Notable Adaptations

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Revision as of 23:08, 30 August 2019 by 1d4chan>Agiletek (Dungeons & Dragons)
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Let's hear it for adaptions of /tg/ related material into other media! They usually suck! Anyway, here are some of them, organized by line (and excluding spin-off books for sanity's sake):

(Before you ask: this is not approved media, as a lot of this is terrible. This is just stuff that's sufficiently /tg/ relevant that it might get brought up.)

Dungeons & Dragons

RPG Vidya

  • Gold Box games: The first adaption of D&D worthy of the name, the Gold Box games were essentially as much of D&D that could be fit into a single player CRPG at the time. Think "First person grid-based exploration plus top down, fairly good combat", and you have this series. Usually centered on the Forgotten Realms, although there was a trilogy of Dragonlance games.
  • Eye of the Beholder: First person dungeon crawl.
    • Dungeon Hack: Eye of the Beholder engine, turned into an early Roguelite.
  • Baldur's Gate: Need we say more?
  • Planescape: Torment: TEXT TEXT TEXT TEXT TEXT PHILOSOPHY TEXT TEXT COMBAT TEXT TEXT PHILOSOPHY PHILOSOPHY TEXT TEXT TEXT.
  • Temple of Elemental Evil: A very faithful adaption of the classic module using the 3rd edition rules with turn based. Incredibly buggy on release. Despite its age, it still has an extant modding community adding new options and attempting to port Icewind Dale to the engine (with a demo of the first act already released).
  • Tactics: An incredibly obscure but faithful adaption of 3rd edition rules that was released only for the PSP in very limited numbers and never released digitally. It's actually pretty good... for half the game. By the mid-point everything just kinda runs out: Maps are largely empty, you've seen all the enemy types 5 levels ago so they're only a threat, psions literally have no options for what powers to learn left beyond what order to learn them in (and "options" are just variant of an earlier power or spell), and fighters run out of feats to take. Notable for exploration being turn based and being the only DnD game to actually bother implementing the lighting rules.

Non-RPG Vidya

  • Heroes of the Lance/Dragons of Flame: Pure shit.
  • Hillsfar: It's not actually all that D&D, but it was made by very early Westwood (the guys who later made Command and Conquer and Dune II), so there's that.
  • Dragonshard: An RTS set in Eberron sounds awesome right? Too bad it somehow manages to avoid being set in The Last War or even The Next War and is just a smaller scale conflict in Xen'drik, doesn't understand the setting and plays like ass.

Das Schwarze Auge

The Dark Eye actually has almost as much vidya as D&D. Problem is nobody in English speaking countries has ever heard of the RPG outside of a small number of RPG enthusiasts so the supertitle has always been dropped for English releases.

  • Realms of Arkania: This trilogy, like the Gold Box games, combines first person exploration with top down turn based combat. Considered classics of the genre. Realms of Arkania was also used as the supertitle of three DSA novels released in English near the same time, but calling the franchise that in the English speaking world never really caught on. Also has a terrible remake.
  • Drakensang
  • The River of Time: Had Drakensang, which it is a prequel to, grafted onto it as a super title so people would have some idea of what the hell it was.
  • Memoria: A... point and click adventure game. Surprisingly good and considered a classic of the genre, possibly the best post-2000 release.
  • Blackguards: Named for its all anti-hero party consisting of a minor noble's lazy, good for nothing, son/daughter framed for murder (you), an arsonist dwarf, a wisecracking escaped slave/ladysman who is also a capable mage, and a crackhead poacher. Almost purely combat, but quite good at that. Most maps have their unique design elements and objectives that keep things fresh. Don't play the sequel: It's crap.

Pathfinder

  • Pathfinder: Kingmaker: An RPG based on the Adventure Path of the same name. Surprisingly its a spiritual successor to the first Baldur's Gate, not its more famous sequel, by focusing on wilderness exploration and low-level content. After patches corrected the bug-fest it was on release, it's actually quite good except for the glaring flaw of using Baldur's Gate's wonky combat system, but this is corrected by a mod that adds the option to play with proper turn based combat. A sequel based on another, unknown, Adventure Path is in the works.

OGL

  • Knights of the Chalice: A dungeon crawler built on a stripped down version of the 3rd edition Dungeons & Dragons rules released under the Open Gaming License. Notable for being made by a single Frenchman who hates money (it was not released on Steam until 10 years after its original release) and the only game in existence besides the two Ultima 7s to use the bizarre prospective of those games. A sequel, with a normal prospective, is actually complete but awaiting a Kickstarter to fund third party bug-testing and its first expansion pack.

World of Darkness

  • Kindred: The Embraced: 1996 Live action TV show. Much derided, lasted less than one season, not much more to say.
  • Vampire: The Masquerade: Bloodlines: Buggy, but much beloved, adaption of V:TM.

Warhammer Fantasy

Warhammer 40k

MMORPGs

Because reasons, we'll cover MMORPGs separately.

  • Champions Online: Champions setting MMORPG, by the guys what did "City of Heroes"
  • Dungeons and Dragons Online: Not great MMORPG by the guys what did "Asheron's Call", set in Eberron.
  • Neverwinter: 4e DnD Forgotten Realms MMORPG, by the guys what did "City of Heroes" and "Champions Online".
  • Vampire: The Masquerade: Never released, but important to explaining the history of many White Wolf games. Was going to be made by the guys what did "EVE Online".
  • Warhammer Online: See article; by the guys what did "Dark Age of Camelot".

One Offs & Miscellany

  • There have been plenty of Vidya versions of board games. The Eurogames one and higher quality Ameritrash (such as Talisman) are probably worth talking about; Monopoly adaption #730,186,787,761,250 probably isn't. (Maybe we need an article covering just those, and their respective quality, but this is not that article.)
  • Battleship: 2012 film. A punchline made real. There's a reason satire is probably only for experts, kids.
  • Clue had a pretty good film version in 1985.