XV88 Broadside Battlesuit

From 2d4chan
Revision as of 23:11, 22 September 2016 by 1d4chan>Groggarioth (Loadouts and Tactical Applications)
Jump to navigation Jump to search
From left to right: The old XV8, an XV88 with a Rail Rifle, an XV88 with High Yield Missile Pods, and a XV88-2 (no longer available).

88mm guns IN SPESSS!

The XV88 Broadside Battlesuit is a modified, heavy version of the XV8 (the original model was more blatant with this, since it just looked like a regular Crisis Suit with BIG GUNS on its back) that trades lightness and maneuverability for two smart missile systems (or plasma rifles) and twin railguns. They provide Tau infantry with anti-armor, and now anti-air, fire support. 6th Edition changed these twin-linked railguns into a Rail Rifle; whilst the rail rifle boasts the fact that it looks freakin' sweet, it's a nerf from the double-barreled railguns. Broadsides can also carry loads of seeker missiles now. A single 3-suit team of Broadsides entrenched in cover is enough to deter all but the heaviest of tanks from getting in range, lest those war machines become overpriced bricks of burning cover. They are as well armored as a Space Marine Terminators, but thanks to the bulk of their weapons and portable generators needed to charge them, Broadsides are one of the few battlesuit models to lack jetpacks. In a similar way to a space marine devastators, Broadside team is usually the first assignment for the freshly promoted Shas'Ui battlesuit pilots, largely for the same reason: as observing the battlefield from the relatively safe distance is a good learning experience, most pilots would definitely find a use for once they move to piloting Crisis, Stealth or more advanced suit.

Since the models for broadsides were once quite similar to standard XV8 which were cheaper than Broadsides (a unit of three costed about 30% more than a single Broadside), a Tau player on a budget could buy a trio of Crisis Suits and then convert the railgun and missiles out of tubing and plasticard. GW figured out that players were doing this, so of course they started manufacturing a different model for Broadsides which naturally costs half of your monthly salary to buy. It looks kick-ass, but we all know Games Workshop never shakes your hand without also giving you the finger!

Forge World had heard your prayers for a while. Old style Broadsides were brought back in the shape of the XV88-2, swapping the locations of the Rail Rifles and Missile Pods around. Swapping back to the original configuration doesn't take too much kitbashing, either. Sadly, they're gone from the store now.

Loadouts and Tactical Applications

The old XV8. Rest in peace, little man, for your time has passed.

Heavy Rail Rifles and Plasma

The most damaging loadout; this loadout sacrifices pretty much all of the XV-88's firing rate for Strength and AP, with the model barely squeezing out 3 shots a turn which are plenty capable of killing any heavy infantry or Light vehicles, while still being able to threaten AV14 tanks.

Heavy Rail Rifles and Smart Missile System

The default loadout; a balance between damage and fire-rate with the HRR's still threatening anything on the field with their one shot a round, while the SMS protects against basic infantry using cover to get close.

High Yield Missile Pods and Plasma

The other balanced loadout; While having a higher fire-rate at close range than the HRR/SMS loadout, this set-up doesn't ignore cover and can't threaten AV14. It will however shred light vehicles and infantry with a 4+ armor save.

High Yield Missile Pods and Smart Missile System

The high fire rate loadout for Missile Storm fans; this loadout sacrifices damage for pure volume of fire and more than capable of decimating light infantry squads in a single round. It does however suffer from lacking the scare factor of being capable of taking down anything if lucky that the other loadouts benefit from.

Slow, Slow, Slow

As previously stated the XV-88 Broadside is one of the few battlesuits to lack Jet-Packs. This means it doesn't have Relentless, or Jump-Shoot-Jump; thusly it is far, far slower than any other Suit as it can't move and shoot accurately. Positioning is key with these guys and depending on what you want to do with them (especially Infantry hunting) they may work better as the teeth of an ambush, or objective holders. Just don't expect them to tear up the battlefield with the other suits.

Forces of the Tau
Command: Cadre Fireblade - Ethereal - Ethereal Guard - Tau Commander
Troops: Drone Squadron - Fire Warrior Team - Pathfinder Team - Stealthsuit Team
Auxiliaries: Gue'vesa - Kroot (Great Knarloc - Kroot Carnivore Squad - Farstalker Kinband
Kroot Hound - Krootox - Lesser Knarloc - Shaper
) - Nicassar - Vespid Stingwing
Structures: Drone Sentry Turret - Remote Sensor Tower
Tactical Support Turret - Tidewall Rampart
Battlesuits: Battlesuits (XV02 Pilot Battlesuit - XV15 Stealthsuit - XV22 Command Suit
XV25 Stealthsuit - XV46 Vanguard Void Suit - XV-8 Crisis Battlesuit
XV86 Supernova Battlesuit - XV88 Broadside Battlesuit - XV9 Hazard Battlesuit
XV95 Ghostkeel Battlesuit - XV104 Riptide Battlesuit - XV107 R'varna Battlesuit
XV109 Y'Vahra Battlesuit - KV128 Stormsurge Ballistic Suit
KX139 Ta'Unar Supremacy Armour
)
Vehicles: Devilfish - Hammerhead - Hover Chair - Piranha - Sky Ray - Tetra - Swordfish
Flyers: Barracuda - Razorshark - Remora - Sun Shark - Tiger Shark
Kor'Vattra: Manta - Orca - Automated Fighting Drone
Automated Barge Drone - Automated Bombing Drone