Codex - Grey Knights Angry Witcher Edition

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Introduction

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Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

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Special Rules

Grey Knights psykers that may GENERATE their powers from Daemonology may now choose between Malefic and Sanctic powers. They suffer perils on any double if they use malefic powers.

  • Psychic Tanker Models with this rule have the Psychic Pilot rule, although they do not add dice to the warp charge pool for being psykers.

Wargear

Close Combat Weapons

Nemesis Greatsword

Range S AP Type
- User 1 Melee, Master Crafted, Fleshbane

Halberds of all types

All halberd weapons have the Lance type in addition to their original types.

Ranged Weapons

Lascannon

Range S AP Type
48 7 1 Ordnance 1, Lance

Melta Weaponry

Melta weaponry no longer have the melta rule. All melta weapons are rapid-fire.

Plasma Weaponry

All plasma weaponry now have the melta rule, but they are AP 3.

Misc Wargear

Personal Teleporter

Models armed with personal teleporters become jump in addition to their normal types. Once per game during your movement phase, you may remove the entire squad and immediately deep strike anywhere on the table.

Units

HQ

Librarian

125 pts. Mastery level 3 cost - 35 pts.

Troops

Terminator Squad

Initial squad cost - 180 pts. Cost per additional model - 35 pts/model. None of their weapons have force, they still have daemonbane.

Strike Squad

110 pts

WS BS S T W I A Ld Sv Unit Type Composition
Grey Knight 4 4 4 4 1 4 1 8 3+ Infantry 4 Grey Knights, 1 Justicar
Justicar 4 4 4 4 1 4 2 8 3+ Infantry (C)


Wargear

  • Power armour
  • Storm bolter
  • Daemonbane sword
Range S AP Type
- +1 5 Melee, Daemonbane

Special Rules

  • The Aegis
  • Stubborn
  • Combat Squads
  • Deep Strike
  • Preferred Enemy (models with the Daemon special rule)
  • Purity of Spirit
  • Brotherhood of Psykers (Mastery Level 1)

Psyker: Warding Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.

Options

  • May include up to five additional Grey Knights - 17pts/model
  • For every five models in the unit, one Grey Knight may take an item from the Special Weapons lits.
  • Any Grey Knight may take items from the Melee Weapons list.
  • The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
  • The unit may select a Rhino or Razorback as a Dedicated Transport.

Exemplar Squad

110 pts

WS BS S T W I A Ld Sv Unit Type Composition
Grey Knight 4 4 4 4 1 4 1 8 3+ Infantry 4 Grey Knights, 1 Justicar
Justicar 4 4 4 4 1 4 2 8 3+ Infantry (C)


Wargear

  • Power armour
  • Storm bolter
  • Daemonbane sword
Range S AP Type
- +1 5 Melee, Daemonbane

Special Rules

  • The Aegis
  • Stubborn
  • Combat Squads
  • Deep Strike
  • Preferred Enemy (models with the Daemon special rule)
  • Purity of Spirit
  • Brotherhood of Psykers (Mastery Level 1)

Psyker: Warding Squads know the Banishment power from the Daemonology (Sanctic) discipline and Psychic Beacon.

Psychic Beacon Psychic Beacon is a Blessing that targets the psyker. The psyker counts as being armed with a locator beacon.

Options

  • May include up to five additional Grey Knights - 17pts/model
  • For every five models in the unit, one Grey Knight may take an item from the Special Weapons lits.
  • Any Grey Knight may take items from the Melee Weapons list.
  • The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
  • The unit may select a Rhino or Razorback as a Dedicated Transport.

Paragons

110 pts

WS BS S T W I A Ld Sv Unit Type Composition
Grey Knight 4 4 4 4 1 4 1 8 3+ Infantry 4 Grey Knights, 1 Justicar
Justicar 4 4 4 4 1 4 2 8 3+ Infantry (C)


Wargear

  • Power armour
  • Storm bolter
  • Daemonbane sword
Range S AP Type
- +1 5 Melee, Daemonbane

Special Rules

  • The Aegis
  • Stubborn
  • Combat Squads
  • Deep Strike
  • Preferred Enemy (models with the Daemon special rule)
  • Purity of Spirit
  • Brotherhood of Psykers (Mastery Level 1)

Psyker: Paragons know the Banishment power from the Daemonology (Sanctic) discipline and Telekine Dome from the Telekinesis discipline.

Options

  • May include up to five additional Grey Knights - 17pts/model
  • For every five models in the unit, one Grey Knight may take an item from the Special Weapons lits.
  • Any Grey Knight may take items from the Melee Weapons list.
  • The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
  • The unit may select a Rhino or Razorback as a Dedicated Transport.

Elites

Purifier Squad

Initial squad cost - 140 pts. Cost per extra mode - 22 pts.

Dreadnought and Venerable Dreadnaught

Has the Gate of Infinity power instead of the Sanctuary power. Has the Adamantium Will rule. May upgrade storm bolter to storm bolter with psybolt ammunition - 3 pts. May replace multi-melta with Twin-linked autocannon with psybolt ammunition (S8 autocannon) - 15 pts. May replace storm bolter with heavy flamer with psyflame ammunition (S6 heavy flamer) - 15 pts. May replace power fist and built in storm bolter with twin-linked autocannon with psybolt ammunition (S8 autocannon) - 15 pts.

Fast Attack

Rhino

40 pts. Now has the Adamantium Will and Psychic Tanker rules, it knows the Psychic Fortitude power.

  • Psychic Fortitude …. Warp Charge 1

Psychic Pilot is a Blessing which targets the caster. The rhino treats all penetrating hits as glancing hits.

Razorback

60 pts. Now has the Adamantium Will and Psychic Tanker rules, it knows the Psychic Shot power.

  • Psychic Shot …. Warp Charge 1

Psychic Pilot is a Blessing which targets the caster. All the Razorbacks weapons gain the Lance type. Any weapons that already has the Lance type becomes Armourbane.

Interceptor Squad

Initial Squad cost - 115 Cost per additional mode - 19 pts. Their swords are AP 5. Halberds AP 4. None of their weapons have force, they still have daemonbane.

Stormraven Gunship

210 pts. Now has the Psychic Tanker rule, it knows the Psychic Aviator power.

  • Psychic Aviator …. Warp Charge 1

Psychic Aviator is a Blessing which targets the caster. The Stormraven gains the Skilled Rider rule.

Heavy Support

Purgation Squad

The old psychic power was far cooler than just having Hammerhand and night vision. No longer have Night Vision. Know the Psychic Guidance Psychic power rather than the Hammerhand psychic power.

  • Psychic Guidance…. Warp Charge 1

Psychic Guidance is a Blessing which targets the casters unit. The units ranged weapons Ignore Cover Saves.

Nemesis Dreadknight

Dreadknights are anti greater daemons. By reducing their number of wounds and their toughness they become worse against horde units and massed fire, by increasing their invulnerable save they keep their strength against monstrous creatures. T5, W 3, Sv 2+/4+.

Land Raider, Land Raider Crusader, Land Raider Redeemer

Now has Force Shielding (5+ Invulnerable Save) rule. Now has the Psychic Tanker rule, it knows the Santuary power from the Daemonology (Sanctic) discipline.

Lords of War

Kaldor Draigo

280 pts.

Nemesis Dread Champion

270 pts + upgrades Nemesis Dreadknight with WS 6, T 6, W 4, I 5, Sv 2+/4+. Besides this, it starts with the same wargear as a normal Dreadknight and it may take the same upgrades.