Eidolon (Dungeons & Dragons)

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Eidolon and its variant Eidoloncer are a class and half from Ghostwalk. The only real rival it has for the title of most obscure 3E base class made by Wizards of the Coast is the OA version of Shaman. In the Eidolon’s favor for that title is that while Shaman doesn’t have any abilities a core class doesn’t and has nothing that really stops it from being used in any world, Eidolon requires being a Ghostwalk-style Ghost (which makes you an Outsider, not Undead) with all baggage that carries. In the Shaman’s favor is that, despite Eidolon being a 20 level class that "follows the same format as those found in the Player’s Handbook", it can’t be taken at level 1, raising the question on if it truly counts as a base class. Of the 20 levels, you'll only ever see a max of 19 by default since you need to have a hit die from elsewhere (typically a base class, but racial paragon classes and racial hit die also work).

As for the class itself, in addition to the abilities being a ghost gives you gives… a bunch of bonus feats, that have to be [ghost] feats, on a weak chassis of full BAB, d8 HD, 2 skill points and a high will save. While on first impressions this may sound a lot like the notoriously crappy Fighter, there is the major difference that unlike [Fighter] feats, [Ghost] feats are actually good. In-fact, the way these feats work, they resemble the talents of d20 Modern and (in the sense that they're actually worthwhile and a functional class) the later Star Wars: The Roleplaying Game: Saga Edition with the ability to sacrifice normally acquired feats to get more. These feats come in six “paths”, Corruptor (debuff/damage), Dominator (take a wild guess), Haunt (fear), Poltergeist (ghost touch, unfortunately mostly useless since Dominator and Shaper can do what it wants to do but better), Shaper (make shit from ectoplasm), and Traveler (movement).

Eidolon are obscure enough their tier is rarely discussed, and their highly variable build options. Just being incorporeal alone is a huge boon, especially once the Book of Bad Latin included the feat Ghostly Grasp that lets you ignore most of the negatives of being incorporeal. Normal Eidolon is likely a Tier 3, or at least a high Tier 4. Eidoloncer advances casting at every level, and will maintain the tier of its original class.

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class