Ogre Kingdoms Creation Tables

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WIP Currently

Type of Ogres[edit | edit source]

Roll 1d10
1-4 Mercenaries
5-10 Ogre Tribe

The Fat Bastard[edit | edit source]

Who's in charge? (d100)
1-40 Tyrant
41-60 Slaughtermaster
61-70 Firebelly
71-80 Hunter
81-100 Maneater Captain (If Mercenary Warband was rolled, this may be selected by default)


Big Name (d100)
1-20 Beastkiller: Whether it was single handedly taking down a Stonehorn or an entire pack of sabretusks, this Ogre has proven their superiority over the lesser creatures of the World
21-30 Brawlerguts: Many rounds in the pit have paid off, this Ogre has a knack for swinging their girthy bulk about
31-40 Deathcheater: Perhaps a blessing from the Great Maw or sheer luck, either way this Ogre has time and time again narrowly avoided an untimely demise
41-50 Giantbreaker: The few Ogre's that can manage to beat a Giant in a one on one fight are bestowed with the mighty title of Giantbreaker
51-60 Kineater: Known for having eaten one of their family members after besting them in a pit fight
61-70 Longstrider: Those Ogre's who through years of travelling or hunting in the Mountains of Mourn, have become exceedingly fast sprinters
71-80 Mawseeker: A name reserved for the blessed Ogre's that have managed to make a pilgrimage to the Great Maw and return alive
81-90 Mountaineater: This Ogre successfully scaled to the peak of a particularly dangerous mountain, and consumed a part of it
91-100 Wallcrusher: One's with the Big Name of Wallcrusher tend to be rather stupid, but make up for this due to the fact that their gut is strong enough to smash through solid stone

Warband Details[edit | edit source]

Home of the Tribe... for the time being (d100)
1-5 Mountains of Mourn
6-10 Cathay
11-15 Dark Lands
16-20 Ind
21-25 Khuresh
26-30 Eastern Steppes
31-35 Nippon
36-40 Worlds Edge Mountains
41-45 Kislev
46-50 Norsca or Albion
51-55 The Empire
56-60 Sylvania
61-65 Bretonnia
66-70 Athel Loren
71-75 Southern Realms (Estalia, Tilea, Sartosa, etc.)
76-80 Southlands (Araby, Badlands, etc.)
81-85 Lustria
86-90 Naggaroth
91-95 Ulthuan
96-100 Chaos Wastes (Northern or Southern)


Favored Deity (d10)
1-4 The Great Maw
5-7 The Fire Mouth
8-9 Both
10 Chaos (Can be any Chaos God)

Warband Composition[edit | edit source]

Core Units (d100)
1-20 Gnoblars, or Boglars (Light Infantry)
21-40 Bulls, Maneaters, or Ironguts (Infantry)
41-50 Yhetees, or Gorgers (Heavy Infantry)
51-70 Rhinox Riders, or Mournfang Cavalry (Cavalry)
71-80 Leadbelchers, Scraplaunchers, or Ironblasters (Artillery)
81-90 Stonehorns, Thundertusks, Mournfangs, Rhinoxes, or Sabretusks (Beasts)
91-100 Firebellies, or Butchers (Spellcasters)


Preferred "Tactics" (d100)
1-30 Overwhelming Numbers: When in doubt, throw more Gnoblars at them
31-50 Supreme Firepower: Blow them to bits!
51-60 Trample Them: Nothing can withstand the charge of the mighty Mournfangs
61-70 Overkill: If Giants and Stornhorns don't do the job, nothing will
71-90 Ogre Charge: Hurling Ogre Bulls, guts first into the enemy is a tried and true method
91-100 Divine Retribution: The magical powers of the Great Maw and Fire Mouth will grant us victory


Warband Size (d10)
1 Endangered: Whether through several losses, or starvation, this Ogre Warband is not long for this world if things don't turn around
2-3 Under Strength: Not as numerous as the majority of other Ogre Warbands, but they aren't at risk of being wiped out assuming they get themselves some meat
4-7 Normal: The "average" number of Ogres and Gnoblars are present in this Warband, they are well off for meat and manpower
8-9 Above Strength: There's plenty of lads and meat to go around, this Warband is more powerful than most of their neighbors, and nearby non-ogres fear them
10 Overwhelming Strength: This Warband has truly earned its place as one of the great Ogre Kingdoms, alongside the likes of the Goldtooths and the Lazarghs, nations nearby fear your might, and even those far away still know your name

"Ally"/Employer[edit | edit source]

Who do they work with/for (d100)
1-30 Humans (Empire, Cathay, Araby, etc.)
31-40 Undead (Vampire Counts/Coast, Tomb Kings)
41-50 Elves (Asur, Druchii, Asrai)
51-60 Beasts (Beastmen, Skaven, Lizardmen, Khuresh)
61-70 Dwarves/Chaos Dwarves
71-80 Greenskins
81-90 Norscans and Chaos (If you rolled Chaos as the Ogre's Deity, you may select this by default)
91-100 Roll under Minor Races/Nations


Minor Races/Nations (d100)
1-10 Gnomes
11-20 Halflings
21-30 Amazons
31-40 Southlanders
41-50 Eonir
51-60 Norse Dwarves
61-70 Albion
71-80 Beastfiends
81-90 Fimir
91-100 Zhthy'hl