Infinity/N4 Tactics/Japanese Sectorial Army
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
You went to the LGS or the Infinity website and your weeb-senses instantly locked on the JSA action pack. This faction is packed with sci-fi samurais and ninjas. JSA is not great at shooting over long ranges, and have limited access to smoke and MSVs- but they make up for it with a boatload of Martial Arts and stealth. They win the game by slicing your opponents forces into pieces
Faction Features
- Stabbing, shanking, slicing: JSA has got ALL you could want if it comes to CC. They don't really need to rely on this, but everyone else should fear their close combat fighters.
- Strong midfield choices: Ninjas, Oniwabans, Ryuken are all really good and scary midfield units which are there to protect a certain area or push a button. Having a good start in the midfield makes moving up your paintrain way easier.
- Minelayers: JSA can drop a lot of mines, repeaters and CrazyKoalas, which makes protecting their DZ way easier.
- Stealth: Almost all the dedicated fighters in JSA have stealth- even their TAG has it! Be wary of your opponents sixth sense units and sneak your way into success.
Units Overview
Light Infantry
- Keisetsu: The plain, listfilling LI. They aren't really good at anything but generating orders, but they're cheap, can form a core link and have a few specialist an SW profiles if you're in desperate need of something specific on a budget. They can bring one Domaru into their link.
- Yuriko Oda: Yuriko does a lot, and does it really well. She's a wildcard engineer with MIM and a good chance of dodging, making her ideal to tag along a paintrain. Both her FTO profiles bring nice weapon options, but if you want to have her solo she even gets forward deployment 8"!
- Aragato Senkenbutai: The Aragato are motorcycle units with both a HD and a KHD choice, making them efficient at zooming to where they need to be and do their hacker/specialist thing. If you don't need a specialist they also can bring a boarding shotgun or spitfire, otherwise they'll pack the combi rifle.
- Kuroshi Rider: Gets dogged, FO and MA1, and a general boost on their stats for a few more points. She's also one of the rare sources of smoke in this faction, and has a LT option.
- Kempetai: Kempetai are a wildcard option, bringing sixth sense and number two into a link. They have two CoC profiles, making your offensive LT options way more appealing. Also worth mentioning is the shock marksman rifle with MSV2.
- Ryuken Unit-9:MIM (-6), minelayer and a X-Visor are the standout features. Brings two versions with a very different purpose. The more prominent one comes with camo and a HRL, this one's a very scary ARO piece. The second version comes with a SMG and forward deployment +8". It also carries around D-charges and there's a hacker option, which is really attractive for any sort of efficient button pushing and turning into a roadblock afterwards.
- Tokusetsu Butai: These are the faction-generic doctor and engineer. One-purpose profiles, but cheap and reliable.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they're well worth it.
Heavy Infantry
- Dayokai Dengekitai:
- Domaru Butai:
- Takeshi 'Neko' Oyama:
- Karakuri Special Project:
- Shikami:
- Tanko Zensenbutai:
Tactical Armor Gear
- O-Yoroi:
Remotes
- Yaokong: As per usual with S3 remotes they come in a bunch of variations.
- Chaiyi: Is the trusty flashbot.
- Husong: The TR-HMG bot.
- Son-Bae: The guided-missile bot.
- Weibing: The FO gunfighter bot.
- Yaopu Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot.
- Yaoxie Lu Duan: Holomask and Holoprojector make this S4 remote particularly fun in JSA since it can be disguised as a Bike! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
- Yaoxie Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot.
Warband
- Ninjas:
- Oniwaban:
- Shinobu Kitsune:
- Saito Togan:
Skirmishers
- Miyamoto Mushashi: No smoke for this WB, but if your opponent can't keep him from getting into CC they've got a real problem. AP+EXP CC al MA L5, on a CC25 profile is NUTS. Irregular on his solo profile but can be taken as a FTO for a Tanko haris.
- Yojimbo: He is so good. A motorcycling warband with smoke grenade launcher, and he's the cheapest source of smoke in the faction. Minelayer with CrazyKoalas makes your deployment zone a tad more safe. He's immune to Crits and has NWI, but since he's impetuous you still need to be careful. Lastly he is a very competent CC fighter, but honestly almost everything in JSA is.
Building Your Army
One to two short paragraphs on list building.
Tactics
ShootStab Enemy, Don't Die:- Don't Die:
- Play the Objective: