Lask

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Lask are a minor humanoid race native to the Dungeons & Dragons setting of Dark Sun. First seen in the form of a single "sunwarped" mutant in the Prism Pentad novels, they were expanded by Dark Sun's fans into a fully playable race in "Terrors of Athas", the fan-made Monster Manual for Dungeons & Dragons 3rd Edition. Unfortunately, like the Magera, they are a rather redundant race with no real background lore to speak of, so they're kind of dull.

Physically, lasks look something like a lizardfolk; they have the general appearance of a tall, muscular bipedal humanoid, with a mottled grey-and-orange hide, but their flat, hairless head sports a reptilian muzzle with fangs that curve inward like an insects pincers, and a ring of tiny golden horns crowning their pate. Culturally, very little distinguishes them; they are a newly emergent race who often either fall in with desert tribes (especially bandits), or are captured and dragged into the gladiator pits of the city-states. They're characterized as violent, opportunistic and cunning, usually acting as the muscle but not to be mistaken for mere dumb brutes.

Ability Score Modifiers: +6 Str, +4 Con, -2 Cha.  ::Medium size.
Lask base speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: Lask characters start with two levels of humanoid (lask), which gives them 2d8 Hit Dice, a base attack bonus of +1, and base save bonuses of Fort +3, Ref +0, Will +0.
Racial Skills: A lask‘s humanoid Hit Dice give it (2 + Intelligence modifier) x5 skill points and their class skills are Climb, Hide, Listen and Spot. Note that lasks do not receive the x4 modifier when taking their first class level.
A lask‘s humanoid levels give it one feat. Most lasks take Multiattack as their feat.
Weapon Proficiency: A lask is proficient with all simple and martial weapons.
+3 natural armor bonus.
Natural weapons: 2 claws (1d4), 1 bite (1d4).
Automatic Languages: Common, Lask. Bonus Languages: Elven, Gith, Tarek, Thri-Kreen.
Favored Class: Barbarian.
Level Adjustment +1.