Age of Darkness-Warhammer 30k/2.0 Tactics/Sisters of Silence Tactics
"We are mute but not without power, we are silent but not without resolve, we are untouchable but not without courage, we are sisters and have but one father. We are seekers and we shall find our prey, we are warriors and woe to those we oppose, the Emperor's mark is on our brow, all who deal with the Warp must beware, His Judgement and vengeance is ours to deliver!"
- – Motto of the Sisters of Silence (which they probably have to write down on a note or sign at their enemies)
This is the current tactics page for the Sisters of Silence in HH 2.0. The 1.0 tactics can be found here
For the generals on how to play the game and the basics on list building (as well as other tactica rules), you may want the General tactics page. You may also find the Horus Heresy general thread as "/HHG/" on /tg/.
Why play the Sisters of Silence
Army Rules
- Silent Sisterhood (X): Each Sister of silence unit belongs to their own Chamber militant, that gives them special rules. Apart from the Chamber of Vigilance only a limited number of each chamber may be taken, with 3 units from each chamber being able to be taken for each HQ of the same chamber brought in the same army, so you'll probably need to take a lot of HQ units.
- Chamber of Vigilance: Units gain Scout or Infiltrate, and there is no limit to the number of units with this chamber that you can take.
- Chamber of Oblivion: Units gain Fearless when the opposing army has Daemon or Corrupted units.
- Chamber of Judgment: Units gain Fearless when locked in combat with a Psyker.
- Ex Oblivio: The elite Sisters and heroes are extra unsettling to face. During any Assault phase at Initiative 10, you can trigger this and roll a d6. On a 2+, this just reduces the WS of one enemy model that this sister is engaged with/challenging to 1, but on a 1, this also deals a save-negating wound.
- The Anathema unit sub-type is something all Sisters infantry have and it has a bunch of extra rules as well.
- May not be targeted by Psychic powers.
- Cannot be wounded by psychic weapons and negates Force weapons.
- Models that do not have the Anathema sub-type but has joined an Anathema unit suffer -2 Leadership, and any non-Anathema unit within 6" reduces their leadership by 1 or by 2 if they are Corrupted. This affects Stubborn units as well, but not units embarked in vehicles or fortifications.
- Despite not being a specific rule, all Sisters of Silence infantry have Hatred (Psykers, Daemons, Corrupted) and Stubborn or Fearless. All of them also get the Light Sub-Type, which makes them more mobile.
Core Warlord traits
- Maiden of Blood: After combat has finished, but before the combat result is resolved you can inflict D6 AP- wounds on the unit she is attached to, and after these are resolved each model in the unit may make an another attack. In addition you may make an addition reaction in the Assault phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.
- Maiden of Resolve: Once per-battle the warlord may activate her trait at the beginning of the controlling players turn. If done so, the warlord and her attached unit cannot move, but they auto-pass morale tests and gain Eternal Warrior and FNP(4+). In addition you may make an addition reaction in the Shooting phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.
- Maiden of Sorrow: For each unsaved wound the Warlord and her attached unit suffer, they gain +1 movement and attack (to a max of 4+) until the end of the controlling players turn. The opponent also doesn't gain any victory points for killing the Warlord. In addition you may make an addition reaction in the Movement phase while the warlord is still alive and you may take one extra unit from the same chamber as the warlord.
Wargear of the Sisters of Silence
Melee Weapons
Ranged Weapons
Equipment
- Compression Tanks: Can be used once per game to add +2 Strength to a flamer weapon. Sounds cool, but the cost of these will drive you up the wall as it's costed per model. Also, you'd damn well hope that your shots kill the unit in question.
- Psyk-Out Grenades:
- Vratine Armour: aka Power armour with boobs.
- Spectra Cloak: Provides no invulns, but it does make any ranged attacks that aren't Templates or fired by units of the Primarch type or otherwise have Night Vision count as firing at a target 6" further. This will mess with any Rapid-Fire blocks of bolters.
- Voidsheen Cloak: Grants a simple 6++ save, which goes up to 4++ against Template or Blast weapons.
Unit Analysis
HQ
Named Characters
- Jenetia Krole, Knight-Commander of the Silent Sisterhood, Chief Investigatus-Militant of the Divisio Astra Telepathica, the Witch-Bane,the Soulless Queen: The absolute queen bitch of the Sisterhood returns again and remains just as terrifying to the Warp. Aside from Ex Oblivio, she has Hatred (Psykers, Daemons, Corrupted and Traitor), she has Fear (1), Fearless and Precision Strikes/Shots (5+).
- Alongside an Archaeotech pistol, she has the Sword of Oblivion, a devastating S+2 AP1 Two-Handed blade with Murderous Strike (5+) and Duellist's Edge (1) to guarantee an edge over her adversaries.
- The Onyx Cloak improves her artificer armor with a 4++ Invuln that improves to a 3++ against Blast and Template weapons while not being within LoS for Barrage attacks. On top of that, all shooting attacks from enemies without the Primarch type or Night Vision all count their ranges as +6" further, meaning meltas and flamers are wasted unless you're point-blank.
- Her WT The Soulless Queen makes her sisters hate the warp as much as she does, as all units in her detachment with at least one model with the Silent Sisterhood rule gets Hatred (Psykers, Daemons, Corrupted). If this Hatred would prove pointless because the enemy lacks those types, Jenetia and up to three other units gain Infiltrate. In either case, she gives an additional reaction in the Assault phase as well as two extra choices from the Chamber of Oblivion.
Generic Characters
- 0-1 Knight Abyssal: The elite hero of the sisterhood, having WS/BS6 gives her an edge against most HQs. Though the Sisters lack any detachment rule limiting your HQ choices, you are hardcapped to 0-1 for this girl.
- Knight Centura: The budget hero, given WS/BS 5 and A3. This puts her at a disadvantage against nay dedicated duelists and makes fights against any competently armed Centurion dodgy at best without using Ex Oblivio. That said, being a SoS gives her an edge against most warp-users and daemons.
- Silent Judge: The Chamber of Judgment's equivalent of the Knight Centura, carrying a Distort Cloak for additional protection and. Uniquely, she can buy Compression Tanks to improve her flamer/heavy flamer's Strength by +2 for one turn in case you really want to incinerate something.
- Silent Fury: The biking version of the Silent Judge. Curiously, she can deep-strike despite her bike not being Anti-Grav.
- Questora Cadre: The retinue for your sisters, blessed with the Line sub-type so they can cap points while protecting your boss. There's a bit of give-and-take for their ranged or melee preference, as they get WS5/BS4, but they have Precision Shots (6+) and a wider array of guns on hand.
- Raptora Cadre: The alternative retinue. Their melee preference is clearer with the Execution Blades for the entire squad. The drawback is that those blades are all you can get, whereas the Questora Cadre can pick up power weapons or charnabal weapons.
Elites
Troops
Dedicated Transports
Fast Attack
Heavy Support
Lords of War
Allies
Agents of the Emperor
Knights Errant
Legeonies Astartes
Mechanicum
Knights
Building your army
Army Tactics
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