 4 2 6 - Infantry (Character)


Wargear:

  • Las pistol

Special Rules:

  • Scout

Options:

  • May add up to twenty additional Rioters - 2,5 pts/model
  • Any model may exchange las pistol for two close combat weapons - 0 pts/model
  • Any model may be armed with a close combat weapon - 0,5 pts/model

Elites

Genestealer Brood

WS BS S T W I A Ld Sv Unit Type Composition
Hybrid 45 pts 6 0 4 4 1 6 2 10 5+ Infantry (Character) 4 Hybrid, 1 Hybrid Sergeant
Broodlord 7 0 5 5 3 6 4 10 5+ Infantry (Character)


Wargear:

  • Diamtine Claws
Range S AP Type
- User 3 Melee

Special Rules:

  • Fleet
  • Infiltrate
  • Scouts
  • Bulky
  • Stealth
  • Move Through Cover
  • Psyker (Mastery Level 1) (Broodlord only)

Psyker:

Broodlords know the Horror psychic power.

Horror.... Warp Charge 1

Horror is a Malediction that targets a single enemy unit within 24". The target must immediately take a Pinning test with a -2 modifier to their Leadership.

Options:

  • May add up to fifteen additional Genestealers - 9 pts/model
  • All models may exchange diamantine claws with rending claws - 2 pts/model
Range S AP Type
- User - Melee, Rending

  • Any model may take scything talons - 3 pts/model
  • All Genestealers may be armed with one of the following:
- Adrenal glands - 2 pts/model 

A model armed with adrenal glands has the Furious Charge special rule.

- Toxin Sacs - 3 pts/model

A model armed with toxin sacs has the Poisoned (4+) special rule.

  • Broodlord may take any of the following:

Hyprid Brotherhood

WS BS S T W I A Ld Sv Unit Type Composition
Hybrid 35 pts 4 2 4 3 1 5 2 9 5+ Infantry (Character) 4 Hybrid, 1 Hybrid Sergeant
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)


Wargear:

  • Lasgun
  • Close combat weapon

Special Rules:

  • Infiltrate
  • Scouts
  • Bulky
  • Stealth

Options:

  • May add up to fifteen additional Hybrids - 7 pts/model
  • Any model may replace lasgun with one of the following:
- Laspistol - 0  pts
- Shotgun - 0 pts
- Shotgun and close combat weapon - 1 pt/model 
  • May select a Truck as a Dedicated Transport.

Fast Attack

Truck

BS FA SA RA HP Unit Type Composition
Truck 10 pts 3 9 9 9 2 Vehicle (Open-topped, Transport) 1 Truck
Armoured Truck 3 10 10 10 2 Vehicle (Open-topped, Transport) 1 Truck


Special Rules:

  • Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
  • Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.

Transport:

  • Transport Capacity: Twelve models.

Options:

  • May be upgraded to an Armoured Truck - 10 pts

Car

BS FA SA RA HP Unit Type Composition
Car 10 pts 3 9 9 9 2 Vehicle (Transport) 1 Car


Special Rules:

  • Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.
  • Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.

Transport:

  • Transport Capacity: Five models.
  • Fire Points: One model can fire from the front seat. One model in each side can fire out of the window on the back seat.
  • Access Points: The Car has one Access Point on each side of the hull.

Limousine

BS FA SA RA HP Unit Type Composition
Limousine 15 pts 3 10 9 9 3 Vehicle (Transport) 1 Limousine
Extended Limousine 3 10 9 9 4 Vehicle (Transport)


Special Rules:

  • Civilian Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1, 2 or 3.

Transport:

  • Transport Capacity: Six models, Extended Limousine has eleven models.
  • Access Points: The Limousine has one Access Points on each side of the hull. The extended Limousine has two Access Points on each side of the hull.

Options:

  • May be upgraded to an Extended Limousine - 10 pts

Biker Brotherhood

Scout Sentinel

WS BS S FA SA RA I A HP Unit Type Composition
Scout Sentinel 26 pts 3 3 3 10 10 10 3 1 2 Vehicle (Walker, Open-topped) 1 Scout Sentinel


Wargear

  • Multi-laser

Special Rules

  • Move Through Cover
  • Scout
  • Smash

Options

  • May replace multi-laser with one of the following:
- Heavy Flamer - Free
- Autocannon - 5pts
- Missile Launcher 5pts
- Lascannon - 10pts

Armoured Sentinel

WS BS S FA SA RA I A HP Unit Type Composition
Armoured Sentinel 33 pts 3 3 3 12 10 10 3 1 2 Vehicle (Walker, Open-topped) 1 Scout Sentinel


Wargear

  • Multi-laser

Special Rules

  • Smash

Options

  • May replace multi-laser with one of the following:
- Heavy Flamer - Free
- Autocannon - 5 pts
- Missile Launcher 5 pts
- Lascannon - 10 pts
- Plasma cannon - 10 pts

Heavy Support

Heavy Weapons Brotherhood

WS BS S T W I A Ld Sv Unit Type Composition
Heavy Weapons Team 30 pts 3 3 3 3 2 3 1 7 5+ Infantry 3 Heavy Weapons Teams


Special Rules:

  • Swarms
  • Eternal Warrior
  • Weapon Mounts: Provided a model with this special rule did not move in it's preceding movement phase, it may measure its line of sight from the top of any barricade or Aegis Defence Line it is in base contact with. The point from where this models Line of Sight is measured may never be more than 2" away from the actual model.

Options

  • Every Heavy Weapons team in the squad, must take one of the following:
- Autocannon or heavy bolter - 10 pts
- Missile launcher with 1/2/3 ammunition types - 13/17/20 pts
- Lascannonn - 20 pts

Special Weapons Brotherhood

WS BS S T W I A Ld Sv Unit Type Composition
Comrade 30 pts 3 3 3 3 1 4 1 7 5+ Infantry (Character) 4 Comrades, 1 Sergeant
Sergeant 3 3 3 3 1 4 2 8 5+ Infantry (Character)
Hybrid Sergeant 4 2 4 3 1 4 3 9 5+ Infantry (Character)


Wargear:

  • Lasgun
  • Close combat weapon

Special Rules:

  • Infiltrate

Options:

  • May add up to fifteen additional Comrades - 6 pts/model
  • Any model may exchange Lasgun for Shotgun and close combat weapon - 1 pt/model
  • Any model may be armed with laspistol - 1 pt/model
  • Sergeant may be upgraded to Hybrid Sergeant - 5 pts
  • Up to four models may replace lasgun with one of the following:
- Sniper rifle - 2 pts/model 
- Flamer - 5 pts/model 
- Grenade launcher - 5 pts/model 
- Plasma gun - 10 pts/model
- Meltagun - 15 pts/model 
  • The entire brotherhood may be armed with molotov cocktails (assault grenades) - 5 pts
  • The entire brotherhood may be armed with improvised explosives (krak grenades) - 1 pt/model
  • May select a Truck or Car as a Dedicated Transport.

Rhino

BS FA SA RA HP Unit Type Composition
Rhino 35 3 11 11 10 3 Vehicle (Tank, Transport) 1 Rhino


Wargear:

  • Storm bolter
  • Searchlight
  • Smoke launchers

Special Rules:

  • Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.

Transport:

  • Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: Two models can fire from the Rhino´s top hatch.
  • Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.

Razorback

BS FA SA RA HP Unit Type Composition
Razorback 45 4 11 11 10 3 Vehicle (Tank, Transport) 1 Razorback


Wargear:

  • Twin-linked heavy bolter
  • Searchlight
  • Smoke launchers

Transport:

  • Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: None.
  • Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.

Options:

  • May replace twin-linked heavy bolter with one of the following:
- Twin-linked heavy flamer - 0 pts
- Twin-linked Assault cannon - 10 pts
- Twin-linked lascannon - 10 pts 
- Lascannon and twin-linked plasma gun - 10 pts

Chimera

BS FA SA RA HP Unit Type Composition
Razorback 55 3 12 10 10 3 Vehicle (Tank, Transport) 1 Chimera


Wargear:

  • Multi-laser
  • Heavy bolter
  • Searchlight
  • Smoke launchers

Transport:

  • Transport Capacity: Twelve models.
  • Fire Points: Two models can fire from the Chimera´s top hatch.
  • Access Points: The Chimera has one Access Point at the rear.

Special Rules:

  • Amphibious: A Chimera treats all water features as open terrain when it moves.
  • Lasgun Arrays:A Chimera has two seperate arrays of three lasguns - one array located above each side of its hull. Up to six models in the mbarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera´s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera´s Ballistic Skill for these shots - the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera´s other weaponry, though all lasguns in the same array must shoot at the same target.

Options:

  • May replace heavy bolter with heavy flamer - 0 pts
  • May replace multi-laser with either a heavy flamer or a heavy bolter - 0 pts

Lords of War

Leman Russ

BS FA SA RA HP Unit Type Composition
Leman Russ Battle Tank 125 pts 3 14 13 10 3 Vehicle (Open-topped, Tank) 1 Leman Russ Battle Tank
Leman Russ Siege Tank 3 14 13 11 3 Vehicle (Open-topped, Tank)


Wargear:

  • Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Must take a main weapon from the following list:
Range S AP Type
Eradicator nova cannon 0 pts/model 36 6 4 Heavy 1, Large Blast, Ignores Cover
Exterminator Autocannon 0 pts/model 48 7 4 Heavy 4, Twin-linked
Vanquisher cannon 10 pts/model 72 D 2 Heavy 1
Battle cannon 30 pts/model 72 8 3 Ordnance 1, Large Blast

Special Rules

  • Lumbering Behemoth: A model with this special rule may fire all it's weapon at full Ballistic skill regardless of whether or not it has fired a weapon with the Ordnance type this Shooting Phase.

Options:

  • May be upgraded to a Leman Russ Siege Tank in which case it must choose a weapon from the following list instead of the list above:
Range S AP Type
Punisher gatling cannon 15 pts/model 24 5 - Heavy 20
Demolisher cannon 35 pts/model 24 10 2 Ordnance 1, Large Blast
Executioner plasma cannon 50 pts/model 36 7 3 Heavy 3, Blast, Gets Hot, Fleshbane

  • May replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
  • May take a pair of sponsons armed with:
- Heavy flamers - 10 pts/model
- Heavy bolters - 20 pts/model 
- Multi-meltas - 20 pts/model 
- Plasma cannons - 30 pts/model

Predator

BS FA SA RA HP Unit Type Composition
Predator 75 pts 4 13 11 10 3 Vehicle (Tank) 1 Predator


Wargear:

  • Autocannon
  • Searchlight
  • Smoke launchers

Special Rules:

  • Killshot: Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.

Options:

  • May replace its autocannon with a twin-linked lascannon - 25 pts/model
  • May take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model
- Lascannons - 40 pts

Hunter

BS FA SA RA HP Unit Type Composition
Hunter 70 pts 4 12 12 10 3 Vehicle (Tank) 1 Hunter


Wargear:

  • Skyspear missile launcher
Range S AP Type
60" 7 2 Heavy 1, Armourbane, Savant Lock, Skyfire

Savant Lock: If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the

profile above.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Savant Systems Interlocked: Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.

Stalker

BS FA SA RA HP Unit Type Composition
Stalker 75 pts 4 12 12 10 3 Vehicle (Tank) 1 Stalker


Wargear:

  • Icarus stormcannon array
Range S AP Type
48" 7 4 Heavy 3, Interceptor, Skyfire, Independent Targeting

Independent Targeting: When a unit that contains one or more models equipped with Icarus stormcannon arrays shoots, choose either one or two targets. If one target is chosen, each model can re-roll failed To Hit rolls when firing its Icarus stormcannon array at that target. If two targets are chosen, each model that is able to fire its Icarus stormcannon array fires it at each target, resolving all shots from the unit against the first target before moving on to the second.
  • Searchlight
  • Smoke launchers

Special Rules:

  • Skystorm: Whilst this unit includes three Stalkers, each model’s Icarus stormcannon

Hydra

Wyvern

Ordnance Platform

Manticore Rocket Launcher

Deathstrike Missile Launcher

Hellhound

Valkyrie

Vindicator

Whirlwind

Vendetta