Tomb Citadel

From 2d4chan
Jump to navigation Jump to search
Tomb Citadel model that FW want 128 of your hard earned dollars for. A monolith is resting on the Tomb Ziggurat.

Tomb citadels are Necron fortifications found on the outskirts of a tomb complex. Designed as watchtowers and outposts, they rise from the sands of the tomb world to act as first defence against hostile forces. They are incredibly strong and nearly impregnable fortresses, made of the same living metal as other Necron constructs and are therefore extremely durable and tough to bring down. In one corner of the citadel stands a Tomb Ziggurat, with possibly the most stupid name of anything in 40k, which is really saying something. It contains an Eternity Gate as well as the ability to allow Monoliths or Gauss Pylons to teleport there and provide fire support with empowered weaponry. In the opposite corner of the citadel stands a power crucible, which generates a shield around the citadel to deflect enemy fire while allowing weapons from within to fire at full effect. The crucible also enhances the repair and reanimation protocols of units in the citadel. In the other two corner there are additional weapon mounts for twin-linked Tesla Destructors or Gauss Exterminators.

On the Tabletop[edit | edit source]

Worthless. Not nearly enuf dakka to even begin to get its points back. Just bring two Gauss Pylons instead unless you're playing narrative and reallllly want to act out yet another "imperial world turns out to be a tomb world and imperium accidentally wakes it up" scenario.