Age of Darkness-Warhammer 30k/2.0 Tactics/Sisters of Silence Tactics

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"We are mute but not without power, we are silent but not without resolve, we are untouchable but not without courage, we are sisters and have but one father. We are seekers and we shall find our prey, we are warriors and woe to those we oppose, the Emperor's mark is on our brow, all who deal with the Warp must beware, His Judgement and vengeance is ours to deliver!"

– Motto of the Sisters of Silence (which they probably have to write down on a note or sign at their enemies)

This is the current tactics page for the Sisters of Silence in HH 2.0. The 1.0 tactics can be found here

For the generals on how to play the game and the basics on list building (as well as other tactica rules), you may want the General tactics page. You may also find the Horus Heresy general thread as "/HHG/" on /tg/.

Why play the Sisters of Silence

Army Rules

  • The Chambers Militant: Each Sister of silence unit belongs to their own Chamber militant, that gives them special rules. Apart from the Chamber of Vigilance only a limited number of each chamber may be taken, with 3 units from each chamber being able to be taken for each HQ of the same chamber brought in the same army , so you'll probably need to take a lot of HQ units.
    • Chamber of Vigilance: Units gain Scout or Infiltrate, and there is no limit to the number of units with this chamber that you can take.
    • Chamber of Oblivion: Units gain Fearless when the opposing army has Daemon or Corrupted units.
    • Chamber of Judgment: Units gain Fearless when locked in combat with a Psyker.
  • The Anathema sub-type is something all Sister infantry has and it has a bunch of extra rules as well.
    • May not be targeted by Psychic powers.
    • Cannot be wounded by psychic attacks and negates Force weapons.
    • Models that do not have the Anathema sub-type but has joined an Anathema unit suffer -2 Leadership, and any non-Anathema unit with 6" reduces their leadership by 1 or by 2 if they are Corrupted. This effects Stubborn units as well, but not units embarked in vehicles or fortifications.
  • Despite not being a specific rule, all Sister of Silence infantry have Hatred(Psykers, Daemons, Corrupted) and Stubborn or Fearless.

Core Warlord traits

  • Maiden of Blood: After combat has finished, but before the combat result is resolved you can inflict D6 AP- wounds on the unit she is attached to, and after these are resolved each model in the unit may make an another attack. In addition you may make an addition reaction in the Assault phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.
  • Maiden of Resolve: Once per-battle the warlord may activate her trait at the beginning of the controlling players turn. If done so, the warlord and her attached unit cannot move, but they auto-pass morale tests and gain Eternal Warrior and FNP(4+). In addition you may make an addition reaction in the Shooting phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.
  • Maiden of Sorrow: For each unsaved wound the Warlord and her attached unit suffer, they gain +1 movement and attack (to a max of 4+) until the end of the controlling players turn. The opponent also doesn't gain any victory points for killing the Warlord. In addition you may make an addition reaction in the Movement phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.

Wargear of the Sisters of Silence

Melee Weapons

Ranged Weapons

Equipment

Unit Analysis

HQ

Elites

Troops

Dedicated Transports

Fast Attack

Heavy Support

Lords of War

Allies

Agents of the Emperor

Knights Errant

Legeonies Astartes

Mechanicum

Knights

Building your army

Army Tactics

Warhammer 30,000 Tactics Articles
General Tactics
Imperium
Chaos