Goliath

From 2d4chan
Revision as of 00:57, 14 October 2018 by 1d4chan>Agiletek
Jump to navigation Jump to search
This article is a stub. You can help 2d4chan by expanding it
A goliath showing the Half-Giants of Dark Sun how it's done.

Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a Monk can come true! Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers. If you see one of these guys using spiked chains and getting spring attack and combat expertise, run.

The downside is, they revere nature, like a hippie. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for Warden, give one a 2h weapon and the Fighter becomes somewhat obsolete, power creep ftw!

They originated in 3rd edition in the Races of Stone splatbook, which focused on "earthen" races like the more mainstream dwarf and gnome. There, mechanically, it was basically the Expanded Psionics Handbook Half-Giant but with the psionics stuff replaced by lame mountain terrain stuff. They then reappeared in 4th edition's PHB 2 and in 5th edition's Elemental Evil Players Guide.

Faiths

In 3rd edition, Goliaths had their own pantheon of gods who haven't appeared since; in 4th edition, they became worshippers of the Primal Spirits.

In 5e

Same old perfect barbarians, but chucked out the hippie fluff. Instead, they're vocal in their mockery of the tendencies of civilization's structures - they have a sense of fairness that no position can hope to dissuade, the weak and useless die trying to keep up, everyone is constantly tested in their environment (especially their leaders) which they will still relish continuing in fairer places, and they would all sooner die fighting hopelessly than waste away remembering glory days.

  • Ability Score: +2 Strength, +1 Constitution
  • Typical Alignment: Favor Lawful Neutral
  • Size: Medium. Described as being between 7 and 8 feet tall, and weighing 280-340 lbs.
  • Speed: Base walking speed of 30 feet.
  • Natural Athlete: Automatic proficiency in Athletics
  • Stone's Endurance: Can use your reaction to roll a d12+Con modifier and reduce damage by that much. Recharges on short or long rests.
  • Powerful Build: Count as one size larger for carrying capacity and determining how much you can carry, drag, or lift.
  • Mountain Born: Instant acclimation to high altitude, including above 20,000 feet, and naturally adapted to cold climates.
  • Languages: Common and Giant
Dungeons & Dragons 4th Edition Races
Player's Handbook 1 Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling
Player's Handbook 2 Deva • Gnome • Goliath • Half-Orc • Shifter
Player's Handbook 3 Githzerai • Minotaur • Shardmind • Wilden
Monster Manual 1: Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc
Monster Manual 2 Bullywug • Duergar • Kenku
Dragon Magazine Gnoll • Shadar-kai
Heroes of Shadow Revenant • Shade • Vryloka
Heroes of the Feywild Hamadryad • Pixie • Satyr
Eberron's Player's Guide Changeling • Kalashtar • Warforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting Mul • Thri-kreen
Forgotten Realms Player's Guide Drow • Genasi
Dungeons & Dragons 5th Edition Races
Player's Handbook Dragonborn • Drow • Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling
Dungeon Master's Guide Aasimar • Eladrin
Elemental Evil Player's Guide Aarakocra • Genasi • Goliath • Svirfneblin
Sword Coast Adventurer's Guide Duergar • Ghostwise Halfling • Svirfneblin • Tiefling Variants
Mordenkainen's Tome of Foes Baatific Tieflings • Duergar • Eladrin • Githyanki • Githzerai • Sea Elf • Shadar-kai • Svirfneblin
Volo's Guide to Monsters Aasimar • Bugbear • Firbolg • Goblin • Goliath • Hobgoblin • Kenku • Kobold • Lizardfolk • Orc • Tabaxi • Triton • Yuan-Ti Pureblood
Eberron: Rising from the Last War Bugbear • Changeling • Goblin • Hobgoblin • Shifter • Warforged
Guildmaster's Guide to Ravnica Centaur • Elf • Goblin • Human • Loxodon • Minotaur • Simic Hybrid • Vedalken
Mythic Odysseys of Theros Human • Centaur • Leonin • Minotaur • Satyr • Triton
Plane Shift: Amonkhet Aven • Khenra • Minotaur • Naga
Plane Shift: Innistrad Human
Plane Shift: Ixalan Goblin • Human • Merfolk • Orc • Siren • Vampire
Plane Shift: Kaladesh Aetherborn • Dwarf • Elf • Human • Vedalken
Plane Shift: Zendikar Elf • Goblin • Human • Kor • Merfolk • Vampire
One Grung Above Grung
Astral Adventurer's Guide Astral Elf • Autognome • Giff • Hadozee • Plasmoid • Thri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana Glitchling • Minotaur • Revenant