Warlords of the Accordlands

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Warlords of the Accordlands is Noble Knight Games' role-playing system for the setting of Larisnar, in the Lands of the Accord.

This is a Dragonlance-style epic fantasy system, with a focus: in saving the place from a sinister plot of baddies. The baddies are hidden scheming assassins like the Scarlet Brotherhood. Also like Dragonlance, especially Taladas, some tropes are maintained (like the Dwarves, and the Nothrog to be honest) and others are Subverted, particularly the Elves here.

How To Play It (no, seriously; how?)

This was designed for cards, like Magic: The Gathering; but we haven't ever played that system, so we'll be concentrating on the d20 translation here. If anyone's played it, feel free to replace this paragraph and dump the following ugly "stub" tag.

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d20 Version

Noble Knight published four books to get in on the d20 market.

The Master Codex is the Player's Handbook. This provides the races, classes, prestige classes, spells, and equipment. Some settings consider prestige classes, at least, to belong to the Gazetteer, to be doled out by the DM; but Noble Knight put them in this book.

The World Atlas would be that Gazetteer, for the Accordlands proper. It starts with 24 pages of lore. Then, in order: the Empire of Deverania, the Dwarves, the Elves, the Free Kingdoms (i.e. us), the Nothrog (green militant Orks, Warhammer-style), and the Unaligned Lands. Then Religion and Cosmos. Then Magic Items, and Personalities = NPCs. Think, the Time of the Lance box; doing its best to make a sandbox out of a linear plot.

Monsters and Lairs is the Creature Collection of the setting with, helpfully, sample dungeons and lairs to get you started. This is a nice touch borrowed from / shared with the Legacy of the Dragon supplement for Arcana Unearthed.

And the Campaign Adventure Book is - so far as we've gathered - the same epic story which played out in the card game. It may end up with its own page when and if we can be bothered to do it.