Infinity/N4 Tactics/Operations Subsection
An overview for faction units and tactics in N4.
Why Play OSS?
Faction Features
Special Skills
==Weapons and Equipment
Units Overview

Light Infantry
- Andromeda, Sophistes of the Steel Phalanx: The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist.
- Apsaras:
- Chandra Specialist Operative Trisha N33:
- Danavas Hacker: For 22 pts you get a WIP15(!!!) Hacker with HD+ and an extra Burst on Oblivion. They also get a Pitcher, so park them near a Baggage bot, spam the board with repeaters and watch your opponent sweat.
- Deva Funktionaries: Outrageously high stats and enough profiles to solve any number of problems, Devas make both great backline Lts or frontline combatants. They can form both Haris and Core, aswell as being wildcard Troopers with number 2- use them!
- Neotrods:
- Parvati, Circle League Star:
- Posthumans:
- Shukra Consultants:
- Sophotects:
- Authorized Bounty Hunters: They've got Booty (ReRoll) and Fireteam: Duo, also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason.
- Corporate Security Unit: CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in OSS: they can be included into a Dakini link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry
- Arjuna Unit:
- Yadu Troopers, Tactical Assault Teams:
- Yadu Officer Shakti:
Heavy Infantry
- Asuras:
Tactical Armor Gear
- Maruts:
Remotes
- Tacbots: Come in two flavors.
- Dakini Tacbots: These guys act like remote presence LI with MIM (-3), being essentially an expensive linetrooper option with a bit more resilience.
- Garuda Tacbots: Like Dakini, but with Combat Jump and Parachitist, and a Spitfire option. While PH 11is not great for a reliable combat jump (EVO helps a bit) they still make a nice and cheap parachutist option.
- Rebots: These are the S3 Aleph bots.
- Daleth Rebots: The combi rifle gunner with FO.
- Lamedh Rebots: Flashbots.
- Samekh Rebots: Guided missile bot.
- Zayin Rebots: The TR HMG bot.
- Rudras GunBots: 2 STR gunbots with a good ARM and BTS. They come with Mine Dispenser for extra board control. These guys are more on the expensive side, but get hefty guns for their price. They get to be wildcards.
- Probots: The S4 Baggage bots. As always they come with an EVO option, and a Combi TR version.
- Yudbots: Alpeh Helperbots.
Warband
We leave these brutes to Steel Phalanx.
Skirmishers
- Dart, Optimate Huntress: Gets Forward Deployment (8"), MIM (-3), NWI, and Camouflage, making her a midfield threat. With her SMG she can get into suppression or just be an unexpected close-range threat, her bow is more for flavor reasons. E/M grenades make a good weapon against beefy HI and TAGs.
- Dasyus:
- Nagas: Infiltrators with camo and MIM (-3), aswell as Dogged for some extra resilience. WIP 14 makes them excellent midfield specialists with a bunch of profiles to choose from.