Inhaerophant Bio-titan

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The Inhaerophant Bio-titan is a towering behemoth of monstrous firepower and strength. Rarely fielded on the battlefield, it finds its use at the siege of fortified hive cities or at charges against the Titan legions of mars. Its combat role can closely be described as a walking bastion; with its six long limbs giving it unrivaled stability, few terrain features hinder its advance, easily scaling cliffs and difficult terrains such as toxic wastes or collapsed hive cities, this lets it bring death and destruction where few Titans of the Adeptus Mechanicus could. This Bio-titan is far from invulnerable, its large skinny frame resembling that of a stick bug makes its close combat attacks slow and predictable while also making it easily targettable. For this, its true strength shines at range, where its bio-missiles and enormous organic cannons assure the annihilation of any enemy stronghold or force, and when that's not enough, the massive man-eating lashwhip pods protruding from the torso assures death to any surviving force.

Perhaps the most surprising thing about this strange Tyranid titan it's the method with which it's deployed. The enormous beast is fired from orbit on the ground inside a massive crust that destroys once it enters the planet's atmosphere, releasing the beast on the surface with a strong landing. This can be used as a psychological attack, for while you might bombard one with all your firepower, two could already be on route to replace it.

Rules[edit | edit source]

9th Edition[edit | edit source]

This unit contains 1 Inhaerophant Bio-titan (Power Rating: 150).

Name M WS BS S T W A Ld Sv Pts/model
Inhaerophant Bio-titan 24" 3+ 3+ 8 9 61-80 4 10 2+ 3000
Inhaerophant Bio-titan 20" 4+ 4+ 8 9 41-60 3 10 2+ 3000
Inhaerophant Bio-titan 16" 5+ 4+ 8 9 21-40 D3 10 2+ 3000
Inhaerophant Bio-titan 12" 6+ 5+ 8 9 1-20 1 10 2+ 3000

Biomorphs:

-Four Schorch Defenders

Weapon Range Type S AP D Abilities
Schorch Defender' 48" Rapid Fire 5 6 -3 D3 When making an attack with this weapon, add 1 to the hit roll if the target is Infantry or can Fly.

-Gargantuan Grasping Talons

Weapon Range Type S AP D Abilities
Gargantuan Grasping Talons (Stomp) Melee Melee +2 -3 9 -
Gargantuan Grasping Talons (Sweep) Melee Melee User -2 2 When attacking with this weapon, make 3 attacks instead of 1.

-Living Missile Platform

Weapon Range Type S AP D Abilities
Living Missile Platform (Ordnance) 360" Heavy 3D6 6 -2 3 Blast. This weapon can target units that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Living Missile Platform (Shield-breaker) 360" Heavy 3 10 -3 6 When this model manages to wound a Fortification or Titanic model, that model suffers D3 additional mortal wounds. In addition, after this model has finished attacking with all its weapons, that model must lower its Toughness characteristic by one until the end of the game.

-Maneater Lashwhip Pods

Weapon Range Type S AP D Abilities
Maneater Lashwhip Pods Melee Melee 6 -1 2 Each time the bearer fights, it makes 20 additional attacks with this weapon and no more than 10 attacks can be made with this weapon. When an Infantry model is killed by this weapon, this model recovers 1 wound previously lost in the game, up to a maximum of 5 per phase.

-Two Spine Clouds Growths

Weapon Range Type S AP D Abilities
Spine Clouds Growths 18" Assault 30 5 0 1 When attacking with this weapon, the target may re-roll armor saving throws of 1.

-Titanic Dread Bio-cannon

Weapon Range Type S AP D Abilities
Titanic Dread Bio-cannon 180" Heavy 9 16 -3 9 When attacking with this weapon, on a wound roll of 6+, the target unit can't utilize its Invulnerable save and counts its current number of active Void Shields to be zero.

Special Rules: <tabs> <tab name="Elevated Position"> When this model makes a ranged attack, ignore the rules for Obscuring terrain. In addition, this model ignores Difficult Ground as long as the piece of terrain is less than 9" high instead of 3". </tab> <tab name="Monstrous Warp Field"> This model has a 5+ Invulnerable save. When this model is targeted by ranged weapons with an AP characteristic of -3 or less (I.e. -2, -1, and 0) you can add 1 to this unit's Invulnerable save. In addition, reduce the damage this model suffers by 1 (to a minimum of 1) when taking damage from a ranged weapon while this unit is still in the top row of its damage table. </tab> <tab name="Stomping Attack"> At the end of the Movement phase, select one enemy unit within 12" of this model and roll a die; on a 3+ that unit suffers 2D3 mortal wounds. </tab> <tab name="Titanic Biomorph"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances, or Falls Back, it can be moved across other models (excluding Titanic models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs>

Keywords:

  • Faction: <Hive Fleet>, Tyranids
  • Lords of War, Titanic, Monster, Inhaerophant Bio-titan