Mon Musu Quest!

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Mon Musu Quest (Or Monster Girl Quest!) is a /d/egenerated fa/tg/guy's ultimate dream. MGQ is hentai visual novel that involves Monstergirls, role playing, and sorcery. Originally released in Japan only, it saw enough demand that it was eventually translated into English by a fellow named "Rogue Translator"

Overview

When we say milked to death, we aren't kidding. The outcome of this is you literally dying.

MGQ is a hybrid of an interactive visual novel and your classic RPG game, with monstergirls. It takes cues from Monster Girl Encyclopedia (infact Kenkō Cross, who worked on MGE, also worked on this game), where its basically a giant compendium of different types of monstergirls, but in game form.

The name of the game itself is pretty much what you do: go on a quest, slay monsters who are also girls, before they slay you. We're not kidding, in most cases, your character is either milked to death or raped and then fucking digested alive upon defeat. Beneath that, the game also has a surprisingly good story and some very good self-aware jokes that take shots at its own genre.

Gameplay

Combat is simplistic, yet satisfying enough. Also yes, there's an option for you to either surrender or request your opponent to do a specific move so you can skip to the outcome much faster.

For the RPG part of the game, its a bit half-and-half. For one, you don't really get to customize your protag or have your own party (For 2/3s of the game, you're largely fighting alone.). Luka's loadout is fixed and any changes to it is due to the story itself, not because you need to. Also, because of the limitations of the game's genre; just about all actions that need to be done, ranging from traveling, interacting, and combat, are done in a point-and-click fashion off a list of available actions you get.

As for the combat part of the game, it uses the style of classic turn-based RPG-style combat. Enemies and abilities are represented on the screen as CG images that flicker and change during actions and you have a list of skills to choose from fight with. For the most part, battles aren't really hard as they're largely repetitive (although they do require a modicum of tactical sense to win) and they're largely a case of trial-and-error and a bit of luck. Still though, it doesn't stop it from being fun and it does have a lot of moments to keep you at the edge of your seat.

Ultimately, because its a simplistic visual novel; you do have to use your imagination to get the most out of it, rather than completely relying on the game for the experience.

Plot

The plot of MGQ follows the quest of a protagonist named Luka in his quest to become a Hero (A sort of in-world name for Paladins who slays monsters for Illias, their goddess.) and slay the Monster Lord. Despite his aspirations and firm faith in his religion, he aspires for co-existence between monsters and humans (Not in a perverted way you'd expect from a novel like this. He legitimately thinks that monsters and humans aren't that different and shouldn't kill eachother). He assumes that by killing the evil Monster Lord, peace between humans and monsters would become a real possibility. Along the way, he meets a seemingly out-of-the ordinary Lamia named Alice who decides to join his journey on a whim. Now, Luka must trek across the world, staving off monsters who wants to rape him, and train hard enough to make his vision a reality. But much like all things, things go on a long backroad to fuckups and plot twists before this becomes a reality.


The Art Style

Two of the main supporting characters: Tamamo and Alma Elma. As you'll see, both of them are drawn using different styles, due to the fact that both of them were drawn by different artists, so there's no real consistent look between all the monsters. As you progress through the game, this becomes more and more evident.

Now, MGQ doesn't have a uniform art for all the monster girls in the game, which many of people will notice. Unlike the MGE, MGQ is a large game. Thus, Kenkō wasn't the only artist involved in this game. There were several involved in the project of creating and drawing a large roster of characters. Thus, the monstergirls tend to not have a uniform look. Some look like traditional animu characters (and even then, with their own variations), some look like they were drawn using a western-style art, and some don't look like anything in particular, with the artist using their own art style.

Some designs are quite recognizable as having been done by Kenkou Cross, others aren't and aren't really that bad, while others range much closer to the grotesque side. Many monster-girls in this game are, frankly disturbing, boiling down to "human face and one or more boobs on an otherwise repulsively monstrous body" or "human woman's upper torso mounted on a much bigger monster's body". The number of monster-girls in this game who have a gaping bestial maw filled with long, nasty-looking teeth where their female genitalia should be is quite offputting (But then again, if you're not part /d/eviant, maybe this isn't the game for you). That said, this isn't the total case. A lot of the popular species are drawn quite well enough.