Iron Rangers
"Please understand. I know you wish to fight us. Consider our words. Should you decide on your futility, we shall not fall to your planet as formations of men and steel. We shall descend as wrathful ghosts in the night. To attack us is to strike at smoke and shadows. You will fail, and you will fall. And I know how. Your defenses will be systematically reduced to rubble. Your officers shall be woken in the night to our knives in their throats. Your peacekeepers shall be murdered by those they once stood to defend. Your palaces shall be torn asunder by those who once built them. But you will see none of it, for you shall be the first to know that our creed speaks true."
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
Iron Rangers | ||
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Battle Cry | "No one is beyond our reach." | |
Number | XX | |
Founding | First Founding | |
Chapter Master | Cellweirwyr | |
Primarch | Rogerius Merrill | |
Homeworld | Profi Tiroedd | |
Strength | 85,000 (estimated) | |
Specialty | Asymmetrical Warfare and assassination | |
Allegiance | Chaos Undivided | |
Colours | Green, Brown, and Black |
History
Sacred Band
Early Campaigns
Primarch Discovery
Heresy
Post-Heresy
Culture
Homeworld
Profi Tiroedd Homeworld of the Iron Rangers. An M-Class Feral World, its continents almost completely covered in forests, its fate is unknown after the Heresy, its existence expunged from all navigational charts and Imperial records.
Yr Helfa Annherfynol The Warp Planet currently inhabited by the Iron Rangers
Recruiting Worlds
Lofrudaeth A Deathworld located in the Tiroedd system, utilizied by the Iron Rangers for training and indoctrination. A former aborted Hive World, it was abandoned due to the planet's flora adapting too aggressively for any formal structures to maintain integrity, while the fauna was considered too vicious for normal living conditions.
Notable Members
Dafydd "Slash" Slashworth
Rose up through the ranks from a recruit to a battalion commander. He was offered the position of Chapter Master, but turned it down. He now serves as the commanding officer overseeing the training of recruits, personally leading them in the field as part of their training. Very popular with the troops for his fairness and skills, they nicknamed him "Slash", and he wore that nickname with pride. He also has much respect in the legion as a whole as he rose up from the bottom. Distinguished himself on several occasions, most notably with the Grym Teigr, his battalion that, known for their brutality and skill, are as feared as the Milwyr Cwyn.
Cellweirwyr
Also known as "The Laughing Sniper,"the leader of the Milwyr Cwyn and Equerry to the Primarch, Cellweirwyr is as jovial as his primarch is grim. Unlike the majority of his brethren, he prefers killing his enemies from afar and is widely considered one of the best shots in the Imperium. Most of the other Elders have mixed feelings about him. He keeps traditions important, is widely recognized as among the best fighters they have, and a natural leader and strategist, but his humor most often comes at the expense of others. His tongue and wit has gotten him in more than his fair share of arguments with his fellows, as well as earned the ire of other Primarchs. But he will continue with his methods until his death. And judging by his trophy rack, that will be a long time coming.
Organisation
Tactics and Strategy
Arms, Armour and Equipment
Task and Organisation
Due to the fractal nature of the Iron Rangers' fighting methods, a much more detailed Chain of Command was required. All Chapters are commanded by an Elder. Each Chapter is broken down into roughly 1,000 man fighting units, called Tribes, led by a Grandfather. Each Tribe is divided into 10 Troupes, each led by an Uncle. Troupes are then split into 3 Raids, led by a Huntsman. Raids are split into several 11-man units, roughly equivalent to a squad, called Hunts. Though the leadership of a hunt has no official title, it is considered a slightly higher rank than an average Space Marine Sergeant. Hunts are divided into 2 5-man Teams. Teams consist of one leader, with two individual pairings.
The reason behind such an extensive command structure is ease of use. As opposed to one Company Commander managing 10 squads, he can simply manage 3 Raids. He issues orders to the Huntsmen, who follow his orders in a manner they see necessary, often delegating some authority to leaders of the Hunts, and so on down the line.
The exception to this rule is the Milwyr Cŵyn and the XI Chapter (Recruits). The Milwyr Cŵyn are led by their Elder, Cellweirwyr, and all considered roughly equal in rank to an Uncle. They are rotated during campaigns to keep the number of units being actively used to a minimum. The rank issued is to both allow them to utilize assets from other Chapters as well as to remind them of their responsibilities, as they are largely left to perform their rotations themselves, only communicating with Cellweirwyr or the Primarch only during a crisis or if they cannot perform in a rotation (example: combat losses).
Unique Units
Heliwr Squads The precursor to the role of scouts being more than just reconnaissance, the Heliwyr are highly skilled, many of their members ending up in the Milwyr Cwn. They undertake reconnaissance, deep-infiltration sabotage and guerrilla missions, setting up forward rally points and suitable positions for future forward bases, and even often take part in assassinations, either themselves directly or in support of the Milwyr Cwyn. The Heliwyr are lead and trained by Samwell Bysgotwyr
Ceidwad Squads The Ceidwad are the direct-action units within the Iron Rangers. While outwardly very similar to the common Tactical and Devastator Squads, they are more compartmentalized in order to be able to work in smaller teams. While most commonly seen working with, training, and generally alongside allied Imperial Army units, they are perfectly capable of fighting on their own, and are most often the ones directing and leading any large offensive maneuver. Trained and lead by Rhysart Winters
Gwaed Squads The Gwaed are the most common units in the Iron Rangers' forces. Often seen using jump packs, they are assault troops designed and trained for two purposes: Elimination of hardened positions and disruption of enemy movements. They are also known for taking on lower risk assassination missions. Although not as skilled in stealth as the Heliwr or Milwyr Cwyn, they are still more than capable of getting to within striking range without being seen or heard. Trained and lead by Wilhelm Benavidez
Llychlynwyr Squads The Llychlynwyr are the heavier and faster attack squads of the Iron Rangers forces. They specialise in using their jetbikes and skimmers in conjunction with air support to strike the enemy hard and fast, and support the other elements of the Iron Ranger forces. Operating separate from other forces, they undertake their raids in a roaming support role, often using specialist light transport vehicles to help other formations deploy quickly, catching the enemy unaware in the flank or rear while the Llychlynwyr raid the enemy lines. They tend to attract the more aggressive or bold Iron Ranger legionnaires, not as capable of stealth as the other legionnaires, the Llychlynwyr focus on using the surprise and speed afforded by the nature of their vehicles to catch enemies unaware deep in their own lines.
Milwyr Cwyn
These are the elite of the Iron Rangers. Ruthless and shrewd hunters, hardened to the point of fearlessness, the Milwyr Cwyn are the unstoppable knife in the dark, and the eyes that are always watching. Veterans of uncountable campaigns, and having weathered more daunting odds than any other in the legion and won, these marines are the pinnacle of stealth and tactical skill in the XXth Legion. Featuring the XXth Legions Terminators, as well as some of the best tactical thinkers the Imperium has to offer, the Milwyr Cwyn's name is known to half the Imperium, most shuddering at the thought.
Having an unmatched reputation in being able to reach anyone, the Milwyr Cwyn have never failed to achieve their campaign or operational targets, so impressive are their talents. They epitomise the Iron Rangers doctrine of stealth, assassination, ambush, and hit-and-fade tactics.
Grym Teigr
The Grym Teigr may just be a battalion, but their reputation far precedes them. Under the command of Dafydd "Slash" Slashworth, the Grym Teigr out-insurgent insurgents.
Having spent time fighting alongside the Children of Armok, Slashworth adopted their counter-insurgency and insurgent tactics and strategies, combining them with the Iron Rangers' own areas of expertise to take his battalion of green recruits and turn them into the much feared formation they are today.
With a reputation for ruthless and brutal efficiency, they strike fear into the hearts of their enemies. However, there are also numerous unconfirmed or sketchy reports of the Grym Teigr being involved in various activities deemed ruthlessly abhorrent or unnecessarily brutal, including but not limited to massacres and torture of civilians believed to be helping the enemy and a prolific number of headhunting trophies.
Their skill at arms was also notable, and despite heavy casualties due to the length of time the Grym Teigr would spend in the field, their reputation and skill always attracted more recruits to their ranks. As time progressed, the Grym Teigr received more and more autonomy in the prosecution of their operations, which fostered a meritocratic and open planning process. This caused a shift from their strictly counter-insurgency role to function more as commandos, undertaking daring raids and infiltration missions.
Eventually, the Grym Teigr would rival the Milwyr Cwyn for most elite formation in the legion, with a friendly inter-legionary rivalry pushing each other to even higher levels of skill and excellence. The Grym Teiger is now under the command of Bedwyr "Knight" Rimau, a former right hand man and captain under Dafydd Slashworth.
Cyllyll Fawr
The Cyllyll Fawr is the most decorated unit of the Heliwr. The Battalion only recruits from amongst a specific tribe on Profi Tiroedd, the Fwbach. They were the only tribe able to escape from Merrill during his conquest, and only kneeling to the Emperor himself upon his arrival, under the condition that they could fight for him, to accrue glory and honor for their tribe. Having a strict hunter and warrior culture, the Fwbach have a coming of age ceremony at 12, and almost all who survive go on to join the Rangers. As they are a singular tribe, there are set allowances in place to prevent them from being killed if they fail during Yr Helfa, allowing them to return and continue to proliferate the tribe.
They Cyllyll Fawr are renowned for their tracking, hunting, and fieldcraft, setting aside the Legion's preferred Power Spear for their own tribal weapon. The large, forward-curved knife, known as the Chuchry, is symbolic of their tribal roots, as well as a formidable weapon, capable of severing limbs in single swings even before the power field is added.
When Merrill fell from grace, the vast majority of the Cyllyll Fawr stayed true to the Emperor, whom they bowed to generations ago. It was they who fought hardest and gave the most resistance to Merrill during what is known as "The Culling."
Fleet
Major Vessels
Void Strategies and Tactics
Warbands
Images
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I AM WATCHING YOU SLEEP
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Early design of Pre-Heresy insignia
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One of the Chapter Banners. Grim. Also, dark.
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Armor Colour, Pre- and Post-Heresy
The Space Marine Legions of the /tg/ Heresy | |
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Loyalist: | The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes |
Traitor: | Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire |