Infinity/N4 Tactics/Operations Subsection
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An overview for faction units and tactics in N4.
Why Play OSS?[edit | edit source]
Faction Features[edit | edit source]
Special Skills[edit | edit source]
==Weapons and Equipment
Units Overview[edit | edit source]
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Light Infantry[edit | edit source]
- Andromeda, Sophistes of the Steel Phalanx: The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist.
- Apsaras: WIP14 Killer Hacker, OR a BS13/WIP14 RemDriver for buffing your (numerous) bots. Both are useful, one gives your 'bots some extra firepower.
- Chandra Specialist Operative Trisha N33: An expensive engineer. Dogged, but compare her to the Sophatect and it's hard to see a use for her in OSS. She's the Aleph Defiance character, and doesn't have too much offer. E/M mines are okay, and breaker rifle targets sometimes-weaker BTS saves, but it's rare you'll want to rely on her for any of it.
- Danavas Hacker: For 22 pts you get a WIP15(!!!) Hacker with HD+ and an extra Burst on Oblivion. They also get a Pitcher, so park them near a Baggage bot, spam the board with repeaters and watch your opponent sweat.
- Deva Funktionaries: Outrageously high stats and enough profiles to solve any number of problems, Devas make both great backline Lts or frontline combatants. They can form both Haris and Core, aswell as being wildcard Troopers with number 2- use them!
- Neotrods: Lawn darts that generate a regular order and can literally Do Nothing Else. They always generate a regular order, never suffering from Veteran or Isolated. They MUST be deployed during the deployment phase using the Combat Jump rules, unlike most other Combat Jump troops. PH=12 means they'll likely go where you want them to go - and if they don't, then you can deploy them on a board edge.
- Since being bumped up to 6pts they're a lot less desirable than before, but still useful in a pinch if your list needs every last order.
- Consider flash pulse bots and baggage bots instead. Only one more point, but they can actually move around and do stuff or bring repeaters.
- Parvati, Circle League Star: Is a potent doctor AND engineer at WIP15. One of the few doctors actually patching up two wounds at once. 6-2 Mov makes her zoom around really fast, 2 STR, 2 ARM 6 BTS and remote presence make her really resilient, letting you patch up fallen HI even in dangerous areas. She gets to be a wildcard too!
- Posthumans: Remember that tactical window limit of 15 models? These guys don't care about that. Your 'G: Jumper' trooper and (as of this writing) the only one in the game. 'G: Jumper' means you must have two or three Posthuman proxies in your list - and you only generate a single regular order. Far from being a downside, the fact that they generate only one order means they take only one slot in your list. Posthumans are uniquely good, and one of the biggest reasons to play Aleph. All of them are good, but Mk1 doctor / engineer, Mk2 Hacker, Mk4 HRL, and Mk 5 forward observer are the most popular.
- Shukra Consultants: Counter-intelligence and fairly cheap Chain of Command are this unit's bread and butter. Useful if you want to play with a risky Lieutenant. The +3 Discover might seem nice, but you're not taking these guys to wander into the midfield.
- Sophotects: Doctor and Engineer all-in-one, with No Wound Incapacitation to boot. She's expensive, but she does her job well. Pair her with a servant Yudbot and keep her safe, and she'll keep both your remotes and meatbags alive.
- Authorized Bounty Hunters: They've got Booty (ReRoll) and Fireteam: Duo, also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason.
- Corporate Security Unit: CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in OSS: they can be included into a Dakini link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry[edit | edit source]
- Arjuna Unit: Mimetic Specialist Operatives packing some rather specialized weapons - shotguns, shock marksman rifles, and spitfires. They have the option of taking Kiran Bots on all of their profiles, who help them with E/Marat EM templates and the less-helpful cybermines. Arjunas are specialized around fighting remotes, HI, and TAGs, especially in close quarters, relying on the threat of Immobilization to these three troops. Highly situational, often passed on.
- Yadu Troopers, Tactical Assault Teams:
- Yadu Officer Shakti:
Heavy Infantry[edit | edit source]
- Asuras: Expensive MSV3 heavy infantry with 2 wounds and No Wound Incapacitation. That's the gimmick. When you think you're going to be wading hip-deep in camouflage markers, the Asura will never be Surprise Attacked and automatically passes its Discover check.
Tactical Armor Gear[edit | edit source]
- Maruts: One day, ALEPH noticed that the Combined Army had a -6 Mimetism, Sepsitor-Equipped, Strategos L2 Main Battle TAG. In response, ALEPH said 'NUH-UH, I HAVE AN ANTI-AVATAR TAG!', and thus the Marut was born. No joke, the Avatar is poised to be an Avatar direct-counter, negating the Avatar's mimetism, being remote presence (and thus immune to Sepsitor), and Strategos L2, for fewer points than the Avatar. Less specifically, the Marut exists to punch camouflage in the face, be resilient, and be a main battle TAG. A capable (but expensive) Lieutenant, and all around decent offensive piece. Unfortunately, the Marut does compete with Achilles, and its niche is being a pricy counter to camouflage.
- If you want a big, reliable, survivable gun the Marut is a great pick. It kills stuff dead.
- Sadly, because of the AP CCW and the Wip 11 Karkata bot it's useless for completing missions whose objectives are anything but KILL
- You can take 2 a 300 point list (barely). It's not worth it aside from the meme factor.
Remotes[edit | edit source]
- Tacbots: Come in two flavors.
- Dakini Tacbots: These guys act like remote presence LI with MIM (-3), being essentially an expensive linetrooper option with a bit more resilience.
- Garuda Tacbots: Like Dakini, but with Combat Jump and Parachitist, and a Spitfire option. While PH 11is not great for a reliable combat jump (EVO helps a bit) they still make a nice and cheap parachutist option.
- Rebots: These are the S3 Aleph bots.
- Daleth Rebots: The combi rifle gunner with FO.
- Lamedh Rebots: Flashbots.
- Samekh Rebots: Guided missile bot.
- Zayin Rebots: The TR HMG bot.
- Rudras GunBots: 2 STR gunbots with a good ARM and BTS. They come with Mine Dispenser for extra board control. These guys are more on the expensive side, but get hefty guns for their price. They get to be wildcards.
- Probots: The S4 Baggage bots. As always they come with an EVO option, and a Combi TR version.
- Yudbots: Alpeh Helperbots.
Warband[edit | edit source]
We leave these brutes to Steel Phalanx.
Skirmishers[edit | edit source]
- Dart, Optimate Huntress: Gets Forward Deployment (8"), MIM (-3), NWI, and Camouflage, making her a midfield threat. With her SMG she can get into suppression or just be an unexpected close-range threat, her bow is more for flavor reasons. E/M grenades make a good weapon against beefy HI and TAGs.
- Dasyus: Mimetism -6, Hidden Deployment infiltrators. More expensive than Nagas (see below) but they come with some useful toys. If you want a specialist to hide in Hidden Deployment on an objective until turn three, these are probably your lads. Of note, they're also your only Hidden Deployment in all of Aleph.
- Nagas: Infiltrators with camo and MIM (-3), aswell as Dogged for some extra resilience. WIP 14 makes them excellent midfield specialists with a bunch of profiles to choose from.