Warspheres

From 2d4chan
Revision as of 20:33, 17 April 2018 by 1d4chan>Alumno Alumno (Introduction)
Jump to navigation Jump to search

{Topquote|Lord Admiral is not afraid of chickens! Okay, he may be a little bit afraid of chickens.|Random Imperial Navy personnel after encountering a Kroot Warsphere.}}

A kroot Warsphere being huge and shit. Very appropiately GW gave the birds an egg-shaped starship

Introduction and Origins

Kroot Warspheres are giant spaceships built and used by the xenos species known as kroots. it is the main spaceship of the kroot race, and thus, their only way to explore the galaxy without the aid of the Tau Empire. A wasphere is a fairly primitive spacecraft when compared to the vehicles of other races, but it's the most technologically advanced construction the kroots have. How the primitive kroot can build them is up to speculation, but most members of the Ordo Xenos and Earth Caste scientists theorize that, after centuries of ork consumption, the kroot have gained an inherent knowledge of technology, just as ork mekboys do. As such, they are able to instictively build spacecraft good enough for space travel, and that is aided when they combine it with Tau technology. In fact, kroot warspheres have a massive advantage over tau crafts, due to them havin a slow, but functional, Warp-Drives. With Tau not having mastered this tech, kroot have a definitive advantage in regards to mobility, even though everything else is inferior to almost any tau vessel. This makes Earth Caste scientists very mad, being utterly unable to understand how the warsphere work at all, which, in turn, makes kroot cackle histerically when asked. The fact that the kroot don't need navegators to jump into the Warp and yet they don't get attacked by daemons (for the most part) suggests that the ork theory is more correct than originally thought, due to them also being capable of creating ships cappable of moving though the Immaterium. According to some sources, the kroot possess some sort of sixth sense to navigate through the Warp and not end up lost, usually finding inhabitable planets at the end of their travels, probably to find the rarest DNA strains to add to their genome. This could also be a reference of many bird species having some sort of "inner compass" to make them find their destination through kilometers and kilometers during their migrations.

Functionality and design

Design-wise, warspheres are effectively giant egg-shape spacecraft comprised of various ring-like structures around a center that houses most of the engines and navigation personnel. The size of the ship allows it to be a fully-functioning flying town for millions and millions of kroots. The size of these things is ridiculously big, usually surpasing in size to all tau vessels and most of the Imperium's biggest ships. The question of how they can build such massive structures when they don't have any sort of orbital construction facilities is beyond our understanding, and probably just GW not really caring about things as gravity (or maybe they are just going by the ork theory, which probably makes Earth Caste scientists even more baffled). It also has the neat function of being able to bury itself once landed, and serve as some sort of colonial structure for the kroot to start colonizing the planet. However, the warspheres are far from perfect: in regular space, they are very slow and their weaponry is not that effective, due to their power output systems being very primitive. As such, they are relatively vuilnerable, due to being a massive target that can't defend itself very well. Kroot won't use these crafts unless they are either paid really well, they are guaranteed their protection with guardian ships or they are in the process of colonising a planet.

The Warsphere in Battlefleet Gothic

I don't play Battlefleet Gothic, you fill this part.

The Warsphere in Battlefleet Gothic: Armada

The warsphere can be used by Tau fleets, but I don't have the game, so I don't know how well or bad it does.

Forces of the Tau
Command: Cadre Fireblade - Ethereal - Ethereal Guard - Tau Commander
Troops: Drone Squadron - Fire Warrior Team - Pathfinder Team - Stealthsuit Team
Auxiliaries: Gue'vesa - Kroot (Great Knarloc - Kroot Carnivore Squad - Farstalker Kinband
Kroot Hound - Krootox - Lesser Knarloc - Shaper
) - Nicassar - Vespid Stingwing
Structures: Drone Sentry Turret - Remote Sensor Tower
Tactical Support Turret - Tidewall Rampart
Battlesuits: Battlesuits (XV02 Pilot Battlesuit - XV15 Stealthsuit - XV22 Command Suit
XV25 Stealthsuit - XV46 Vanguard Void Suit - XV-8 Crisis Battlesuit
XV86 Supernova Battlesuit - XV88 Broadside Battlesuit - XV9 Hazard Battlesuit
XV95 Ghostkeel Battlesuit - XV104 Riptide Battlesuit - XV107 R'varna Battlesuit
XV109 Y'Vahra Battlesuit - KV128 Stormsurge Ballistic Suit
KX139 Ta'Unar Supremacy Armour
)
Vehicles: Devilfish - Hammerhead - Hover Chair - Piranha - Sky Ray - Tetra - Swordfish
Flyers: Barracuda - Razorshark - Remora - Sun Shark - Tiger Shark
Kor'Vattra: Manta - Orca - Automated Fighting Drone
Automated Barge Drone - Automated Bombing Drone