True Sons of the Regent
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
Formed in the Second Founding as the Sons of the Regent, the True Sons are a renegade successor Chapter of the Silver Cataphracts Legion. Believing the Imperium had lost its way due to the rapid expansion of the Imperial Faith they began a ruthless culling of the faithful. They embody the infamous ideals of their Primarch, using whatever at this disposal to inflict harm on their enemies. To the True Sons, all that matters is victory.
Chapter History[edit | edit source]
Sergei wanted to push all those fiercely loyal to the Primarch into one Chapter to help keep track of these uncommon, zealous elements. The True Sons of the Regent regarded their progenitor with utmost respect and reverence. His philosophy was recorded and taught as if it was religious text. His ideas on the Imperium were highly discussed and debated on the meaning as if scripture. Chaplains became theologians for this psuedo-Faith that flourished within the distant Chapter. They believed Alexandri truly was meant to be 'The Regent', meant to rule in the Emperor's stead if ever there was a reason for him to do so. Thus his word was as good as the Emperor's own, as their reasoning summarized.
The True Sons were always reclusive even by Cataphracts standards. Their homeworld was a colonized planet beyond the reaches of the Astronomicon. There in the realm of the Halo Stars they enjoyed total seclusion, protecting the Imperium at random intervals whilst keeping their lore and secrets. As the millennia dragged on, the Imperium worsened. The rise of tyrannical and evil rule became widespread. It was not even attempted to be stemmed in the slightest and in some cases even readily accepted. Religion took strong hold in the place of the Imperial Truth, tolerated since it gave the populace an opiate to sate themselves on. Even though they followed a cult of personality the True Sons demonized actual religious belief. Several times they had clashes with the Ecclesiarchy, incuring the wrath of the Ordo Hereticus.
On the world of Cyrona a Priest had cleansed one tenth of the population because he saw 'evil in their hearts'. The True Sons were helping collect tithe in system when hearing of this. A great battle raged between the Frateris Militia and the Imperial Guard assigned to the Cataphracts as the cleansing came to an end. The Space Marines swept in like a furious tide, killing every last member of the Adeptus Ministorum on the world. Any who wished to follow them were allowed to, leading to a massive population boon upon their homeworld.
The True Sons broke away from the Imperium, declaring they would no longer stand by and watch as world after world fell from within and without. Chaos planets burned where the Imperium was unable or unwilling to confront them. Hive Worlds were liberated from aristocracy and oppression, with the Imperial tithe still being paid but now with benevolent governments helped by the Cataphract's successor. Not all worlds were successful, but there was enough victories for the True Sons never to give up. Over the years however the constant warfare with all sides wore them down. A decision was made to become the ultimate pragmatists, even by their own parent Legion's standards.
Xenos who agreed not to endanger humans were accepted, some even fighting alongside the Chapter as auxiliaries. The Kroot were among the most cherished allies, seen as the truest of Xenos. Witches in the fashion of the old Rosskar Covens were used to great effect too. Imperial Guard forces abandoned in the wake of retreats or defeats were picked up, sworn in to obey the Chapter as the reborn Strelky. Elements of other Renegade Chapters were allowed in after thorough examination, as the taint of Chaos was still a major concern. The Inquisition has in recent history pursued this Chapter with the utmost fury, but due to their location in the fringes of mapped out space it is difficult to find their base. Some Inquisitors even muse the use of sorcery may give them a huge advantage, allowing them to make their own pathways in the warp.
Notable Campaigns[edit | edit source]
Notable Members[edit | edit source]
Chapter Combat Doctrine[edit | edit source]
