Super Mario World: Pipes and Plumbers

From 2d4chan
Jump to navigation Jump to search
This article is about a homebrew that has been abandoned by its creators.
Prepare for broken rulesets, links, and promises.

I. Introduction[edit | edit source]

Super Mario World: Pipes and Plumbers is a /tg/-created system for a Super Mario RPG, using simple mechanics based on D6s, low numbers, and a Stat-system based on the Mario game series. It borrows somewhat from the Warhammer Fantasy Roleplaying Game and Dark Heresy PnP games.

Note that the game is in its very beginning stage! It is not nearly ready to see play.

Players take on the role of Bowser's minions. At the moment, all current content supports this mode of play; as time goes on, we will of course expand to include other ideas.

For those who need references to and information about anything involving the Mario universe (especially if you plan to add it to your game or to elaborate on items currently listed), check the Super Mario Wiki.

II. Character Creation[edit | edit source]

Like most tabletop pen-and-paper games, each player controls a single character, or PC.

This section details everything needed to make a character. You'll need a single d6.

The steps are as follows:

  • Choose your race.
  • Determine your Stats.
  • Record your racial features.
  • Roll up your Hometown and Perk
  • Roll for your starting Job.
  • Record the details of your Job.
  • Spend your first, and free, Star Point
  • Play!


-Races-[edit | edit source]



Mario World is full of bizarre and interesting creatures, each with their own strengths and weaknesses. The following is an overview of each playable race.


Koopa[edit | edit source]

Koopas are one of the most common races in Mario World, and are Bowser's own people. They are extremely adaptive, perhaps their greatest strength. Of course, this doesn't preclude them from becoming extremely specialized; some of the greatest warriors and magic wielders are Koopas, as well as numerous other occupations.


At this time, Koopas are the only playable race. More to come soon!


-Stats-[edit | edit source]



Now that you've chosen your race, you can determine your Stats. Stats represent your PC's raw physical and mental skill.


Heart (H): This Stat represents your character's physical health, but also guts, determination and spirit.

Power (P): This Stat represents your character's raw, physical strength.

Smarts (S): This Stat represents your character's intelligence and mental fortitude.

Coolness (C): This Stat represents your character's charisma, looks and social skills.

Defense (D): This Stat represents your character's ability to withstand injury.

Speed (Sp): This Stat represents your character's physical quickness, manual dexterity, and reaction speed.

Health Points (HP): This Stat represents how much damage your character can suffer before becoming KO'd. It is derived from Heart.

Flower Points (FP): This Stat represents your character's potential to perform techniques. It is derived from Heart + Coolness.


Character Profile[edit | edit source]

Stats for anyone and everyone are recorded in a character profile, like the one below:

  • Soon to come*

-Determining Stats-[edit | edit source]



There are two ways to determine Stats; random rolls, or point buy. The methods to each are displayed below.


Random Rolls[edit | edit source]

For Heart, Power, Smarts, and Coolness, roll 1d6+1 (This will result in a number from 2 to 7).

For Speed and Defense, roll 1d6/2 (This will result in a number from 1-3).

Bowser's Favor: On a single roll where you rolled a one, you may reroll.


Point Buy[edit | edit source]

You have ten points to add to your Stats.

Heart, Power, Smarts, and Coolness start at 3, and have a limit of 7.

Speed and Defense start at 1, and have a limit of 3 each, 5 total.


-Racial Features-[edit | edit source]



Koopa[edit | edit source]

Koopa characters receive the following Stat bonuses and Abilities:

Stats: Koopas receive no additional bonus to Stats. Abilities:Bowserkin (Could use some ideas here)


-Hometowns-[edit | edit source]

Everyone was born somewhere! Roll here to find out where you came from. Roll one d6 to determine what kind of place you're from, and then another d6 to find out which place you're from.


Roll Result
1 Wilderness
2 Farm
3 Village
4 Town
5 Market Town
6 City













Wilderness[edit | edit source]

You were raised in the wilderness. You gain +1 Heart, Forager, and Survivalist, but lose 2 Coolness.

There are so many wild places you could have lived, you get to choose your own; make sure to speak with your DM about this!

Farm[edit | edit source]

Roll Farm
1 Bean Valley
2 Flower Fields
3
4
5
6

Village[edit | edit source]

Roll Village
1 Petalburg
2 Dry Dry Outpost
3 Gusty Gulch
4
5
6

Town[edit | edit source]

Roll Town
1 Poshley Heights
2 Twilight Town
3 Fahr Outpost
4 Monstro Town
5
6

Market Town[edit | edit source]

Roll Market Town
1 Delfino Plaza
2
3
4
5
6

City[edit | edit source]

Roll City
1 Mushroom City
2 Rogueport
3 Shiver City
4 New Koopsburg
5
6