Judges Guild

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Judges Guild
Year Established 1975
Notable Games Wilderlands of High Fantasy
Website JudgesGuild.net


Judges Guild is the Bob Bledsaw dynasty concern, for better or worse.

Under King Bob, First Of That Name, Judges Guild put out Paul Jaquays' "Caverns of Thracia" and other classic work. Dave Arneson's real Blackmoor work was a Judges joint, in 1980, in between leaving TSR and coming back into there in the DA series. And then there is the City State Of The Invincible Overlord.

Eventually the Bledsaw clan's old-school attitudes and unwillingness to move on with the times led The Guild to the way of the dodo. In 2002 the City-State / Wilderlands setting got picked up by Necromancer Games, publishing most of its content anew with updated 3e rules, because they more-or-less knew how to run a business better (except for tying themselves to White Wolf... sigh).

As of late, support for Judges Guild in the old-school D&D community dried up faster than snatch in a convent after learning that the son of the setting's late creator (and current copyright-holder) Bob Bledsaw II, had been drinking heavily from the /pol/ Kool-Aid — then using official Judges Guild social media to make a long-winded non-apology tour, only to expound his warped beliefs. Seriously, even people on the Right were saying "whaaaat".

Frog God Games (aka Necromancer Games: TNG) and Goodman Games, who were publishing content for Judges Guild, quickly broke ties with the company. While overall opinion of the setting and the original Bob Bledsaw I — who is nothing like his son (and yes, the name thing is confusing with three generations of Roberts) — remains high with old-school players, with dedicated fans still playing it despite the controversy, the fans by and large have no stomach for what Bob Bledsaw II represents and are rightfully pissed at him for tarnishing Bob I's legacy.