Age of Darkness-Warhammer 30k/2.0 Tactics/Questoris Knights Tactics
Why Play Questoris Knights?
Special Rules
Warlord Traits
All generic Mechanicum Warlords from all three lists have the option of getting a Warlord trait from one of the charts in the main rulebook, or rolling on their own unique chart:
Note, the only way to get a Warlord in a Questoris Knight list is to use the Household ranks upgrades to make one of your Knights into a Character.
- A Soul of Cold Iron: The Warlord and any unit with 6" may still declare charges if they are under the effect of Pinning, but are still subject to Snap-Firing. He also allows an additional reaction during the movement phase.
- The Logic of Victory: If the warlord has not shot, or is not locked in combat the whole army may make an additional reaction in all phases of the following turn. In addition the Warlord and a unit he is attached to gain +1 WS and BS during reactions, and +3 Movement and Initiative during movement based reactions.
- The Science of Slaughter: For each turn this Warlord is locked in combat (so staring on the 2nd round) he gains +1S and Strength for each round of combat he is in. After he has left the combat, his Strength and WS return to normal. The army may also make an additional reaction during the Assault Phase.
Armoury of the Omnissiah
Being a heresy era list, we get some funky wargear that's not found in later eras/outside of the hallowed halls of the machine god. Augments may also be a thing.
Equipment & Special Rules
Fielding Questoris Knights
Any army in the Age of Darkness may field a Questoris Knight model as a Lord of War choice in their Force Organisation Chart, otherwise you can use the Questoris Household Force Organisation Chart.
Questoris Household Force Organisation Chart
A Questoris Household Detachment consists of 2-10 Troops choices and a conditional number of Lords of War. For every two Troops choices taken a Lord of War choice may be taken, ignoring the 25% point limit normally imposed on armies.
This is a big shift from how Knights used to be played in previous editions. The Superheavy Knights always remain Lords of War and don't change slot, but the hard requirement to take Armiger Talons as Troops choices means that every Knight has a 400 point tax on top of their cost. Meaning that Knight spam becomes a very expensive and difficult thing to manage this edition. A detachment can only consist of up to five "true" Knights, and only after 2,000 points on Armigers.
On the plus side, it can be used as both a Primary or Allied detachment in a combined force, but if used as an Allied detachment it doesn't get around the 25% limit on Lords of War, so keep that in mind before thinking you can add Knights to your Space Marines.
Household Ranks
When using the Questoris Household FOC, you may upgrade your knights with Household ranks, granting them stat boosts (or penalties) along with some other special rules. Note that you cannot just do this if taking Knights as Lords of War in other detachments, so Space Marines couldn't take a discount Knight Aspirant for example.
- Seneschal (0-1)
- Arbalester:
- Aspirant:
- Aucteller:
- Dolorous:
- Implacable:
- Preceptor:
- Uhlan:
Unit Analysis
Troops
- Armiger Warglaive Talon:
- Armiger Helverin Talon:
Lords of War
- Knight Questoris:
- Mechanicum Knight Magaera:
- Mechanicum Knight Styrix:
- 0-1 Mechanicum Knight Asterius:
- 0-1 Mechanicum Knight Atrapos:
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