Age of Darkness-Warhammer 30k/2.0 Tactics/Imperialis Militia

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Why Play Imperial Militia

  • Pros
    • Insane customisation. This list covers nearly everything from Squats, to Mutants, Mech Guard stand-ins, Death World Cavalry,


  • Cons
    • Low Leadership everywhere. Which gets even worse when you factor in the inherent rules of the Militia subtype. Meaning that when you break, you break hard and often.
    • Third Line vehicles are more easily penetrated. You fo

Special Rules

Provenances of War

This is where the modelling opportunities for this army come from. Your Force Commander can purchase up to two Provenances of War. While their cost seems rather low, they can all massively impact the rest of your army, and can radically change the army build and the options you can take. Some Provenances lock you out of certain things or are mutually exclusive with one another, but some also allow units to buy their own unique options.

  • Warrior Elite:
  • Legacy of the Great Crusade:
  • Clanfolk Levy:
  • Gene Crafted:
  • Cyber Augmetics:
  • Alchem-Jackers:
  • Survivors of a Dark Age:
    • Void Jumpers:
  • Armoury of the Old Night:
  • Feral Warriors:
  • Kinfolk Helots:
  • Abhuman Muster:
  • Debased Rabble: (Traitors only)
  • Tainted Flesh: (Traitors only)
  • Ogryn Conscripts:
  • Industrial Stronghold:
  • Unending Hordes:


Wargear

Ranged Weapons

This army has staggering variety of less than staggering guns, allowing you precise control over the balance and type of your firepower to affordability.

Unit Analysis

HQ

  • Force Commander:
  • Discipline Master Cadre:
  • Imperial Militia Command Cadre:
  • Rogue Psyker (Traitors only)

Troops

  • Militia Infantry Squad:
  • Inducted Levy Squad: 20-50 conscripts
  • Militia Grenadier Squad:
  • Fire Support Squad: your heavy weapon squads, just like with imperial guard, but as Troops choices with no platoon tax. Unfortunately as support squads they cannot be compulsory choices. They come in units of 5-10 teams and have the full range of guard weapons, including heavy stubbers and multilasers. This unit has awesome potential.
  • Reconnaissance Squad:

Dedicated Transports

Elites

  • Ogryn Brute Squad: 3-10 Ogryns with big sticks, flak armour
  • Imperialis Auxilia Medicae Detachment:
  • Field Gun Artillery Battery:

Fast Attack

  • Cavalry Squad:
  • Cargo-8 Hauler Squadron:
  • Arvus Lighter:
  • Sentinel Squadron:
  • Thunderbolt Heavy Fighter:
  • Beastmasters:

Heavy Support

  • Rapier Battery: Your entry level artillery unit. .
  • Heavy Ordnance Battery: Immobile Earthshaker guns
  • Imperial Militia Leman Russ: Leman Russes, everyone's favourite, chosen from the vanilla, annihilator, exterminator, demolisher and vanquisher flavours.
  • Malcador Heavy Tank:
  • Gorgon Heavy Transporter:

Lord of War

  • Auxilia Baneblade: - Though outclassed by the Legion Fellblade, the Baneblade is still a nasty proposition to face. Sporting a Baneblade cannon, Autocannon, Demolisher Cannon and a twin-linked heavy bolter. With the option of two/four Lascannons and two/four more twin-linked heavy bolters (the sponsons don't come as standard here) optional pintle mounts, AND optional Hunter-killer missile, it is a rolling fortress of death.


Fortifications

Allies

Tactics

Building your Army

USE YOUR DAMN IMAGINATION! Want an army of Felinids? Abhuman Helots and Gene-Crafted. Only Renegades & Heretics have more customization. This army is about as customizable as they are but, they're less diverse both in the base units available and being restricted by the biggest source of customization being army wide. The units can take a startling rainbow of standard weapons, but like a rainbow, many of the options are almost the same. Its entirely possible (albeit better for friendly counts as games) to proxy a fantasy army, such as the Empire or possibly Skaven. Look at the stuff available on GW's website. Empire, Elf, Guard, Skaven, (some) Skitarii, even ORKS (with some converting) can work! Since many tournaments ban forgeworld anyway, look to other model sites if it suits your fancy. All of it works, all of its totally fluff friendly. WoC? Feral worlders. Infinity stuff? Technological advanced enclave. A WW2 model range? You get the idea. If you ever wanted to make an army thats truly "you", a one of a kind masterpiece, et cetera, this is for you. You may not exactly win, but you sure as hell wont be forgotten. Hell, make your army a bunch of chicks with swag armour and do a proto-sisters of battle army. Then piss people off and give them gene-crafted for Sister Marines, alchem-jackers with frenzon for RED RAGE sisters, or cyber sex gals. If you're using Survivors of the Dark Age and decent armor, why not make an army of Arbites? Survivors of the Dark Age and Abhuman Helots work for an army of Squats. Any combination of Tainted Flesh, Abhuman Helots, Feral Warriors and Cult Horde could give you an army of Beastmen. Want something vaguely Calibanite? Warrior Elite and SotDA works well to that end.


Warhammer 30,000 Tactics Articles
General Tactics
Imperium
Chaos