Warcry/Tactics/Ogor Mawtribes

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Revision as of 01:44, 14 February 2020 by 1d4chan>Stephenlucas600 (Pros)
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Faction Overview

Much like the Orruks, Ogors don’t particularly need a reason to be in the Eightpoints other than they are mad hungry. They are generally a low model count team with each big boy capable of taking and dishing out a lot of damage.

Pros

  • Durable: toughness 4 and 5 with have 30+ wounds, something even most Leaders don't have.
  • High Killing: Ogors attacks are 5+Strangth that do 3-4 damage and 6-8 damage on criticals. Your likely to take out a fighter each activation
  • Gnoblars: cheap chaff fighters making up for how expensive your ogors are

Cons

  • Low Model Count: outside of spamming weak Gnoblars, This means it's easy to get surrounded, and each loss HURTS.
  • Slow: Universal 4" move means that if they have to GET anywhere fast? They doomed. Have to generic abilities, [Double] On the Mawpath and [Triple] Bullcharge'
  • Ranged issues: Only one ranged Fighter that's expensive. Not as much of an issue against some armies? But combined with the above...easy to kite.

Abilities Overview

  • [Double][Brute] On the Mawpath: Add half of the value of this ability (rounding up) to the Move characteristic of this fighter for their next move action in the current activation.
  • [Double][leader] Might Makes Right: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them in this activation. This fighter makes a bonus move or attack action.
  • [Double][Bulwark] Ironfist: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each 4-5 the enemy fighter takes 1 damage point, for each 6 they take 2.
  • [Triple][Brute] Bullcharge: Until the end of this fighter's activation, the next time they finish a move action within 1" of an enemy fighter the enemy fighter takes damage points equal to the value of this ability.
  • [Triple][trapper] Sneaky Traps: Until the end of the battle round, each time an enemy fighter finishes a move action within 3" of this fighter, that fighter suffers impact damage.
  • [Quad][Destoyer] Thunderous Blast of Hot Metal: Add half of the value of this ability (rounding up) to the Attack and Strength characteristics of the next attack action made by this fighter this activation that targets an enemy fighter more than 3" away.

Fighter's Overview

Leaders

Crusher

  • Stats: Movement 4"; Toughness 4; Wounds 40; 285 Pts.
    • Rule: Brute, Bulwark, Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 4/8
    • Fighter Commentary

Gutlord

  • Stats: Movement 4"; Toughness 5; Wounds 40; 315 Pts.
    • Rule: Brute, Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 6; Damage 5/10
    • Fighter Commentary

Thunderfist

  • Stats: Movement 4"; Toughness 4; Wounds 40; 250 Pts.
    • Rule: Brute, Destoyer, Leader
    • Weapons:
      • Ranged-Range 3-10"; Attacks 3; Strength 5; Damage 3/6
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Fighters

Glutton Blade and Ironfist

  • Stats: Movement 4"; Toughness 4; Wounds 30; 200 Pts.
  • Rule: Brute, Bulwark
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 5; Damage 3/6
  • Fighter Commentary

Glutton Paired club and Blade

  • Stats: Movement 4"; Toughness 4; Wounds 30; 205 Pts.
  • Rule: Brute
  • Weapons:
    • Club-Range 1"; Attacks 4; Strength 5; Damage 3/6
  • Fighter Commentary

Irongut

  • Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
  • Weapons:
    • Club-Range 1"; Attacks 2; Strength 6; Damage 4/8
  • Fighter Commentary

Leadbelcher

  • Stats: Movement 4"; Toughness 4; Wounds 30; 230 Pts.
  • Rule: Brute, Destroyer
  • Weapons:
    • Ranged-Range 3-10"; Attacks 3; Strength 5; Damage 3/6
    • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary

Gnoblar

  • Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
  • Rule: Trapper
  • Weapons:
    • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

General Tactics