Ogre Kingdoms Creation Tables
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WIP Currently
Type of Ogres[edit | edit source]
Roll 1d10 | |
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1-4 | Mercenaries |
5-10 | Ogre Tribe |
The Fat Bastard[edit | edit source]
Who's in charge? (d100) | |
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1-40 | Tyrant |
41-60 | Slaughtermaster |
61-70 | Firebelly |
71-80 | Hunter |
81-100 | Maneater Captain (If Mercenary Warband was rolled, this may be selected by default) |
Big Name (d100) | |
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1-20 | Beastkiller: Whether it was single handedly taking down a Stonehorn or an entire pack of sabretusks, this Ogre has proven their superiority over the lesser creatures of the World |
21-30 | Brawlerguts: Many rounds in the pit have paid off, this Ogre has a knack for swinging their girthy bulk about |
31-40 | Deathcheater: Perhaps a blessing from the Great Maw or sheer luck, either way this Ogre has time and time again narrowly avoided an untimely demise |
41-50 | Giantbreaker: The few Ogre's that can manage to beat a Giant in a one on one fight are bestowed with the mighty title of Giantbreaker |
51-60 | Kineater: Known for having eaten one of their family members after besting them in a pit fight |
61-70 | Longstrider: Those Ogre's who through years of travelling or hunting in the Mountains of Mourn, have become exceedingly fast sprinters |
71-80 | Mawseeker: A name reserved for the blessed Ogre's that have managed to make a pilgrimage to the Great Maw and return alive |
81-90 | Mountaineater: This Ogre successfully scaled to the peak of a particularly dangerous mountain, and consumed a part of it |
91-100 | Wallcrusher: One's with the Big Name of Wallcrusher tend to be rather stupid, but make up for this due to the fact that their gut is strong enough to smash through solid stone |
Warband Details[edit | edit source]
Home of the Tribe... for the time being (d100) | |
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1-5 | Mountains of Mourn |
6-10 | Cathay |
11-15 | Dark Lands |
16-20 | Ind |
21-25 | Khuresh |
26-30 | Eastern Steppes |
31-35 | Nippon |
36-40 | Worlds Edge Mountains |
41-45 | Kislev |
46-50 | Norsca or Albion |
51-55 | The Empire |
56-60 | Sylvania |
61-65 | Bretonnia |
66-70 | Athel Loren |
71-75 | Southern Realms (Estalia, Tilea, Sartosa, etc.) |
76-80 | Southlands (Araby, Badlands, etc.) |
81-85 | Lustria |
86-90 | Naggaroth |
91-95 | Ulthuan |
96-100 | Chaos Wastes (Northern or Southern) |
Favored Deity (d10) | |
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1-4 | The Great Maw |
5-7 | The Fire Mouth |
8-9 | Both |
10 | Chaos (Can be any Chaos God) |
Warband Composition[edit | edit source]
Core Units (d100) | |
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1-20 | Gnoblars, or Boglars (Light Infantry) |
21-40 | Bulls, Maneaters, or Ironguts (Infantry) |
41-50 | Yhetees, or Gorgers (Heavy Infantry) |
51-70 | Rhinox Riders, or Mournfang Cavalry (Cavalry) |
71-80 | Leadbelchers, Scraplaunchers, or Ironblasters (Artillery) |
81-90 | Stonehorns, Thundertusks, Mournfangs, Rhinoxes, or Sabretusks (Beasts) |
91-100 | Firebellies, or Butchers (Spellcasters) |
Preferred "Tactics" (d100) | |
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1-30 | Overwhelming Numbers: When in doubt, throw more Gnoblars at them |
31-50 | Supreme Firepower: Blow them to bits! |
51-60 | Trample Them: Nothing can withstand the charge of the mighty Mournfangs |
61-70 | Overkill: If Giants and Stornhorns don't do the job, nothing will |
71-90 | Ogre Charge: Hurling Ogre Bulls, guts first into the enemy is a tried and true method |
91-100 | Divine Retribution: The magical powers of the Great Maw and Fire Mouth will grant us victory |
Warband Size (d10) | |
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1 | Endangered: Whether through several losses, or starvation, this Ogre Warband is not long for this world if things don't turn around |
2-3 | Under Strength: Not as numerous as the majority of other Ogre Warbands, but they aren't at risk of being wiped out assuming they get themselves some meat |
4-7 | Normal: The "average" number of Ogres and Gnoblars are present in this Warband, they are well off for meat and manpower |
8-9 | Above Strength: There's plenty of lads and meat to go around, this Warband is more powerful than most of their neighbors, and nearby non-ogres fear them |
10 | Overwhelming Strength: This Warband has truly earned its place as one of the great Ogre Kingdoms, alongside the likes of the Goldtooths and the Lazarghs, nations nearby fear your might, and even those far away still know your name |
"Ally"/Employer[edit | edit source]
Who do they work with/for (d100) | |
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1-30 | Humans (Empire, Cathay, Araby, etc.) |
31-40 | Undead (Vampire Counts/Coast, Tomb Kings) |
41-50 | Elves (Asur, Druchii, Asrai) |
51-60 | Beasts (Beastmen, Skaven, Lizardmen, Khuresh) |
61-70 | Dwarves/Chaos Dwarves |
71-80 | Greenskins |
81-90 | Norscans and Chaos (If you rolled Chaos as the Ogre's Deity, you may select this by default) |
91-100 | Roll under Minor Races/Nations |
Minor Races/Nations (d100) | |
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1-10 | Gnomes |
11-20 | Halflings |
21-30 | Amazons |
31-40 | Southlanders |
41-50 | Eonir |
51-60 | Norse Dwarves |
61-70 | Albion |
71-80 | Beastfiends |
81-90 | Fimir |
91-100 | Zhthy'hl |