This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list,
https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0,
or you can use the Index Imperium 1/Index Chaos to play them.
Rules (Base Statlines)
All Primarchs are Lords of War choices for their respective armies.
Individual Rules
Horus
Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Horus |
8" |
2+ |
2+ |
7 |
6 |
9 |
6 |
10 |
2+ |
3++ |
400
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|
Range |
Type |
S |
Ap |
D |
Abilities
|
Worldbreaker |
Melee |
Melee |
x2 |
-3 |
3 |
|
The Talon of the Warmaster (Melee) |
Melee |
Melee |
U |
-3 |
D3 |
This weapon inflicts a Mortal Wound in addition to normal damage anytime it rolls a 6+ to wound against Infantry and Monster models. Any Infantry and Monster models that suffers any damage from this weapon (including Mortal Wounds) suffer -1 to their WS for the rest of the game (this effect is not cumulative).
|
The Talon of the Warmaster (Ranged) |
24" |
Rapid Fire 2 |
5 |
-2 |
D3 |
-
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Special Rules:
The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
Primarch of the XVI: All friendly Sons of Horus units within 6" of Horus may re-roll all failed to hit and to wound rolls.
Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, and if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.
Teleport Strike: During deployment, you may set up Horus in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.
God of War: Friendly Sons of Horus units within 12" of Horus may use his Leadership instead of their own.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus
Keywords: Character, Monster, Primarch, Horus
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Angron
Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.
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|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Angron |
8" |
2+ |
2+ |
7 |
6 |
9 |
7 |
10 |
2+ |
4++ |
320
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Range |
Type |
S |
Ap |
D |
Abilities
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Gorefather & Gorechiled |
Melee |
Melee |
+1 |
-4 |
D3 |
Any roll of 6+ to wound with this weapon inflicts a Mortal Wound in addition to normal damage.
|
Spite Furnace |
12" |
Pistol 1 |
8 |
-3 |
3 |
Any to hit roll of 1 inflicts a Mortal wound on the wielder.
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Special Rules:
The Armour of Mars: Angron has a 4+ invulnerable save.
Primarch of the XII: All friendly World Eater units within 6" of Angron may re-roll all failed to hit and to wound rolls.
Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.
The Red Sands: Angron gains +1 to wound in the Fight phase when fighting enemy Characters.
The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters
Keywords: Character, Monster, Primarch, Angron
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Fulgrim
Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.
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M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Fulgrim |
9" |
2+ |
2+ |
6 |
6 |
9 |
6 |
10 |
2+ |
4++/3++ in CC |
320
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Range |
Type |
S |
Ap |
D |
Abilities
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Blade of the Laer |
Melee |
Melee |
User |
-4 |
D3 |
You may make an additional D6 attacks with this weapon each Fight phase.
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Fireblade |
Melee |
Melee |
+1 |
-3 |
3 |
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Firebrand |
15" |
Assault 2 |
5 |
-1 |
2 |
Any roll of 6+ to wound with this weapon inflicts a Mortal Wound in addition to normal damage.
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Special Rules:
The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.
Primarch of the III: All friendly Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit and to wound rolls.
Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.
Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
Strategic Planning: All Emperor's Children units within 12" of Fulgrim may add 1 to Advance and Charge rolls.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children
Keywords: Character, Monster, Primarch, Fulgrim
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Mortarion
Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.
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M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
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Mortarion |
7" |
2+ |
2+ |
6 |
7 |
9 |
6 |
10 |
2+ |
4++ |
350
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Range |
Type |
S |
Ap |
D |
Abilities
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Silence |
Melee |
Melee |
+1 |
-4 |
3 |
You gain an additional D3 attacks for every 5 enemy models within 3" of Mortarion.
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The Lantern |
18" |
Assault 1 |
8 |
-4 |
3 |
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Phosphex bomb canisters |
12" |
Grenade D3+1 |
5 |
-3 |
1 |
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Special Rules:
The Barbaran Plate: Mortarion has a 4+ invulnerable save.
Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit and to wound rolls.
Sire of the Death Guard: All friendly Death Guard unit's within 12" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.
Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound.
Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him. He may do this up to three times per turn.
Shadow of the Reaper: All enemy units within 6" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 3+D3" and he may charge after advancing.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard
Keywords: Character, Monster, Primarch, Mortarion
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Ferrus Manus
Ferrus Manus is a single model armed with Metallic Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.
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|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Ferrus Manus |
7" |
2+ |
2+ |
7 |
7 |
9 |
5 |
10 |
2+ |
3++ |
325 or 350 with Forgebreaker
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|
Range |
Type |
S |
Ap |
D |
Abilities
|
Metallic Fists |
Melee |
Melee |
User |
-3 |
3 |
You may make an additional D3 attacks with this weapon each Fight phase.
|
Forgebreaker |
Melee |
Melee |
x2 |
-4 |
4 |
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Medusan Carapace weapon systems: |
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|
|
|
|
Servo-arms |
Melee |
Melee |
8 |
-3 |
3 |
This weapon cannot be swung normally and instead you may make 2 additional attacks with this weapon.
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Plasma Blaster (Normal) |
18" |
Assault 2 |
7 |
-3 |
1 |
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Plasma Blaster (Overcharge) |
18" |
Assault 2 |
8 |
-3 |
2 |
Any to hit roll of 1 will inflict a Mortal wound on the wielder.
|
Heavy Flamer |
8" |
Heavy D6 |
5 |
-1 |
1 |
Automatically hits
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Graviton Gun |
18" |
Assault 2 |
5 |
-3 |
1 |
If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3.
|
Grenade Harness |
12" |
Assault D6 |
4 |
-1 |
1 |
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Special Rules:
The Medusan Carapace: Ferrus Manus has a 3+ invulnerable save. In addition, all attacks against Ferrus Manus have 1 point worse Ap than normal (for example, an Ap-2 weapon would be decreased to Ap-1).
Primarch of the X: All friendly Iron Hand units within 6" of Ferrus Manus may re-roll any failed to hit and to wound rolls.
Sire of the Iron Hands: Ferrus Manus may fire with every ranged profile on his Medusan Carapace weapons systems every turn (you must still choose between the two different Plasma Blaster profiles) and at different targets if you wish. Ferrus Manus also may advance and fire Assault weapons without the -1 to hit penalty. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Ferrus Manus is your Warlord.
Master of Machines: Ferrus Mannus may restore D3 wounds to a single friendly Iron Hands vehicle within 3" of him. You may
also add 1 to the hit rolls of a single friendly Iron Hands vehicle within 12" of him each Shooting Phase (this lasts until your next Shooting Phase).
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Faction Keywords: Imperium, Adeptus Astartes, Iron Hands
Keywords: Character, Monster, Primarch, Ferrus Manus
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Konrad Curze
Konrad Curze is a single model armed with Mercy & Forgiveness and The Widowmakers. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Konrad Curze |
16" |
2+ |
2+ |
6 |
6 |
9 |
6 |
10 |
2+ |
4++ |
320
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|
Range |
Type |
S |
Ap |
D |
Abilities
|
Mercy & Forgiveness |
Melee |
Melee |
User |
-3 |
D3 |
Any to wound roll of 6+ with this weapon inflicts a Mortal Wound in addition to it's normal damage.
|
Widowmakers |
12" |
Assault 3 |
4 |
-1 |
1 |
You may advance and fire this weapon without the -1 hit penalty. Any roll of 6+ to wound with this weapon against Infantry and Monster models will inflict a Mortal Wound in addition to its normal damage.
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Special Rules:
The Nightmare Mantle: Konrad Curze has a 4+ invulnerable save. He may also charge in the same turn he Fell Back. In addition, every time you make a successful charge into combat, roll a die. On a 2+ a single enemy unit within 1" of Konrad Curze suffers D3 Mortal Wounds.
Primarch of the VIII: All friendly Night Lord units within 6" of Konrad Curze may re-roll any failed to hit and to wound rolls.
Sire of the Night Lords: All enemy units within 12" of Konrad Curze have -2 Leadership. Konrad Curze may also charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Konrad Curze is your Warlord.
Lord of Terrors: Any enemy unit within 6" of Konrad Curze must take a Morale test on 3D6 and pick the two highest results.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Night Lords
Keywords: Character, Monster, Primarch, Fly, Konrad Curze
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Vulkan
Vulkan is a single model armed with Dawnbringer, The Furnace's Heart and a Wrist mounted Heavy Flamer. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Vulkan |
7" |
2+ |
2+ |
7 |
7 |
9 |
5 |
10 |
2+ |
3++ |
340
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Range |
Type |
S |
Ap |
D |
Abilities
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Dawnbringer: |
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|
|
Strike |
Melee |
Melee |
x2 |
-4 |
4 |
Any roll of 6+ to wound with this weapon inflicts D3 Mortal Wounds in addition to it's normal damage.
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Sweep |
Melee |
Melee |
+1 |
-2 |
2 |
Make D3 attacks for each attack you make with this weapon instead of 1
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The Furnace's Heart |
12" |
Assault 1 |
8 |
-4 |
D6 |
When firing this weapon, draw a line. Any enemy models touching this line suffer a single automatic hit with this weapons profile.
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Wrist mounted Heavy Flamer |
8" |
Assault D6 |
6 |
-1 |
1 |
This weapon automatically hits.
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Special Rules:
The Draken Scales: Vulkan has a 3+ invulnerable save. In addition, he may re-roll all failed armour saves against weapons with 0 AP.
Primarch of the XVIII: All friendly Salamander units within 6" of Vulkan may re-roll any failed to hit and to wound rolls.
Sire of the Salamanders: All friendly Salamander units within 6" of Vulkan may use his Leadership instead of their own, and automatically pass any Morale Test while locked in close combat. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Vulkan is your Warlord.
Blood of Fire: Roll a dice each time Vulkan loses a wound. On a 5+, the damage is ignored and he does not lose a wound. This is increased to 4+ against weapons with a Damage characteristic of 1.
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Faction Keywords: Imperium, Adeptus Astartes, Salamanders
Keywords: Character, Monster, Primarch, Vulkan
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Lorgar
Lorgar is a single model armed with Illuminarum and an Archaeotech Pistol. Only one of this model may be included in your army.
|
|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
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Lorgar |
8" |
2+ |
2+ |
6 |
6 |
9 |
5 |
10 |
2+ |
4++ |
300 or 380 for Transfigured Lorgar
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Range |
Type |
S |
Ap |
D |
Abilities
|
Illuminarum |
Melee |
Melee |
+2 |
-3 |
3 |
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Archaeotech Pistol |
12" |
Pistol 1 |
6 |
-2 |
2 |
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Special Rules:
The Armour of the Word: Lorgar has a 4+ invulnerable save. In addition, Lorgar may ignore Mortal Wounds caused by psychic powers on a 4+
Primarch of the XVII: All friendly Word Bearer units within 6" of Lorgar may re-roll any failed to hit and to wound rolls.
Sire of the Word Bearers: All friendly Word Bearer units within 6" of Lorgar automatically pass Morale Tests, and may re-roll failed charge rolls.
In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Lorgar is your Warlord.
Dark Fortune: Lorgar may re-roll the first failed saving throw he makes each turn. In addition, when Denying the Witch, Lorgar rolls 3D6 and keeps the two highest results.
Erratic Psychic Power (Normal Lorgar): When manifesting psychic powers with Lorgar, he must roll 3D6 and pick the two lowest results.
Tranfigured Lorgar ( replaces Erratic Psychic Power): When manifesting psychic powers with Lorgar, he rolls 3D6 and picks whichever two results the you wish. In addition, he knows 2 additional psychic powers from the Dark Hereticus discipline and may manifest 1 additional power and deny 1 additional power per turn as well.
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Psyker: Lorgar can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite power and one power from the Dark Hereticus discipline.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Word Bearers
Keywords: Character, Monster, Primarch, Psyker, Lorgar
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Perturabo
Pertuabo is a single model armed with Crushing Fists and a Wrist Cannon. He may be armed with Forgebreaker. Only one of this model may be included in your army.
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|
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
|
Perturabo |
7" |
2+ |
2+ |
7 |
6 |
9 |
5 |
10 |
2+ |
3++ |
360
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|
Range |
Type |
S |
Ap |
D |
Abilities
|
Crushing Fists |
Melee |
Melee |
U |
-3 |
3 |
You may make an additional D3 attacks with this weapon each Fight phase.
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'Forgebreaker |
Melee |
Melee |
x2 |
-4 |
4 |
-1 To Hit with this weapon.
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Wrist Cannon |
24" |
A6 |
6 |
-2 |
2 |
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Special Rules:
The Logos: Perturabo has a 3+ invulnerable save. Perturabo can also give one Iron Warriors unit within 12" of him +1 To Hit with shooting attacks until the end of that phase.
Primarch of the IV: All friendly Iron Warriors units within 6" of Perturabo may re-roll any failed to hit and to wound rolls. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Perturabo is your Warlord.
Sire of the Iron Warriors: All Iron Warriors units within 6" of Perturabo gain an additional -1 Ap when attacking Vehicles and Buildings, and ignore casualties in the Shooting Phase for the purposes of Morales Tests.
Relentless Strategist: If your army is Battle-forged and Perturabo is your Warlord, you may roll a D6 each time you use a Stratagem. On a roll of 5+, you may immediately use the Stratagem again.
Teleport Strike: During deployment, you may set up Perturabo in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Perturabo may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.
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Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Iron Warriors
Keywords: Character, Monster, Primarch, Perturabo
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Alpharius
Alpharius is a single model armed with The Pale Spear and a Master-crafted Plasma Blaster. Only one of this model may be included in your army.
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M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
Invul |
Points
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Alpharius |
8" |
2+ |
2+ |
6 |
6 |
9 |
6 |
10 |
2+ |
4++ |
340
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Range |
Type |
S |
Ap |
D |
Abilities
|
The Pale Spear |
Melee |
Melee |
U |
-5 |
D6 |
Treat all damage rolls of 1-2 as 3.
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Master-crafted Plasma Blaster (Normal) |
18" |
Assault 2 |
7 |
-3 |
2 |
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Master-crafted Plasma Blaster (Overcharge) |
18" |
Assault 2 |
8 |
-3 |
3 |
Any to hit roll of 1 will inflict a Mortal wound on the wielder.
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WS |
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Faction Keywords:
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