Codex - Sisters of Battle: /tg/ edition Revamped
Based off the original rework made by /tg, this revamp has the following goals:
- Give each squad a specific role and feeling. For instance Dominions differing from Battle Sisters.
- Provide new and interesting units to the Sisters of Battle.
- Provide SoB players with options and meaningful choices.
Overall Rules[edit | edit source]
- Faithful [X]: A unit with this special rule contributes X faith points to to your Faith Points total. Additionally, in every assault phase where Force weapons are used against a unit containing a least one model with this special rule, roll a d6 after charges are declared but before any blows are struck. If the result is 4+, then the Force weapon is considered a Power Weapon of the same type. If a squad with this rule includes 10 models, count the number in brackets twice when determining how many Faith Points you gain.
- Blank: All Psychic powers targetting models (friend or foe) within 6" of a model with this special rule automatically fail. If a Blessing or Malediction is targetted upon a model outside 6" of this model and then this model coming within 6" of the target model, the Blessing or Malediction is immediately cancelled, and the Psyker which cast it immediately suffers Perils of the Warp.
- Shield of Faith: Models with this rule have 6+ invulnerable save.
- Witchbane: "On a hit against a target containing a psyker (or brotherhood of psykers/ psyker pilot) this causes perils of the warp upon a randomly determined psyker within the unit.
- Righteous Rage: Every model in the unit has Hatred USR.
- Angelic Visage: The unit may re-roll failed Tests of Faith and failed invulnerability saves granted by Shield of Faith.
Faith[edit | edit source]
- At the start of each of your turns you gain a number of Faith Points equal to you Faith Point total.
- At the start of each of your opponent's turns you gain a number of Faith Points equal to you Faith Point total halved (rounded down).
- At the end of every turn the number of Faith Points you currently possess is halved (rounded down). There's no limit to the number of Faith Points you can possess per turn.
- Faith points are global and can be used for Acts of Faith. To use an Act of Faith you first have to spend the indicated amount of Faith Points, then you may perform a Test of Faith which is a simple Leadership test. If the Test of Faith is successful the described effects occur. If the Test of Faith is not successful nothing further happens. In either way the faith points are spent.
- A unit can attempt as many Acts of Faith as it wishes in any given phase, but may never attempt the same one twice in the same phase.
Global Acts of Faith[edit | edit source]
Aside from where stated otherwise the following Acts of Faith can be performed by all units with the Acts of Faith special rule. You may only perform a Test of Faith in the stated phase. An Act of Faith is in effect until the end of the current player turn unless otherwise specified. The following Acts of Faith may be attempted by any unit in a Codex: Sisters of Battle Detachment:
- Hand of the Emperor: Costs 1 Faith Point. During either player's Assault phase, you may perform a Test of Faith before to hit rolls are made. Models in the unit gain +1S and +1T for that assault phase, but cannot strike above I2.
- Divine Guidance: Costs 1 Faith Point. During your shooting phase or either player's Assault phase, you may perform a Test of Faith after to hit rolls are made by your models, but before rolling to wound. For that phase, your weapons gain the Rending USR.
- Light of the Emperor: Costs 2 Faith Points. At the beginning of either player's Assault phase, you may perform a Test of Faith. For that Assault Phase, that unit gains the Fearless USR. If the unit contains five models or fewer, they gain +1A. If this Act of Faith succeeds while the unit is fleeing, it immediately regroups with no morale checks required.
- Spirit of the Martyr: Costs 1 Faith Point. During your movement phase, you may perform a Test of Faith before moving the unit. Until your next movement phase, models in the unit gain the Feel No Pain USR. If they already had Feel No Pain, it is improved by 1.
Sororita Warlord Abilities[edit | edit source]
Instead of rolling on the General Warlord Table in the Warhammer 40k Rulebook, a Sisters of Battle Warlord may roll on this table instead.
- Deep Faith: The warlord has its Faithful value increased by 1. (e.g. A Canoness would have Faithful [3].)
- Beacon of Hope: Attempting Acts of Faith within 12" of the Warlord does not require a Leadership test. It is passed automatically.
- Witchhuntress: All models within 12" of the Warlord has the Adamantium Will special rule. In addition, if the Warlord is attacking a unit in close combat including a psyker, you may choose to allocate her attacks on the psyker. No Look Out Sir rolls may be made against her attacks.
- Like an Angel of Death: The warlord and every unit within 12" gain the And They Shall Know No Fear USR.
- Uprisings' Crusher: The warlord and the unit she's attached to gain the Stealth (Ruins and debris) and Hatred (Chaos (Both Codex: Chaos Space Marines and Codex: Chaos Daemons) USR.
- To the Bitter End: The warlord gains the Feel No Pain, Eternal Warrior and It Will Not Die special rules.
Armory[edit | edit source]
Wargear[edit | edit source]
- Dermal Pads A model equipped with Dermal Pads as well as all models in its unit gain Feel no Pain 6+.
- Praesidum Protectiva: A model equipped with a Praesidium Protectiva gains a 3+ Invulnerable save and cannot claim the bonus for fighting with an additional close combat weapon. Whenever a model with a Praesidum Protectiva passes an invulnerable save, roll a D6. On a 5+ you gain a Faith Point.
- Sarissa: The model counts as wielding two close combat weapons.
- Fleur de Lys: A model with a Fleur de Lys increases the invulnerable save granted by Shield of Faith to 5+.
- Chaplet-Ecclesiasticus: A model equipped with a Chaplet-Ecclesiasticus has the Furious Charge special rule.
Blessed Artifacts[edit | edit source]
You can take each of these items only once per army. Each model may only carry one blessed artifact.
- Brazier of Holy Fire (10 pts.): Melee, S User, AP -, May be used once per battle as a flamer (Range Template, S 4, AP 5).
- Blade of Admonition (20 pts.): Melee, S +2, AP d6, The d6 is rolled at the start of every Close Combat round.
- Phial of Dolan (15pts): One use only. During the start of any assault phase a model equipped with the Phial of Dolan may imbibe the contents of the phial granting the imbiber +1S and grants the Fearless and Feel no Pain special rules until the end of the next assault phase.
- Mace of Chastisement (30 pts.): Melee, S +2, AP 4, Concussive, Witchhunt, +1A
- Book of St. Lucius (5 pts.): Any friendly models within 6" may use the bearer's unmodified Leadership value for Morale checks or Pinning tests.
- Cloak of St. Aspira (20 pts.): Grants +1 bonus to Armor Save and Deny the Witch rolls.
- Mantle of Ophelia (25 pts.): Model gains the Eternal Warrior USR.
Melee Weapons[edit | edit source]
The model can exchange any of her weapons with one of the following:
- Power Weapon (5 pts)
- Power Sword: Melee, S User, AP 3.
- Power Axe: Melee, S +1, AP 2, Unwieldy.
- Power Maul: Melee, S +2, AP 4, Concussive.
- Neural Whip (10 pts.): Melee, S 8, AP 3, Strikes against target's unmodified leadership, no effect against vehicles.
- Eviscerator (20 pts.): Melee, S x2, AP 2, Armourbane, Unwieldy, Two Handed.
Ranged Weapons[edit | edit source]
The model can exchange any of her weapons with one of the following:
- Storm Bolter (5 pts.)
- Hand Flamer (5 pts.)
- Inferno Pistol (10 pts.)
- Combi-Weapons (10 pts. each)
- Plasma Pistol (15 pts.)
- Condemnor Boltgun (5pts)
Range S AP Type 24 4 5 Salvo 1/2, Witchbane
Special Issue Wargear[edit | edit source]
The model may take any of the following items:
- Fleur de Lys (5pts): A model with a Fleur de Lys increases the invulnerable save granted by Shield of Faith to 5+.
- Bionics (8 pts.): Model gains the Feel no Pain special rule.
- Purity seals (5 pts.): Roll an extra d6 when determining fall back distance and discard one d6 of your choice.
- Auspex (3pts): If a unit including a model with an Auspex fires at an enemy unit within 12", that unit loses the Shrouded and Stealth special rules if they have them, until casualties have been removed from said shooting attack.
- Melta bombs (5 pts.): Melee, S 8, AP 1, Armorbane, Unwieldy.
- Inferno Bolts (5 pts.): A model equipped with inferno bolts rerolls failed To Wound rolls for bolt pistols, bolter, storm bolter or heavy bolter.
- Holy Prometheum (5 pts.): A model equipped with holy promethium treats hand flamer, flamer and heavy flamer as pinning weapons.
- Blessed (10pts): Any model with this upgrade has had their melee weapon blessed. Roll a D6 and consult the table below to determine which effect this had upon the weapon. Only Power weapons may be blessed.
D6 Roll Effect 1 The weapon has grown light and mysteriously hard. The wielder is granted +1 initiative and +1 Strength and the weapon loses the Unwieldy rule if it had it. 2 The weapon has burst into flames, and can now be used to scorch the enemies of the Imperium. Its AP is increased to 2 and may be used once per game as a Flamer. 3 The weapon emanates a strange, but somehow calming light. The model may re-roll any to wound rolls against models with the Daemon special rule, and is granted the Fearless special rule. 4 The weapon is coated in a mystical substance lethal to the touch. The model gains the Poison special rule. 5 The weapon refuses the blood of its enemies, disintegrating enemy flesh, easing the process of killing and allowing for quicker despatchment. The model has +2 Attacks. 6 The weapon is imbued with a strange aura of power. It feels strangely comfortable. As if some enigmatic power lurks beneath its surface. Resolve all attacks made by the model separately and keep track of the amount of unsaved wounds it causes. If the model has caused 4 or more unsaved wounds and is subsequently slain, immediately place a Saint within 6" of the slain model's position.
- Flare-Pod (15pts): One use Only. For the duration of the Game Turn, the rules for Night Fighting are no longer in effect.
Holy Banners[edit | edit source]
- Holy Icon (10 pts.): Any friendly unit with with a model within 6" of the vehicle adds 1 to its Leadership for the purposes of taking any Morale checks and Pinning tests, up to a maximum of 10. The effects of multiple Holy Icons are not cumulative.
- Sacred Banner of the Order (15 pts.) (Sororitas Command Squad only): Any Sisters of Battle unit within 12" of the banner bearer re-rolls failed Morale and Pinning tests. In addition, while the Banner Bearer is still alive, the Sororitas Command Squad counts as having scored one extra wound in close combat for the purposes of calculating the assault result.
- Simulacrum Imperialis (10 pts.): Units with this item can reroll Acts of Faith attempts.
Vehicle Armory[edit | edit source]
-Dozer Blade (5 pts.) -Pintle-mounted Storm bolter (5 pts.) -Extra Armour (5 pts.) -Hunter-killer missile (10 pts.) -Inferno Bolts (5 pts.): See Special Issue Wargear entry. -Holy Prometheum (5 pts.): See Special Issue Wargear entry. -Holy Icon (10 pts.): See Holy Banners entry. -Laud Hailer (10 pts.): When any Sisters of Battle unit within 12" of a model with a Laud Hailer successfully makes an Act of Faith, roll a D6 straight away. On a 6, your army immediately gains a single Faith Point.
Units[edit | edit source]
HQ[edit | edit source]
Living Saint Celestine[edit | edit source]
175 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Saint Celestine | 7 | 7 | 4 | 4 | 3 | 6 | 5 | 10 | 2+/4++ | Jump Infantry (C) | 1 (Unique) |
Special Rules:
- Faithful [3].
- Fearless.
- Eternal Warrior.
- Independent Character.
- Divine Will: Celestine succeeds Deny the Witch rolls on a roll of a 4+ on a d6.
- Acts of Faith:
- Protective Dome: Costs 3 Faith Points. At the beginning your movement phase, you may perform a Test of Faith. Celestine can cast a great barrier of light which lasts until her next movement phase. Vehicles and units with at least one model within 12" have a 5+ Invulnerable save, or if their invulnerable save is already 5+ or better, it is improved by 1.
- Miraculous Intervention: When Celestine is removed as a casualty place a marker where she stood. You may spend 1 Faith Point at the beginning of your next subsequent turns to roll a d6. On 4 or higher you may return Celestine to the battlefield with d3 wounds within 1" of the marker. If it would put her within 1" of an enemy model move her to the minimum distance required to avoid being placed in 1". Celestine may not assault on the turn she is resurrected.
Warlord Traits:
- Deep Faith.
Wargear:
- The Ardent Blade: Melee, S +2, AP 2, may be fired as a flamer (template, S 4, AP 5 assault 1) in the shooting phase.
- Armour of Saint Katherine: Grants a 2+ Armour save, and a 4+ Invulnerable save to Saint Celestine, due to having a built-in Rosarius.
- Wings of Faith: Such is the Faith of Saint Celestine, that she soars above the battlefield, striking down the enemies of humanity like an Angel of Retribution. Celestine counts as having assault grenades and has the Hit and Run USR. In addition, Celestine may always make an additional move of up to 6" in the assault phase if she is not engaged in close combat and hasn't joined a squad. She may use this move on the turn she deep strikes.
Arch-Confessor Kyrinov[edit | edit source]
90 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Kyrinov | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 4+ | Infantry (C) | 1 (Unique) |
Special Rules:
- Faithful [2].
- Independent Character.
- Shield of Faith.
- Acts of Faith.
- Rightious Rage.
- Zealot.
- Hightened Fervour, Kyrinov counts as equipped with a Laud Hailer and a Simulacrum Imperialis.
Warlord Traits:
- Beacon of Hope.
Wargear:
- Bolt Pistol.
- Flak Armour.
- Frag granades.
- Krak granades.
- Rosarius (Grants the wearer a 4+ Invulnerable save).
- Icon of Chiros, All friendly units within 6" have the Fearless USR.
- Mace of Valaan, Range Melee, S +2, AP 3, Concussive.
Uriah Jacoubus, Protector of Faith[edit | edit source]
90 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Uriah Jacoubus | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 4+ | Infantry (C) | 1 (Unique) |
Special Rules:
- Faithful [2].
- Independent Character.
- Shield of Faith.
- Acts of Faith.
- Rightious Rage.
- Zealot.
- Protector of Faith, All of Uriah's weapons have Witchhunt.
Warlord Traits:
- Blasphemer's Bane.
Wargear:
- Bolt Pistol.
- Chain Sword.
- Flak Armour.
- Frag granades.
- Krak granades.
- Rosarius.
- The Redeemer, Range 24", S 4, AP 4, Assault 2.
- Banner of Sanctity, Models in Uriah's unit have +1 A and Feel no Pain.
Canoness[edit | edit source]
75 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoness | 5 | 5 | 3 | 3 | 3 | 4 | 4 | 10 | 3+ | Infantry (C) | 1 Canoness |
Special Rules:
- Faithful [2].
- Independent Character.
- Shield of Faith.
- Acts of Faith.
- The Passion: Costs 1 Faith Point. At the beginning of your Assault phase, you may perform a Test of Faith. The Canoness and the squad she is attached to gain +1I and the Preferred Enemy (Everything) USR until the start of her next assault phase.
Wargear:
- Bolt Pistol.
- Close combat weapon.
- Power Armour.
- Frag granades.
- Krak granades.
Options:
- May take equipment from the Blessed Artifacts, Melee Weapons, Ranged Weapons and Special Issue Wargear lists.
- May replace her Power Armour with an Artificer Armour for 15 pts.
- May replace her close combat weapon with a bolter for free.
- May take a Rosarius for 20 pts.
- May take Jump Pack for 20 points, which changes the Canoness type to Jump Infantry.
- May be upgraded to a Cannoness Superior, granting her the Faithful[3] instead of the Faithful[2] and granting her the Counter Attack Special rule - 25pts
- If not upgraded to a Cannoness Superior, the Cannoness may be upgraded to a Cannoness Preceptor, granting her the Preferred Enemy (Chaos and Psykers) Special rule - 15pts
Oblivion Knight[edit | edit source]
65 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Oblivion Knight | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | Infantry (C) | 1 Oblivion Knight |
Excruciator | 6 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | Infantry (C) | |
Vigilator | 5 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Infantry |
Special Rules:
- Independent Character (Oblivion Knight only)
- Blank
- Stubborn
- Preferred Enemy (Psykers)
- Witchseeker (Oblivion Knights and Excruciators Only): Any psyker or model with the Brotherhood of Psykers rule in base contact with a model with this special rule takes an automatic wound at the start of its Psychic phase.In addition, a model with this special rule generates D6 Warp Charge during your opponents psychic phase.
- Witch Hunter (Excruciator Only): Any attacks from a model with this special rule allocated against a unit including a model with the Psyker special rule gain the Instant Death special rule.
- Pave The Way (Vigilators Only): Any non-psyker model in base contact with a model with this special rule may not accept challenges nor perform Glorious Interventions. Models with the Psyker special rule in base contact with a model with this special rule MUST accept challenges, unless another model can do so instead.
Wargear:
- Bolt Pistol.
- Close combat weapon.
- Power Armour.
- Frag grenades.
- Krak grenades.
- Psyk-out Grenades
Options:
- The Oblivion Knight may take equipment from the Blessed Artifacts, Melee Weapons, Ranged Weapons and Special Issue Wargear lists.
- The Oblivion Knight may replace her Power Armour with Artificer Armour for 15 pts.
- The Oblivion Knight may replace her close combat weapon with a bolter for free.
- The Oblivion Knight may take an Iron Halo - 15pts
- The Oblivion Knight may be upgraded to an Excruciator, gaining the Witch Hunter special rule - 10pts
- May be accompanied by up to 9 Vigilators - 16pts/model
- Any Vigilator may replace her Bolt Pistol for a Bolter - Free
- Up to four Vigilators may replace their Bolt Pistols for one of the following:
- Flamer - 5pts - Melta Gun - 10pts - Plasma Gun - 15pts - Condemnor Boltgun - 5pts
- Any Vigilator may replace her Power Armour for Artificier Armour - 8pts/model
- Any Vigilator may replace her Close Combat Weapon with a weapon from the Melee Weapons list.
- The entire Vigilator squad may have their weapons blessed (Even their close combat weapons), rolling once for the entire squad and re-rolling 6'es - 4pts/model
Palatine[edit | edit source]
50 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Palatine | 4 | 5 | 3 | 3 | 2 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Palatine |
Special Rules:
- Faithful [1].
- Independent Character.
- Shield of Faith.
- Acts of Faith.
- The Reckoning: Costs 1 Faith Point. If firing at an enemy within 12", the Palatine and any model in her unit gain Rending on their Bolt Pistols and Bolters.
Wargear:
- Bolt Pistol.
- Close combat weapon.
- Power Armour.
- Frag granades.
- Krak granades.
Options:
- May take equipment from the Melee Weapons, Ranged Weapons and Special Issue Wargear lists.
- May replace her close combat weapon with a bolter for free.
- May take a Rosarius for 15 pts.
- May take Jump Pack for 20 points, which changes the Palatin's type to Jump Infantry.
Ecclesiarchy Confessor[edit | edit source]
70 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Confessor | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 4++ | Infantry (C) | 1 Confessor |
Special Rules:
- Faithful [2].
- Independent Character.
- Shield of Faith.
- Acts of Faith.
- Righteous Rage.
- Zealot.
Wargear:
- Las Pistol.
- Close combat weapon.
- Flak Armour.
- Frag granades.
- Krak granades.
- Rosarius.
Options:
- May take equipment from the Blessed Artifacts, Melee Weapons, Ranged Weapons and Special Issue Wargear lists.
- May exchange his laspistol or close combat weapon for a bolt pistol, bolter or shotgun (+2 pts.).
- May have a plasma gun for 15 points.
Sororitas Command Squad[edit | edit source]
85 pts.
You can take a Sororitas Command Squad for every Canoness without Jump Pack or Confessor (including Uriah Jacoubus and Arch-Confessor Kyrinov) in your army. The Sororitas Command Squad doesn't take up an HQ choice but counts as one.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Celestian | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry | 3 Celestians |
Hospitaler | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | 3+ | Infantry (C) | 1 Hospitaler |
Dialogus | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Dialogus |
Special Rules:
- Faithful [1].
- Shield of Faith.
- Acts of Faith.
- Serve and Protect: All Celestians in this unit automatically succeed Look Out Sir rolls.
Wargear:
- Bolter (Celestian only).
- Bolt pistol.
- Power Armour.
- Frag grenades.
- Krak grenades.
- Laud Hailer (Dialogus only).
- Chirurgeon's tools (Hospitaler only): As long as the hospitaler is alive, the entire unit has Feel No Pain.
Options:
- Any Celestian may exchange her bolter for a storm bolter or a combi-weapon for +5 pts.
- Any Celestian may take a Close combat weapon for +2 pts. each.
- Any model may take a Fleur de Lys - 1pt/model
- One Celestian may exchange her bolter for one of the following:
- flamer (+5 pts.)
- meltagun or heavy flamer (+10 pts.)
- One Celestian not carrying a special or heavy weapon may choose an item from the Holy Banners list.
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
Elites[edit | edit source]
Null Maidens[edit | edit source]
65 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Null Maiden | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Infantry | 4 Null Maidens |
Prosecutor | 5 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Infantry (C) |
Special Rules:
- Blank
- Preferred Enemy (Psykers)
- Stubborn
- Witchstalkers: A squad with this special rule generated D6 Warp Charges in your opponents turn.
Wargear:
- Bolt Pistol.
- Close combat weapon.
- Power Armour.
- Frag grenades.
- Krak grenades.
- Psyk-out Grenades
Options:
- The Squad may include up to 5 additional Null Maidens - 13pts/model
- Any model may replace her close combat weapon with Condemnor Boltguns for free.
- Up to two Null Maidens may replace their Bolters for one of the following:
- Flamer - 5pts - Melta Gun - 10pts - Plasma Gun - 15pts
- The Prosecutor may replace her Close Combat Weapon with a weapon from the Melee Weapons list.
- The squad may take an Immolator or Rhino as their Dedicated Transport at the appropriate cost
Preacher[edit | edit source]
30 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Preacher | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 | 5+ | Infantry (C) |
Special Rules:
- Shield of Faith
- Acts of Faith
- Righteous Rage
- Zealot
- Companion: A preacher may never be fielded separately, but does not take up an elite slot. The following squads may be accompanied by a preacher: Repentia Squad, Celestian Squad, Battle Conclave (cost included), and Retributor Squad.
Wargear:
- Preacher:
- Flak armour.
- Close combat weapon.
- Laspistol.
- Frag grenades.
- Krak grenades.
- Rosarius.
Options:
- The Preacher may choose equipment from the Melee weapons, Ranged Weapons and Holy Banners lists.
- The Preacher may exchange his laspistol with a bolt pistol (2 pts.)
- The Preacher may exchange his close combat weapon with one of the following:
- a bolter or shotgun (2 pts)
- a Meltagun (10 pts)
- a Flamer (5 pts.)
- The Preacher may take a Fleur de Lys - 1pt/model
Celestian Squad[edit | edit source]
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Celestian | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry | 4 Celestians |
Celestian Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Celestian Superior |
Special Rules:
- Stubborn
- Faithful [1].
- Shield of Faith.
- Acts of Faith.
- Retribution: Costs 2 Faith Points. The Celestians count their weapons as being Twin-Linked, and they may re-roll failed to hit rolls in close combat.
Wargear:
- Celestian and Superior:
- Bolter.
- Bolt pistol.
- Power Armour.
- Frag grenades.
- Krak grenades.
Options:
- You can add up to five Celestians to the squad for 14 pts. each.
- The Celestian Superior may choose equipment from the Melee Weapons and Ranged Weapons lists.
- The Celestian Superior may take Melta Bombs for +5 points.
- The Celestian Superior may take Purity Seals for +3 points.
- Any Celestian may exchange her bolter for a storm bolter or a combi-weapon for +5 pts. each.
- Any model may take a Sarissa - 2pts/model
- One model may be equipped with Dermal Pads - 10pts
- Any model may take a Fleur de Lys - 1pt/model
- Two Celestians every five models may exchange their bolter for one of the following:
- flamer (+5 pts.)
- meltagun, heavy bolter or heavy flamer (+10 pts.)
- multimelta(+10 pts.)
- Any Celestian may replace her Bolter with a Praesidum Protectiva and a Power Weapon - 10pts/model
- One Celestian not carrying a special or heavy weapon may choose an item from the Holy Banners list.
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
- The squad may take one of the following upgrades:
- Sisters of the Sanctifying Flame: A model with this upgrade gain the Ignores Cover and Soul Blaze special rules on all their weapons - 3pts/model
- Sisters of the Emperor's Light: Any model from Codex: Sisters of Battle within 12" of a model with this upgrade gains the Stubborn special rule. In addition, enemy models in base contact with one or more models with this upgrade, suffers a -2 Penalty to their Weapon skill characteristic - 20pts/unit
- Sisters of the Relentless Purge: Any model with this upgrade gains the Fleet special rule and may use it's consolidation move to move into base contact with a new enemy unit. In addition, whenever a unit with this upgrade destroys an enemy unit in the shooting phase, they may immediately move D6" ignoring difficult terrain - 2pts/model
Rules Clarification (Sisters of the Relentless Purge): If they enter an ongoing combat, which has not yet been resolved this turn, the models utilizing this upgrade may not fight, nor pile-in at their initiative step. Treat them as were they not in base contact with enemy models. They do not have to take a Morale check in a round of combat in which they have won a combat. Otherwise, treat the Sisters of the Relentless Purge as having charged the enemy unit. No overwatch may be made against this charge, and the combat must be resolved, not in this assault phase, but in the next one. The Sisters of the Relentless Purge gain no Assault bonuses when utilizing this upgrade, as they cannot build up sufficient momentum.
Repentia Squad[edit | edit source]
70 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Sister Repentia | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | - | Infantry | 4 Sisters Repentia |
Mistress of Repentance | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Mistress of Repentance |
Special Rules:
- Shield of Faith.
- Acts of Faith.
- His foes shall fall!: Costs 2 Faith Points. At the beginning of either player's Assault Phase, you may perform a Test of Faith. The unit gains the Preferred Enemy (Everything) USR for that phase.
- Repent!: Repentia Squads can never attempt to use the Hand of the Emperor, Divine Guidance and Light of the Emperor Acts of Faith.
- Fearless.
- Feel No Pain.
- Rage.
Wargear:
- Sister Repentia:
- Eviscerator.
- Frag Grenades.
- Mistress of Repentance:
- Power armour.
- Two neural whips: S 8, AP 3, Strikes against target's unmodified leadership.
- Frag grenades.
- Krak grenades.
Options:
- You can add up to five additional Sisters Repentia to the squad for 11 points each.
- Any Repentia may exchange her Eviscerator to a a pair of Power Mauls for free.
- The Mistress of Repentance may take Melta Bombs for +5 points.
- The Mistress of Repentance may take Purity Seals for +5 points.
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
- Any model may take a Fleur de Lys - 1pt/model
Battle Conclave[edit | edit source]
60 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Preacher | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 | 5+ | Infantry (C) | 1 Preacher |
Crusader | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | Infantry | 2 Crusaders |
Death Cult Assassin | 5 | 3 | 4 | 3 | 1 | 6 | 2 | 8 | 5+ | Infantry | |
Arco-flagelant | 5 | 1 | 5 | 3 | 1 | 3 | 4 | 8 | - | Infantry |
Special Rules:
- Righteous Rage (Preacher only).
- Uncanny Reflexes (Death Cult Assassin only): The model as a 5+ Invulnerablity Save.
- Feel No Pain (Arco-flagelant only).
Wargear:
- Preacher:
- Flak armour.
- Close combat weapon.
- Laspistol.
- Frag grenades.
- Krak grenades.
- Rosarius.
- Crusader:
- Flak armour.
- Power weapon.
- Storm shield.
- Death Cult Assassin:
- Flak armour.
- Two power swords.
- Arco-flagelant:
- Close combat weapon.
Options:
- You can add up to seven Crusaders to the squad for 15 pts. each.
- Every Crusader may be replaced by a Death Cult Assassin or Arco-flagelant for free.
- The Preacher may choose equipment from the Melee Weapons and Ranged Weapons lists.
- The Preacher may exchange his laspistol or close combat weapon for a bolt pistol, bolter or shotgun (+2 pts.).
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
Troops[edit | edit source]
Battle Sister Squad[edit | edit source]
55 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Battle Sisters |
Sister Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Sister Superior |
Legatine Advance | 4 | 5 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) |
Special Rules:
- Shield of Faith.
- Acts of Faith.
- Stubborn (Legatine Advance Only)
Wargear:
- Bolter.
- Bolt pistol.
- Power Armour.
- Frag grenades.
- Krak grenades.
- Close Combat Weapon. (Sister Superior only)
Options:
- You can add up to fifteen Battle Sisters to the squad for 10 pts. each.
- The Sister Superior may choose equipment from the Melee Weapons and Ranged Weapons lists.
- The Sister Superior may take Melta Bombs for +5 points.
- The Sister Superior may take Purity Seals for +3 points.
- One model may be equipped with Dermal Pads - 10pts
- One Battle Sister every five models may exchange her bolter for one of the following:
- flamer (free)
- storm bolter (+5 pts.)
- meltagun, heavy bolter or heavy flamer (+10 pts.)
- One Battle Sister not carrying a special or heavy weapon may choose an item from the Holy Banners list.
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
- Any model may take a Sarissa . 2pts
- The Sister Superior may be upgraded to a Legatine Advance - 8pts
- The entire squad may take any of these upgrades:
- Eloheim Advance: The squad gains +1 WS - 0,5pts/model - Militant Advance: The squad may re-roll 1's to hit when firing Bolters - 1pt/model - Nunciate Advance: The squad gains +1 LD - 0,5pts/model
- Any model may take a Fleur de Lys - 1pt/model
Fast Attack[edit | edit source]
Seraphim Squad[edit | edit source]
85 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 3+ | Jump Infantry | 4 Seraphim |
Seraphim Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Jump Infantry (C) | 1 Seraphim Superior |
Special Rules:
- Faithful[1]
- Shield of Faith.
- Acts of Faith.
- Angelic Visage.
- Halo of Light: Cost 2 Faith Points. All units within 6" of the Seraphims must take an initiative test as if they were hit by a weapon with the Blind special rule. If they fail, they are reduced to WS and BS 1.
Wargear:
- Jump Pack.
- A pair of bolt pistols.
- Power Armour.
- Frag grenades.
- Krak grenades.
Options:
- You can add up to five Seraphim to the squad for 16 pts. each.
- The Seraphim Superior may choose equipment from the Melee Weapons list and Pistols from Ranged Weapons list.
- The Seraphim Superior may take Melta Bombs for +5 points.
- The Seraphim Superior may take Purity Seals for +5 points.
- For every five models, two Seraphim may exchange their two bolt pistols with one of the following:
- Two hand flamers (+10 pts.)
- Two inferno pistols (+15 pts)
- Any model may take a Fleur de Lys - 1pt/model
Dominion Squad[edit | edit source]
70 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Dominions |
Dominion Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Dominion Superior |
Special Rules:
- Shield of Faith.
- Acts of Faith.
- Scout
- The Scouring: Costs 1 Faith Point. The Dominions' Bolters replace Rapid Fire with Assault 2, and reduces their range to 12". In addition the Dominions may assault, even though they disembarked from a vehicle this turn.
Wargear:
- Bolter.
- Bolt pistol.
- Power Armour.
- Frag grenades.
- Krak grenades.
- Close Combat Weapon. (Dominion Superior only)
Options:
- You can add up to five Dominions to the squad for 13 pts. each.
- The Dominion Superior may choose equipment from the Melee Weapons and Ranged Weapons lists.
- The Dominion Superior may take Melta bombs for +5 points.
- The Dominion Superior may take Purity Seals for +3 points.
- Any model may take a Sarissa - 2pts
- One model may be equipped with Dermal Pads - 10pts
- For every five models, two Dominions may exchange their bolter with one of the following:
- Flamer or storm bolter (+5 pts. each)
- Meltagun (+15 pts. each)
- One Dominion not carrying a special weapon may choose an item from the Holy Banners list.
- Any model may take a Fleur de Lys - 1pt/model
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
Rhino[edit | edit source]
40 pts.
BS | HP | Front Armour | Side Armour | Back Armour | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Rhino | 4 | 3 | 11 | 11 | 10 | Vehicle (Tank, Transport) | 1 Rhino |
Transport Capacity: Ten models
Access Points: 3
Fire Points: 2
Special Rules:
- Shield of Faith.
- Repair: If a Rhino is immobilized for any reason, then in subsequent turns the crew can attempt to repair the vehicle instead of shooting the vehicle's weaponry. Roll a D6 - on a 6 the vehicle is no longer immobilized. This doesn't allow the Rhino to gain a HP back.
Wargear:
- Smoke Launchers.
- Searchlight.
Options:
- May choose equipment from the Vehicle Armory list.
Immolator[edit | edit source]
65 pts.
BS | HP | Front Armour | Side Armour | Back Armour | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Immolator | 4 | 3 | 11 | 11 | 10 | Vehicle (Tank, Transport) | 1 Immolator |
Transport Capacity: Six models
Access Points: 3
Fire Points: 1
Special Rules:
- Shield of Faith.
Wargear:
- Turret-mounted twin-linked heavy flamer.
- Smoke Launchers.
- Searchlight.
Options:
- May choose equipment from the Vehicle Armory list.
- May change the twin-linked heavy flamer with one of the following:
- Twin-linked heavy bolter (free)
- Twin-linked multi-melta (free)
Heavy Support[edit | edit source]
Salvator[edit | edit source]
100 pts.
BS | HP | Front Armour | Side Armour | Back Armour | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Salvator | 4 | 3 | 13 | 12 | 11 | Vehicle (Tank) | 1 Salvator |
Special Rules:
- Shield of Faith
- Scorching Salvation: If the Squadron includes 3 Salvators, all weapons carried mounted on the Salvators count as Rending.
Wargear:
- Turret-Mounted Melta Cannon
Range S AP Type 24 8 1 Heavy 1, Melta, Blast
Options:
- May include up to two additional Salvators: 110 points per model
- May replace its Turret-Mounted Melta Cannon with a Turret-Mounted Twin-Linked Inferno Cannon
Range S AP Type Template 6 4 Heavy 1, Torrent
- May take one of the following:
*Two Sponson-Mounted Melta Cannons - 35pts *Two Sponson-Mounted Inferno Cannons - 40pts
- May choose equipment from the Vehicle Armory list.
Exorcist[edit | edit source]
120 pts.
BS | HP | Front Armour | Side Armour | Back Armour | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 3 | 12 | 11 | 10 | Vehicle (Tank) | 1 Exorcist |
Special Rules:
- Shield of Faith
- Missile Massacre: When this unit contains three Exorcists, every Exorcist counts its Exorcist Missile Launcher as being Twin-linked.
Wargear:
- Exorcist Missile Launcher: The Exorcist Missile Launcher is a ranged weapon that can be fired with the following profiles:
- Range 48" S8 AP2 Heavy d6
- Range 48" S7, AP4, Heavy d6 Skyfire
- Smoke launchers.
- Searchlight.
Options:
- May include up to two additional Exorcists: 135 points per model
- May choose equipment from the Vehicle Armory list.
Penitent Engines[edit | edit source]
65 pts.
WS | BS | S | Front Armour | Side Armour | Back Armour | I | A | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Penitent Engine | 4 | 2 | 5(10) | 11 | 11 | 10 | 3 | 4 | 3 | Vehicle (Walker, Open-topped) | 1 Penitent Engine |
Special Rules:
- Shield of Faith
- Rage
- Unstoppable Rampage: Ignores Crew Shaken or Crew Stunned results on the vehicle damage table.
- Fleet
- Rampage
Wargear:
- Two Dreadnought close combat weapons with in-built Heavy Flamers. (The extra attack is already included in the profile.)
Options:
- Include up to two additional Penitent Engines: 65 points per model.
- A penitent engine may replace it's in-built Heavy Flamers with in-built Meltaguns for free.
Retributor Squad[edit | edit source]
90 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Retributor | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Retributors |
Retributor Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Retributor Superior |
Special Rules:
- Shield of Faith.
- Acts of Faith.
- Reign of Heaven: Costs 1 Faith Point. At the beginning of your shooting phase, you may perform a Test of Faith. The unit gains the Skyfire USR until the end of your shooting phase. Alternatively, you may have the unit gain the Rending special rule until the end of your shooting phase.
Wargear:
- Retributor and Retributor Superior:
- Heavy Bolter (Retributor only).
- Bolt pistol.
- Power Armour.
- Frag granades.
- Krak grenades.
- Bolter. (Retributor Superior only)
Options:
- The Retributor Superior may choose equipment from the Melee Weapons and Ranged Weapons lists.
- The Retributor Superior may take Melta Bombs for +5 points.
- The Retributor Superior may take Purity Seals for +3 points.
- One model may be equipped with Dermal Pads - 10pts
- The whole unit may replace their frag grenades with defensive grenades for free.
- The whole unit may replace replace their Heavy Bolter (if they have one) with with one of the following:
- Heavy flamer: free.
- Multi-melta: free
- The squad may take a Rhino or an Immolator as a Dedicated Transport.
Lords of War[edit | edit source]
Saint[edit | edit source]
350pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Saint | 8 | 5 | 6 | 6 | 3 | 7 | 6 | 10 | 2+ | Flying Monstrous Creature (C) | 1 Saint |
Wargear
- Fervent Blade
Range S AP Type - User 2 Melee, Blessed, Armourbane, Fleshbane
Blessed: The Fervent blade is blessed. Roll at the table for blessed weapons at the start of the game, re-rolling results of 6.
- Armour of Righteous Glory: The Armour of Righteous Glory grants the model wearing it a 2+ Armour save and a 5+ Invulnerable Save.
Special Rules
- Faithful [4]
- Hatred (Everything)
- Act of Faith: Miraculous Intervention: When a Saint is removed as a casualty, roll 2D6 at the start of your next turn. If the total rolled is 10 or less, return the Saint to the battlefield within 1" of her location of death, with full wounds.
Options
- The Saint may be given up to two of the following powers:
- Gleaming Beacon: All units within 18" of the Saint loses the Stealth and Shrouded special rules if they have them. Also, the Saint gains the Stealth special rule - 20pts
- Purifying Light: The Saint gains a ranged weapon with the following profile: - 20pts
Range S AP Type 18 6 3 Assault 6, Blind
- Herald of Victory: Whenever the Saint destroys an enemy unit in close combat, you may activate an Act of Faith on all friendly Codex: Sisters of Battle units within 12". These Acts of Faith are in effect until the end of your next turn. - 30pts
- Light In The Dark: All Codex: Sisters of Battle units within 12" of the Saint gain the Prefferred Enemy (Chaos Space Marines and Chaos Daemons) - 30pts
- Martyr's Blood: When the Saint suffers her final wound, right before she is removed as a casualty, resolve a Nova power with the following profile, treating the saint as the psyker - 20pts:
Range S AP Type 12 4 5 Assault 2D6, Nova, Final Fall
Final Fall: If it is the second time the model using this psychic power is being removed as a casualty, increase the strength of this weapon by 1 and reduce it's ap by 1.
Modelling Notes: There is no official model for the Saint, however it should be possible to convert it using the Stormcast Eternals Celestant-Prime. This has yet to be tested, but the possibilty is there.
Un-official Special Characters[edit | edit source]
Noya Sabathiel[edit | edit source]
140 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Noya Sabathiel | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | Infantry (C) | 1 (Unique) |
Special Rules:
- Faithful [4]
- Independent Character
- Fearless
- Feel No Pain
- Rage
- Crusader
- Hatred (Chaos)
- Shield of Faith
- Acts of Faith
- His foes shall fall!
- Repent!
- Sister of the Unforgivable: Noya's bitterness over her blood sister's unprecedented fall to Chaos has led her to extreme callousness, commonly consigning Sisters to Repentia squads for absolutely no reason (even by Sororitas standards). Repentia squads count as Troops if Noya is the Warlord of the army.
- Hateful: Noya always has the 'To The Bitter End' Warlord Trait.
Wargear:
- Power Armour
- Eviscerator
- Two Neural Whips
- Frag Grenades
- Krak Grenades
- Purity Seals