Inhaerophant Bio-titan

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The Inhaerophant Bio-titan is a towering behemoth of monstrous firepower and strength. Rarely seen fielded it can be seen towering over its brethren at the siege of fortified hive cities or at charges against the Titan legions of mars. Its combat role can closely be described as a walking gunboat. With its 6 long limbs giving it unrivaled stability few terrain features hinder its advance. With grasping talons letting it easily scale cliffs and walk over difficult terrains such as toxic wastes and collapsed hive cities it brings death and destruction where few Titans of the Adeptus Mechanicus could. This Bio-titan is far from invulnerable but brings such destructive firepower it is almost always the priority target in the horde. With all its might and destructive firepower, one unassuming ability of the Inhaerophant should be feared amongst all others. Its large skinny frame resembling that of a stick bug can be quite unassuming at a distance. But once you realize this creature's silly frame allows it to drop silently unto the battlefield from orbit you will never feel at ease. For while you might fill one with all your firepower too could already be on route to replace it.

Rules

9th Edition

This unit contains 1 Inhaerophant Bio-titan (Power Rating: 150).

Name M WS BS S T W A Ld Sv Pts/model
Inhaerophant Bio-titan 24" 4+ 3+ 8 9 61-80 4 10 2+ 3000
Inhaerophant Bio-titan 20" 4+ 4+ 8 9 41-60 D3+1 10 2+ 3000
Inhaerophant Bio-titan 16" 5+ 4+ 8 9 21-40 D3 10 2+ 3000
Inhaerophant Bio-titan 12" 6+ 5+ 8 9 1-20 1 10 2+ 3000

Biomorphs:

-Gargantuan Grasping Talons

Weapon Range Type S AP D Abilities
Gargantuan Grasping Talons (Stomp) Melee Melee +2 -3 D3+3 -
Gargantuan Grasping Talons (Sweep) Melee Melee User -1 2 When attacking with this weapon, make D3 attacks instead of 1.

-Living Missile Platform

Weapon Range Type S AP D Abilities
Living Missile Platform 360" Heavy D3 14 -3 6 Blast. This weapon can target unit that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover.

-Maneater Lashwhip Pods

Weapon Range Type S AP D Abilities
Maneater Lashwhip Pods Melee Melee 6 -1 1 Each time the bearer fights, it makes 10 additional attacks with this weapon and no more than 10 attacks can be made with this weapon. When an Infantry model is killed by this weapon, this model recovers 1 wound previously lost in the game, up to a maximum of 5 per phase.

-Spine Clouds Growths

Weapon Range Type S AP D Abilities
Spine Clouds Growths 18" Assault 30 5 -1 1 -

-Titanic Dread Bio-cannon

Weapon Range Type S AP D Abilities
Titanic Dread Bio-cannon 180" Heavy 12 16 -3 D3+3 When attacking with this weapon, on a wound roll of 6+, the target unit suffers 3 additional mortal wounds.

-Two Schorch Defenders

Weapon Range Type S AP D Abilities
Schorch Defender' 48" Rapid Fire 9 6 -3 D3 -

Special Rules: <tabs> <tab name="Elevated Position"> When this model makes a ranged attack, ignore the rules for Obscuring terrain. In addition, this model ignores Difficult Ground as long as the piece of terrain is less than 9" high instead of 3". </tab> <tab name="Stomping Attack"> At the end of the Movement phase, select one enemy unit within 12" of this model and roll a die; on a 4+ that unit suffers 2D3 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: <Hive Fleet>, Tyranids
  • Lords of War, Titanic, Monster, Inhaerophant Bio-titan