Scions of Darkness
Scions of Darkness | ||
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File:ScionsBanner.png | ||
Battle Cry | "Vereor Nox!" | |
Number | Unknown | |
Original Homeworld | Unknown | |
Current Homeworld | Garai (Ghost World) | |
Primarch | None | |
Champion | Lord Julius | |
Strength | Approximately 150 Marines; See Below | |
Specialty | Sorcery and Overwhelming Force | |
Allegiance | Chaos (Tzeentch) | |
Colours | Blue and Brass |
The Scions of Darkness are one of /tg/'s Homebrews and a Night Lords splinter that broke away from a larger warband. A group of powerful Sorcerers and skilled Warriors devoted to Tzeentch, they specialize in using sorcery to isolate forces before attacking with overwhelming force - their own way of adopting the Night Lords' love of terror tactics with the Sorcerous powers gleaned from their Chaotic Patron. They have an ongoing personal war with a certain Iron Hands force group, whom they have clashed with numerous times.
Their current base of operations is an extensive underground fortress established on a ghost world - a long-since-devastated planet rendered a scoured ball of lifeless, cold rock by a previous Exterminatus. Imperial records show that the world of Garai was purged due to a much different kind of infestation.
History[edit | edit source]
The Scions of Darkness began as a small group - only a few marines - who showed both superior intellect and cunning over their fellows and served with a larger Night Lords warband during one of the Black Crusades. Years of being amongst the dregs of their warband caused them to so despise their peers that they abandoned both their warband and their role in the Black Crusade. Gathering up similar dregs from other warbands - ones with sufficient promise - and scorning the likes of the Khornate barbarians and bloated Nurgle servants, they joined together as a new warband, led by the few Sorcerers under their banner, and, in so doing, ultimately dedicated themselves to Tzeentch. They were quick to adopt an antiquated symbol of Tzeentch: A flaming chalice.
The Scions of Darkness have since become a perpetual nuisance to several Imperial worlds - invading only long enough to steal valuable weapons and equipment before disappearing to the warp just as quickly. Using both sorcery and conventional ordnance, they quickly adapted both to their original training - using teleportation and overwhelming power to drive home the helplessness of their foes, and shock them into a slowed response. Magically-conjured darkness and scanner-blocking temporary warp storms invariably presage their largest offensives, resulting in a horrifying display when the fire, smoke, and dust clears. In some cases, areas they strike are reduced to cratered hell-holes; in others, they invade to abduct and steal before dissapearing back to the warp.
The Scions of Darkness choose their leaders with a twisted process of voting - their champions and sorcerers each get to cast a vote. Their master is thus a first amongst equals, blessed with the protections of their dark patron and as cruel and dangerous as any Daemon. Their current master, Lord Julius, ascended to his position in one such vote after the internment of the former master, the sorcerer known as Father Horatio, in the cold metal shell of a Chaos Dreadnought.
Tactics[edit | edit source]
The Scions of Darkness have transformed into perpetual nightmare for several ill-protected Imperial worlds. Using both sorcery and conventional ordnance, they quickly adapted both to their original training of using shock and terror tactics. They are notorious for using teleportation and overwhelming power to drive home the helplessness of their foes, and shock them into a slowed response. Magically-conjured darkness and scanner-blocking temporary warp storms invariably presage their largest offensives, resulting in a horrifying display when the fire, smoke, and dust clears. In some cases, areas they strike are reduced to cratered hell-holes; in others, they invade to abduct and steal before dissapearing back to the warp. More recently, the warband has begun reinforcing its Marines with a steady influx of marauders and heretic soldiers dedicated to Tzeentch; their increasing numbers of cultists have thus far primarily been used to field their heavier artillery and act as forward spotters and infiltrators.