Megacorp creation table

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Megacorp Structure

What structure does the megacorp take? (d8)
1-2 Single company (Roll once. The company grew without mergers, or it got rid of brands after taking them over).
3 Trust Fund (Roll twice. Choose one as a larger company that owns or is otherwise a branch off from the smaller.)
4 Subsidiary (Roll twice, or roll once and choose a second already created megacorp. Your megacorporation is a smaller company that has been folded into an existing megacorporation and is now making a name for themselves as an emerging factor)
5 Subsidiary (Roll twice, or roll once and choose a second already created megacorp. Your megacorporation is a smaller company that has been folded into an existing megacorporation and is now making a name for themselves as an emerging factor)
6 Botched Acquisition (Roll twice. Your company is a combination of two companies, but now both are trying to supplant the other as the dominant facet of the company.)
7 Diversified Portfolio (Roll six times. Your company has interests in all of these things)
8 Ungodly Chimera (Roll ten times. Somehow it functions.)
Company origins - How did each company start off as/rise to the top? Roll once for each company in the megacorp (d8)
1 small family business
2 founded by entrpreneur(s)
3 created a groundbreaking product/service (or got the patent for one)
4 filled a power vacuum
5 taking over smaller companies
6 generous donations/loans
7 patronage
8 mysterious - little is known about this company's origins
Business diversity - how many different fields does the company have a foot in? (d8)
1 niche - specific field. roll once for focus, once for location
2 focused - roll twice for focus, once for location
3 spread - roll three times for focus, twice for location
4 broad - roll four times for focus, three times for location
5 spread out - roll five times for focus, four times for location
6 diverse - roll six times for focus, five times for location
7-8 widespread - no specific focus. Reroll to decide how many times you roll for location
Company focus - what does the company focus on? (d15)
1 food
2 energy
3 special materials
4 weapons manufacturing
5 medical services
6 finance
7 security services
8 software/online service
9 entertainment
10 utilities (everyday needs)
11 retail
12 commodities (trendy items)
13 biotechnology
14 construction
15 interstellar
Corp's alignment (roll d3 for treatment of staff, then another d3 for treatment of society)
1 exploitative, destructive
2 neutral
3 supportive, constructive
  • supporting vs exploitative is how well they treat their own staff
  • constructive vs destructive is how influence society as a whole
  • If you rolled exploitative, roll for one additional reason to oppose it or skeleton in the closet
  • If you rolled destructive, roll for one additional reason to oppose it or skeleton in the closet
  • If you rolled supporting, roll for one additional reason to work for it
  • If you rolled constructive, roll for one additional reason to work for it


Corp reputation (roll d8)
1 Loathed: roll 4 reasons to hate it
2-3 Roll 1 reason to work for it, 3 reasons to hate it
4-5 Roll 2 reasons to work for it, 2 reasons to hate it
6-7 Roll 3 reasons to work for it, 1 reason to hate it
8 Beloved: roll 4 reasons to work for it
Reasons to work for it (roll d16)
1 Lack of competition
2 Best offer
3 Family history with them
4 Believe in what they do
5 Drank the coolaide
6 Strong dislike/hatred for everyone else
7 Corporate merc, will go where the pay is
8 Position/career - better chance at promotion than elsewhere
9 Give many work benefits
10 Helping improve neighborhood through work
11 Best friend, family members, significant others work there
12 You love your boss
13 Your hero works there
14 Their work is fulfilling
15 They own you
16 You owe them
  • Roll X reasons to oppose megacorp and Y skeletons in closet, where X+Y is one plus the number of reasons to hate it
Reasons to oppose it (roll d16)
1 Betrayed by former coworkers in megacorp
2 They used to own you
3 Something related to them caused the death of a love one
4 They burned you
5 Snubbed you for promotion
6 Hate your old boss
7 Your nemesis/rivals works there
8 Lack of recognition
9 Their work was soul crushing
10 Cast as scapegoat for something
11 Took all the credit for your own work
12 They stole from you
13 They want to own you, mind, body, and soul
14 Can't stand the casualties of their progress
15 Disillusioned with the company
16 Much better offers elsewhere
Skeletons in closet (roll d10)
1 Razed community - projects uprooted entire neighborhood(s)
2 Bribed offical(s)
3 Violent self-promotion - one or more of the higher ups got position through violence
4 Illegal human experimentation
5 Stole money
6 Hired assassins/thugs/terrorists
7 Money laundering/insider trading
8 Commercial stranglehold - forced many other businesses out of practice
9 Poisonous profits - projects contributed to environmental degredation
10 Engineered mass number of deaths
Base of operations (roll d8 once for every concentration.)
1 China
2 North America
3 Japan
4 Western Europe
5 Eastern Europe
6 Middle East
7 South and Central America
8 Pick any region/location you want