Ashes of Yggdrasil
This is an expansion of the Codex - Tyranids: /tg/'s 9th Edition
Nidhoggr Hive Fleet
Lore
Rules
All the rules in this section are meant to be used alongside the Codex - Tyranids: /tg/'s 8th Edition.
Hive Fleet Adaptation
White-hot Ammo: The bullets shot by the Nidhoggr aren't simple creatures of flesh but fiery projectiles engulfed in flames, able to burn through any target that stands too close to the Great Devourer servants.
- Each time a model with this adaptation shoots an enemy unit that is within half range of its weapon's maximum range, add 1 to the wound rolls.
Stratagem
Internal Sun (2CP): The creature of the Nidhoggr can produce an incredible heat seemingly out of nothing. It is not known how those beasts manage to survive but one thing is certain, no simple soldier can withstand these iron-melting temperatures.
- Use this Stratagem at the end of your Fight phase. Choose a single Nidhoggr model from your army equipped with the Internal Furnace Biomorph. Roll a die for each non-Nidhoggr model within 1" of it; on a 4+ that model suffers a mortal wound.
Nom Nom Nom... ALWAYS ANGRY!!! (1CP):
- Use this Stratagem after an ANGRY MARINE INFANTRY unit is destroyed in close combat by a TYRANID unit, that unit gets the ALWAYS ANGRY! rule for the rest of the battle.
Burning Rain (2CP):
- Use this Stratagem at the end of your Movement phase. Select one enemy unit that was passed over by a NIDHOGGR unit with the FLY keyword. Then roll 3D6 for each VEHICLE or MONSTER in the unit, and roll a D6 for every other model in the unit, up to a maximum of 12D6. For each roll of 3+, the target unit suffers a mortal wound.
Warlord Trait
Hellspawn: The leader beast of the Nidhoggr is a demonic creature of ash and hatred. The heat produced by its body reaches impossible heights and all enemies kneel down and melt at its sight.
- During deployment, you may instead set this model up deep underground, waiting for the right time to strike. At the end of any of your movement phases this model can burrow up and out of the rock in a fiery eruption of magma and razor-sharp limbs, set this model up anywhere on the battlefield that is more than 6" away from any enemy models, after that, every enemy unit within 9" suffers D3 mortal wounds on a roll of 2+. In addition, at the end of every turn roll a die for every non-NIDHOGGR unit within 9” of this model; on a 4+ that unit suffers D3 mortal wounds.
Biomorphs
Melee Biomorphs
- Devil's Implements
Weapon Range Type S AP D Abilities Devil's Implements Melee Melee User -3 3 If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. A target wounded by this weapon takes a penalty of 1 to its armour save and an extra -1 penalty if it is in combat with the Balor Hive Tyrant for 2 or more rounds.
- Gargantuan Rending Claws
Weapon Range Type S AP D Abilities Gargantuan Rending Claws Melee Melee X2 -5 2D3 Make 2 hit rolls for each attack with this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
- Lavic Maw
Weapon Range Type S AP D Abilities Lavic Maw Melee Melee User -5 6 Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
Ranged Biomorphs
- Dragon Cannon
Weapon Range Type S AP D Abilities Dragon Cannon 12" Assault D6 5 -2 2 This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
- Explosive Beetles
Weapon Range Type S AP D Abilities Explosive Beetles 8" Assault D6 4 -1 1 This weapon automatically hits its target. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
- Hunting Tendril
Weapon Range Type S AP D Abilities Hunting Tendril 24" Assault 1 User -3 3 If the Hunting Tendril managed to inflict a wound on a Monster or Vehicle, move it 2D6" directly to Suam'O. The model is now Anchored and can only move closer to Suam'O until its next turn. If the target reaches the Suam'O, the user of the biomorph counts as having charged.
- Infernal Cannon
Weapon Range Type S AP D Abilities Infernal Cannon - - - - - Choose one of this weapons profiles before firing. Infernal Cannon (Wide) 18" Assault 2D6 7 -2 3 This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon. Infernal Cannon (Beam) 24" Macro 1 12 -5 6 When you use this profile, if the target is within half range, double the number of wounds inflicted by this weapon.
- Magmaspurt
Weapon Range Type S AP D Abilities Magmaspurt - - - - - Choose one of this weapons profiles before firing. Magmaspurt (Spurt) 10" Assault D6 6 -2 2 This weapon automatically hits its target. During the Fight phase a model equipped with this weapon may inflict D3 automatic hits with this weapon's Strength and AP. Magmaspurt (Blast) 18" Heavy 1 9 -5 D6 When you use this profile, if the target is within half range, roll two dice when inflicting damage with it and discard the lowest result.
Bio-artefact
The Devil's Dagger:
- Nidhoggr model with Prehensile Pincer only. The Devil's Dagger replaces the model's Prehensile Pincer.
Weapon Range Type S AP D Abilities The Devil's Dagger Melee Melee User -2 D3 Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. You can re-roll failed wound rolls for this weapon. Roll a die if a model that has suffered a wound by this weapon but that hasn't been removed as a casualty; if the result is higher than that model's remaining number of wounds remove it from play.
Upgrade Biomorphs
- Geothermal Jets: A model with this Biomorph rolls an additional D6 when advancing and charging.
- Internal Furnace: Models within 1" of a model with this Biomorph suffer a -1 penalty to their Leadership.
- Magma Claws: Consider the Ap of the melee weapon on a model with this Biomorph as 1 point better.
- Magma Hooks: This Biomorph replaces the model's Flesh Hooks. Models equipped with this Biomorph can move through solid walls or climb on ruins or basements without ladders. In addition, it can be fired as a ranged weapon with the profile below:
Weapon Range Type S AP D Abilities Magma Hooks 6" Assault User -2 1 This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
- Molten Core: Roll a die each time a model with this Biomorph inflicts a wound on a Vehicle; on a 4+ that model regains a wound lost earlier in the battle.
- Pyroclastic Hide: A model with this Biomorph gains a 3+ invulnerable save versus weapons that automatically hit their target and weapons with a strength of 8 or greater and an ap of -4 or better. It loses this save upon said weapons successfully managing to wound it. It regains this ability after not being damaged by these weapons for one full round.
The Niddhoggr Genetic Pool
Basic Bio-weapons
- A NIDHOGGR model may replace its Devourer with one of the following:
- - Deathspitter - 5 pts.
- - Greater Strangler - 5 pts.
- - Scything Talons - free
- - Spinefists - free
Basic Bio-cannons
- A NIDHOGGR model may replace its Devourer with one of the following:
- - Barbed Strangler - 10 pts.
- - Venom Cannon - 20 pts.
Monstrous Bio-cannons
- A NIDHOGGR model may replace any pair of Monstrous Scything Talons with one of the following:
- - Dragon Cannon** - 15 pts.
- - Heavy Spinefist* - 15 pts.
- - Heavy Venom Cannon** - 25 pts.
- - Stranglethorn Cannon** - 25 pts.
- - Two Deathspitter with Slimer Maggots - 14 pts.
- - Two Devourers with Brainleech Worms - 14 pts.
- *Does not replace the model’s Monstrous Scything Talons and so can be taken in addition to any other weapon/upgrade.
- **One per model. A model cannot have two of these weapons.
Melee Bio-weapons
- A NIDHOGGR model may replace any pair of Scything Talons with one of the following:
- - Boneswords - 2 pts.
- - Lash Whip and Bonesword - 2 pts.
- - Lash Whips - 2 pts.
- - Rending Claws - 2 pts.
Monstrous Bio-weapons
- A NIDHOGGR model may replace any pair of Monstrous Scything Talons with one of the following:
- - Monstrous Boneswords - 20 pts.
- - Monstrous Lash Whips - 10 pts.
- - Monstrous Lash Whip and Monstrous Bonesword - 15 pts.
- - Monstrous Rending Claws - free
Biomorphs
- A NIDHOGGR model may take up to one of each of the following:
- Where the biomorph has two points costs listed, the second is for monstrous creatures, and the first is for other types of models.
- - Acid blood - 5/15 pts.
- - Adamantine Tusks - 5 pts.
- - Adrenal Glands - 1/5 pts.
- - Antidote Glands - free/5 pts.
- - Burrowing Limbs - 7/15 pts.
- - Carbonized Claws - 5/15 pts.
- - Dopamine Injector - 10/30 pts.
- - Enhanced Leg Muscles - 5/10 pts.
- - Feeder Tendrils - 5/15 pts.
- - Feeding Frenzy Trigger - 3/15 pts.
- - Geothermal Jets - 10/20 pts.
- - Implanted Mechanism Disruption Instincts - 5/15 pts.
- - Implanted Organism Killing Instincts - 5/15 pts.
- - Increased Muscle Density - -/20 pts.
- - Insula Glands - -/15 pts.
- - Internal Furnace - -/15 pts.
- - Magma Claws - 10/15 pts.
- - Magma Hooks - 5/10 pts.
- - Molten Core - -/20 pts.
- - Nonepinephine Infusion - 8/15 pts.
- - Overdeveloped Stabilizing Organs - 15/25 pts.
- - Pressure Detection Sensors - 5/10 pts.
- - Psychic Deflection Bio-crystals - -/15 pts.
- - Pyroclastic Hide - -/20 pts.
- - Reflexive Optimization - 3/10 pts.
- - Regeneration - 10/30 pts.
- - Serrated Blades - 5/15 pts.
- - Spring Coil Musculature - 5/15 pts.
- - Three-dimensional Thought Patterns - 10/20 pts.
- - Toxin Sacs - 2/6 pts.
- - Warp Shield Projector - 10/20 pts.
- - Wide-spectrum Retinas - 3/8 pts.
Thorax Biomorphs
- A NIDHOGGR model may take up to one of the following:
- - Explosive Beetles - 10 pts.
Available Units
- HQs: Balor-Class Hive Tyrant, Hive Tyrant, Neurothrope, Suam'O, Sulphuris-Class Malanthrope Brood, Trygon Prime, Tyranid Prime
- Elites: Haruspex Brood, Hive Guard Brood, Ignis-Class Pyrovore Brood, Pyrovore Brood, Sulphuris-Class Venomthrope Brood, Tyrant Guard Brood, Zoanthrope Brood
- Troops: Tyranid Warrior Brood
- Fast Attacks: Dimachaeron Brood, Ravener Brood, Tyranid Shrikes Brood
- Heavy Supports: Biovore Brood (Char Mines Only), Carnifex Brood, Exocrine Brood, Linnorm, Mawloc Brood, Trygon Brood, Tyrannofex Brood
- Flyers: Erinyes Brood, Harpy Brood (Char Mines Only), Hive Crone Brood
- Dedicated Transports: Malefactor, Tyrannocyte
- Lords of War: Barbed Hierodule, Cerebore, Dactylis (Char Mines Only), Harridan, Magma Corer, Scythed Hierodule, Viciator, Viragon
- Fortifications: Capillary Towers, Spore Chimneys, Sporocyst (Char Mines Only)
Peculiar Biomorphs
HQs
Balor-Class Hive Tyrant
This unit contains 1 Balor-Class Hive Tyrant (Power Rating 13). Only one of this model may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Balor-Class Hive Tyrant | * | * | * | 8 | 7 | 14 | 5 | 10 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
8-14+ | 9"/16" | 2+ | 2+ |
4-7 | 7"/12" | 3+ | 3+ |
1-3 | 5"8" | 4+ | 4+ |
Biomorphs:
- Devil’s Implements
- Heavy Venom Cannon
- Internal Furnace
- Magma Hooks
- Pyroclastic Hide
- Prehensile Pincer
Special Rules:
- Consume All in Ash: Enemy units within 12" subtract 1 from their leadership. If a unit has been in combat with the Balor Hive Tyrant for 2 Fight phases or more subtract an additional 1 from their leadership.
- Death Throes
- Old Adversary: This model re-rolls all failed To Hit and To Wound rolls when fighting in close combat against an enemy Character.
- Psychic Barrier
- Shadow in the Warp
- Synapse
- The Will of the Hive Mind
Psyker:
- A Balor-Class Hive Tyrant can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the Smite power and two psychic powers from any of the Hivemind's disciplines.
Warlord Trait: If this model is your Warlord, it has the Hellspawn Warlord Trait.
Options:
- May take the Wings Biomorph - 50 pts./2 PP
Keywords:
- Faction:Nidhoggr, Tyranids
- Character, HQ, Monster, Balor-Class Hive Tyrant, Hive Tyrant, Synapse, Psyker
Linnorm
This unit contains 1 Linnorm (Power Rating 12). Only one of this model may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Linnorm | * | * | * | 7 | 6 | 14 | 6 | 9 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
8-14+ | 9" | 2+ | 3+ |
4-7 | 7" | 3+ | 4+ |
1-3 | 5" | 4+ | 5+ |
Biomorphs:
- Bio-electric Pulse with Containment Spines
- Internal Furnace
- Three pairs of Monstrous Scything Talons
- Pyroclastic Hide
- Prehensile Pincer
Special rules:
- Burrow: At the beginning of any of your Movement phases, the Linnorm can burrow. Remove it from the battlefield - it can return as described in the Underground Eruption ability. The Linnorm may not burrow and return to the battlefield in the same turn. If the battle ends while the Linnorm is underground, it is considered to be slain.
- Death Throes
- Extreme Omnivore: The Linnorm gains a Fuel Token for each wound inflicted on a Vehicle, up to three for any single model.
- Lurker: The Linnorm automatically enters from Reserve on the first turn.
- Magma Furnace: At the start of the Shooting phase you can spend 4 Fuel Token to let the Linnorm perform a single shooting attack as if it had a Dragon Cannon.
- Shadow in the Warp
- Synapse
- Terraform: During the Shooting phase a unit with this rule may opt to devour an inorganic terrain piece (buildings, rocks, wreckage etc) it touches. If it chooses to do so, you may move it to any point wholly within that piece of terrain before removing it from the field. This counts as advancing for all intents and purposes. This action earns a Fuel Token. Up to three Tokens can be spent for a +2" total movement increase or any number to increase the Attacks by +1 in the Fight phase.
- Underground Eruption: During deployment, you can set up the Linnorm underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Linnorm anywhere on the battlefield that is more than 1" away from any enemy models, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wound, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. The Linnorm cannot charge in the same turn.
Warlord Trait: If this model is your Warlord, it has the Instinctive Killer Warlord Trait.
Keywords:
- Faction: Nidhoggr, Tyranids
- Character, Heavy Support, Monster, Linnorm, Synapse
Suam'O
This unit contains 1 Suam'O (Power Rating 11). Only one of this model may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Suam'O | 7" | 3+ | 4+ | 8 | 7 | 9 | 4 | 10 | 3+ |
Biomorphs:
- Dragon Cannon
- Hunting Tendril
- Internal Furnace
- Molten Core
- A pair of Massive Crushing Claws
- A pair of Monstrous Scything Talons
Special Rules:
- Blot in the Hive Mind: Every Nidhoggr unit within this model's synapse range of 6" adds 1 to its hit rolls and attack characteristic in a turn in which it charged.
- Kaiju: This model can re-roll every wound roll against Vehicles, Buildings and Monsters.
- Smoldering Battering Ram: When Suam'O finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers D3 mortal wounds. In addition, add 1 to all hit rolls for Suam'O in the Fight phase if it charged in the same turn.
Warlord Trait: If this model is your Warlord, it has the Instinctive Killer Warlord Trait.
Keywords:
- Faction:Nidhoggr, Tyranids
- Character, HQ, Monster, Saum'O, Synapse
Elites
Ignis-Class Pyrovore Brood
This unit contains 1 Ignis-Class Pyrovore (Power Rating 3). It can 1 additional Ignis-Class Pyrovore (Power Rating +3), 2 additional Ignis-Class Pyrovores (Power Rating +6), 3 additional Ignis-Class Pyrovores (Power Rating +9), or 4 additional Ignis-Class Pyrovores (Power Rating +12).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Ignis-Class Pyrovore | 5" | 4+ | 3+ | 5 | 4 | 4 | 3 | 6 | 4+ |
Biomorphs:
- Acid Blood
- Acid Maw
- Magmaspurt cannon
Special Rules:
- Fireproof: The strength of all weapons that automatically hit their target and weapons with a strength of 8 or greater and an ap of -4 or better fired at an Ignis-Class Pyrovore Brood is halved (rounding up).
- Instinctive Behaviour
- Extremely Volatile: When an Ignis-Class Pyrovore is slain, roll a dice. On a 2+ it bursts in a shower of acid - the nearest enemy unit within 6" (if any) suffers D3 mortal wounds. If the Ignis-Class Pyrovore Brood is within Synapse range, at the end of any Fight phase you may choose to detonate any number of models within it - resolve it exactly as they were slain by an enemy model.
Options:
- Mutations: (M:5/WS:10/BS:-/S:-/T:15/W:15/A:5/Ld:5/Sv:15/Psy:-/Syn:-)
- Any model may take items from the Biomorphs list.
Keywords:
- Faction:Nidhoggr, Tyranids
- Elites, Infantry, Ignis-Class Pyrovores
Lords of War
Magma Corer
This unit contains 1 Magma Corer (Power Rating: 100).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Magma Corer | 12" | 3+ | 4+ | 10 | 9 | 31-45 | 6 | 6 | 2+ | 2000 |
Magma Corer | 10" | 4+ | 4+ | 9 | 9 | 21-30 | 2D3 | 6 | 2+ | 2000 |
Magma Corer | 8" | 4+ | 5+ | 8 | 9 | 11-20 | D3 | 6 | 2+ | 2000 |
Magma Corer | 6" | 5+ | 6+ | 7 | 9 | 1-10 | 1 | 6 | 2+ | 2000 |
Wargear:
-Drill Horn
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Drill Horn | Melee | Melee | 16 | -6 | 12 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. Enemy unit must subtract 3 from any invulnerable save used against an attack made by this weapon. |
-Gigantic Shoveling Claws
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Gigantic Shoveling Claws | Melee | Melee | x2 | -6 | 4D3 | When attacking with this weapon, you must subtract 1 from the hit roll. If a Vehicle or Monster (that has 18 wounds or less) is slain by this weapon, pick an enemy unit within 24" of the bearer and roll a number of D6s equal to the wound characteristic of the destroyed model. For every roll of 4+, that unit suffers 1 mortal wound. |
Gigantic Shoveling Claws | 48" | Heavy 2D6 | 6 | -1 | 2 | Blast. |
Special Rules: <tabs> <tab name="Burrowing Nightmare"> At the beginning of any of your Movement phases, any Magma Corer that is not within 1" of an enemy unit can burrow. Remove it from the battlefield – it can return as described in the Magmatic Eruption ability. A Magma Corer may not burrow and return to the battlefield in the same turn. If the battle ends while the Magma Corer is underground, it is considered to be slain. </tab> <tab name="Impervious Chitin"> Attacks made against this model suffer a penalty of 1 to the wound roll and a penalty of 2 to its AP characteristic. In addition, attacks made against this model don't receive a bonus to their damage roll, regardless of any special rule or stratagem (es. "melta" weapons don't get a bonus to their damage if they fire at this model and it's within half of their range). </tab> <tab name="Magmatic Eruption"> During deployment, you can set up a Magma Corer underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Magma Corer anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" from any other Magma Corers set up this way this turn, then roll a D6 for each enemy unit within 9" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 2D3 mortal wound, on a 4-5 it suffers 2D3+3 mortal wounds and on a 6 it suffers 3D3+3 mortal wounds. The Magma Corer cannot charge in the same turn. </tab> <tab name="Mantle Fissure"> While a Magma Corer is underground, you may decide to execute a mantle dive. If so, the Magma Corer is immediately considered to be slain; then select a number of enemy units (that aren't Aircraft) on the battlefield equal or lower to the one described in the table below. Roll a die for every unit selected; on a 3+ that unit suffers 4D3 mortal wounds.
Remaining Number of Wounds | Number of Enemy Units Selectable |
---|---|
31-45 | 12 |
21-30 | 9 |
11-20 | 6 |
1-10 | 3 |
</tab> <tab name="Unstoppable Behemoth"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models excluding Vehicle or Monster models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs>
Keywords:
- Faction: Hive Tendril, Tyranids, Nidhoggr
- Lords of War, Magma Corer, Monster, Titanic
Points Values
Units
Unit | Models per unit | Points per model (weapons included) |
---|---|---|
Balor-Class Hive Tyrant | 1 | 250 |
Ignis-Class Pyrovore | 1-5 | 60 |
Linnorm | 1 | 230 |
Suam'O | 1 | 210 |