This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list,
https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0,
or you can use the Index Imperium 1/Index Chaos to play them.
Rules (Base Statlines)
All Primarchs are Lords of War choices for their respective armies.
Individual Rules
Horus
Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Horus |
8" |
2+ |
2+ |
6 |
6 |
9 |
6 |
10 |
2+ |
3++ |
400
|
|
Range |
Type |
S |
Ap |
D |
Abilities
|
Worldbreaker |
Melee |
Melee |
x2 |
-3 |
3 |
|
The Talon of the Warmaster (Melee) |
Melee |
Melee |
+1 |
-3 |
D3 |
This weapon inflicts 1 Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt Infantry models
|
The Talon of the Warmaster (Ranged) |
24" |
Rapid Fire 2 |
5 |
-2 |
D3 |
-
|
Special Rules:
The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch onyl against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers)
Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit ant to wound rolls.
Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, or if he fights any Character that has lost any wounds
(both bonuses stack)
Teleport Strike: During deployment, you may set up this model in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set up anywhere on the battlefield that is more than 9" away from any enemy models.
God of War: If your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord. In addition, friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.
|
Angron
Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Angron |
8" |
2+ |
2+ |
7 |
6 |
9 |
7 |
10 |
2+ |
4++ |
320
|
|
Range |
Type |
S |
Ap |
D |
Abilities
|
Gorefather & Gorechiled |
Melee |
Melee |
+1 |
-4 |
3 |
Any roll of 6+ to wound with this weapon inflicts an additional D3 damage (3+D3 Damage total)
|
Spite Furnace |
12" |
Pistol 1 |
8 |
-3 |
3 |
Any to hit roll of 1 inflicts a Mortal wound on the wielder
|
Special Rules:
The Armour of Mars: Angron has a 4+ invulnerable save.
Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit ant to wound rolls.
Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.
The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)
|
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