Codex - Grey Knights Angry Witcher Edition
Introduction
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Disclaimer
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Editing
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Special Rules
Grey Knights psykers that may GENERATE their powers from Daemonology may now choose between Malefic and Sanctic powers. They suffer perils on any double if they use malefic powers.
- Psychic Tanker Models with this rule have the Psychic Pilot rule, although they do not add dice to the warp charge pool for being psykers.
Wargear
Close Combat Weapons
Nemesis Greatsword
Range S AP Type - User 1 Melee, Master Crafted, Fleshbane
Halberds of all types
All halberd weapons have the Lance type in addition to their original types.
Ranged Weapons
Lascannon
Range S AP Type 48 7 1 Ordnance 1, Lance
Melta Weaponry
Melta weaponry no longer have the melta rule. All melta weapons are rapid-fire.
Plasma Weaponry
All plasma weaponry now have the melta rule, but they are AP 3.
Misc Wargear
Personal Teleporter
Models armed with personal teleporters become jump in addition to their normal types. Once per game during your movement phase, you may remove the entire squad and immediately deep strike anywhere on the table.
Units
HQ
Librarian
125 pts. Mastery level 3 cost - 35 pts.
Troops
Terminator Squad
Initial squad cost - 180 pts. Cost per additional model - 35 pts/model. None of their weapons have force, they still have daemonbane.
Guiding Squad
110 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Grey Knights, 1 Justicar |
Justicar | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 3+ | Infantry (C) |
Wargear
- Power armour
- Storm bolter
- Daemonbane sword
Range S AP Type - +1 5 Melee, Daemonbane
Special Rules
- The Aegis
- Stubborn
- Combat Squads
- Deep Strike
- Preferred Enemy (models with the Daemon special rule)
- Purity of Spirit
- Brotherhood of Psykers (Mastery Level 1)
Psyker: Warding Squads know the Banishment power from the Daemonology (Sanctic) discipline and Psychic Beacon.
Psychic Beacon Psychic Beacon is a Blessing that targets the psyker. The psyker counts as being armed with a locator beacon.
Options
- May include up to five additional Grey Knights - 17pts/model
- For every five models in the unit, one Grey Knight may take an item from the Special Weapons lits.
- Any Grey Knight may take items from the Melee Weapons list.
- The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
- The unit may select a Rhino or Razorback as a Dedicated Transport.
Paragons
110 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Grey Knights, 1 Justicar |
Justicar | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 3+ | Infantry (C) |
Wargear
- Power armour
- Storm bolter
- Daemonbane sword
Range S AP Type - +1 5 Melee, Daemonbane
Special Rules
- The Aegis
- Stubborn
- Combat Squads
- Deep Strike
- Preferred Enemy (models with the Daemon special rule)
- Purity of Spirit
- Brotherhood of Psykers (Mastery Level 1)
Psyker: Paragons know the Banishment power from the Daemonology (Sanctic) discipline and Telekine Dome from the Telekinesis discipline.
Options
- May include up to five additional Grey Knights - 17pts/model
- For every five models in the unit, one Grey Knight may take an item from the Special Weapons lits.
- Any Grey Knight may take items from the Melee Weapons list.
- The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
- The unit may select a Rhino or Razorback as a Dedicated Transport.
Elites
Purifier Squad
Initial squad cost - 140 pts. Cost per extra mode - 22 pts.
Dreadnought and Venerable Dreadnaught
Has the Gate of Infinity power instead of the Sanctuary power. Has the Adamantium Will rule. May upgrade storm bolter to storm bolter with psybolt ammunition - 3 pts. May replace multi-melta with Twin-linked autocannon with psybolt ammunition (S8 autocannon) - 15 pts. May replace storm bolter with heavy flamer with psyflame ammunition (S6 heavy flamer) - 15 pts. May replace power fist and built in storm bolter with twin-linked autocannon with psybolt ammunition (S8 autocannon) - 15 pts.
Fast Attack
Rhino
40 pts. Now has the Adamantium Will and Psychic Tanker rules, it knows the Psychic Fortitude power.
- Psychic Fortitude …. Warp Charge 1
Psychic Pilot is a Blessing which targets the caster. The rhino treats all penetrating hits as glancing hits.
Razorback
60 pts. Now has the Adamantium Will and Psychic Tanker rules, it knows the Psychic Shot power.
- Psychic Shot …. Warp Charge 1
Psychic Pilot is a Blessing which targets the caster. All the Razorbacks weapons gain the Lance type. Any weapons that already has the Lance type becomes Armourbane.
Interceptor Squad
Initial Squad cost - 115 Cost per additional mode - 19 pts. Their swords are AP 5. Halberds AP 4. None of their weapons have force, they still have daemonbane.
Stormraven Gunship
210 pts. Now has the Psychic Tanker rule, it knows the Psychic Aviator power.
- Psychic Aviator …. Warp Charge 1
Psychic Aviator is a Blessing which targets the caster. The Stormraven gains the Skilled Rider rule.
Heavy Support
Purgation Squad
The old psychic power was far cooler than just having Hammerhand and night vision. No longer have Night Vision. Know the Psychic Guidance Psychic power rather than the Hammerhand psychic power.
- Psychic Guidance…. Warp Charge 1
Psychic Guidance is a Blessing which targets the casters unit. The units ranged weapons Ignore Cover Saves.
Nemesis Dreadknight
Dreadknights are anti greater daemons. By reducing their number of wounds and their toughness they become worse against horde units and massed fire, by increasing their invulnerable save they keep their strength against monstrous creatures. T5, W 3, Sv 2+/4+.
Land Raider, Land Raider Crusader, Land Raider Redeemer
Now has Force Shielding (5+ Invulnerable Save) rule. Now has the Psychic Tanker rule, it knows the Santuary power from the Daemonology (Sanctic) discipline.
Lords of War
Kaldor Draigo
280 pts.
Nemesis Dread Champion
270 pts + upgrades Nemesis Dreadknight with WS 6, T 6, W 4, I 5, Sv 2+/4+. Besides this, it starts with the same wargear as a normal Dreadknight and it may take the same upgrades.