Wyvaran
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Wyvarans are essentially Paizo's answer to adding Dragonborn to Pathfinder since the actual race wasn't included in any part of the OGL when it was made. Rather than just being the result of a dragon breeding with a human, Wyvarans are explicitly mentioned to be the result of magical experiments to merge Kobolds and Wyverns. As a culture, they're mostly isolated from most other contact as they tend to stick towards their own.
While they're awesome for having wings that let them actually fly from the start, expect lots of GMs to nerf that for all reasons (just like Aarakocra in 5E). Sadly, they don't get any sort of breath weapon, but then, wyverns don't have one either, instead relying on a scorpion-like stinging tail.
PC Stats[edit | edit source]
- Ability Score Adjustments: +2 Dexterity, +2 Wisdom, –2 Intelligence
- Type: Dragon.
- Size: Medium
- Speed: 30 ft
- Senses: Low-light vision, Darkvision
- Flight: Gain a fly speed of 30 feet with clumsy maneuverability.
- Slapping Tail: Gain a special unarmed attack that deals 1d8 + Strength mod damage.
- Languages: Wyvarans speak Common and Draconic. A wyvaran with a high Intelligence score can choose from the following: Dwarven, Elven, Gnome, Goblin, and Orc.
Alternate Racial Traits
- Evasive Maneuvers: Flight speed gains average maneuverability; gain a +2 dodge bonus to AC and on Reflex saving throws against siege weapons. Replaces Darkvision and Slapping Tail.
- Greed: Gain a +2 racial bonus on Appraise checks and Appraise is always a class skill. Gain a +2 racial bonus on Sleight of Hand checks when attempting to steal things. They can also use their tails to attempt these Sleight of Hand checks. Replaces Slapping Tail.
- Memories of Forgotten: Gain a +2 racial bonus on two Knowledge skills of your choice. Those Knowledge skills are always class skills. Replaces Flight.
- Neglected Heritage: Lose Draconic as a starting language (and it can't be gained as a bonus language for a high Int score, you need to learn it vie Linguistics) but gain a +1 racial bonus on Diplomacy checks when making requests and gathering information.
- Vestigial Wings: Gain a +2 racial bonus on Acrobatics and Climb checks, and one of these is a class skill. In addition, ignore the first 20 feet of falling damage when you pass a Acrobatics check. Replaces Flight.
The Races of Pathfinder | |
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Player's Handbook: | Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human |
Advanced Race Guide: |
Aasimar - Catfolk - Changeling - Dhampir - Duergar Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang |
Bestiaries: | Android - Astomoi - Caligni - Deep One Hybrid - Gathlain Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak Reptoid - Rougarou - Shabti - Trox - Yaddithian |
Adventure Paths: | Being of Ib - Kuru |
Inner Sea Races: | Ghoran - Monkey Goblin - Lashunta - Skinwalker Syrinx - Triaxian - Wyrwood - Wyvaran |
Ultimate Wilderness: | Vine Leshy |
Blood of the Sea: | Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton |
Planar Adventures: | Aphorite - Duskwalker - Ganzi |