Sorcerer (Warhammer 40,000)
![]() |
Start with a Space Marine Librarian, add some heresy, and you get a Chaos Sorcerer. They are the heavy-duty psykers of the Chaos Space Marines. They feel the Warp overtaking them, and to them, it is a good pain.
For the most part, Sorcerers see themselves as great discoverers of arcane knowledge, studying the Warp from a perspective that the foolish worshipers of the Corpse God deny themselves. They often lead warbands of other Chaos Space Marines, either because they want to learn, too, or to do the fighting while the Sorcerer does the learning.
While they certainly can be scholars or warlords (or both), the dirty secret of the Sorcerers is that they are just as much pawns of the Chaos Gods as everyone else. Magnus the Red (and all of the Thousand Sons) learned this the hard way during the Horus Heresy, when the Rubric of Ahriman turned all non-psyker Thousand Sons into Rubric Marines.
Tzeentch is often considered the patron Chaos God of Sorcerers, as arcane knowledge (and manipulating pawns) is part of his purview. Nurgle and Slaanesh also have Sorcerers within their ranks, though not to the extent as Tzeentch. Khorne, on the other hand, usually hates them (in fact, they cannot take the Mark of Khorne in-game), but he may make an exception for particularly bloodthirsty psykers, like Azariah Kyras.