Codex - Primaris Marines: /tg/'s 9th Edition

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"You’ll get what you deserve soon enough. We Primaris Marines are the future, and we will be the death of you."

Lieutenant Xedro Farren of the Dark Angels, about the Firstborns


The main goal of this codex is to finally merge the firstborn and the primaris marines. I change almost every primaris unit to made them as adaptable as possible, like the firstborn before them.

If you have any suggestions or ideas, please post them in the Talk page. I would be very grateful.

I want to thank Fabrizio Carminati (devianart) for the incredible artworks!

Army Rules[edit | edit source]

Abilities[edit | edit source]

  • Angels of Death: Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.
  • And They Shall Know No Fear: Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
  • Bolter Discipline: To a Space Marine, the bolter is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The shooting model’s target is within half the weapon’s range.
  • The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
  • Shock Assault: The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
  • Combat Doctrines: When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
  • During the first battle round, the Devastator Doctrine is active for your army.
  • During the second battle round, the Tactical Doctrine is active for your army.
  • At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
  • During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is cumulative with any other rules that improve the Armour Penetration characteristic of a weapon.
  • Devastator Doctrine: While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.
  • Tactical Doctrine: While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.
  • Assault Doctrine: While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.

Deployment Abilities[edit | edit source]

  • Combat Squads: Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.
  • Concealed Positions: Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
  • Death From Above: The Angels of Death launch their attack from all directions. Troops equipped with jump packs descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
  • Outflank: When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.
  • Teleport Strike: Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Detachment Rules[edit | edit source]

An ADEPTUS ASTARTES Detachment is one that only includes models with the ADEPTUS ASTARTES keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).

  • ADEPTUS ASTARTES Detachments gain the Company Command ability.
  • ADEPTUS ASTARTES units (excluding SERVITOR) in ADEPTUS ASTARTES Detachments gain the Chapter Tactics ability.
  • Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.
  • At the end of your Command phase, if one or more ADEPTUS ASTARTES Troops units from your army are within range of an objective marker you control, that objective marker remains under your control, even if there are no models within range of it, unless your opponent controls it at the end of any subsequent phase.

Company Command: When Space Marines are deployed to battle, the honour of leading them often falls to the Captain of a company and his esteemed Lieutenants.

You can include a maximum of one Captain model and two Lieutenant models in each Detachment in your army.

Chapter Tactics: Each Chapter has its own combat philosophy suited to the unique skills of its battle-brothers.

All ADEPTUS ASTARTES units (other than Servitor) with this ability, and all the models in them, gain a Chapter Tactic and a Combat Doctrine Bonus so long as every unit in their Detachment is from the same <Chapter>. The tactic and the bonus gained depend upon which <Chapter> they are from, as shown on the following pages.

Objective Secured: The warriors of the Adeptus Astartes are sworn to defend the Imperium of Mankind. While a single Space Marine still stands, the light of Humanity will never fade.

If your army is Battle-forged, all Troops units in Faction Keyword Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Weapon Definitions[edit | edit source]

Some rules refer to bolt weapons, flame weapons, melta weapons or plasma weapons. The definitions of these weapons for the purposes of such rules can be found below:

  • Bolt weapons: Sacred instruments of destruction, they are the hallmark of the Space Marines. Harnessing the fury of self-propelled mass-reactive shells, they strike with the force of a meteor, smiting the Emperor's foes with devastating effect.
A bolt weapon is any weapon whose profile includes the word "bolt", and any Relic that replaces a bolt weapon. Rules that apply to bolt weapons only apply to the bolt rifle profile of a combi-weapon, and the bolt rifle profile of Relics that replace a combi-weapon.
  • Combi-weapons: Instruments of versatility, they offer the Space Marines unparalleled flexibility on the battlefield. By combining multiple armaments into a single weapon, these arms ensure the Adeptus Astartes are always prepared for any threat that may arise.
A combi-weapon is any rifles-flamer, rifles-melta, rifles-plasma, rifles-grav, and any Relic that replaces a combi-weapon.
  • Flame weapons: Purifiers of the Emperor's wrath, they incinerate the enemy with promethean fire. Their cleansing flames engulf the foe, leaving naught but ash in their wake.
A flame weapon is any weapon whose profile includes the word "flame" or "pyre", any Relic that replaces a flame weapon. Rules that apply to flame weapons only apply to the flamer profile of a rifle-flamer, and the flamer profile of Relics that replace a rifle-flamer.
  • Grav weapons: Harnessers of gravity itself, they crush the enemy with irresistible force. By manipulating the very fabric of reality, these arms reduce even the most formidable foes to mere dust, their defeat a testament to the technological prowess of the Imperium.
A grav weapon is any weapon whose profile includes the word "grav", and any Relic that replaces a grav weapon. Rules that apply to plasma weapons only apply to the grav-gun profile of a rifle-grav, and the grav-gun profile of Relics that replace a rifle-grav.
  • Melta weapons: Annihilators of the enemy's fortifications, they ignite all in their path. Utilizing controlled fusion reactions, these arms reduce steel and flesh alike to slag.
A melta weapon is any weapon whose profile includes the word "melta", any inferno pistols, and any Relic that replaces a melta weapon. Rules that apply to melta weapons only apply to the meltagun profile of a rifle-melta, and the meltagun profile of Relics that replace a rifle-melta.
  • Plasma weapons: Bearers of the Emperor's judgment, they vaporize all that stands against the Imperium. Their energy bolts, born of unstable plasma, strike with the fury of a sun.
A plasma weapon is any weapon whose profile includes the word "plasma", and any Relic that replaces a plasma weapon. Rules that apply to plasma weapons only apply to the plasma gun profile of a rifle-plasma, and the plasma gun profile of Relics that replace a rifle-plasma.

Adeptus Astartes Stratagems[edit | edit source]

Battle Tactics Stratagems[edit | edit source]

  • Death to the Traitors! (1 CP): Of all Humanity’s foes, none are as hated as the Heretic Astartes, for they have betrayed their ancient oaths.
Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack against a HERETIC ASTARTES unit, you can re-roll the hit roll.
  • Fire discipline (2 CP): The combination of superhuman reflexes and bolter-drills means Space Marine Intercessors can produce a devastating rate of fire.
Use this Stratagem at the end of your Shooting phase. Select one Veteran Intercessor Squad or Intercessor Squad unit from your army; that unit can shoot again.
  • Fury of the First (1 CP): When the fighting is at its fiercest, the veterans of the Chapter truly show their quality.
Use this Stratagem in your Shooting phase, when a Veteran unit from your army is selected to shoot, or in the Fight phase, when a Veteran unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attacks hit roll.
  • Gene-wrought Might (1 CP): Blessed with incredible strength, the warriors of the Adeptus Astartes deliver blows that inflict terrifying damage.
Use this Stratagem in the Fight phase, when a PRIMARIS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
  • Honour the Chapter (2 CP): Every Chapter has forged its own tales of heroism, and none of its Dominator battle-brothers would see that noble record besmirched.
Use this Stratagem at the end of the Fight phase. Select one Veteran Dominator Squad or Dominator Squad unit from your army that is within Engagement Range of any enemy units; that unit can fight again.
  • Transhuman physiology (1/2 CP): Thanks to their multiple Gene-seed organs, Space Marines can fight through even the most grievous of wounds.
Use this Stratagem in any phase, when a PRIMARIS unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
  • Wrathful Ancient (2 CP): Consume by pain, Astartes within Dreadnought sarcophagus have accumulated an eternity rage, thirsting for vengeance against the foes of their Chapter.
Use this Stratagem in your Shooting phase or the Fight phase, when a DREADNOUGHT model from your army is chosen to shoot with or fight with. Until the end of that phase, when resolving an attack made by that model, add 1 to that attack's hit roll and add 1 to that attack's wound roll.

Epic Deed Stratagems[edit | edit source]

  • Armour of Contempt (1 CP): The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
Use this Stratagem in any phase, when an ADEPTUS ASTARTES Vehicle model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
  • Combat revival (1 CP): With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
Use this Stratagem at the end of your Movement phase. Select one APOTHECARY unit from your army and then select one friendly PRIMARIS INFANTRY unit that is not at its Starting Strength and is within 3" of that APOTHECARY. One of the selected unit's destroyed models is returned to its unit with its full wounds remaining.
  • Commanding Oratory (2 CP): Fuelled by battlefield adrenaline, the Chaplain recites his litanies with even greater fervour, inspiring the warriors around him.
Use this Stratagem at the start of any of your phases other than your Command phase. Select one CHAPLAIN unit from your army that has not recited a litany this turn. That model can recite one litany that has not already been recited by a friendly model this turn. That litany is automatically inspiring (do not roll) and takes effect until the start of your next Command phase.
  • Only in death does Duty end (2 CP): Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES Character model from your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished making attacks. After resolving the destroyed model’s attacks, it is then removed.
  • Power of the Machine Spirit (2 CP): There are many tales of Astartes Machine Spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
Use this Stratagem in your Command phase. Select one ADEPTUS ASTARTES VEHICLE model from your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use.

Requisition Stratagems[edit | edit source]

  • Hero of the Chapter (1 CP): Every Space Marine is a champion in their own right, a post-human demigod who stands between Mankind and the darkness.
Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES Character model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model it is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
  • Honoured Sergeant (1 CP): Should a Sergeant show particular excellence in battle, they may be given the honour of bearing a Chapter relic into battle.
Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES model that have the word "Sergeant" in their profile from your army. That model can have one of the following Relic, even though they are not a CHARACTER: Artificer Armour; Master-crafted Weapon. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
  • Relic of the Chapter (1 CP): In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES Character model from your army and give them one Chapter Relic (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
  • Venerable Dreadnought (2 CP): Having fought in thousands of battles over several hundred or even thousands of years, the Venerable Dreadnoughts have gained vast knowledge of warfare and are experienced in almost any situation imaginable. Many years of continuous warfare have made them nearly impervious to harm and very difficult to destroy.
Use this Stratagem before the battle, after nominating a model to be your WARLORD. Select one DREADNOUGHT model from your army. Improve the Ballistic Skill, Weapon Skill and Leadership characteristics of that model by 1; that model gains the Venerable Dreadnought keyword and the following ability: "Unyielding Ancient: Each time an attack is made against this model, your opponent cannot re-roll the wound roll and cannot re-roll the damage roll." You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).

Strategic Ploy Stratagems[edit | edit source]

  • Adaptive Strategy (2 CP): The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
Use this Stratagem in your Command phase, if an ADEPTUS ASTARTES WARLORD from your army is on the battlefield and a combat doctrine is active for your army. Select one ADEPTUS ASTARTES CORE unit from your army that is on the battlefield. Until the start of your next Command phase, each time a model in that unit makes an attack, the Devastator Doctrine, Tactical Doctrine and Assault Doctrine are considered to be active for that attack.
  • Covering Fire (2 CP): The Space Marines know the strategic importance of those who wield heavy weaponry and stand ready to provide them with unwavering support, at any cost.
Use this Stratagem at the start of your opponent’s Shooting phase. Select one Retributor Squad unit from your army then select one friendly ADEPTUS ASTARTES CORE unit wholly within 6" of that unit. Until the end of that phase, enemy models cannot target that Retributor Squad unit if the selected ADEPTUS ASTARTES CORE unit is a closer visible target.
  • Evasive Action (1 CP): Close Support squads rely heavily upon their post-human reflexes, darting amidst incoming fire as they close the gap with their foes.
Use this Stratagem in your opponent's Shooting phase, when an ADEPTUS ASTARTES Biker or ADEPTUS ASTARTES Jump Pack unit from your army that Advanced is selected as the target of a ranged attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.
  • Hit-and-Run Warfare (1 CP): Space Marine pilots receive advanced training in handling their vehicles and have preternatural reaction speeds.
Use this Stratagem in your Movement phase, when an ADEPTUS ASTARTES Biker unit from your army Falls Back. Until the end of the turn, that unit is still eligible to shoot, even though it Fell Back.
  • Orbital Bombardment (3 CP): The Chapter's orbiting warships stand ready to unleash hell.
Use this Stratagem in your Command phase, if an ADEPTUS ASTARTES WARLORD from your army is on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the centre of that marker, adding 1 if the unit being rolled for is within 3" of the centre of the marker and subtracting 1 if the unit being rolled for is a CHARACTER. On a 2-5, that unit suffers D3 mortal wounds, and on a 6+, that unit suffers D6 mortal wounds. The marker is then removed. You can only use this Stratagem once.
  • Rain of Fire (1 CP): Even the most seasoned soldiers can be destabilized by the raw might of an orbital weapon.
Use this Stratagem in your Shooting phase, when a Tempestor model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack with a Monsoon orbital uplink, if a hit is scored for that attack, then until the start of your next turn the target cannot perform actions. If the target is currently performing an action, it immediately fails.
  • Steady Advance (1 CP): A measured advance allows Space Marines to unleash a steady stream of fire.
Use this Stratagem in your Movement phase, when a PRIMARIS Infantry unit from your army makes a Normal Move. Until the end of the turn, that unit is considered to have Remained Stationary.
  • Uncompromising Fire (2 CP): Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Use this Stratagem in your Command phase. Select one PRIMARIS Infantry unit from your army. Until the start of your next Command phase, this unit can still perform actions in a turn in which it Fell Back or Advanced, and it can shoot without any actions it is performing failing.

Wargear Stratagems[edit | edit source]

  • Auspex Scan (2 CP): Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
Use this Stratagem at the end of the Reinforcements step of your opponent's Movement phase. Select one PRIMARIS Infantry unit from your army that is not within Engagement Range of any enemy units. That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so.
  • Melta Bomb (1 CP): Melta bombs are fusion charges designed to burn through an armoured hull in a matter of seconds.
Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES Melta Bomb unit from your army is selected to fight. Select one model in that unit; that model can only make one attack this phase, and must target an enemy Vehicle or Monster unit with that attack, but if a hit is scored, that unit suffers D3+3 mortal wounds and the attack sequence ends.
  • Missiles Swarm (2 CP): The Vindictor is armed with a formidable arsenal of diverse missiles, each calibrated to neutralize a specific threat. Upon command, the aircraft can unleash a barrage of ordnance, raining destruction upon the enemy and ensuring their utter annihilation.
Use this Stratagem in your Shooting phase, when a VINDICTOR model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack with a Bellicatus missile array, it can fire all of its weapon profiles as if they were different weapons. These attacks do not have to be allocated to the same target.
  • Vengeance Rounds (2 CP): Those special bolt ammunition were created using unstable flux core technology that makes them hazardous to use but extremely potent at penetrating through heavily armoured targets.
Use this Stratagem in your Shooting phase, when a Venator Squad unit from your army is selected to shoot with. Until the end of the phase, each time a model in that unit makes an attack with a Nemesis bolt carbine, improve the Armour Penetration characteristic of that attack by 1. In addition, if that attack is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses.
  • Overlapping Shields (1/2 CP): By surging their armours' refractor fields, the Subjugators are able to raise a formidable defensive aura, encompassing the entire squad and deflecting hostile volleys with ease.
Use this Stratagem in any phase, when a SUBJUGATOR SQUAD unit from your army is selected as the target of a ranged attack. Until the end of the phase, models in that unit have a 4+ invulnerable save. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
  • Smokescreen (1 CP): Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
Use this Stratagem in your opponent's Shooting phase, when an ADEPTUS ASTARTES Smokescreen unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.

Adeptus Astartes Warlord Traits[edit | edit source]

If an ADEPTUS ASTARTES Character model is your Warlord, you can use the Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If you wish, instead of selecting a Warlord Trait from either of the tables below, you can select a Chapter Warlord Trait for your WARLORD, but only if they are from the relevant Chapter.

When you have determined a Warlord Trait for an ADEPTUS ASTARTES Character model, replace all instances of the <Chapter> keyword in their Warlord Trait (if any) with the name of the Chapter that your model is drawn from.

  • 1: The Imperium's Sword: This warlord hurls himself forwards with unbridled ferocity, cutting down the foe like a reaping whirlwind.
  • You can re-roll charge rolls made for for this Warlord.
  • Each time this Warlord fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.
  • 2: Iron Resolve: Faith and duty drive this warlord relentlessly onwards as he shrugs off injuries that would lay lesser warriors low.
  • Add 1 to the Toughness characteristic of this WARLORD.
  • When this WARLORD would lose a wound, roll one D6; on a 6 that wound is not lost.
  • 3: Brilliant Strategist: Only the most able commanders can take the guidance of the Codex Astartes and adapt it further to secure victory.
In your Command phase, you can select one friendly <Chapter> unit within 6" of this WARLORD. Until the start of your next Command phase:
  • Each time a model in that unit makes an attack, if the Tactical Doctrine is active for your army, then the Devastator Doctrine is considered to be active for that attack instead.
  • Each time a model in that unit makes an attack, if the Assault Doctrine is active for your army, then the Tactical Doctrine considered to be active for that attack instead.
  • 4: Battle Mechanic: Keeping the Chapter's vehicles in good condition and battle ready is a priority for this warlord.
At the end of your Movement phase, unless this WARLORD is a TECHMARINE, it can repair one friendly <Chapter> VEHICLE model within 1" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. If this WARLORD is a TECHMARINE, then each time it uses its Blessing of the Omnissiah ability, the model it is repairing regains up to D3+1 lost wounds instead of D3.
  • 5: Nullificator: This warlord seeks out by any means necessary the answers to the Psychic threat.
This WARLORD can attempt to Deny the Witch as if it were a PSYKER. If this WARLORD is a PSYKER, in each of your opponent’s Psychic phases, this WARLORD can attempt to Deny the Witch one additional time.
  • 6: Storm of Fire (Aura): This warlord expertly guides his warriors’ fire.
While a friendly <Chapter> CORE unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.

Librarius Discipline[edit | edit source]

Before the battle, generate the psychic powers for Psyker models from your army that know powers from the Librarius discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.

When a Psyker model from your army manifests a psychic power from this discipline, replace all instances of the <Chapter> keyword on that psychic power (if any) with the name of the Chapter that your Psyker is drawn from.

  • 1: Might of heroes: The psyker cages the immense power of the immaterium within the physical form of one of his brothers, making the blessed warrior the Emperor’s vengeance made manifest.
Warp Charge: 6
Blessing: If manifested, select one friendly <Chapter> PRIMARIS model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that models Strength, Toughness and Attacks characteristics.
  • 2: Null Zone: The psyker unleashes the full might of his mind to cast down his opponents defences, both technological and mystical, rendering them vulnerable to the retribution of the Adeptus Astartes.
Warp Charge: 8
Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
  • 3: Storm of the Emperor's Wrath: Bolts of psychic lighting shoot out from the Librarian's hands, incinerating even the most heavily-armoured foes.
Warp Charge: 7
Witchfire: If manifested, the closest enemy unit within 18" of this Psyker suffers D3 mortal wounds. If that unit is not destroyed, roll one D6; on a 4+ that unit suffers 1 mortal wound. Then, if that unit is still not destroyed, roll one D6; on a 5+ that unit suffers 1 mortal wound. Then, if that unit is still not destroyed, roll one D6; on a 6 that unit suffers 1 mortal wound.
  • 4: Fury of the Ancients: Calling upon the myths of his Chapters home world, the psyker sends forth a terrifying monstrosity wrought from psychic energy.
Warp Charge: 6
Witchfire: If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw a line between any part this Psyker’s base and any part of the selected model’s base (or hull). Roll one D6 for each unit that line would pass over or through, adding 1 if the unit being rolled for contains 11 or more models and subtracting 1 if the unit being rolled for is a Character. On a 4+, that unit suffers D3 mortal wounds.
  • 5: Soul Sight: The Librarian shares his warp-sight his brethren, causing their eyes to glow with an ethereal light. So empowered, no foe can escape their omniscient gaze; the souls of their targets flare like flaming beacons in the dark.
Warp Charge: 6
Blessing: If manifested, select one friendly <CHAPTER> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, you can re-roll the hit roll and the target does not receive the benefits of cover against that attack.
  • 6: Psychic Fortress: Drawing on boundless reserves of inner strength, the psyker constructs a powerful field of shimmering psychic energy around himself as well as any nearby battle brothers, protecting them from harm.
Warp Charge: 7
Blessing (Aura): If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that unit have a 5+ invulnerable save.

Litanies of Battle[edit | edit source]

All Priests know the Litany of Hate (see below). In addition, before the battle, generate the additional litanies for Priest models from your army that know litanies from the Litanies of Battle using the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the priest knows.

When a Priest unit from your army recites a litany, replace all instances of the <Chapter> keyword on that litany (if any) with the name of the Chapter that your Priest is drawn from.

  • 0: Litany of Hate (Aura): The Chaplain fuels his battle brothers with hatred and exhorts them to strike the foe harder and harder, without mercy.
If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
  • 1: Litany of Faith (Aura): The Chaplain exhorts his charges to steel themselves against even the most dangerous weapons the enemy can bring to bear.
If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
  • 2: Brutal Dirge (Aura): The Chaplain strikes a fearsome figure, his skull mask inspiring awe in his brothers and terror in his enemies.
If this litany is inspiring, then while an enemy unit is within 6" of this Priest:
  • Subtract 2 from the Leadership characteristic of models in that unit.
  • Subtract 1 from Combat Attrition tests taken for that unit.
  • 3: Catechism of Fire: The Chaplain calls upon his brothers to unleash a relentless storm of close-range firepower.
If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit within 6" of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attacks wound roll.
  • 4: Mantra of Strength: The Chaplain focuses his mind on the purity of the blood that runs through his veins, bestowed upon him by the Primarch himself.
If this litany is inspiring, add 1 to this Priest’s Attacks and Strength characteristics, and add 1 to the Damage characteristic of melee weapons this Priest is equipped with.
  • 5: March of Clarity: Properly motivated and instructed, Astartes can march for weeks and remain battle ready at a moment's notice.
If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit within 6" of this Priest. Until your next Command Phase, that unit is treated as having remained stationary during its Movement phase for all rules purposes.
  • 6: Psalm of Silence: Witches quail beneath the gaze of the faithful, and the shining spirit of the Chaplain burns those who waver.
If this litany is inspiring, select one enemy Psyker unit within 6" of this Priest. Subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 5+, that unit suffers D3 mortal wounds.

Adeptus Astartes Relics[edit | edit source]

If your army is led by an ADEPTUS ASTARTES WARLORD, you can, when mustering your army, give one of the following Adeptus Astartes Relics to an ADEPTUS ASTARTES CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics.

When a model from your army is given an Adeptus Astartes Relic, replace all instances of the <CHAPTER> keyword in that Relics rules (if any) with the name of the Chapter that your model is drawn from. Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Adeptus Astartes Relics your models have on your army roster.

Generic[edit | edit source]

  • Artificer Armour: Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.
  • Master-crafted weapon: Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. Even with no name, they are breathtaking examples of weaponsmith’s craft, be they potent firearms or gilt-chased blades.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Improve the Damage characteristic of that weapon by 1. If that weapon has more than one profile, add 1 to the Damage characteristic of all profiles of that weapon. Combi-weapons are considered as two different weapons. That weapon is considered to be a Chapter Relic.

Equipments[edit | edit source]

  • Aeolus Ageis: Appearing on the battlefield in a tornado, the bearer of this personal teleporter seems to be protected by the wind itself. In the fury of battle, even a small breeze could destabilize the fiercest opponent and forced him to make a fatal mistake.
  • The bearer has the Teleport Strike ability.
  • Each time you make an unmodified saving throw of 5+ for the bearer against a melee attack, after the attacking model’s unit has finished making its attacks, that enemy unit suffers 1 mortal wound.
  • The Armour Indomitus: The Armour Indomitus was forged long before the Horus Heresy. Unlike the plasteel and ceramite of normal power armour, the artefact is made from plates of raw adamantine, making it all but unbreachable by conventional weaponry. When rained upon with heavier fire, the Armour Indomitus manifests a shimmering force field, the secrets of which have long been lost to modern artificers.
  • The bearer has a Save characteristic of 2+.
  • Add 1 to the Wounds characteristic of the bearer.
  • Once per battle, before making a saving throw for the bearer, it can activate its armour’s force field. If it does, then until the end of the phase, the bearer has a 3+ invulnerable save.
  • The Honour Vehement: A single stanza of script, the original of which was said to have been penned by the Emperor himself, the Honour Vehement is inscribed on thrice-blessed parchment and affixed with a purity seal upon its bearer's armour. So potent is the inspirational value of the Emperor’s own evocation that not only those who bear it, but all their battle-brothers are driven into a relentless killing fury.
The bearer has the following ability: "The Honour Vehement (Aura): While a friendly <CHAPTER> CORE unit is within 6" of the bearer, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability."
  • Quasimedicae-pattern Servoskull: Prototype developed by the Genetors of Dantis III, this Servo-skull is equipped with archaic electroshock systems and Incitamentum chemical stimulants injectors that could revive even the most wounded soldier for a short period of time.
  • If the bearer has lost any wounds, at the start of your turn it regains 1 lost wound.
  • The first time the bearer is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Only in Death Does Duty End Stratagem). If you do, then on a 4+, set the bearer back up on the battlefield as close as possible to where it was destroyed and more than 1" away from any enemy models, with D3 wounds remaining.
(Disclaimer: I created this relic BEFORE the League of Votann release. But knowing their publication method, it is impossible that they stole the idea. It is a very simple relic.)
  • Scutum Imperialis: This finely crafted storm shield incorporates gyrodynamic actuators that interlace with the wearer's own plate. When its augur-class spirit detects incoming harm, its preservation routines spring to life, raising the shield before the wielded even notices the threat.
Model with a storm shield only. Each time the bearer would lose a wound as a result of a mortal wound, roll one D6: on a 3+, that wound is not lost.
  • Tome of Malcador: Malcador the Sigillite was the trusted aide of the Emperor himself. The most potent Human psyker of the time, the tome he penned on the nature of reality enhances the mind of the reader.
Librarian model only.
  • The bearer knows one additional psychic power from the Librarius discipline.
  • The first time this model suffers Perils of the Warp, it does not lose any wounds.
  • The Vox Espiritum: Developed by Archmagos Cawl, the Vox Espiritum is a powerful neural amplifier that causes its wearer’s voxed utterances to resonate on a modulated and heavily warded frequency. Though still highly experimental and not altogether safe, it allows its user to project their bellowed commands - and sometimes even unspoken mental imperatives - directly into the minds of friend and foe alike.
  • Add 3" to the range of the bearer’s aura abilities, to a maximum of 9". This does not increase the range of the Narthecium ability and aura abilities that are Psychic Powers.
  • Each time the bearer uses an ability in your Command phase that specifies a range, add 3" to the range of that ability, to a maximum of 9".

Ranged Weapons[edit | edit source]

  • Bellicos bolt rifle: The forge world of Bellicos was a hidden weapons-testing facility given dispensation to practise near heretical levels of technological innovation. Before it was swallowed by the Great Rift, the planet managed to dispatch a single cargo hauler containing prototype bolt rifles of an incredibly advanced pattern. These weapons are regarded with a borderline religious reverence for their bellicose lethality, and to wield one is considered a paramount honour.
Model equipped with a master-crafted bolt rifle only. This Relic replaces a master-crafted bolt rifle and has the following profile:
Weapon Range Type S AP D Abilities
Bellicos bolt rifle 30" Rapid Fire 2 5 -2 2 -
  • Purgatorus: This bolt pistol is a true work of the artificers art. Since its forging in M35, many battle-brothers have used the pistol to purge traitors, tyrants and heretics from the Emperor’s realm. The weapon’s machine spirit is wrathful, its aim inescapable; in many ways, Purgatorus epitomises the very warriors who wield it.
Model equipped with a bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile:
Weapon Range Type S AP D Abilities
Purgatorus 18" Pistol 3 4 -3 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
  • Sunwrath Pistol: Belisarius Cawl gifted a score of these pistols to Roboute Guilliman at the start of the Indomitus Crusade, who in turn bequeathed them to warriors who displayed particular valour in the face of the enemy. Constructed with superior venting coils and with an inner barrel of a mysterious heat-conducting crystal, these plasma pistols can be fired repeatedly without overheating.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:
Weapon Range Type S AP D Abilities
Sunwrath Pistol 12" Pistol 2 8 -3 3 -

Melee Weapons[edit | edit source]

  • The Burning Blade: This ancient broadsword is so large and dense that no mere Human could lift it, let alone wield it in battle. It was recovered from the wreckage of Horus’ battle barge, the only unblemished artefact in a chamber crawling with the filthy taint of Chaos. Some artificers have posited that it is the Master of Mankind’s greatness that shines out from its sacred steel.
Model equipped with a power weapon or master-crafted power weapon only. This Relic replaces a power weapon or master-crafted power weapon, and has the following profile:
Weapon Range Type S AP D Abilities
The Burning Blade Melee Melee +3 -5 2 -
  • Fist of Terra: These ornate power fists are reputed to be remaining examples of the vaunted Solarite gauntlets used in the fighting on the walls of Terra at the height of the Horus Heresy. Crafted from the most potent materials and rare amongst the Space Marines even ten thousand years ago, these finely crafted weapons have sundered the foes of Mankind across the galaxy.
Model equipped with a power fist. This Relic replaces a power fist and has the following profile:
Weapon Range Type S AP D Abilities
Fist of Terra Melee Melee x2 -3 2 Each time the bearer fights, it makes 1 additional attacks with this weapon.
  • Teeth of Terra: The origins of the Teeth of Terra lie shrouded in mystery. Mentions of this large, obsidian-toothed chainsword can be found dotted throughout the histories of many Space Marine Chapters, yet the weapon itself can be traced to no artisans' hand, nor can it be found in any Chapter’s Armoury save in times of the greatest need. What is certain is that, when wielded in battle by a true hero of the Imperium, the Teeth of Terra strikes with the force of a thunderbolt, leaving a bloody trail of broken bodies in its wake.
Model equipped with an Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:
Weapon Range Type S AP D Abilities
Teeth of Terra Melee Melee +1 -2 2 Each time the bearer fights, it makes 3 additional attacks with this weapon.

Chapter Command[edit | edit source]

If your army is Battle-forged and includes any ADEPTUS ASTARTES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any of the following ADEPTUS ASTARTES CHARACTER units in your army: CAPTAIN, CHAPLAIN, LIBRARIAN, TECHMARINE, APOTHECARY, ANCIENT, CHAMPION.

Character Keyword Points
CAPTAIN Chapter Master +30
CHAPLAIN Master of Sanctity +20
LIBRARIAN CHIEF LIBRARIAN +20
TECHMARINE MASTER OF THE FORGE +15
APOTHECARY CHIEF APOTHECARY +30
ANCIENT CHAPTER ANCIENT +15
CHAMPION CHAPTER CHAMPION +15

Chapter Master[edit | edit source]

Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.

Master of Sanctity[edit | edit source]

Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand. With word and deed a Master of Sanctity guides his brothers to glory.

Master of the Forge[edit | edit source]

Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Peerless mechanics and technicians, they are the foremost experts within the Adeptus Astartes on the intricacies that surround the machine. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter's armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.

Chief Librarian[edit | edit source]

At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.

Chief Apothecary[edit | edit source]

Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter's future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer's art.

Chapter Ancient[edit | edit source]

Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter's standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients' brethren to give their all. The mere presence of the Chapter's standard is worth a fortified bastion to the warriors of the Adeptus Astartes.

Chapter Champion[edit | edit source]

The honorific of Chapter Champion is bestowed only upon the mightiest of Adeptus Astartes warriors. These martial masters fight for the glory and honour of their battle-brothers. In combat, they will seek out worthy opponents to cross blades with, and can single-handedly turn the tide of conflict. Only the most noble and accomplished of warriors ascend to this rank, each a shining example of their Chapter's glory and martial capabilities.

Chapter Detachment[edit | edit source]

If your army is Battle-forged, <Chapter> units in ADEPTUS ASTARTES Detachments gain access to the following Chapter rules, provided every ADEPTUS ASTARTES unit in your army is from the same Chapter. If every <Chapter> unit in a ADEPTUS ASTARTES Detachment is from the same Chapter, that Detachment is referred to as a Chapter Detachment.

  • Chapter Tactics
All <Chapter> units (excluding SERVITOR) in a Chapter Detachment will gain a Chapter Tactics and a Combat Doctrine Bonus. This rule will only apply if every unit from your army is from the same Chapter (excluding models with the UNALIGNED keyword).
  • Warlord Traits
Each Chapter has an associated Chapter Warlord Trait. If an ADEPTUS ASTARTES <Chapter> CHARACTER model gains a Warlord Trait, they can have the relevant Chapter Warlord Trait instead of a Adeptus Astartes Warlord Trait.
  • Relics
Each Chapter has an associated Chapter Relic. If your army is led by a ADEPTUS ASTARTES <Chapter> WARLORD, you can give the relevant Chapter Relic to a ADEPTUS ASTARTES <Chapter> CHARACTER model from your army instead of giving them an Adeptus Astartes Relic. Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Ancestral Relics your models have on your army roster.
  • Stratagems
Each Chapter has an associated Chapter Stratagem. If your army includes a Chapter Detachment (excluding Auxiliary Support Detachments), then you have access to and can spend Command points to use this Stratagem, in addition to Adeptus Astartes Stratagems.
  • Psychic Powers
Each Chapter has an associated Chapter psychic power. Every ADEPTUS ASTARTES <Chapter> PSYKER model in a Chapter Detachment can replace one psychic power that they know by the relevant Chapter psychic power.

First Founding Space Marines Chapters[edit | edit source]

Imperial Fists and Successors[edit | edit source]

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The Imperial Fists have stood as steadfast defenders of the Imperium since the Great Crusade. Strong of mind and spirit, they are the Emperor's shield, indomitable and unbreakable. Their stubbornness in the face of any enemy and their determination to hold no matter the cost is matched only by their zealous efforts to see their gene-sire's dreams for the Imperium made real.

Iron Hands and Successors[edit | edit source]

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Adherents to cold logic, intolerant of weakness and utterly without mercy, the Iron Hands are implacable warriors whose resolve is as unflinching as solid adamantine. They are relentless defenders of the Imperium who seek to replace the weakness of the flesh with the unyielding strength of the machine to attain perfection.

Raven Guard and Successors[edit | edit source]

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Masters of clandestine warfare and the art of the shadowed blade, when the Raven Guard engage in open warfare, it is already too late for their enemies. The bloody conclusion to a campaign of sabotage, guerrilla tactics and targeted strikes is a peerless coordination of assets by which the Raven Guard apply exactly the right amount of power to utterly destroy their foe.

Salamanders and Successors[edit | edit source]

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Forged in the crucible of war, the Salamanders are flame-bearers and warrior-craftsmen who hail from the volcanic death world of Nocturne. This brotherhood of onyx-skinned guardians has fought stoically to defend the Imperium for ten millennia, wielding master-wrought weapons to hammer the foe into oblivion.

Ultramarines and Successors[edit | edit source]

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The Ultramarines epitomise what it means to be Adeptus Astartes. They are beacons of nobility, honour and discipline in a galaxy riven by darkness and disorder. No Chapter holds the Codex Astartes in such hallowed regard as they, and they have utilised its tenets and strategies to achieve glorious victories over ten thousand years.

White Scars and Successors[edit | edit source]

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The roaring of furious engines, deep rumbles of thundering armoured transports, screaming of heavy jump packs at full burn and ferocious Korchin war cries herald the devastating assault of the White Scars. Formidable hunters drawn from fierce tribesmen, the White Scars smash through their foes like the tip of a spear through the flank of prey.

Distinct Space Marines Successor Chapters[edit | edit source]

Some Chapters that I find cool or interesting.

Units[edit | edit source]

HQs[edit | edit source]


Captain[edit | edit source]

Fluff:

This unit contains 1 Captain.

Name M WS BS S T W A Ld Sv Pts/model
Captain 6" 2+ 2+ 4 4 6 5 9 3+ 75

Wargear: A Captain is equipped with: Astartes chainsword; bolt pistol; Astartes grenades.

-Astartes chainsword

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Iron Halo"> This model has a 4+ invulnerable save. </tab> <tab name="Rites of Battle (Aura)"> While a friendly <Chapter> Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. </tab> </tabs>

Options:

  • If this model is not equiped with an Astartes grav-bike, this model’s bolt pistol and Astartes chainsword can be replaced with 1 pair of lightning claws.

-Pair of lightning claws - 10 pts

  • This model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 5 pts

  • This model’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 5 pts

  • If this model is not equiped with a Astartes jump pack or an Astartes grav-bike, this model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Special Weapons list; 1 weapon from the Heavy weapons list; 1 master-crafted bolt rifle.

Combi-weapons

Special Weapons

Heavy Weapons

-Master-crafted bolt rifle - 3 pts

  • This model can be equipped with one of the following: 1 Astartes jump pack; 1 Astartes grav-bike and 1 in-built bolter array.

-Astartes jump pack - 25 pts

-Astartes grav-bike - 40 pts

-In-built bolter array - Free

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Captain

Lieutenant[edit | edit source]

Fluff:

This unit contains 1 Lieutenant.

Name M WS BS S T W A Ld Sv Pts/model
Lieutenant 6" 2+ 2+ 4 4 5 4 8 3+ 65

Wargear: A Lieutenant is equipped with: Astartes chainsword; bolt pistol; Astartes grenades.

-Astartes chainsword

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Company Heroes"> If your army is Battle-forged, then for each Lieutenant unit included in a Detachment, a second Lieutenant unit can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Refractor Field"> This model has a 5+ invulnerable save. </tab> <tab name="Tactical Precision (Aura)"> While a friendly <Chapter> Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. </tab> </tabs>

Options:

  • If this model is not equiped with an Astartes grav-bike, this model’s bolt pistol and Astartes chainsword can be replaced with 1 pair of lightning claws.

-Pair of lightning claws - 10 pts

  • This model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 10 pts

  • This model’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 10 pts

  • If this model is not equiped with a Astartes jump pack or an Astartes grav-bike, this model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Special Weapons list; 1 weapon from the Heavy weapons list; 1 master-crafted bolt rifle.

Combi-weapons

Special Weapons

Heavy Weapons

-Master-crafted bolt rifle - 3 pts

  • This model can be equipped with one of the following: 1 Astartes jump pack; 1 Astartes grav-bike and 1 in-built bolter array.

-Astartes jump pack - 25 pts

-Astartes grav-bike - 40 pts

-In-built bolter array - Free

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Lieutenant

Chaplain[edit | edit source]

Fluff:

This unit contains 1 Chaplain.

Name M WS BS S T W A Ld Sv Pts/model
Chaplain 6" 2+ 3+ 4 4 5 4 9 3+ 70

Wargear: A Chaplain is equipped with: Crozius Arcanum; heavy bolt pistol; Astartes grenades.

-Crozius Arcanum

-Heavy bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Rosarius"> This model has a 5+ invulnerable save. In addition, if a psychic power manifested by an enemy model targets this model, roll one D6: on a 5+, this model is not affected by that power (other models are still affected normally). </tab> <tab name="Spiritual Leaders (Aura)"> While a friendly <Chapter> Core unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. </tab> </tabs>

Options:

  • This model’s heavy bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

  • This model can be equipped with one of the following: 1 Astartes jump pack; 1 Astartes grav-bike and 1 in-built bolter array.

-Astartes jump pack - 25 pts

-Astartes grav-bike - 40 pts

-In-built bolter array - Free

Priest:

This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Priest, Character, Chaplain

Librarian[edit | edit source]

Fluff:

This unit contains 1 Librarian.

Name M WS BS S T W A Ld Sv Pts/model
Librarian 6" 3+ 3+ 4 4 5 4 9 3+ 85

Wargear: A Librarian is equipped with: force weapon; bolt pistol; Astartes grenades.

-Force weapon

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Psychic Hood"> Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. </tab> </tabs>

Options:

  • This model’s bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

Psyker:

This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Psyker, Character, Librarian

Techmarine[edit | edit source]

Fluff:

This unit contains 1 Techmarine.

Name M WS BS S T W A Ld Sv Pts/model
Techmarine 6" 3+ 2+ 4 4 5 4 8 2+ 65

Wargear: A Techmarine is equipped with: forge bolter; bolt pistol; master-crafted power weapon; servo-arm; Astartes grenades.

-Forge bolter

-Bolt pistol

-Master-crafted power weapon

-Servo-arm

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Blessing of the Omnissiah"> At the end of your Movement phase, this model can repair one friendly <Chapter> Vehicle model within 3" of it. That Vehicle model regains up to D3 lost wounds. Each model can only be repaired once per turn. </tab> <tab name="Awaken the Machine Spirits"> In your Command phase, this model can awaken one friendly <Chapter> Vehicle model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn. </tab> </tabs>

Options:

  • This model’s bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Techmarine

Praefector Squad[edit | edit source]

Fluff:

This unit contains 1 Veteran Sergeant and 1 Veteran. It can include up to 3 more Veterans.

Name M WS BS S T W A Ld Sv Pts/model
Veteran 6" 3+ 3+ 4 4 2 3 8 3+ 22
Veteran Sergeant 6" 3+ 3+ 4 4 2 4 9 3+ 22

Wargear: Every model is equipped with: Astartes chainsword; bolt pistol; Astartes grenades.

-Astartes chainsword

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Bodyguard"> While a friendly <Chapter> Character unit that has a Wounds characteristic of 9 or less is within 3" of this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. </tab> <tab name="Command Squad"> If a Detachment includes a <Chapter> Captain, then one <Chapter> Praefector Squad unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> </tabs>

Options:

  • If all of the models in the unit are not equiped with Astartes grav-bikes, any number of models can each have their bolt pistol and Astartes chainsword replaced with 1 pair of lightning claws.

-Pair of lightning claws - 10 pts

  • Any number of models can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 10 pts

  • Any number of models can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).

Pistols

Melee Weapons

-Storm shield - 10 pts

  • If all of the models in the unit are not equiped with jump packs or Astartes grav-bikes, any number of models can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Combi-weapons list; 1 bolt rifle.

Combi-weapons

-Bolt rifle - 1 pts

  • All of the models in the unit can be equipped with one of the following each: 1 Astartes jump pack; 1 Astartes grav-bike and 1 in-built bolter array.

-Astartes jump pack - 5 pts

-Astartes grav-bike - 15 pts

-In-built bolter array - Free

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Veteran, Praefector Squad

Troops[edit | edit source]


Intercessor Squad[edit | edit source]

Fluff:

This unit contains 1 Intercessor Sergeant and 4 Intercessors. It can include up to 5 more Intercessors.

Name M WS BS S T W A Ld Sv Pts/model
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ 20
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 20

Wargear: Every model is equipped with: bolt pistol; bolt rifle; Astartes grenades.

-Bolt rifle

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Battle Line"> While that unit is performing an action, it can make ranged attacks without that action failing. </tab> </tabs>

Options:

  • For every 5 models in this unit, 1 Intercessor's bolt rifle can be replaced with one of the following: 1 weapon from the Special Weapons list; 1 weapon from the Heavy weapons list.

Special Weapons

Heavy Weapons

  • The Intercessor Sergeant's bolt rifle can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapon list; 1 weapon from the Pistols list.

Combi-weapons

Melee Weapons

Pistols

  • The Intercessor Sergeant's bolt pistol can be replaced with one of the following: 1 weapon from the Melee Weapon list; 1 weapon from the Pistols list.

Melee Weapons

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Intercessor Squad

Neophyte Squad[edit | edit source]

Fluff:

This unit contains 1 Neophyte Sergeant and 4 Neophytes. It can include up to 5 more Neophytes.

Name M WS BS S T W A Ld Sv Pts/model
Neophyte 6" 3+ 3+ 4 4 2 2 6 4+ 17
Neophyte Sergeant 6" 3+ 3+ 4 4 2 3 7 4+ 17

Wargear: Every model is equipped with: bolt pistol; boltgun; Astartes grenades.

-Boltgun

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Concealed Positions"> See Army Rules - Deployment Abilities </tab> <tab name="10th Company"> If your army is Battle-forged, you cannot include more Neophyte Squad units than Intercessor Squad units in each ADEPTUS ASTARTES Detachment in your army. </tab> </tabs>

Options:

  • The Neophyte Sergeant's boltgun can be replaced with one power weapon.

-Power weapon - 5 pts

  • Any number of models can each have their boltgun replaced with one of the following: 1 Astartes chainsword; 1 Astartes shotgun; 1 Astartes sniper rifle.

-Astartes chainsword - Free

-Astartes shotgun - Free

-Astartes sniper rifle - 2 pts

  • For every 5 models in this unit, 1 Neophyte's boltgun can be replaced with 1 missile launcher.

-Missile launcher - 15 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Neophyte, Neophyte Squad

Dedicated Transport[edit | edit source]


Impulsor[edit | edit source]

Fluff:

This unit contains 1 Impulsor.

Name M WS BS S T W A Ld Sv Pts/model
Impulsor * 6+ * 7 8 11 * 8 3+ 90
Remaining W M BS A
6-11 12" 3+ 3
3-5 6" 4+ D3
1-2 3" 5+ 1

Wargear: An Impulsor is equipped with: 2 storm bolters.

-Storm bolter

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Explodes"> When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

None

Transport:

This model has a transport capacity of 6 <Chapter> Infantry models. It cannot transport Jump Pack or Gravis models.

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Transport, Battle Tank, Impulsor

Prometeor[edit | edit source]

Fluff:

This unit contains 1 Prometeor.

Name M WS BS S T W A Ld Sv Pts/model
Prometeor - - 3+ 6 6 8 - 8 3+ 70

Wargear: A Prometeor is equipped with: Prometeor bolter array.

-Prometeor bolter array

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Death From Above"> See Army Rules - Deployment Abilities </tab> <tab name="Defensive Array"> In your Shooting phase, each time this model is selected to shoot, its Prometeor bolter array can target, and resolve attacks against, every eligible enemy unit. </tab> <tab name="Explodes"> When this transport is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. </tab> <tab name="Drop Pod Assault"> This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it. </tab> </tabs>

Options:

None

Transport:

This model has a transport capacity of 5 <Chapter> Infantry models. It cannot transport Jump Pack or Gravis models.

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Transport, Prometeor

Elite[edit | edit source]


Psykana Servitors[edit | edit source]

Fluff:

This unit contains 2 Psykana Servitors.

Name M WS BS S T W A Ld Sv Pts/model
Psykana Servitor 6" 5+ 5+ 3 3 1 1 6 4+ 6

Wargear: Every model is equipped with: improvised weapon.

-Improvised weapon

Special Rules: <tabs> <tab name="Mindlock"> While this unit is within 6" of any friendly <Chapter> Librarian model, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 8. In addition, if your army is Battle-forged, then for each Librarian model included in a Detachment, one Psykana Servitors unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> <tab name="Monotask"> This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. </tab> <tab name="Amplifier of Power (Aura)"> Once per phase, while a friendly <Chapter> Librarian model is within 3" of this unit, each time a Psychic test or Deny the Witch test is taken for that Librarian model, re-roll any or all dice results of 1. </tab> </tabs>

Options:

None

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Servitor, Psykana Servitors

Reclusiam Servitors[edit | edit source]

Fluff:

This unit contains 2 Reclusiam Servitors.

Name M WS BS S T W A Ld Sv Pts/model
Reclusiam Servitor 6" 5+ 5+ 3 3 1 1 6 4+ 6

Wargear: Every model is equipped with: improvised weapon.

-Improvised weapon

Special Rules: <tabs> <tab name="Mindlock"> While this unit is within 6" of any friendly <Chapter> Chaplain model, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 8. In addition, if your army is Battle-forged, then for each Chaplain model included in a Detachment, one Reclusiam Servitors unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> <tab name="Monotask"> This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. </tab> <tab name="Magnifier of Speech (Aura)"> Once per phase, while a friendly <Chapter> Chaplain model is within 3" of this unit, each time a roll is made to determine if a litany recited by that Chaplain model is inspiring, re-roll dice result of 1. </tab> </tabs>

Options:

None

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Servitor, Reclusiam Servitors

Technical Servitors[edit | edit source]

Fluff:

This unit contains 2 Technical Servitors. It can include up to 2 more Technical Servitors.

Name M WS BS S T W A Ld Sv Pts/model
Technical Servitor 6" 5+ 5+ 3 3 1 1 6 4+ 7

Wargear: Every model is equipped with: servo-arm.

-Servo-arm

Special Rules: <tabs> <tab name="Mindlock"> While this unit is within 6" of any friendly <Chapter> Techmarine model, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 8. In addition, if your army is Battle-forged, then for each Techmarine model included in a Detachment, one Technical Servitors unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> <tab name="Monotask"> This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. </tab> <tab name="Repair Assistant (Aura)"> Once per phase, while a friendly <Chapter> Techmarine model is within 3" of this unit, each time that Techmarine model uses its Blessing of the Omnissiah ability, if this unit contains 1 or more models equipped with a servo-arm, the model being repaired regains 1 additional lost wound. </tab> </tabs>

Options:

  • Up to 2 Technical Servitors can each have their servo-arm replaced with one of the following: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.

-Heavy bolter - 5 pts

-Multi-melta - 15 pts

-Plasma cannon - 10 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Servitor, Technical Servitors

Ancient[edit | edit source]

Fluff:

This unit contains 1 Ancient.

Name M WS BS S T W A Ld Sv Pts/model
Ancient 6" 3+ 3+ 4 4 5 4 8 3+ 80

Wargear: An Ancient is equipped with: Astartes banner; bolt pistol; Astartes grenades.

-Astartes Banner

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Astartes Banner (Aura)"> While a friendly <Chapter> PRIMARIS Core unit is within 6" of this model, that unit has the Objective Secured ability. If that unit already has this ability, then for the purposes of determining which player controls an objective marker, each model in that unit counts as two models. </tab> <tab name="Command Officer"> For each <Chapter> Praefector Squad unit included in a Detachment, one <Chapter> Ancient unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> </tabs>

Options:

  • This model’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.

Pistols

Melee Weapons

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Ancient

Apothecary[edit | edit source]

Fluff:

This unit contains 1 Apothecary.

Name M WS BS S T W A Ld Sv Pts/model
Apothecary 6" 3+ 3+ 4 4 5 4 8 3+ 70

Wargear: An Apothecary is equipped with: Reductor; bolt pistol; Astartes grenades.

-Reductor

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Restoratives"> At the end of your Movement phase, this model can heal one friendly <Chapter> PRIMARIS model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. </tab> <tab name="Narthecium (Aura)"> While a friendly <Chapter> PRIMARIS unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. </tab> <tab name="Gene-seed Recovery"> While a friendly <Chapter> PRIMARIS unit unit is within range of this model Narthecium ability, each time that unit takes a Morale test, the number of models from that unit that have been destroyed this turn is considered to be 0 for that test. </tab> <tab name="Command Officer"> For each <Chapter> Praefector Squad unit included in a Detachment, one <Chapter> Apothecary unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> </tabs>

Options:

  • This model’s bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Apothecary

Champion[edit | edit source]

Fluff:

This unit contains 1 Champion.

Name M WS BS S T W A Ld Sv Pts/model
Champion 6" 2+ 3+ 4 4 5 5 8 3+ 60

Wargear: A Champion is equipped with: master-crafted power weapon; heavy bolt pistol; Astartes grenades.

-Master-crafted power weapon

-Heavy bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Honour or Death"> This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy Character or Monster unit, it can move up to 6". All other rules for Heroic Interventions still apply. </tab> <tab name="Martial Superiority"> At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. </tab> <tab name="Blade Parry"> This model has a 4+ invulnerable save against melee weapons. </tab> <tab name="Command Officer"> For each <Chapter> Praefector Squad unit included in a Detachment, one <Chapter> Champion unit can be included in that Detachment without taking up a Battlefield Role slot. </tab> </tabs>

Options:

  • This model’s heavy bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Infantry, Primaris, Character, Champion

Veteran Intercessor Squad[edit | edit source]

Fluff:

This unit contains 1 Veteran Intercessor Sergeant and 4 Veteran Intercessor. It can include up to 5 more Veteran Intercessors.

Name M WS BS S T W A Ld Sv Pts/model
Veteran Intercessor 6" 3+ 3+ 4 4 2 3 8 3+ 22
Veteran Intercessor Sergeant 6" 3+ 3+ 4 4 2 4 9 3+ 22

Wargear: Every model is equipped with: Kraken bolt rifle; bolt pistol; Astartes grenades.

-Kraken Bolt rifle

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Battle Line"> While that unit is performing an action, it can make ranged attacks without that action failing. </tab> </tabs>

Options:

  • Any number of models can each have their Kraken bolt rifle replaced with 1 weapon from the Combi-weapons list.

Combi-weapons

  • Up to 2 Veteran Intercessors can each have their Kraken bolt rifle replaced with one of the following: 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list.

Special Weapons

Heavy Weapons

  • The Veteran Intercessor Sergeant’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee weapons list.

Pistols

Melee Weapons

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Veteran, Veteran Intercessor Squad

Veteran Dominator Squad[edit | edit source]

Fluff:

This unit contains 1 Veteran Dominator Sergeant and 4 Veteran Dominators. It can include up to 5 more Veteran Dominators.

Name M WS BS S T W A Ld Sv Pts/model
Veteran Dominator 6" 3+ 3+ 4 4 2 3 8 3+ 22
Veteran Dominator Sergeant 6" 3+ 3+ 4 4 2 4 9 3+ 22

Wargear: Every model is equipped with: heavy bolt pistol; Astartes chainsword; Astartes grenades.

-Heavy bolt pistol

-Astartes chainsword

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Close Support"> After this unit finishes a charge move, select one enemy unit within Engagement Range of this unit and roll one D6 for each model from this unit that is within Engagement Range of that enemy unit: for each 6, that enemy unit suffers 1 mortal wound. </tab> </tabs>

Options:

  • Up to 2 Veteran Dominator's heavy bolt pistol and Astartes chainsword can be replaced with 1 weapon from the Special Weapons list.

Special Weapons

  • Any number of models can each have their heavy bolt pistol and Astartes chainsword replaced with 1 pair of lightning claw.

-Pair of lightning claw - 10 pts

  • Any number of models can each have their Astartes chainsword replaced with 1 weapon from the Melee Weapons list.

Melee Weapons

  • Any number of models can each have their Heavy bolt pistol replaced with one of the following: 1 weapon from the Pistols list; 1 storm shield.

Pistols

-Storm shield - 10 pts

  • All of the models in the unit can be equipped with 1 Astartes jump pack each.

-Astartes jump pack - 2 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Melta Bombs, Veteran, Veteran Dominator Squad

Subjugator Squad[edit | edit source]

Fluff:

This unit contains 1 Subjugator Sergeant and 4 Subjugators. It can include up to 5 more Subjugators.

Name M WS BS S T W A Ld Sv Pts/model
Subjugator 5" 3+ 3+ 4 5 3 3 8 3+ 38
Subjugator Sergeant 5" 3+ 3+ 4 5 3 4 9 3+ 38

Wargear: Every model is equipped with: power fist; tornado bolter; Astartes grenades.

-Power fist

-Tornado bolter

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Teleport Strike"> See Army Rules - Deployment Abilities </tab> <tab name="Shock Troops"> Instead of following the normal rules for Rapid Fire weapons, models in this unit make double the number of attacks when shooting with a tornado bolter. This is not cumulative with the Bolter Discipline ability. </tab> <tab name="Terminus Pattern Gravis Armour"> Every model in this unit has a 5+ invulnerable save. In addition, each time an attack with a Damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. </tab> </tabs>

Options:

  • Any number of models can each have their power fist replaced with one of the following: 1 lightning talon; 1 thunder hammer.

-Lightning talon - Free

-Thunder hammer - 5 pts

  • For every 5 models this unit contains, 1 Subjugator’s tornado bolter can be replaced with one of the following: 1 pyrecannon; 1 onslaught gatling cannon.

-Pyrecannon - 5 pts

-Onslaught gatling cannon - 5 pts

  • The unit can be equipped with 1 teleport homer.

-Teleport homer - 5 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Gravis, Primaris, Veteran, Subjugator Squad

Redemptor Dreadnought[edit | edit source]

Fluff:

This unit contains 1 Redemptor Dreadnought.

Name M WS BS S T W A Ld Sv Pts/model
Redemptor Dreadnought * * * 7 7 13 3 8 3+ 180
Remaining W M WS BS
7-13 8" 3+ 3+
4-6 6" 4+ 4+
1-3 4" 5+ 5+

Wargear: A Redemptor Dreadnought is equipped with: 2 storm bolters; 2 heavy flamers; 2 Redemptor fists.

-Heavy flamer

-Storm bolter

-Redemptor fist

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Duty Eternal"> This model has a 6+ invulnerable save. In addition, each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). </tab> <tab name="Explodes"> When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

  • This model can be equipped with 1 Icarus rocket pod.

-Icarus rocket pod - 5 pts

  • Each of this model’s Redemptor fist can be replaced with one of the following: 1 Redemptor drill; 1 Redemptor talon.

-Redemptor drill - 5 pts

-Redemptor talon - 5 pts

  • Each of this model’s heavy flamer can be replaced with one of the following: 1 heavy bolter; 1 multi-melta.

-Heavy bolter - Free

-Multi-melta - 15 pts

  • Each of this model’s Redemptor fist and heavy flamer can be replaced with one of the following: 1 heavy onslaught gatling cannon; 1 macro plasma incinerator.

-Heavy onslaught gatling cannon - Free

-Macro plasma incinerator - Free

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Core, Dreadnought, Redemptor Dreadnought

Fast Attacks[edit | edit source]


Ascensor Squad[edit | edit source]

Fluff:

This unit contains 1 Ascensor Sergeant and 2 Ascensors. It can include up to 2 more Ascensors.

Name M WS BS S T W A Ld Sv Pts/model
Ascensor 14" 3+ 3+ 4 5 2 2 7 3+ 40
Ascensor Sergeant 14" 3+ 3+ 4 5 2 3 8 3+ 40

Wargear: Every model is equipped with: bolt pistol; in-built bolter array; Astartes chainsword; Astartes grenades.

-Bolt pistol

-In-built bolter array

-Astartes chainsword

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Heavy Cavalry"> In the Fight phase, if this unit made a charge move this turn, then until the end of the phase, add 2 to the Attacks characteristic of models in this unit. </tab> <tab name="Grav-bike"> Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. In addition, this unit can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. </tab> </tabs>

Options:

  • Up to 2 Ascensor's in-built bolter array can be replaced with 1 in-built melta talon.

-In-built melta talon - 20 pts

  • The Ascensor Sergeant's Astartes chainsword can be replaced with 1 weapon from the Melee Weapons list.

Melee Weapons

  • The Ascensor Sergeant's bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Biker, Primaris, Ascensor Squad

Dominator Squad[edit | edit source]

Fluff:

This unit contains 1 Dominator Sergeant and 4 Dominators. It can include up to 5 more Dominators.

Name M WS BS S T W A Ld Sv Pts/model
Dominator 6" 3+ 3+ 4 4 2 2 7 3+ 20
Dominator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 20

Wargear: Every model is equipped with: heavy bolt pistol; Astartes chainsword; Astartes grenades.

-Heavy bolt pistol

-Astartes chainsword

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Close Support"> After this unit finishes a charge move, select one enemy unit within Engagement Range of this unit and roll one D6 for each model from this unit that is within Engagement Range of that enemy unit: for each 6, that enemy unit suffers 1 mortal wound. </tab> </tabs>

Options:

  • For every 5 models in this unit, 1 Dominator's heavy bolt pistol and Astartes chainsword can be replaced with 1 weapon from the Special Weapons list.

Special Weapons

  • The Dominator Sergeant's heavy bolt pistol and Astartes chainsword can be replaced with 1 pair of lightning claw.

-Pair of lightning claw - 10 pts

  • The Dominator Sergeant's Astartes chainsword can be replaced with 1 weapon from the Melee Weapons list.

Melee Weapons

  • The Dominator Sergeant's heavy bolt pistol can be replaced with 1 weapon from the Pistols list.

Pistols

  • All of the models in the unit can be equipped with 1 Astartes jump pack each.

-Astartes jump pack - 2 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Melta Bombs, Dominator Squad

Venator Squad[edit | edit source]

Fluff:

This unit contains 1 Venator Sergeant and 4 Venators. It can include up to 5 more Venators.

Name M WS BS S T W A Ld Sv Pts/model
Venator 6" 3+ 3+ 4 4 2 2 7 3+ 26
Venator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 26

Wargear: Every model is equipped with: Nemesis bolt carbine; bolt pistol; Astartes grenades.

-Nemesis bolt carbine

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Outflank"> See Army Rules - Deployment Abilities </tab> <tab name="Elimination Support"> Each time a model in this unit makes an attack against a CHARACTER unit, re-roll a hit roll of 1. </tab> <tab name="Phobos Armour"> When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. </tab> </tabs>

Options:

  • For every 5 models in this unit, 1 Venator's Nemesis bolt carbine can be replaced with one of the following: 1 las-fusil; 1 flechette launcher.

-Las-fusil - 5 pts

-Flechette launcher - 5 pts

  • The Venator Sergeant’s Bolt pistol can be replaced with 1 power weapon.

-Power weapon - 5 pts


Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Phobos, Primaris, SMOKESCREEN, Venator Squad

Flyers[edit | edit source]


Vindictor[edit | edit source]

Fluff:

This unit contains 1 Vindictor.

Name M WS BS S T W A Ld Sv Pts/model
Vindictor * 6+ * 6 6 10 * 7 3+ 170
Remaining W M BS A
6-10 20-50" 3+ 3
3-5 20-40" 4+ 2
1-2 20-30" 5+ 1

Wargear: A Vindictor is equipped with: 2 Bellicatus missile arrays; Hailfury autocannon.

-Bellicatus missile array

-Hailfury autocannon

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Airborne"> You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. </tab> <tab name="Manoeuvrable Interceptor"> Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move. </tab> <tab name="Hover Jet"> In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Manoeuvrable Interceptor abilities. </tab> <tab name="Explodes"> When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

  • This model’s Hailfury autocannon can be replaced with 1 tri-las blaster.

-Tri-las blaster - 20 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Aircraft, Fly, SMOKESCREEN, Vindictor

Heavy Supports[edit | edit source]


Retributor Squad[edit | edit source]

Fluff:

This unit contains 1 Retributor Sergeant and 4 Retributors. It can include up to 5 more Retributors.

Name M WS BS S T W A Ld Sv Pts/model
Retributor 6" 3+ 3+ 4 4 3 2 7 3+ 30
Retributor Sergeant 6" 3+ 3+ 4 4 3 3 8 3+ 30

Wargear: Every model is equipped with: pyreblaster; bolt pistol; Astartes grenades.

-Pyreblaster

-Bolt pistol

-Astartes grenades

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Combat Squads"> See Army Rules - Deployment Abilities </tab> <tab name="Fire Support"> Each time a model in this unit makes a ranged attack, the target does not receive the benefits of Dense Cover against that attack. </tab> </tabs>

Options:

  • Any number of the models in the unit can have their pyreblaster replaced with one of the following: 1 weapon from the Special Weapons list; 1 weapon from the Heavy weapons list.

Special Weapons

Heavy Weapons

  • The Retributor Sergeant's bolt pistol can be replaced with 1 weapon from the Pistol list.

Pistols

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Core, Infantry, Primaris, Retributor Squad

Gladiator[edit | edit source]

Fluff:

This unit contains 1 Gladiator. It can include up to 2 more Gladiators.

Name M WS BS S T W A Ld Sv Pts/model
Gladiator * 6+ * 7 8 12 * 8 3+ 140
Remaining W M BS A
7-12 10" 3+ 3
4-6 5" 4+ D3
1-3 3" 5+ 1

Wargear: Every model is equipped with: Ballista laser destroyer; 2 heavy bolters.

-Ballista laser destroyer

-Heavy bolter

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Vehicle Squadron"> When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. </tab> <tab name="Explodes"> When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

  • Any number of models can each be equipped with 1 Icarus rocket pod.

-Icarus rocket pod - 5 pts

  • Any number of models can each have their 2 heavy bolters replaced with one of the following: 2 lascannons; 2 multi-meltas; 2 heavy flamers.

-Multi-melta - 10 pts

-Lascannon - 5 pts

-Heavy flamer - Free

  • Any number of models can each have their Ballista laser destroyer replaced with one of the following: 1 Onager grav-cannon; 1 Polybolos gatling battery.

-Onager grav-cannon - 5 pts

-Polybolos gatling battery - 5 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Smokescreen, Battle Tank, Gladiator

Tempestor[edit | edit source]

Fluff:

This unit contains 1 Tempestor.

Name M WS BS S T W A Ld Sv Pts/model
Tempestor * 6+ * 7 8 12 * 8 3+ 180
Remaining W M BS A
7-12 10" 3+ 3
4-6 5" 4+ D3
1-3 3" 5+ 1

Wargear: A Tempestor is equipped with: Monsoon orbital uplink; 2 storm bolters.

-Monsoon orbital uplink

-Storm bolter

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Relay of the fleet"> Each time you use the Orbital Bombardment Stratagem, if this model is on the battlefield, that Stratagem costs 2 Command point. </tab> <tab name="Explodes"> When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

  • This model can be equipped with 1 Icarus rocket pod.

-Icarus rocket pod - 5 pts

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Smokescreen, Battle Tank, Tempestor

Repulsor[edit | edit source]

The original

Fluff:

This unit contains 1 Repulsor.

Name M WS BS S T W A Ld Sv Pts/model
Repulsor * 6+ * 8 8 16 * 9 3+ 240
Remaining W M BS A
9-16 10" 3+ 6
5-8 5" 4+ D6
1-4 3" 5+ D3

Wargear: A Repulsor is equipped with: heavy onslaught gatling cannon; 2 las-talons; 2 multi-launchers.

-Heavy onslaught gatling cannon

-Las-talon

-Multi-launcher

Special Rules: <tabs> <tab name="Angels of Death"> See Army Rules - Abilities </tab> <tab name="Shield dome"> This model has a 5+ invulnerable save against ranged attacks. </tab> <tab name="Explodes"> When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Options:

  • This model can be equipped with 1 Icarus rocket pod.

-Icarus rocket pod - 5 pts

Transport:

This model has a transport capacity of 12 <Chapter> Infantry models. Each Jump Pack or Gravis model takes up the space of 2 models.

Keywords:

  • Faction: <Chapter>, IMPERIUM, ADEPTUS ASTARTES
  • Vehicle, Transport, Smokescreen, Battle Tank, Repulsor

Crusade Rules[edit | edit source]

Agendas[edit | edit source]

  • Agenda Name: Lore Description.
Effect

Requisitions[edit | edit source]

  • Requisition Name (X RP): Lore Description
Effect

Battle Traits[edit | edit source]

X Units[edit | edit source]

  • 1) Name: Lore Description
Effect
  • 2) Name: Lore Description
Effect
  • 3) Name: Lore Description
Effect

Weapon Enhancements[edit | edit source]

"Weapon Category"[edit | edit source]

  • -1) Name: Lore Description
Effect
  • -2) Name: Lore Description
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  • -3) Name: Lore Description
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Battle Scars[edit | edit source]

X Units Only[edit | edit source]

-Name: Lore Description.

  • Effect

Crusade Relics[edit | edit source]

Artificer Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Antiquity Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Legendary Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect