Kin Space Hulk Manual

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Space Hulk Wayfinding Techniques and Survival Protocols[edit | edit source]

Certified Wrought For Eight Thousand Core-Adjusted Years Compulsory Reading For all Salvagers-The Ancestors Are Watching[edit | edit source]

  1. While in Transit
    *Armour, weapons, and helm seals of each kin to be checked by two others
    *Unready gear makes an unready warrior.
  2. Immediately After Boarding:
    *Eliminate any foes in immediate vicinity. All Kin remain in visual contact. Do not conduct frivolous pursuit of fleeing enemies.
    *Establish Perimeter. Check Spectral scanners. Ensure functioning comms with Kin vessel. Do these things meticulously. Haste wastes lives.
    *Move out as soon as preliminary checks complete. A mobile target is a living target.
  3. Patrolling
    *All potential enemy attack vectors should be covered by at least two Kin. No Kin to advance outside 75% effectiveness range. Expect attacks from flanks/and or rear. An exposed back is a shot back.
    *Conduct regular armour integrity checks. Always check after combat. Replace or repair all damaged elements as soon as possible. To the Lugger, the Burden.
    *Should force be required to split, no fewer than three Kin to a group. No Kin advances alone.
    *Maintain constant awareness of surroundings. Always know hulk integrity in your locale. Do not use heavy weaponry in unstable zones unless absolutely necessary. Know your battlefield, or else it will be your grave. Make it your enemy's instead.
    *Trust in the kognitâars and Lokâtrs. Let them be your guide to resources worthy of the Ancestors.
  4. Searching
    *There's wealth in a hulk, but most of what we find are prizes for Orks.
    *Assume all machinery to be unstable. Expect booby trap, ether-infusion, and contamination. Expect naught to be wrought except that which is Kin.
    *If Kin technology is identified, assume non-Kin tampering. Make it safe. Salvage if possible, otherwise secure and mark for later priority recovery.
    *Use discretion. With it, you will best enrich the Votann and enrich your Kin
  5. Enemies
    Expect: The Bane; warp-worshippers; Greenskins; Beastmen; warp-ruined; Humans; tech-shamans; previously unknown alien species. Assume all to be a threat at all times. They will have little of value. Therefore, they will be little of value.
    If Attacked: You will be outnumbered. Aid will be far away. Look to your Kin. Look to the gifts of the Votann. Ever will they see you straight.

The Void Is In Our Veins. Luck Has. Need Keeps. Toil Earns[edit | edit source]

Sourced from Warhammer 40,000 Kill Team: Gallowfall