Tactics - Tau Auxiliary

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Revision as of 20:36, 1 July 2015 by 1d4chan>Groggarioth (Unit Analysis)
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This is the Tactics Page for Codex- Tau Auxiliary

Why Play Tau Auxiliary

Do you want to play some of the other races in the Tau Empire besides the Tau, Kroot, and Vespid? Do you want to fight in a force that has space dwarves and space lizardmen in the same army? Do you want to have a pancake bear help a Tau battlesuit commander?

Then playing the Tau Auxiliary may be for you.

Special Abilities

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Unit Analysis

Don't expect this to be done quickly, but we can do a quick break of the intentions behind each army, and the battlefield roles they're supposed to fill.

Tau Liaisons & Outcasts

Mostly an attempt to give access to the other castes, and bring back some old Tau units from Chapter Approved/Epic Armageddon, so there are some solid rules for any one who wants to scratch-build their very own Swordfish.

Gue'Vesa

Demiurge

Nicassar

Intended to bring some Psychic might to the table, more subtle uses are the controlling of cover, and giving Reserves and Vehicles some interesting mobility/dependability.

Anthrazod

Ji'Atrix

I think these guys are mostly a joke, but they do bring Positional Relays, so that's good.

Ranghon

Formosian

Tarellian

Vespid

Galg

Morrallian

Thraxians

Pakasar

N'Deemi

Hrenian

Building an Army

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Tactics

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Counter-Tactics

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Common Playstyles

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