Weird Wonderlings
This is a bestiary of "mildly magical creatures", by the beautiful minds of /tg/
Eyeglass Roller[edit | edit source]
A creature that much resembles a Pangolin, it is a mammal the size of a raccoon that feeds mostly off shrubbery and small mammals like mice. It is noted, however, for the translucent glass scales that coat its back and tail, from which its name is derived. The quality and color of these scales varies on the sand present in the region, for when a scale falls off from damage or disease, the Roller eats sand to regenerate its defenses. This process is still physiologically unexplainable. They are hunted for their scales.
Jabber[edit | edit source]
A bear-like creature, Jabbers moslty consume meat and small amounts of rocks to aid digestion. They are well known for their ability to mimic voices nearly perfectly; the only way to know it's a Jabber you're talking to is if it speaks quickly about random topics.
Magi-Gators[edit | edit source]
Alligators whose ancestors somehow acquired magical skill have the chance to become Magi-Gators. While looks vary widely, the most common Magi-Gator has three eyes and the ability to track down other magical beings.
Necro Wasps[edit | edit source]
A magical breed of wasps that nest in the corpses that create wisps and other similar undead beings. They will try to make the hive larger by killing travelers and having the corpse hauled close to another nest.
Haha[edit | edit source]
The creature resembles a small, black cockroach, and is remarkable for the aura it visibly projects, causing it to appear like a "fuzzy" black spot from a distance. The aura is visible through physical objects, including anything from eyelids to iron fortifications, for some distance. Specimens safe underground tend to cause frustration for predatory birds and other animals, who strike at the aura fruitlessly. They are considered pest animals when they swarm, because of their propensity to seek heat and restless sleepers. Though their diet consists of a variety of moulds and thus plagues are relatively harmless, the projection of their auras en masse is visually repellent, especially when trying to sleep.
Freezefly[edit | edit source]
While at first glance appearing to be a perfectly normal fly - albeit with a strange icy-blue color - the Freezefly has quite a nasty surprise. When a Freezefly is squished, its body lets out a small blast of frost - a nasty surprise for anyone that gets close. While normally not usually more than an annoyance or nasty surprise for the general populace, their real menace shows in their attraction to heat - they can often be found in equatorial zones, and their icy blasts often are the cause of doused fires and property damage.
Cave Suns[edit | edit source]
Rather than becoming dull and blind in the darkness of the underground, these creatures' progenitor found its way to the well of the sun and drank full, developing a blinding bioluminesence. Their skin, their fur, their teeth, every aspect of their body shines with such brilliance as to cause permanent damage if stared at for too long, illuminating the cavernous passageways and scaring off potential predators. Small mammals that they are, they subsist off stagnate pools and the fungus that clings to the craggy walls. Adventurers will often delve deep below in search of one of these creatures, hoping to entrap it and butcher, as it takes decades for the light to drain from the creature's flesh. Paws or tails or eyes get put in obfuscated jars and used as a non-depleting lantern.
The Tenasi Dying Goat[edit | edit source]
A breed of small goats that traditionally lived wild in the cedar-covered mountains of Tenasi. To avoid their main predators (large eagles that circle open glades in the woods) they developed an illusory trick. When a shadow falls upon them suddenly, the goats go stiff-legged and collapse, and their body appears to quickly rot away until only bleached bone and patches of hair remain. The illusion lasts only a few seconds, which hopefully gives the goat enough time to regain it's feet and sprint into the shelter of the trees.
Some farmers maintain their own herds of Tenasi Goat, as they swear that the cashmere produced is finer and softer than any other breed. Most prefer to stick with traditional goats, as even the temporary smell of decay gets tiresome after the ninth time that day.
Blood Sapper[edit | edit source]
Despite the name, the creature is benign in all sense. The blood of heroes passed was cursed with undeath once parted from the body, but as the centuries went by, the mystical tampering devorced the blood genetically from the owner as it crawls on the dungeon floors. It has developed enough to have a paper thin skin the shape of a ball, rolling around aimlessly in the dark and dangerous places of this world. It subsists of the blood of others, essentially keeping the crypt clean
The Compass Tortoise[edit | edit source]
a small tortoise with a pattern on it's shell that shifts to always form an arrow that is pointing towards magnetic north. No one knows why it has this feature, as the Tortoise do not seem to follow the compass or need it.
Hodgeman's Tiger ('The Mother's Terror')[edit | edit source]
This rare breed of jungle cat was only positively identified by paranaturalists in the last century, along native folklore referenced it frequently. It possesses a preternatural ability to detect positive emotions across distances - the stronger the emotion and the more people sharing it, the greater the range, up to perhaps forty miles. It uses this ability to locate large groups of prey and attack while they are distracted. Although they can eat animals, they prefer humans, possibly due to the stronger and more complex emotions. During festivals and other outdoor events in local villages, there are guards - usually older men and women - who stay outside the area and keep a watch for these man-eaters.
Sea Griffins[edit | edit source]
They're a griffin creature but if it was between a seagull and a cat. Made by a mad wizard and got out of control; they've overbred the other pests like rats, pigeons, stray cats, etc because they're just an all-around better predator/scavenger than the rest. They're not particularly dangerous because they're still about the size of a housecat; it's just fuckn annoying going down to the docks where the you have flocks of seagulls ballsy enough to sneak in and steal your catch while screaming at you.
Boon Ape[edit | edit source]
A monkey which has evolved alongside all animals across the world in a similar way to the way dogs evolved alongside men. Still valuing independence, they are extremely nimble and evasive creatures, difficult to eat for most predators. It is the natural instinct of all living things to nurture these creatures, giving them gifts of food, sharing shelter, and showing them water. It is also the natural instinct of the boon ape to do favors for creatures who aid them.
Stealth Fox[edit | edit source]
Slightly bigger than but otherwise indistinguishable from an ordinary woodland fox, the stealth fox has the ability to turn itself invisible, which it uses both to hunt prey and evade predators.
Walkyweed[edit | edit source]
A curious creature, the walkyweed is known to adventurers who camp near them, and hide as an ordinary plant should anyone approach it.
Stealth Snake[edit | edit source]
A large snake with unusual intelligence, known for primitive tool use such as sticks or rocks, and abnormal problem solving abilities. However, the trait that sets it apart from the rest of the creatures you may find in the wilds is its compulsory need to infiltrate any lair, city, dungeon, den, ect. Whether the result of an ancient curse or some faulty deductive reasoning, they will always try to find a way to sneak into places it isnt allowed. Often carried around by sneaktheives at their wit's end, who let them loose to find a way to penetrate their mark.
Jellywisp[edit | edit source]
A breed of jellyfish which inhabit bogs, marshes, wetlands, etc. They're no larger than the average human palm and can crawl short distances on land, similar to octopi. A chemical reaction starts up in their bodies after death which causes them to glow yellow-green. Once a year, before the first winter snows, they gather in huge spawning pools. They die after breeding; before expiry, they wander the swamps, depositing larvae in underwater sediments and soft, damp earth. The late autumn marshes glow bright with dead jellies. In the spring, the larvae emerge from stasis, returning to the water.
Woodcrafter[edit | edit source]
A native of the western woods, it's notable for its bright red plumage and the intricacy with which it carves its homes. Using its iron-hard beak, it produces perfect angles in bizarre patterns as it makes nests and carves up trees to get at the grubs within.
Unbarbers[edit | edit source]
Originally created by a wizard fond of practical jokes these extra hairy caterpillars have since escaped and bred in the wild. While harmless they have the rather annoying behavior of seeking out sleeping humans and attaching themselves to their faces in ways that resemble natural facial hair (usually mustaches or eyebrows). Once attached a mild magical suggestion leaves the individual they are attached to with the belief that the caterpillars are in fact their natural facial hair.
Rakkits[edit | edit source]
An undead rabbit. Rakkits are not dangerous, as they are either incapable or unwilling to hurt anything. They are typically found burrowing an endless series of tunnels, and tend not to surface, even for food. However, many people still dislike them due to their undead nature, and are considered a pest.
Cuddlecub[edit | edit source]
A popular folktale has the progenitor of this enormous breed created by a lonely wizard in the far north, who wanted companionship through his long years of study. Many love their affectionate nature and supernatural ability to calm and console. However, many herdsmen are very wary of them - it's easy for a lost lamb to be scooped up by a Cuddlecub, magically contented, and never seen again.
Glyphspinners[edit | edit source]
Tiny spiders who weave their webs into glyphs to trap their prey. Each variety weaves only a single glyph, which, while lethal to flies, is merely inconvenient and strange to passing humanoids. Children sometimes play pranks on one another by luring friends into a web, or walking into the glyph trap themselves to experience its unusual effect.
Nicegi[edit | edit source]
a variety of sentient mushroom capable of telepathic communication its spores are a little too dense to fly freely on anything but the windiest days, so instead they rely on sentient creatures they do this by sexually harassing passersby until physically attacked, scattering spores everywhere
Shamdrake[edit | edit source]
A relatively rare offshoot of the common drake, notable for it's large size and easygoing temperament. While usually quite lazy, they can be trained if reared from the egg, and are used by herdsmen in the Negasi Hills as living scarecrows - shamdrakes are not excellent guard animals, but their presence is enough to ward off most predators.
Lit-mite[edit | edit source]
Similar in stature to other breeds of small bug which eat paper, it consumes the written word. This is not limited to books, and if left to run amok for too long, even the venerable edda carved into the dwarven halls can be ruined. If squished between blank pages of a book, their words consumed pepper the pages, but not necessarily in coherent fashion. Their ichor makes a potent acidic ink which other lit-mites do not consume, and cannot be erased by magical means. Occasionally, non-sapient critters which eat lit-mites gain some intelligence. This is most often the case with cats, notorious in dwarf homes as pest-control.
Keet[edit | edit source]
Basically tiny golems. Byproducts of alchemical spills, accidents, or waste that mix with small bits of trash, dirt, fingernails, hair, mouse droppings, etc. under the floorboards or furniture. They don't know much but are curious buggers who love to hoard shiny things. Generally non-violent by nature but bothersome when they take your keys.
Large infestations originate from messy laboratories and spread into the surrounding neighborhood. The worse cases being where Keet have learned to make other keet from trash and leftovers from unwashed alchemical vials or cauldrons. Pretty much only countered by necromancy or fire since they cant really be stomped to death.
Black Lion[edit | edit source]
Once called Sun Lions (having been created by the Sun Goddess), Black Lions were created when a devil tainted their being out of spite. Possessing a solid black pelt and piercing yellow eyes, Black Lions are known for their unusual coloration and the difficulty it takes to kill one; their muscles have a curious property where, if they can see a hit coming, they reflexively harden like stone, making it nigh impossible to wound one face to face. Many nobles and respected warlords wear the hides of Black Lions upon their back as symbols of their strength and bravery.
Flintbacks[edit | edit source]
The jungle houses many horrific and dangerous creatures; the Rock Adder is one such creature. The Rock Adder has the appearance of a common python, growing to an average length of 6 feet. The distinction between them is hard to miss; the Rock Adder has a long, bony blade running the length of its spine, which has the appearance of a flint-knapped stone blade. While the blade is a single piece of very hard bone, it curiously flexes with the snake's body while retaining its strength. When a Rock Adder attacks, it first wraps around the victim or prey and constricts it, then begins viciously rolling its body, flaying the skin and muscle from the prey. Its jaw, unlike many snakes, cannot unhinge, hence the need to flay its prey into small, mouth-sized morsels. They are typically left to their own devices, though their blades are sometimes used in dueling among jungle tribes. Chief among these is Greg, the friendliest of all.
Blink Frogs[edit | edit source]
sometimes when they hop they phase out of reality and reappear 3-5m away.
Woolves[edit | edit source]
Wolves that can magically transform themselves into sheep. While moonlight can reveal their true forms, their eyes always have a canine appearance. Rarely, a woolf will sire a child with a ewe while in sheep form. The offspring is perfectly identical to a normal sheep until exactly 177 days after its birth, when it suddenly transforms into a dire woolf
Manna Wevils[edit | edit source]
The same size and apperance as their mundane brethrin these tiny beetles live off residual magic and are usually seen as an indication of poor magical hygene. Wile not actually dangerous or harmful, in large enough numbers they can begin to drain the magic from an area, resulting in a small reduction in the casting power of resident mages, and can cause difficulty in learning or preparing spells.
Bloatfish[edit | edit source]
A common but valuable fish found across The Blue, it contains large stores of fresh water within a special bladder which can be harvested by cutting open the fish. Obviously this kills the fish, but serves as an excellent supply of emergency potable water.
Iegen Turtle[edit | edit source]
Strange indents in their shell allow them to collect soil atop them, both for camouflage and to support various symbiotic plantlife. Pet owners experiment with various moss and bonsai trees to craft moving gardens.
The shells provide unique mineral nutrition to any feeding plants, allowing some finer control when raising magical plantlife. Care must be taken not to overtax the turtle, lest it become enraged or empowered by the plants.
Mycocrete[edit | edit source]
There is a special mushroom that only grows at freezing temperature. When ground to a powder, dissolved in water with some sawdust, and frozen, the ice exhibits unusual properties. The ice is stronger than any simple brick and mortar, and can last half a summer before showing any signs of weakness or melt.
In time, the mushroom seems to grow into the ice, further reinforcing it. Light and heat stops this growth, but much is needed to truly weaken the cement.
Mycocrete is primarily produced near, but not at, the polar regions.What few lands there are are dug into caves and seeded with fresh samples. They are shipped in powder form, and serve as major sources of funds for inhabitants of the Far North or South.
Will Stone[edit | edit source]
A parasitic mollusk with a translucent shell. Often mistaken for a slime due to the shell's roundness and flat colors.
In exchange for subjecting the victim to an addictive, dreamlike high, the Will Stone imposes a significant nutritional and mental strain. Victims begin craving mushrooms and lichen, gnawing on cave rocks as the Will Stone harvests their minds for memories.
Most curious is that with proper meditation and perhaps with the aid of special diets, one can view previous memories stored within the Will Stone. They will often come as hallucinations, and risk damaging the user's sense of reality, but few other methods exist for leaving such clear and personal memories for future generations.
Blinkmites[edit | edit source]
Often confused for ordinary termites blinkmites are significantly harder to get rid of and are far more ravenous. They are the bane of fishing villages and navies everywhere. Unlike normal termites that must migrate to new food blinkmites have the ability to teleport into new sources of wood when they run low on their current supply. Fishermen must be constantly vigilant or risk finding out their ships are infested far to late.
Beer Drake[edit | edit source]
A small winged flying lizard that grows up to about two feet at most. It gets its name from its diet which consists of small insects, mice, fruits and hops, but it has a tendency to find its ways to taverns where they are appreciated for clearing out vermin and can survive off of common cheap beer alone if need be.
They are social creatures that do not fear larger creatures, often studying them and showing signs of intelligence enough to form opinions about who they trust or do not trust. Many of them cannot speak though, but can express themselves through bodily language.
They are seen as a symbol of good luck if one happens to follow you out of a tavern, and many adventuring parties go out of their way to entice one into going with them on their adventures to ensure that everything goes well.
secretly, beer drakes go with parties of adventures to collect small coins and unwanted trinkets to build a secret hoard of treasure, usually found in the walls and under the floorboards of the taverns they dwell in.
Dungeoneering Mimic[edit | edit source]
A smaller offshoot of mimic, these friendly little creatures are often sought by adventurers for their useful ability to change into a variety of tools and objects.
They require no sustinence and feed off of curiousity, trying out new forms and sightseeing on adventures with parties. Unlike regular mimics, these creatures have the uncanny ability to alter their personal properties in addition to their look and shape. Some examples are when transforming into pots and pans the mimic feels and functions nearly identically to metal, and gains heat resistance.
While most dungeon mimics can only imitate small and simple things, more well-trained and seasoned mimics can become functional living arms and armor, transforming into shields and swords, with the most exceptional (and rare) being able to expend a great deal of energy to imitate magical effects such as casting light or delivering a shock on a strike. These more powerful abilities take a great toll on the mimic and can cause a lot of physical stress, so they usually tend to avoid doing that unless it's absolutely necessary.
A dungeoneering mimic enjoys it when it can return to a simple grey ooze-like substance and have its owner run his or her fingers through it.
Blue Campfire Lizard[edit | edit source]
This common lizard typically lives in shade, preferring areas of warmth and dampness. As a result, you're more likely to find them living near populated areas, around the bases and cellars of homes.
Reaching a length of three inches at most under normal circumstances, these bluish pale flaked lizards are most easily identified at night from their bio luminescent underbellies that can emit a soft pale blue light and a mild warmth. This, combined with a sweet aroma they can produce through glands along their backsides, attracts their prey of small insects.
Though not dangerous, they are often seen as pests because they will sometimes make their way into homes where they will settle somewhere out of the way, enjoying the warmth of the interior of a house, sometimes startling the residents within at night when they begin to glow and move around. The real danger comes when several of them move in, because of a defensive property they have.
Children sometimes catch them and hold them in their palms, letting them pulse with warmth for a while before the lizard leaps or scurries away when the lizard loses interest or feels intimidated.
Though mainly docile, these lizards get part of their name from their last-resort defense mechanism of being able to spit a small tuft of flame. The flame can cause small burns, but is usually non-life threatening. If they get into your home though, they can become a hazard.
Rolling rocks[edit | edit source]
they look like normal pebbles and stones, until you see them rolling up the side of a hill. They will often move around in small groups, like a tiny rocksfall. They don't react to people at all, and its wise to steer clear of their paths or likely you will suffer some nasty bruises. A strange thing is that they get larger as they age, suggesting that they somehow gather up rock in a sort of reverse erosion. Once they get to a certain size - usually a few feet across- they slow down and eventually stop moving, turning into a normal rock again. it is thought that they may have some relation to stone golems.
Boobtree[edit | edit source]
A tree that bears fruit once a year, the pear shaped fruit look and feel identical to a boob, with a nipple on the side. The fruit most often grow in pairs, although singles and triples are also quite common. When at the height of ripeness, the fruit look swollen and engorged, the nipple tantalizingly erect. The delicious milk of the fruit, a sweet creamy substance similar to coconut milk but richer, can easily be squeezed out through the nipple or sucked out directly, after which the fruit will deflate and shrink a bit. If left attached to the tree, the fruits will refill and become engorged again after 24 - 48 hours. A single tree can yield many liters of juice per milking, and this cycle can be repeated 3 - 5 times per season, until the fruit are picked or become overripe and saggy, falling off on their own.
Locals have yearly boobtree festivals in the late springtime, seeing who can cultivate the most aesthetically pleasing fruit, or the best tasting fruit / milk.
Cumpcamp[edit | edit source]
An edible small pink mushroom anywhere from 2 - 6 inches long with an uncanny resemblance to the human penis. While usually soft and encased within its universal veil, when stimulated it will become hard and grow several inches, protruding out from the fleshy veil. If continuously stimulated it will eventually shoot out its spores, a white sticky substance, from the 'urethra' in the middle of its cap. The spore liquid is said to have a calming & soothing effect, as well as other medicinal properties. The spores pass through the digestive tract unharmed, and so are spread around if swallowed.
While considered an embarrassment to have in the front yard, they can sometimes be found in the backyards of lonely house wives, or near small streams in the woods where restless girls will seek them out. Legend has it that if one was to somehow become impregnated by one of these shrooms, they will give birth to a mushroom fairy.
Bellowing Anger Drake[edit | edit source]
A strange small lizard that howls with fury.
These lizards are flightless and grow up to three feet in length. They typically are black or brown, sometimes green. They have many small soft horns along their body and tail.
The drake is primarily a carnivore, but will consume fruits when necessary. It prefers to drink cool or cold water in the shade, presumably to calm down.
The drake gets its name from a strange phenomenon where its body begins to get warm and it lets out a very loud screech or roar of anger. While it sounds mad, these creatures do this under any emotional state. Nobody knows why they do this, but it's been noted that this typically tends to occur more often on colder, cloudless nights.
These drakes typically avoid people and are usually solitary until they require to mate, but domesticated rage drakes can be very friendly and affectionate with their owners, often curling up in their laps or laying on top of them while they sleep. They do not change their roaring behavior though, and seem to enjoy it and encourage their owners to join in with them howling.
It's suspected that these lizards are the result of some kind of magical mischief from a wizard.
Gold Nose "Lucky" Rat[edit | edit source]
An invasive and unusual species of rat that can abuse uncanny luck to survive.
These rats are normal sized and are typically brown with white trim and underbelly fur. They have golden colored noses and tails.
They exhibit an unusual property when threatened, using an extraordinary ability to manipulate luck to avoid taking damage. While this luck can save them from being struck, it does not seem to work all the time, especially when under constant assault.
These rodents are sought after by gamblers who believe that they can impart their luck onto themselves. Gambling establishments have banned these creatures from being brought anywhere close to their places of business, and take great efforts to exterminate the species.
These rodents appear randomly in normal rodent populations, only one percent of the time.
Incorrect Adder[edit | edit source]
A mildly poisonous snake found in urban areas. The product of a wizard who attempted tax evasion, the poison of these snakes makes a victim incapable of performing mathematical calculations for a brief period of time. More severe cases can cause an inability to judge time or distance precisely until the poison wears off.
Bangbird[edit | edit source]
The bangird is a type of large insect that externally resembles a small bird until you get close enough to see that this is actually due to mock-colorations. There are a number of varieties that have evolved to mimic the local birdlife of the region.
The bangird will primarily eat other smaller insects and dig around in the dirt to consume worms. It tends to pose no serious threat and when harassed will fly away while emitting a noxious stench.
The bangird has a unique property in that when their external carapace is penetrated on the underside of the abdomen, they emit begin to fizz for five seconds and then explode with the force of a hand grenade. This property is also a secondary method of reproduction, which is coincidentally potentially fatal to nearby creatures as the eggs of the bangbird are shelled in a substance equivalently as hard as steel.
Bangbirds have found a use among certain militaries who clip off their wings and legs and use them as living grenades. A few enterprising researchers have been attempting to breed them to seek out targets and then penetrate themselves on purpose, with a fairly low success rate and a high rate of detonated researchers.
Wizards who have discovered the secrets of controlling insectoid minds will make use of them as remote bombs for the purpose of untraceable assassinations.
Terrakeet[edit | edit source]
The terrakeet is a species of budgie that looks like a more muted variant of the common parakeet.
Terrakeets live in areas with large stony vertical surfaces, preferrably rough and natural in design, where they use their incredibly tough beaks to chisel out holes to live in. Terrakeets do not discriminate between surfaces when a natural one is not available, and have proven to be a problem in settlements with buildings made of brick and mortar. They can cause a lot of damage and structural danger with a large flock if left unchecked.
Terrakeets feed off of small bugs, fruits, hard nuts, seeds, and eat stones to aid in digestion. The average terrakeet can consume more food than your typical budgie.
Terrakeet eggs appear as smooth, round gemstones, but that's merely a strange illusion on the shell caused by a weird layout and design on the surface of the egg. This causes normal predators of birds to usually skip over their eggs, though this does pose a problem with creatures that fancy shiny objects.
A terrakeet has an average budgie intelligence, capable of learning some words or mimickry of some sounds with enough training. Terrakeets also exhibit an unusual property when they die - their bodies turn to stone, and become very brittle over a few days. When this happens, the terrakeet remains can be crumbled and sprinkled onto soil. This in turn causes that soil to become very fertile, and crops grown in it grow easier and with noticeably larger yields.
As a result, Terrakeets are considered a threatened species as they are often hunted for this unusual property.
Baloon[edit | edit source]
A strange amoeba-like creature that hovers, controlling its movement with careful manipulation of internal gases.
Baloons are often seen around swampy areas, mushroom-infested biomes and in damp areas underground. They feed off of spores and microparticles from decaying plants and creatures diffused into the air.
The average baloon can grow as large as two and a half feet in diameter. The gas inside of them is extremely flammable and toxic to most organic creatures, causing sickness, blindness, and possibly death in a matter of hours of inhaling the gas.
Baloons are passive creatures, they do not respond to stimuli such as the presence of creatures around, though they do subconsciously avoid surfaces when possible, caring not for anything that might be in the way of the discharge.
A baloon's exterior is very thin, and if permeated the creature pops and releases their stored gas. A spark or flame is very dangerous as this can cause the creature's gas to explode, and this can in turn cause other baloons to rupture and explode as well causing a massive blast.
Some people "milk" these creatures for their gases, useful in a process that can convert the toxic nature of it into a liquid for dipping weapons into. The process is a secret, the details of which are only known to few individuals, though many have tried to duplicate it - often ending in volatile failure.
Moon Worm[edit | edit source]
A bioluminescent yellow/green worm capable of growing to a length of a foot long over the course of a year.
These creatures are often considered pests because they consume vegetation almost indiscriminately and consume large quantities.
Their bodies cast off a constant, pale light similar to that of a firefly but as bright as a dim torch. They lay little pearl-like eggs in a sticky silky substance, these eggs a pale blue color and casting off a very dim light of their own.
While considered a pest in most societies, druidic circles and wealthy nobles have found them to be a very attractive light source, placed in areas with magical regrowth on plantlife.
Imp-Earials[edit | edit source]
A species of imp-like winged creatures a foot and a half tall at most.
These creatures are highly intelligent and form their own societies in old dungeons and deep underground. Imp-earial life is similar to that of many civilized societies, save for an unusual personality trait that causes some of them to withdraw from their societies and embark on adventures with no particular goal in mind.
While typically harmless, these wandering individuals tend to develop above average or even exceptional powers, the strongest of which have been seen to approach a third or fourth level sorcerer and fighter.
The wandering Imp-Earials tend to form small collectives with a unified uncertain destination when they encounter one another, and upon reaching "It", their point of destination, they settle down and start a new society there.
Their society favors creatures with big ears. The bigger the ears, the more important they are. They believe elves are gods.
Rustbeak[edit | edit source]
A small sized bird very similar in appearance to the common woodpecker. Because their natural habitat is the ironwoods forest, their beaks have developed the ability to rapidly oxidize metals. While not dangerous or hostile, they can be quite the nuisance if a nest crops up near a town, since to the bird, there is little difference between a metal tree and Mr. Johnson's water pipes.
Puppet Ghost[edit | edit source]
A child-like spirit that possesses socks or dolls.
These spirits enjoy amusing one another by playing tricks on people, usually when they're sleeping.
It is not uncommon for them to possess socks and slip themselves onto peoples hands, only to begin emulating a sockpuppet show that terrifies the person when they wake up. The spirits then instantly flee, giggling as they exit.
The origin of these spirits are unknown, but they tend to be more prevalent in places where child murders tend to occur.
Deeringer[edit | edit source]
A Deeringer is a dangerous deer creature that is believed to be the spirit of nature's vengeance.
Deeringers are spirits that appear as small peaceful lights that lurk deep in the woods. Hunters often describe them as strange ghostlike wisps that brush leaves and snap twigs as they pass.
When a Deeringer senses a spirit with the intent of hunting for sport, it quickly moves to intervene and engage in combat with that creature. They are capable of striding through woodlands at speeds well over sixty miles per hour, and often catch their victims unaware.
When they engage in combat they manifest themselves as very large, powerful deer with many horns and radiate a verdant aura. They do not hesitate and battle with hoof and horn, driving their opposition away with loud intimidating sounds.
If the creature retreats and no longer seeks to hunt for sport in the woods, the Deeringer lurks for a while before returning to its dormant state. It does not hesitate to kill in combat.
Sound Drake[edit | edit source]
The size of a Medium Dog, Sound Drakes are raised and bred to be alert hounds. With highly advanced vocal chords and a two chamber vocal box, a Sound Drake can mimic almost any sound it hears and perform Stereo vocalizations; the most well trained Sound Drake can even throw it's voice. Serving as Alert Animals, a Sound Drake can often give of a specific cry for alarm and even confuse would be raiders with Phantom Sounds.
The most infamous Sound Drake was "Sir" Brokk, the Sound Drake to the Dwarven King Bulokk the Bronzen, who managed to scare off an invading force of Goblins over 200 strong by mimicking the sounds of a great Dragon.
Refreshing Elemental[edit | edit source]
Refreshing Elementals are strange hovering water-like orb creatures from another plane that thrive off of compliments and satisfaction of others.
These are believed to be a product of magical manipulation to create a personal bartender.
These creatures possess the ability to telepathically read the minds of nearby creatures and they use this ability to decide the perfect drink to serve to them. Creatures will usually always find that their drinks are perfect and are just what they wanted, without having to ask. It is unknown how exactly these drinks are made, but upon observation componets such as ice, mixers, fruits, knives and other objects can be seen to phase in and out of the creatures water-like orb body.
A single Refreshing Elemental can produce drinks for up to four individuals every minute, without requiring anything, even glasses or other vessels for the liquids. They can produce many drinks, but are limited to things that are actually safe for the creature to consume. They are subject to falsified surface thoughts wither from extreme training or from magic, but they still possess some sense of sanity-checking and will not produce liquid gold for a human to drink.
Whenever a person is finished with their beverage, the drinking vessel disappears when nobody is looking. It's not sure how this happens.
BanSeabass[edit | edit source]
A Banseabass (A play on Banshee-Seabass) is an unusual species of fish that resulted from magical runoff from a wizard's experimentation.
These fish are identical to regular bass save for one small physical change that has given them the ability to produce a very loud high-pitched shriek when they are threatened. Fishermen will usually hear this as they pull them above the surface of the water, oftentimes causing such as shock of surprise that they let the fish go without thinking about it.
The sound does not function underwater, thankfully.
"Peacekeeper" Capybara[edit | edit source]
These large rodent creatures are very similar to their nonmagical counterparts, ordinary Capybara.
Physically under normal light they appear to be ordinary capybara, but when under moonlight they begin to emit a soft peaceful white glow, their fur turning a silvery color.
They possess an above-average intelligence for creatures like them, and are capable of sensing the motives and the surface thoughts of creatures within fifty feet.
They exude an aura of peace, compelling creatures that get close or witness it to feel at ease, removing intentions to hunt or harm from them while they remain in the area of effect. In addition, creatures feel compelled to rest and relax around the creature for a few hours. This peaceful feeling lingers for up to an hour after the creature leaves the area. A creature affected by this creature cannot be enticed to sleep more than once per day, but is subject to feeling pacifist upon entering the aura under most normal circumstances.
These creatures are highly prized, but as a result their numbers dwindle greatly as these creatures absorb the negative feelings of those they affect, and in a large society of people the sheer amount of negativity tends to render these creatures sickened, and eventually causes them to die.
Vigilante Lizard[edit | edit source]
A horned lizard that senses and hates chaos.
These lizards appear as pale green or blue lizards of up to four feet in length with very durable scales and chameleonlike horns. Their faces have a bit of black to them that makes them look like they are wearing masks.
These creatures are typically neutral and passive to most, preying on small mice and birds usually, but they possess an unusual quality that allows them to sense the presence of chaotic creatures within a large area.
When a chaotic creature is discovered, the lizard often seeks to engage in combat with it to the death for reasons unknown. They do not seem to discriminate between targets, often throwing themselves at creatures way larger and stronger.
They attack with bites and horns, sometimes even with a slap from their tails. Attacks on humans have killed before, but only rarely. Due to their ability to detect chaotic individuals, paladins have been known to carry one of them as a pet and a potential scrying tool.
Writer's Owl[edit | edit source]
Writer's Owls are a species of white feathered owls that were born out of magical manipulation of a bored wizard.
These owls are functionally identical to most other owls save for a unique quirk in their feathers. Their feathers are easier to pluck than most avian creatures, and when they are drawn from the owl the quill is somehow covered in common writing ink.
These owls have an uncanny regeneration and can recover any plucked feathers in as little as six hours, or as long as twenty four.
They absolutely hate it when people pull their feathers out and will screech, claw and bite in response.
Granite Lions[edit | edit source]
A breed of mountain lions who live on the rugged outcrops of Heavenward. As cubs they are hairless and their skin exudes a sticky substance to which their mothers will paw and scratch at the rocks to break them up for the cubs to roll around in. Over time the rocks stick to the cubs body and begin to shape into thick plates of stone with fur growing inbetween.
The Oldest Granite Lions are massive with weather worn plates of living rock and have become the house symbol for the nearby royal family.
They can be a problem though as lone males or mothers and their cubs will go into quarries and to smash the rocks and roll around in them.
The Chorus[edit | edit source]
The take the form of metal oorbs of varying sizes depending on age, the chorus feed upon ferrous materials and have moderate to strong control magnetism in their area, because of their diet which is made up larely of iron and steel the chorus are often found near large natural veins of iron. The internal structure of a chorus is made of hundreds of tiny petal like leafs which scomhow break down and assimilate ingested metal allowing them to grow, because of their internal structure being as magnetic as the rest of them they often seek out heat sources to weaken their magnetic feild some and aid the digestion.
Adventurers have noted hives of chorus (called this for the strange beeping, honking sounds they produce) around natural deposites of iron using the strength of multiple chorus orbs to draw iron forth from the ground producing very complex hives in the proccess.
Though generally docile by nature the chorus can be violent when provoked, and having control over magnetism as their main form of both defense and locomotion they have been known to hurl metal at relatinvely high speeds at those they would harm. Wearing metal armor is not advised when dealing with chorus.
Should one find themselves in need of exterminating a chorus hive they should be warned that short of magic the best tools are wrapping ones self in enough leather to start a tannery and using a club to deal them blows, the fragile internal components are easily damaged through blunt force and can be dealt with simply if one can close distance with them.
Powder Rats[edit | edit source]
A magical rat that was released into the sewers after a failed experiment, which for all intents and purposes is a normal rat. Except for when it is directly exposed to high heat or direct contact with flame much like a standard small gunpowder grenade. In times of house fires they can be a particular menace as the exploding rat often spreads the fire through explosions and property damage. They have also become popular as a pranks for gutter urchins who'll tie a wick to the rats tails and deposit them into an unsuspecting occupants outhouse whilst in use. It is for these two reasons the rats are ruthlessly hunted by city officials and angry tenants a like.
Sun Dogs[edit | edit source]
Semi-rare canines that inhabit the Great Plains and Rocky Mountain regions of the United States. Slightly oversized, these gold-colored predators are most famous for their furs natural bio-luminescent ability - the animal can emit visible and UV light. When not hunting and in normal health, they appear to have a faint glow, but can appearing anywhere from lightless to incredibly blinding at will. This is most commonly used as a hunting tactic (sneaking up on prey before jumping out with a brilliant flash of light, like a living flash grenade) but is also a social indicator of mood and as a threat display. They are quite intelligent, but no more intelligent than a non-magical dog can be. Their diet is identical to that of wolves, but due to their energy expenditure must consume roughly three times as much nutrients as an equivalent canine.
Though the animal is considered sacred and protected by most locals, there is a strong poaching economy surrounding the animal and foreign buyers, and it's not uncommon for Game Wardens to violently clash with poacher teams over the animals.
A common "quirk" of individuals who handle Sun Dogs is that, due to the animals tendency to stick to formations and positioning, the natural UV light they emit will cause the handler to have a lopsided tan, with darker skin indicating the position the Sun Dog normally occupies on the team.
Ebondeer[edit | edit source]
Large, antlered deer native to upland and forested regions of the United States. Though it shares many common features with local Whitetail, the Ebondeer has jet-dark fur, flesh, antlers, and even bones. Light almost appears to bend around the animal, and when in moonlight the creature casts no shadow. Tracking it while moving rapidly is nearly impossible, even to those with the sharpest of eyes, and its reflection in FLIR sights or thermal optics is negligent, despite the creature still being warm-blooded. Its furs, antlers, and bones are hugely prized as a sign of a skilled huntsman.
Dream Dragon[edit | edit source]
A small lizard that feeds off emotions.
Dream dragons typically grow no larger than a foot in length, and they appear as transparent and frilly lizards, usually bluish with gradients of green or pink. They are winged and are commonly mistaken for pseudodragons.
The Dream Dragon's diet is unknown, but it is believed they get their sustenance from invading and manipulating dreams, preying on the emotional responses they can evoke from their victims.
When a Dream Dragon finds a sleeping creature it will look for a place to lay next to the creature's head and will fall asleep, pressed against it. Once this happens, the creature is able to connect to its victim's dream, or force the creature into a dream if it is not having one. Once inside, the dream dragon will watch whatever is happening unfold, occasionally provoking the dreamer with an unusual occurrence such as making a person they're talking to harmlessly melt into a colorful painting of themself on the floor. Sometimes the dream dragon may become bored if the dream is not providing enough response to its antics and will substitute a dreamscape of its own creation for the dreamer.
When a dream dragon is satisfied, it collects a piece of the victim's memory of the dream as a token it can hoard later. These tokens manifest themselves as strange shimmering soft pedals, almost rose-like in shape. If consumed before resting, the imbiber will have a dream about whatever was stored inside. If multiple pedals are consumed, it can blend and create strange and bizarre scenarios, possibly even nightmares.
Dream Dragons are hard to study. They possess an unusual ability that lets them physically phase out of the material plane for a short time, allowing them to escape capture or other perceived physical threats to themselves.
"Land Torpedo" Hare[edit | edit source]
These hares are brown rabbits with unusually large feet and claws.
The "Torpedo" hare possesses an uncanny burrowing ability that allows them to rapidly spin and dig tunnels in softer soil, drilling and moving at up to speeds of thirty miles an hour. These hares use this burrowing ability to evade predators that would normally be able to catch them by digging down into the ground and emerging elsewhere.
They get their name from their pest-like behavior in gardens, burrowing and zipping through gardens destroying and consuming crops. Farmers that suspect or know that these hares are in the region will often times stick spiked metal plates into the soil to deter and kill them before they can invade and ruin their crops.
Torpedo hares are supposedly a product of a bastardization of a common brown rabbit and a mole, infused with a touch of temporal haste magic by an asshole wizard who had a feud with a farmer who refused to allow his daughter to go off and study the arcane arts instead of becoming a farm hand.
Everslime Slugs[edit | edit source]
They never seem to run out of mucus
Clairvoy Ants[edit | edit source]
They forage by sending out scouts who the queen then scries on
Mute Songbirds[edit | edit source]
They can cast Ghost Sound to mimic calls or create decoys
Mending Spiders[edit | edit source]
Finding your shoes fixed or your tools repaired isn't the work of faeries but Mending Spiders. Who eat the faeries.
Gravecaps[edit | edit source]
A corduroys fungus that is harmless to living beings and Rebukes Undead when squeezed for its spores. Handy repellent, unless it commands the shambling corpses towards itself to colonize their brain-cases.
Pentacle Pox[edit | edit source]
An annoying and troublesome disease, pentacle pox causes the itchy eruption of many circular deformations, which incidentally trigger the summoning of very tiny demons. These little bastards spread infected pus from the boils elsewhere onto the body, when they aren't causing random troubles by hiding small objects, etc.
Flesh Tresh[edit | edit source]
It's a pile of animal carcass remains bound together to a new organism by magical fungi. The ensuing product varies, some flesh tresh are horse sized seven legged horror shows while others are like a spleen with legs.
They spend their days being disgusting and consuming some parts of other carcasses for energy, and adding some parts to themselves. They shy away from light and are quite docile in general, nearly always preferring to shamble away from conflict or play dead (which is quite easy to do for them).
When they reach prime size (varies from cow to mammoth) they start a journey towards suitable environments for fungus growth. Once they reach their destination they settle down, becoming gestating hubs for new fungi spores. The spores fly away when the flesh tresh disassembles, and the cycle starts again.
Swear Toad[edit | edit source]
Created as a joke by a bored spellcaster, they have since escaped and multiplied to epidemic proportions in some cities.
In all physical respects they are ordinary toads, however instead of croaking they swear loudly in any language they hear commonly, to ensure they are offending the highest number of people possible.
They are curious by nature, and can be seen scavenging adventurer campsites for food at night
Glumps[edit | edit source]
These reptiles resemble a cross between a turtle and a pig and are notorious for ruining farmland. The glump's diet consists primarily of underground fungi, insects, and small animals which it obtains by digging down from the surface. To aid with its digging, the glump will emit a stream of water from its mouth to soften the earth into mud. At night glumps will dig down into the earth until only their rock-like shell is visible. Some desert tribes will keep pet glumps as a source of water, but most societies consider them to be nuisances.
Drake Snake[edit | edit source]
Distantly related to dragons, these snakes are barely capable of producing more than a few sparks. They have a tendency to collect spare change from the floor and carry it back to their nests, which they line with dry leaves, straw and similar materials. If someone attempts to steal their "hoard," they will ignite the straw and sit safely in the flames, protected by their scales. In regions where these snakes are common, most cities have appointed snakecatchers who go around armed with wet cloth sacks, fireproof gauntlets, and large metal prongs, as uncontrolled drake snake populations pose a significant fire hazard.
Ingot Eater[edit | edit source]
A squat, burrowing ground-drake typically the size of a large mole, with large, strong foreclaws. It is capable of digging through rock, and feeds on stone and metal, making it a particular menace for blacksmiths and most miners. However, they are considered a great boon to gold miners, as they cannot digest the precious metal, leaving enriched deposits of it in their stool. Prospectors look out for ingot eater spoor for signs that a vein may be nearby.
Copperbeaks[edit | edit source]
Small birds of unassuming looks are known as a tourist attraction in Imaran. Their diet consist in a large part of copper scraps - tourists tend to feed them with small copper coins, which is considered to bring good luck.
Thunder Horns[edit | edit source]
Cow like creatures where the males are especially muscular as they have special groups of muscles that allow them to store electricity and discharge it through their horns, hence their name. Occasionally there is talk of a Great Thunder Horn which is said to have been struck by lightning and survived making it even more powerful then it's normal counterparts. To kill and eat the meat of such a creature is rumored to give a man great strength and the horns would be worth their weight in gold.
Blink Gnats[edit | edit source]
Like regular gnats, except they can teleport one foot in any direction.
Storm Owls[edit | edit source]
Similar in appearance to common owls except for their distinct black/deep-purple-with-yellow-highlights coloring, these owls carry with them a tiny field of moisture and static electricity. Unlike common owls, they are known to travel in flocks. When this happens, they form a mighty thunderstorm, in which they fly at the center undisturbed When hunting prey, a Storm Owl will momentarily transform into a bolt of lightning, striking small mammals on the ground while instantaneously cooking them.
Pelt Wolves[edit | edit source]
Larger and shaggier than common wolves, these creatures are notable for shedding not just their fur, but their entire pelt. The territory of a pack of Pelt Wolves can immediately be recognized by soft, thick furs littering a forest floor. Preferring to sleep above-ground rather than in dens, their main nests are piled so high with pelts that the ground underneath is completely hidden. Indolent in nature, they spend a large portion of their time sleeping Though not domesticated by any means, they are highly intelligent and have been known to befriend humans, with whom they like to cuddle. They do not hunt often, due to their symbiotic relationship with Bacines, featured below.
Bacines[edit | edit source]
Porcine creatures resembling boars and domesticated pigs, Bacines wander through the forest in herds, digging through the soil for truffles, acorns, tubers, and the like. Displaying extreme girth, they have developed a unique evolutionary adaptation to avoid predation: extreme gluttons, a Bacine will eat until it is so fat it can no longer walk, at which point it will shed the flesh off its belly, leaving behind a large parcel of meat still entirely enveloped in skin that will stay fresh for weeks. Thus its would-be-predators (the Pelt Wolves) have no reason to kill them, and instead become their protectors and swineherds.
Dire Squirrels[edit | edit source]
Much larger than their mundane cousins, Dire Squirrels are the size of small-to-medium dogs. Their fur is deep black and their eyes are an almost luminescent leaf-green. Most noticeably, they have leathery wings attached to their forelimbs, allowing them to do more than glide between the trees like the common flying squirrel, but indeed to fly above the canopy. They are exceptionally intelligent and often learn a primitive version of the language of the local human population, although the only things they care to talk about are gossip, rumors, and insults.
Soilths[edit | edit source]
Giant, burrowing sloths, Soilths move through the topsoil at a glacial pace. They are so slow, in fact, that most people do not notice them at all. They eat the soil itself and have little concern for the outside world. Out of a Soilth's back grows a mundane tree, feeding off the nutrients the creature metabolizes from the dirt and providing the burrowing sloth with energy from photosynthesis. The tell-tale sign of a grove of Soilths is the seeming appearance of walking trees.
Nightbears[edit | edit source]
Monstrous, indigo bears with amethyst-like crystals jutting out from their skin like knives, Nightbears feed off the fears of dreaming people. To create this fear, they terrorize human settlements at night, attacking at random times and targeting the most vulnerable. After a raid, they will prowl outside the town to gorge themselves on the negative emotions of the townspeople as they climb fearfully back into their beds.
Acicular Golems[edit | edit source]
(or simply crystalline golems) These golems started off as servants of some ambitious mages attempting to create a new type of golem. Technically they succeeded, but they did not live to see it. Their creation was thought to be a total dud, small simple golems made from locally found crystals, but they were too fragile and fell apart at the slightest of exertions. Little did these mages know that each fragment that broke was still alive to a certain extent. Over years and years these shards of golems were reclaimed by the earth and eventually met with other minerals and grew. Though their bodies are fragile the golems are now independent thanks to years of natural minerals and magic feeding them. The wild chaos of the natural magic has also helped their multiplicative and growth potentials, allowing each shard to grow into a small independent creature within just a few short months given they're in a rich natural area such as a cave or in the soil.
They tend to take the form of nearby wildlife as best as they can, attempting to mimic the nearby creatures and learn from them. Though a single one isn't very dangerous and they're not generally considered harmful they can become a serious hazard if they're not dealt with properly and removed. If one is attacked, its fragile structure will easily break and these shards will form the 'seeds' from which will grow many more of its kind, eventually overrunning an area and turning the land barren by consuming all the compatible minerals nearby.
They often appear as a fibrous version of nearby wildlife, and their colors can vary widely depending on the minerals they've absorbed. Though they don't mean harm, their simple intelligence (even for animals) leads them to merely mimic the behaviors they see of the creatures they model their shape after. Thus, a wolf shaped acicular golem would behave much like a wolf might but without the capacity to adapt during a fight. Their size can vary widely as well depending on when they were discovered, and it isn't uncommon to discover them in large quantities wandering barren areas or in mines or cave networks. When the land nearby is depleted of compatible minerals they will sometimes take to consuming eachother or 'merging', which can sometimes create unusual monstrosities. Other times they might simply wander off in search of a more mineral rich area.
Spideer[edit | edit source]
Similar in appearance to mundane White-Tail Deer, these creatures are distinguishable by the intricate spiderweb strung between their antlers. The spider at the center is actually in control of the deer's body, which is a construct with no mind of its own. By manipulating the web, which is connected to the muscles and nerves of the deer-body, the spider controls the deer-construct like a marionette. Thus a Spideer can only be killed by destroying the puppet-master spider in the center of its horns. Any damage done to the deer's body will eventually be repaired by the spider, who will spin new "flesh" to replace any damaged tissue.
Cutlass Drake[edit | edit source]
Its nests in natural arches and the sides of sea cliffs, but always far away from other living creatures. They wander the open sky hunting for large sea creatures to carry back to their homes.
When they are sighted by seafarers, all swords are sheathed out of respect. It's said if a man lifts his sword in challenge to the beast, it will duel him to the death.
Brain-picking Lyrebird[edit | edit source]
Slightly smaller than their brethren due to a lack of a digestive system, this fruit of reckless magical experimentation feeds on the psychic energy of thoughts and dreams. Once its digestion is complete, the original mind-piece is "regurgitated" in the form of a localized and intense, but harmless, psychic message that can be understood by any sapient creature nearby(e.g.: "These pretzels are making me thirsty!", "I should have bought that greataxe instead of a year supply of body oil", or "Wait, don't I know that bartender?"). Those hit by the burst have no idea of whom the thought originally belongs to, although it usually can easily be inferred or assumed by observing one's surroundings. The feeding itself is also harmless, even though it tends to cause a sensation of dejà vu.
The intensity and size of the psychic burst are loosely related to how satisfied the bird was after feeding, as well as the complexity of the consumed thoughts.
Speakgul[edit | edit source]
A birb that can speak fluent common and is annoying little pest but are fun to play with when bored.
Loewbugs[edit | edit source]
Also called "sculptor beetles", "bugmasons", and "writing beetles", Loewbugs are a strange, magical cousin of the common dung beetle. Distinguishable by the gold, slightly luminescent markings on the edges of their carapace, the Loewbeetle acts much the same as its mundane cousins, with one appreciable difference; While the common dung beetle uses its dung balls as sources of food or places to hide eggs, the Loewbeetle uses it as raw materials. Loewbeetles are capable of animating decomposing and previously organic matter, and have found the best results with dung and other excrement. While they cannot animate it forever, the Loewbeetle doesn't need to. Instead, it uses the dung as material and mason both, shaping it into dwellings, hives, and storage areas made entirely out of a substance which the beetle itself eats. Additionally, Loewbeetles have been known to animate a ball of dung as they are rolling it for short bursts, letting them roll balls far larger than their normal bodies could handle.
Living Library[edit | edit source]
Deep under the arid earth, a vast library was conceived and wrought centuries before. Untold amounts of writing lie in the endless halls, hidden in the dark. The coagulation of knowledge resulted in a consciousness, who's mind became the physical tomes that served as its crucible. A small creature, very primitive being with the barest of instincts
Thunder Drake[edit | edit source]
Just like a drake but much bigger, and instead of smoking its prey out, it startles it with the sound of thunder. They scavenge after stampedes, trick critters into taking shelter from fake stormy weather, and of course force critters to flee in unideal frantic terror.
Fire Drake[edit | edit source]
This drake has wing under its arms that let it glide much like a flying squirrel. The fire drake spends most of its time lying on rocks, absorbing sunshine. It can discharge this sunshine in the form of a death beam which is cast from a third, blind, crystal eye which sits in the middle of its forehead. The extremely bright sunbeam of the fire drake can burn through an inch of steel per second and is aimed with sniper precision from hundreds of meters away. It uses this beam to hunt prey directly or, in desperate cases, cause fires that force prey out into the open.
Stentor beetle[edit | edit source]
Stentor beetles are approximately five feet long, four feet wide and four feet high. They have a glossy, domed black shell strong enough to deflect most attacks. Generally docile and herbivorous, they can propel themselves away from predators using a violent chemical reaction from their abdomen.
Actions Blast off! (Recharge 4–6) The stentor beetle releases a noisy blast of volatile fluids from its carapace, flipping it into the air. Creatures within 5 feet must make a DC 10 dexterity saving throw. They are knocked back 10 feet and take 1d4 acid damage on a failed save; they remain in place and take half damage if they are successful. The stentor beetle is thrown 20 feet to a location of its choice. Bite Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 3 (1d4 + 1)
Ebonstag[edit | edit source]
A sleek, large breed of deer native to the densely packed forests of the Mended States. Though it shares many common features with local Whitetail, the Ebondeer has jet-black fur, flesh, antlers, and even bones. The herbivore is unnaturally stealthy, and casts no shadow under moonlight. It is nearly impossible to track under the dense canopy.
Its furs is hugely prized as a sign of a skilled huntsman, but only the black bones impart the same level of stealth to a wearer. While the creation of a full suit is difficult in both cost and design, arrows made from the bones, and antlers in particular, easily slide through magical barriers.
Plumfreet[edit | edit source]
The smallest known species of griffin, most notable for its docile temperament and attractive plumage; as such, it is a popular pet. Wild plumfreets are found on grassy plains and eat insects of all sorts, including termites, lesser dire centipedes, and worms. In captivity, plumfreets are known to eat anything presented to them, though they prefer their natural prey.
Whether or not the plumfreet should be classed as a true griffin is a matter of some scholarly debate - it is the only flightless griffin, and the only griffin that is not an obligate carnivore.
Plumfreets are best kept in pairs or larger groups. Lone plumfreets develop behavioural problems, including hostility, depression, and gluttony. Gluttonous plumfreets display a seemingly limitless appetite - they have been known to eat entire wheels of cheese in one sitting. Any food a gluttonous plumfreet consumes in excess of its nutritional requirements is immediately use to fuel growth. Given sufficient food, they can double in size every week; and their appetite grows in proportion to their size. Once overfed, a gluttonous plumfreet cannot return to its previous size, and will do little but preen and feed.
Overfed plumfreets are considered a delicacy in some East Asian countries, though the practice of mass-breeding, isolating, and force-feeding them has come under increasing criticism from animal-rights activists in recent years.
Lugston Pophopper[edit | edit source]
Discovered by the famed explorer Henrie Lugston, the Pophopper is a fat, four inch long orange slug that appears to be a conventional example of the breed, but has the curious ability to create a small detonation on its underside using some kind of magical reaction, propelling it up to ten feet into the air in almost any direction as a means to startle and escape predators. Pophoppers are especially notorious in the breeding season, where thousands of them can congregate into dense herds, leading to anyone stumbling upon them getting a mighty shock as countless gastropods are propelled into the air at high velocity.
There have been rumors of wizards experimenting with the species to create lethal explosions, but that would be ridiculous and such rumors are not to be taken seriously.
Worms[edit | edit source]
Worms know the secrets of many magical spells but cannot cast them. They just gather them for fun. Sometimes they gather together in great wormmoots to exchange knowledge of spells.
Cherry Wyrm[edit | edit source]
Named after their distinct colouration and dietary preference these diminutive distant cousins to the greater eastern dragons are a welcome resident in any cherry farm.
While they will feed off of the fruit their appetites are not great and they will aggressively kill or drive off any other pests.
Mudmaws[edit | edit source]
Small terrestrial octopi which construct burrows for themselves in humid environments like swamps and bogs although certain populations inhabit drier climates of they have access to a steady supply of water. The cephalopods lie still with their long sinuous tentacles extended from the tunnel entrance. When a small animal such as a beetle or lizard happens by, it is ensnared and devoured. Mudmaw venom effectively paralyzes these small creatures but the mollusks do not inject enough in one dose to affect humanoids beyond a short lived numbness.
Pantaloons[edit | edit source]
They can be seen on foggy mornings, walking across the surface of the lake. The creatures disappear with the sun's true light, and are always immaculately clean. Those who attempt to push them off their feet and into the water become obsessive germaphobes.
Nightlights[edit | edit source]
These extraterrestrial lifeforms fall from the sky with the yearly passing of Linson's comet. Nightlights skip along in a jaunty, bouncing walk, devouring whatever light source they encounter. Lightbulbs, candles, and will-o-wisps are all enveloped and snuffed out. After enough light energy has been devoured, nightlights secrete a cocoon-like coating of obsidian and are pulled back into space. Their ascent is described as being "like gravity has reversed".
Jaunt Fly[edit | edit source]
These small insects otherwise resemble the common housefly, with the exception of their coloration. However, when a Jaunt Fly feels it is threatened, it flickers in and out of reality in an attempt to confuse and escape from the threat. When they exit and re-enter this reality, they do so in a small puff of magical residue, which the common folk have come to call "fly-dust"
So effective is this natural defense that colonies of jaunt flies have been known to drive innkeeps and other entrepreneurs up the wall in their attempts to rid their establishments of these pests.
Polypine[edit | edit source]
Porcine creatures that wander through the forest in small herds, digging through the soil for truffles, acorns, tubers, and the odd rotten fruit.
Displaying extreme girth, they have developed a unique evolutionary adaptation to avoid predation: when one eats until it is so fat it can no longer move, it undergoes a rapid metabolic process that sheds meaty polyps onto the ground. 70% of its body mass is lost in this way, leaving behind parcels of meat still entirely enveloped in skin that will stay fresh for weeks. Thus would-be-predators adapt to become their protectors and swineherds.
While seemingly benign, their voraciousness and teamwork with predators utterly dominates an ecosystem. Smaller animals and insects are out-competed or simply eaten, while mushrooms are devoured before they have time to properly reintroduce nitrogen into the soil.
Crack Spiders[edit | edit source]
Ever redecorated a house, and found that the walls were actually covered by hairline cracks in the plaster? Crackspiders. These little buggers leave tiny cracks wherever they go, scuttling along your walls leaving little irritating fractures in their wake. Given enough time and enough of an infestation, they could theoretically reduce a house to rubble. (Probably only affects inflexible materials: wood is probably safe)
Ceiling Scratcher[edit | edit source]
That unidentified creature that sits in your ceiling and makes weird sawing noises; actually the mating cry of the Ceiling Scratcher cricket.
Bear-Owl[edit | edit source]
Spawned from the same vein of research that created the better known owl bear, the bear owl is the logical opposite so far as bodily composition. A bear's head, tiny bear paws and the rest of it's body being that of an owl, they are occasionally found in the wild. However, being an incredibly defenseless and delicious species makes them vanishingly rare.
Fey Wilds Lynx[edit | edit source]
Indistinguishable from most domestic species of tabby save for distinctive long ears, the fey wilds lynx is a favored pet of wizards and nobles alike, being highly intelligent and easy to train. They are very long lived, and tend to become smarter as they age, with some rumors persisting that they eventually will gain true intelligence whether a familiar or no.
Sovereign Ooze[edit | edit source]
Not a king of oozes, but rather an ooze whose body is made of sovereign glue, this is occasionally made during young apprentice's first experiments with alchemy. Unfortunately, the beings have no natural way to replenish their own bodily substance as they inevitably cover everything they touch with it. Still, with care and a universal solvent coated jar, some specimens have been known to live for very long periods of time.
Cricket Bat[edit | edit source]
A horrific blight upon sentient races everywhere created solely for the pun, the Cricket Bat is a large one foot insectoid creature with leathery wings as well as it's usual appendages, with it's powerful legs it can gain incredible heights in a single bound and then use whereupon it uses it's wings to glide and it's bat ears to navigate via echolocation.
Luckily they have a strictly vegetarian diet, but swarms of Cricket bats have been known to strip whole countrysides clean in a single night. Plus they just look nasty.
Nightmare Devourer[edit | edit source]
Despite this creature's name and imposing demonesque image, it's actually benevolent. The creature hides during the day in the shadow and comes out at night to eat the nightmares of people and as a result people's dreams become ordinary dreams. Cases where people have woken up and seen the creature are rare as it takes great care to hide should it detect the sleeper waking up. The reason for this is that the Nightmare Devourer greatly fears accidentally scaring someone. In fact, this fear is so strong scaring someone may cause the creature to enter a state of shock or even die.
Fey Wilds Songbird[edit | edit source]
The more majestic cousin of the cockatoo, the Fey Wilds Songbird is also known as the Wisp Parrot. This is because the creature's white plumage becomes a dazzling rainbow of soft colors as they sing, a dazzling display in its own right as their voices are supernaturally beautiful. They are much sought after by exotic bird collectors, but equally difficult to care for in captivity. They have very specific dietary needs and tend to be highly temperamental.
Unravellers[edit | edit source]
Small solitary ferret-like rodents with a strong scent for magics and enchantments, they are often found gnawing on enchanted locations and the catalysts that sustain them. They don't seem to gain any nourishment from the practice and feed mostly on small plants and fungi, but scholars believe the practice comes from having long tracked and fed on magical plants.
Corpse Frogs[edit | edit source]
A large frog that smells of putridity and rotting flesh. They draw flies and other insects to their strange scent and feast on them. Since they do very little active hunting they grow quite corpulent, sometimes becoming unable to move if they find particularly good areas to feed in. Not dangerous and actually reduce the presence of other pests, but their smell is so strong and repugnant that most prefer then to be eradicated whenever possible.
Fangorn's Rat[edit | edit source]
Named for the naturalist who first documented them, the Fangorn's Rat is understood to be a subspecies of the common Black Rat, exposed to high fluctuations of mana from an as yet unknown source and physically mutated into their current form. Smaller than the Black Rat, they are recognizable by the tuft of white fur running from behind the ears to the shoulders, and a bifurcation of the tail near the tip. They appear to subsist entirely on various forms of cloth or linen, and have a special preference for socks. Many a citizen can attest to having one in a pair of socks mysteriously disappear, to later be found inside the rat's gullet. Extermination measures have been suggested.
Eternal Worm[edit | edit source]
A common ordinary soil worm that's entirely unremarkable, except for the fact that it's immortal. Not just biologically immortal, but physically as well. No matter what force, weapon, magic or ability is used the worm simply cannot die. Even if its body is reduced to ash, the ash will reconstitute into the original worm. Scholars are greatly interested in studying the species' immortality and because of this combined with the worm's rarity, specimens command outrageous prices. Though the worm is androdioecious reproduction has never been occurred to happen even under laboratory conditions. Scholars assume it's because the worm has a very slow reproduction cycle (possibly once every thousand years).
Armament Hog[edit | edit source]
The more magical cousin of the hedgehog, this small rodent shares the habit of curling into a ball when threatened. However, rather than spurs made of cartilage, the very body of the armament hog changes into a steel-like substance, making it all but immune to conventional predators. The end form usually resembles the head of a mace, with spikes depending on species. Sometimes traveling knights will mistake a frightened armament hog for a defunct piece of weaponry and try to get them "repaired" at a local smithy. Hilarity usually ensues.
Citronella Goat[edit | edit source]
A yellow-haired goat that smells strongly of citrus. The result of a magical crossbreeding experiment to create livestock that naturally drives away pests. It's very effective at this, but the revolting flavor of its meat and milk, and the obtuse smell of its fur, caused it to be considered a failure. Only the wild offspring of several escaped specimens remain.
Mush-Rooms[edit | edit source]
A type of symbiotic species of giant fungus that grows to resemble a small shack on the inside. It feeds off of the various dander, dust and organic leavings left behind, and provide travelers with a comfy, if a little creepy, getaway for the night.
Also comes in poisonous varieties with darker brown caps, which fill the rooms with toxic spores and then absorb the inhabitants.
Narcissus of Self-Image[edit | edit source]
A magical species of Narcissus plant that grows on people's heads and subsists on the person's ambient magical energy. The species is not parasitic and entirely harmless. It can only be seen by the person it's growing on (usually in a mirror), but not by other people. Also, it cannot be removed by the person it's growing on (trying to remove it in any way results in the plant remaining in place). The only way it can be removed is by convincing another person to pluck it, but as other people can't see it this is easily said than done.
Lantermites[edit | edit source]
Small insects that inhabit trees and wooden structures that aren't taken care of. By themselves they glow faintly, like a candle, but adventurers have taken to raising them in special wooden spheres as a cheap and effective way of having a source of light at night. But they'll still eat any wooden items you have.
Walking Pits[edit | edit source]
A walking pit is a magical creature close in appearance to a frog crossed with a bulldog. These bizarre creatures naturally produce a dimensional storage pocket inside of their gullet similar to a bag of holding or a portable hole. Never content to sit on an empty stomach, these creatures eat anything they can get their mouth around, seemingly showing no preference between traditionally edible or inedible matter.
Benthic Shark[edit | edit source]
An offshoot of the Tiger Shark, this species has, over the course of several millennia, adapted to living in some of the deepest parts of the ocean. In such terrain, they have been altered by the faint echoes of eldritch power residing below even them. Their form is flattened, stretched wider and longer. The eyes now reside on top of the head, made bulbous and opaque to catch the faintest glimmers of light to be found on the sea floor. Though slender, their jaws have immense snapping power, suggesting that other species of their size must exist in the depths of the ocean, for they are inefficient at catching smaller meals. The knowledge of Benthic Sharks comes entirely from three specimens that had washed up on the shore, apparently having floated to the surface rather than sunk to the floor. When examined, notes recounting them turned into mad scribbles and visual recordings were marred by static interference, suggesting they had developed through contact with some eldritch power an anomalous aura. Only once the bodies were returned to the sea to float down to the bottom once more were notes able to be recorded.
Lucky Clover[edit | edit source]
Grown along the equator, these small plants can serve as a rudimentary compass, as whichever petal is facing north will become darker. They have a slightly metallic gleam to them, and cannot handle any sort of cold for too long.
Painter's Chameleon[edit | edit source]
Whether it was created by magic or nature, this species of chameleon is truly bizarre. When perfectly calm, the creature produces a continuous wake of color as it plods along. This color remains indefinitely and changes with the lizard itself, no matter how far it may have gone since leaving the trail. However, if frightened or killed, the color disappears, making them a creative, if possibly easily disrupted method of marking one's path.
Ash Moth[edit | edit source]
This rather hideous moth shares certain similarities to the legendary phoenix. Seemingly covered in lumpy ash, this moth is known to travel miles after maturity seeking out sources of open flame. Once found, these creatures throw themselves into the fire, experiencing a brilliant transformation whereupon they are more pleasantly called Flame Butterflies. Their smoldering form is beautiful to behold but lasts little more than a few hours before they produce their eggs and die.
Mandolin Spider[edit | edit source]
This is actually one of a rather vast species of musical spiders that have evolved a niche as entertainers for the intelligent species. Unlike normal spider webs, these creatures use a stiffly bound, high tension webbing which they pluck to elicit musical notes. How this adaptation originally came about is a question, but natural selection has ensured that most individuals that survive are excellent performers. While cultivating a large array of musical spiders in one location would seem a good idea and can have wonderful results, too often their artistic differences seem to force neighboring species into quite vicious competition.
Shrieker[edit | edit source]
This tiny frog has an innaturally potent voice, which uses both for hunting and self defense. The fragorous, high pitched yell this frog emits stuns insects, on which then the frog feeds (this feature probably caused the atrophizaqtion of the frog tongue, which is a fifth of a normal frog tongue dimension).
Emotional Tick[edit | edit source]
This creature is much the same as a normal tick, but rather than siphoning blood, it siphons emotion from living creatures. Strangely enough, communities where these creatures are more commonly sighted experience less civil unrest leading to a net gain in productivity. In fact, there are many parents who go looking for these "parasites" to help them deal with their teenage progeny.
Dust Bunny[edit | edit source]
Typically found in ill kept magical institutions, Dust bunnies are clumps of dust given life and proper form by ambient magical energies. Apart from being a symbol of poor housekeeping, Dust bunnies help keep their homes clean, by absorbing any future dust created. Their appearance depends on the magical energy surrounding them, exemplified in the necromancer's dust bunnies, which are shambling horrors of the dust of undead flesh.
Flower Foal[edit | edit source]
This breed of equine is known to live in hilly and flower-y meadows, having adapted a colourful mane of flowers in place of usual hair. Some believe it to be a way of finding a mate. h most people lucky enough to find them just seem to take to training and using them as a cheap and effective way to collect bouquets of flowers, as the flowers frown in the manes and tails of the flower foal regrow quickly.
Slavic Meerkat[edit | edit source]
Notably more intelligent than their traditional cousins, they are a sentient (if tiny) race in their own right, capable of forging armour and conducting wars with other sentient vermin for territory.
They have been known to sell people insurance as well.
Colour Thief[edit | edit source]
These creatures are the sole remnants of a long-destroyed Necromancer's work. During mating season they will drain.the hues out of paintings or other material, leaving behind only dulled greys. Fortunately this has no other known negative side effects.
The animal has the shape of a hand-sized butterfly.
Rape Horse[edit | edit source]
Wild horse that often grazes on fields of rape. If left unattended, they may cause serious damage to the crops. Rape horse is fairly meek and tame after having it's share of rape, but when there's rape no longer to be had, they turn aggressive towards humans.
Often used by farmers as beasts of burden in the summer and slaughtered for their meat after harvest.
Plainshog[edit | edit source]
Identical to the hedgehog in every way, but turns hedgerows into flat grassland once in its life cycle.
Melody Spider[edit | edit source]
A species thought to be a bizarre offshoot of the Mandolin Spider, each Melody Spider spins a web unique to that individual, and never to be repeated by any other. The web itself is similar to that of the common spider, but vastly more complex in nature, and created from the same high tension webbing which gives the Mandolin Spider it's namesake music. These webs have a nodule on the centre, which can be plucked to cause a chain reaction of notes, creating an ephemeral symphony, generally extremely well composed and very pleasing to the ears, and lasting anywhere from 15 to 20 seconds. Unfortunately, once played, a web loses it's structural integrity and can no longer produce any music.
The Melody Spider has no mouthparts, and will quickly expire within two weeks of hatching due to starvation, and taking with it the symphony it created. Attempts to keep them alive in labs via IV nutrition have been inconclusive.
Corpse Rat[edit | edit source]
These otherwise unassuming rodents are dark grey with a white skull pattern on their backs. They naturally absorb mana from the environment, and when they expire they automatically reanimated as minor undead.
Candleflies[edit | edit source]
Luminescent flying insects that lay their eggs in dead flesh, giving their larvae ample food supply when they hatch. Candleflies and their larvae produce a small amount of necromantic energy, not enough to raise anything on their own but well-known to reanimate a corpse in a colony given enough time to fully develop. The mature flies do not usually stray far from the host corpse, instead breeding in and consuming its rotting flesh until the undead kills another or strays across another corpse whereupon the mature flies will migrate and form a new colony. Cultures in the regions Candleflies are found consider it especially important to bury or incinerate their dead, as large-scale infestations can quickly lead to undead uprisings, blights upon the land and even attract litches and necromancers.
Wizard's Eye[edit | edit source]
Tiny flying beholderkin with roughly scaled skin and bat wings. Eat magic. Often used as familiar.
Horseshoe Crabs[edit | edit source]
These small, land-borne crabs grow to roughly the size of a horseshoe and curve into a similar shape. They feed on rust, and often live near large deposits of iron. Unlike the related Rust Monster, these creatures have no magical ability to destroy metal, the only consume ferrous oxide.
Fluffermoths[edit | edit source]
These large, fluffy moth-like creatures can grow to the size of a large cat. If raised from birth to be used to company, they make loyal and affectionate pets, feeding primarily on nectar, fruit, and attention.
Writer's Block[edit | edit source]
Also known as the Scintilla Flower or Library Anenome, these anemone-like organisms proliferate anywhere were there are books, magic, and scholars. When there is nobody around, these creatures waft their tendrils lazily, feeding on stray ideas and concepts that drift out of magical books from time to time. However, in the presence of an intelligent being, the Writer's Block feeds on their inspiration and willingness to learn, causing the condition that gives them their name. They are considered an awful nuisance by most, but their sting is appreciated by some for being both a stimulant and a source of sudden, sporadic inspiration.
Dorb[edit | edit source]
Resembling nothing so much as a fleshy ball roughly a third of the size of a common chicken, with short, bristly, almost hair-like feathers in a dull earthy hue, beady black eyes, and a narrow, elongated beak, the Dorb is nonetheless capable of locomotion, by way of a yet-indeterminate method of levitation, although it seems incapable of lifting itself off the ground by more than half the height of a man.
They are quite fond of fruit, and it's not terribly uncommon for vinyard or orchard owners to occasionally discover a small group of them feeding on one's crops. Fortunately, due to their size, it is rare for them to consume enough to be much more than a mild annoyance.
It is particularly amusing to discover some that have fed upon fruit that has begun to rot, as the alcoholic content of the fermenting sugars in the fruit affect them, causing them to wobble erratically and float into various objects and each other with cries of surprise and confusion.
Harbinger Crab[edit | edit source]
By all normal appearances the Harbinger crab resembles a perfectly normal coconut crab, and on the whole, it prefers you maintain this falsehood. The only time the terrible truth is revealed is when someone tries to make it a familiar.
When the familiar speaks, it is always in an angry accented voice filled with profanities, revealing their desire to destroy all non-invertebrate life on the planet.
Dire Kiwi[edit | edit source]
This magical experiment gone wrong is roughly six meters tall when standing, and weighing almost a ton. Otherwise, it is a perfectly normal Kiwi in diet, appearance and temperament
Strobe Scale[edit | edit source]
A species of lizards commonly found near places of bioluminescence or artificial light.
Their special scales absorb the primary lights in their environment but their eyes always remain an eerily bright white.
When frightened their scales will produce an exceedingly powerful strobe light effect that often disorients the aggressor and buys the lizard time to escape or attack their prey.
A properly trained strobe scale can function as an elemental catalyst, their attribute based on their scale color.
Gotcharock[edit | edit source]
A small mysterious creature that lives under rocks. No one has ever actually seen a Gotcharock, aside from two long antennae, two bulging blue eyes and long spindly arms with tiny but strong fingers.
The only known behavior of this strange creature is to either grab or pinch things.
Scale Chinchilla[edit | edit source]
A tiny variety of the average exotic rodent that nest in the armor of knights. They feed off of any rust, dirt, and blood that may coat the armor. By doing so they help maintain the armor, so being accompanied by "Skinchillas" is considered a good omen to many circles of knights. In lower circles they are considered a symbol of misfortune as they eagerly await the next feeding of blood and foreign dirt.
Blue bird of Happiness[edit | edit source]
An exceedingly rare species of flightless bird, the Blue bird of Happiness has evolved a peculiar defense mechanism. These birds naturally produce an emotion altering aura that causes feelings of euphoria. Much prized by collectors, their rarity has rendered them all but a legend to the average person.
The Sea Turtle[edit | edit source]
This animal is actually a normal land turtle, except it walks on salt water. It is unable to swim.
The Chingawanga[edit | edit source]
This strange animal is a dog, but has a different name. It also enters into a homicidal rage if it is called "dog"
The Disap-Pear[edit | edit source]
An extremely rare species of sentient fruit, the disap-pear will seemingly hang from any tree. If it has been observed in one tree once, it will never be seen hanging from that tree again, but may be found in one of the surrounding trees. No one has ever observed a disap-pear move from one tree to the other, but from the vast intelligence shining out of their large, slanted eyes it is deducted that they must posess some powerful psionic abilities, most probably teleportation being one of them. No one has ever tried eating a disap-pear, neither has anyone suggested trying it. Disap-pears have been known to move millions of miles from tree to tree in their lifetime before finally disappearing for good.
Supineness[edit | edit source]
A reptilian creature about the size of a small dog with four long, loosely hanging legs and a short stubby tail that crawls around very slowly among trees feeding on various insects with the one quick part of its body that it has, it's quickly flicking sticky tounge. The Supineness has a head similar in shape to that of an ant-eater, and is covered in small green or brown scales that camouflage it well among it's native jungle foliage.
It has amazing regenerative powers as long as it is well fed, but is virtually without any form of physical defense against predators. Interestingly, most natural jungle predators capable of piercing the somewhat tough scales have evolved to learn it is best to simply chomp off one of its legs when hungry, and let the creature regenerate the lost limb, only to return and feed on it again once it has grown back.
The Supineness' diet of poisonous and venomous insects other insectivores wouldn't touch render it virtually immune to all forms of poison. Even poisons of a magical and/or divine nature have often had a vastly diminished or negligible effect on the creature. Supineness blood is usually quite toxic, but blood extracted directly from the creatures liver with great care can be used to purify food and water with just a single drop. A single drop, with sufficient knowledge, can also be used to create a potion that grants the effect of cure poison on the imbiber. The potions creator must have extensive knowledge of the anatomy of the creature to be able to extract the blood from the proper organ, as a mistake will instead have a mildly toxic effect, as well as possibly killing the creature if the liver is too damaged in the process of extraction. Enough blood can be extracted to attempt to create one potion per day without permanently harming the creature, and up to three potions can be created by sacrificing the liver of the beast completely, but the creature will die within minutes.
Filter Fly[edit | edit source]
A small insect that purifies the air as it flies through it. No larger than your average fruit fly, Filter Flys are released in humongous amounts to clean up areas with toxins in the air.
Gelatinous Dice[edit | edit source]
Unlike their infamous cube cousins, these beings only grow to a maximum volume of 8 cubic inches. They're weakly acidic, usually preying only on small insects, but can slowly devour larger targets over a period of days. They come in 4, 6, 8, 12, and 20-sided subspecies.
Paradise Horse[edit | edit source]
In almost all respects a normal horse, the only difference is the continuous cloud of steam it gives off. Anyone riding a paradise horse is kept at a comfortable room temperature regardless of the temperature of the environment.
Single Headed Hydra[edit | edit source]
As the name suggests the Single Headed Hydra is a species of hydra with only one head. Single Headed Hydra’s are much smaller than their multiple headed cousins and they lack the ability to grow back their head after it is chopped off. In fact the Single Headed Hydra is essentially a semi aquatic snake, the only difference being that the Single Headed Hydra has a maw filled with massive razor sharp teeth; each of which bathed in deadly neurotoxin. Aside from that they make fantastic pets.
The Silver Apple[edit | edit source]
Closely related to the divine golden apple, the silver apple shares all the same properties as the Golden Apple, but due to divine market pressure, it's value is only about a tenth of that of the Golden Apple. As such, eating one will grant immortality, but you will always wonder if the Golden Apple tasted better.
The Bore[edit | edit source]
A small, dumpy relative of the wild boar. Unlike it's more territorial and violent cousin, this animal is docile and prefers a quiet simple life. If kept in one place, life within a square mile of the Bore will become routine and uneventful. Orcish hoards will randomly avoid the town, necromancers will find the town unimportant, and in general, nothing exciting will happen.
While these are popular in the countryside, too many can cause significant problems such as boredom, listlessness and eventually the town will be forgotten and removed from the map.
Shrinkmoss[edit | edit source]
An unusual form of parasitic moss, this species hangs from trees over well trod paths, brushing over any animals of adequate height that pass beneath, on which it deposits its spores. Over the course of 12-30 days, the host shrinks as the spores mature, using the absorbed matter to grow into its adolescent phase, tendrils that drop from the host and creep up nearby trees.
The host will lose ~50-75% of its mass during the infestation, but the mass is lost in a uniform manner: afterward, the creature will appear as a perfectly healthy but bizarrely small specimen of its species.
Swordog[edit | edit source]
Swordogs have always been a mystery in the magical community. No wizard, alchemist or necromancer has ever taken credit for their creation and at this point it seems like no one ever will. Swordogs (not to be confused with Doggers) are an “intelligent” weapon imbued with the spirit and personality of a household pooch. Although this might seem like a fun alternative to a normal sword, owners of Swordogs quickly realize that having to take your sword for two walks a day and let it do “business” that will never happen gets a little old after a while. Four known breeds of Swordog exist: Dalmachion, Long Swordoberman, Khopeshund and the Labroadsword Retriever.
Tree Jelly[edit | edit source]
Usually found floating amongst canopies in magical forests, the Tree Jelly is the only known terrestrial siphonophore, feeding off any small insects, birds or mammals caught in its dangling vines, which can reach up to 140 feet in length. Any food caught is digested and fed back to the bell at the top, which uses the produced digestive gasses to float. Stings from the vines of these creatures may be painful but are rarely deadly, due to the need to spread Tree jelly spores via any sufficiently large animals the vines may brush past.
Tree Jellys have also found use in more metropolitian areas to combat rock doves and other disease carrying avians.
Rabbit Panda[edit | edit source]
Outwardly resembling normal pandas, the rabbit panda is so named for its rabbit like mannerisms, including their capacity for breeding. The rabbit panda's capacity for infestation is multiplied by the resultant cuteness of the rabbit pandas combination of adorable traits, rendering it unkillable to all but the most stone-hearted of individuals, who would then have to deal with the unexpected challenge, absurdity, and humiliation, of likely being outmaneuvered by a panda. To add to that managing this task would bring one into disrepute and infamy, making rabbit panda infestations a great annoyance, or they would if people would stop cooing over them for one second.
Frost Beetles[edit | edit source]
Also known as Brown Ice Beetles, these half-inch long beetles have developed a symbiotic relationship with Brown Mold. The beetle is naturally immune to the heat drain of the mold, and in fact gains energy from the mold as it wanders in search of food. The mold is in turn exposed to new sources of heat, and its spores spread over a wider area. Whole forests have been drained of heat by frost beetle infestations, and crops are equally vulnerable. Frost beetles must hibernate in a warm place during winter, or the mold and beetle will die from lack of heat to feed on.
Fire Flies[edit | edit source]
Different from Fireflies in that they are just regular fruit fries that are constantly on fire.
The Oakrot Ant[edit | edit source]
Eats wood, shits obsidian. Known by the markings on their heads that resemble tribal masks
Lowlands Long-Ear[edit | edit source]
A panther with two ft. long ears. Able to hear everything in a mile radius. Highly sensitive to low frequencies. Their pelts are highly valuable.
The Dalyvek Demon[edit | edit source]
An urban legend. Associated with nursery rhymes. The head of a tiger with pincers like a crab's, and hooves that track fire with every step. Thought to be an endangered species.
Paper Moth[edit | edit source]
A moth that crosses over the desert with ease. Resembles paper. Can be trained. Used as a crude way of corresponding across the impassable sands.
Rainbow Millipede[edit | edit source]
Used in alchemy since the Age of Discovery. Their pupal stage involves burrowing into another animal's skin. Upon completion, it bursts out of its host with an explosion that leaves a rainbow in its wake.
Golgoran Chuckler[edit | edit source]
A furry biped that emits a chuckling sound by scraping its tusks together, like skin on a balloon. It uses this sound to lure in its favourite meal. Guess what it is!?
Shocknewt[edit | edit source]
Conducts electricity when exposed to water. Makes an unholy screeching sound to ward off predators.
Fellowship Fingerling[edit | edit source]
A fish regarded by gourmands as a delicacy. Can be eaten raw, and is poisonous when cooked. Very sweet, slightly salty.
Ibrixus[edit | edit source]
A long-legged, broad-winged river-banks foraging quadruped. It lives primarily on a diet of small fish, amphibians, and water mammals. Solitary.
Polyregis[edit | edit source]
Two-headed avian quadrupedal herbivore, which is farmed for their luxurous plumage, which makes the most comfortable bed fill ever conceived. Sleeping on a small throw pillow stuffed with Polyregis feathers has been likened to sleeping in the Elysian fields, and the value of their feathers is reflective of that quality.
However, polyregis are slow breeding, and difficult to mate, partially due to the fact that all polyregis are hermaphroditic in addition to dual-brained, and before mating may occur, each head must find both heads of the other polyregi to be agreeable, and they must all four come to mutual agreement on what position they will take sexually, oh, and the two heads, hypothetically, are of opposite gender, and narcissism is both rampant and confusing.
The Trackless Shadow Hand-Bird[edit | edit source]
The Trackless Shadow Hand-Bird is possibly the most ostentatiously named creature from the shadow realms, but it is mostly harmless. They take well to pulling carts and other simple labor, though their heads are known to cause some distress.
Lap Stoat[edit | edit source]
The "Fancy" Lap Stoat is the preferred pet of the aristocratic sort. They come in a variety of outlandish ornate styles, and the elite hold competitions for most remarkable grooming and breeding. The species itself tends to be unable to survive in the wild.
Shell-bodied Quilicans[edit | edit source]
Shell-bodied Quilicans, inherently shy, they will bristle their needle-like head plumage when frightened, and make a series of wild swings with their skull.
Lightningrod Pine[edit | edit source]
This tall, spindly tree is often found near mines and at high altitude. The tree accumulates metal (especially copper) in its wood, and especially the sap. Although the poisonous effect of the wood from the metal concentration and toxic resin prevents most predators, some insects (verdegris beetles and miner's cap fungus are a particular threat) still feed on it.
The most unusual feature of the Lightningrod Pine, however, is the one that gives it its name. The sap and resin make up a form of natural liquid battery or capacitor with incredible energy and power density. The tree naturally accumulates a small charge from Earth currents via the roots and the small potential difference between the ground and it's tall crown. Predators that brush the glittering needles find themselves warned off by a spark as the tree discharges.
When the tall tree is struck by lightning, however, much of the sap stored up over the spring and fall is overcharged and rapidly discharges, letting loose all of its stored energy in an explosion. If one is lucky enough to witness a strike in a stand of Lightningrod Pines, you may see a whole series of chained arcs as the discharged energy jumps to another tree, which overloads in turn. The explosion sends shards of wood far and wide - as well as seedlings, which are dispersed to the wind.
The burned-out stump that remains holds a stock of the remaining resin that didn't cook off, now fully charged. The tree will use this sizable store of energy to quickly grow again in the coming spring.
The tapped sap and hardened resin from the tree are commonly used as power sources - the substance, when fully charged has a energy storage density comparable to gasoline - explosives, and weapon components for electrical technology in the dwarf mountains the pines grow on, where burning coal would foul the air underground with smoke and blackdamp.
Chester Tree[edit | edit source]
The chester tree is a hardwood found wherever still water pools. It is noted for its feather like leaves that, when burned, are known to attract birds from the surrounding area.
Spectral Locust[edit | edit source]
Made by a Necromancer who had a feud with another Necromancer, these ghostly insects feed on negative energy, and are harmless, nay, even beneficial to the living, feeding on undead and necromantic spells.
Spark Bugs (aka: Thunder Beetles)[edit | edit source]
Related to the common stink bug, spark bugs do not release a foul stench when in danger. Instead, they release a powerful electric shock, which can temporarily stun an attacker or even kill them. While not lethal to any predator larger than a spider, the shock is extremely unpleasant. As such, few creatures prey upon spark bugs.
Keravnix (aka: Electric Phoenix, Shockbird)[edit | edit source]
Related to the true Phoenix, the Keravnix is smaller than it's fiery relative. They commonly release small but focused discharges of lightning against smaller birds in order to stun them before ripping them apart with their claws. The Keravnix is one of the few natural predators of spark bugs, which they enjoy as a treat. Unlike the common Phoenix, the Keravnix is only truly immortal during a thunderstorm. While inside a such a storm, any Keravnix that would be killed is instantly struck by lightning, and is reborn as a young Keravnix. A Keravnix killed outside of a thunderstorm may be revived by one, provided the storm rolls in within a day of the Keravnix's death. Sufficiently powerful magical lightning has also been successfully used to revive a Keravnix. Due to their natural intelligence and affinity for lightning, many storm mages have a Keravnix as their familiar.
The Moon Crickets[edit | edit source]
A druid enchanted a forest's worth of crickets to have biting intellects and wisdom, and a pathological need to put down and tease people who walk through the forest, antagonizing them with the voices of an entire theater full of black people.
Travelers are treated to a Night at the Apollo, every time they try to go through the forest for the night. There's nothing physically threatening in the forest, just the spiteful laughter of thousands of insects and dozens of smartass anonymous crickets.
A few weak willed individuals have taken their own lives after a night of sustaining such ribbing, put down and heckling. Others just wind up shouting at the horrible beasts and not getting a wink of sleep. But you cannot successfully insult a Moon Cricket, as all wit will be wasted on them. They'll simply mock whatever you say and resume putting you down.
Tartan Dragon[edit | edit source]
Largely considered to be a rare mountain dwelling variety of chromatic dragon, the Tartan Dragon is largely considered a rare menace to all concerned.
A living ball of ornery and hate, Tartan Dragons like nothing more than rampaging about large towns and villages and despises royalty of all kind for reasons never properly discovered. Luckily they have one great weakness a fondness for strong alcohol of all kinds. Indeed, a Tartan Dragons horde consists of rare spirits and empty bottles more than anything else. Despite their fondness for it, Tartan Dragons are curiously weak to the effects of alcohol, and the best way to deal with such a beast is to ply it first with strong paint-stripper before attacking. Their breath weapon seems to use ignited alcohol as it's primary component, which makes it relatively weak compared to other dragons breath attacks, however it does allow the dragon to replenish the number of times it can use it's breath weapon per day simply by drinking further.
Zinc Dragons[edit | edit source]
A rare, thought extinct species of metallic dragon. Zinc Dragons are believed to be the progenitors of the Brass Dragon along with Copper Dragons. Zinc Dragons are garrulous to the extreme, and always on the lookout for new gossip or some rare literary work.
Largely singular by nature, Zinc dragons will make their lairs in isolated spots so that they can read from their library horde in peace. Creatures of habit, they tend to roam the surround areas of habitation in changed form, looking for news and gossip in a regular pattern. Their breath weapon is a realtively impressive example of firebreath for a Dragon, especially considering that they are smaller than most metallic dragons.
Whilst their total extinction is still in doubt, their solitary nature DID lead to very low birth rates among Zinc Dragons, even by Dragon standards, and it would not be unthinkable that over the years unscrupulous scholars, warlocks and mages seeking fabled Zinc Dragon Library Hordes could have rendered the entire subspecies extinct.
Boom-Root[edit | edit source]
A woody tuberous herb that synthesises a noxious and volatile compound in its root/tuber. Once the extremely hard seeds within the tuber has matured, the compound explodes a day or so after heavy rain, sending the seeds far and wide and massively shifting the top soil around. Commonly used in consumption by barbarian clans in coming of age rituals and prankster wizards.
Bomb Flowers[edit | edit source]
A spherical shaped fruit native to the fey wilds. Exceedingly difficult to grow by design, this plant has been known to grow into solid rock but wilt in contemporary fertliized soil. Over the course of roughly a month, the plant blossoms, producing a roughly cantaloupe sized black sphere that when agitated or exposed to extreme heat results in a detonation that spreads the plant's spores. Refining the contents of the fruit via alchemy is a dangerous process, but one of the easiest ways to procure high-quality gunpowder in sizeable quantities.
Blood Moss[edit | edit source]
Adventurers in dire straits have been known to seek out any means to stopper a possibly fatal wound. In such case, many have resorted to blood moss, sometimes called troll moss. This grayish-green plant life grows well exceedingly quickly in human flesh, quickly growing to cover bleeding wounds. However, with good comes bad, and the removal of this inherently parasitic plant life can pose a greater danger than the original wound itself.
Golemlings[edit | edit source]
Areas with many stray rocks and a high ambient magical level can sometimes spawn small, free rock golems. Golemlings will wander about in a seemingly random direction, but will never tread the same path twice. They also leave an imprint in the stone that allows a skilled mage to learn of the places they've been, making them valued for cartography.
Floatstone[edit | edit source]
Lighter then air conglomerate stone, found where magical battle have taken place. The release of energy seeps into the earth and, with the right conditions, congeals with the natural compression of sedimentary rock to form the unnatural magical rocks ranging in size from from pea sized pebbles to boulders the size of small houses. The rocks generally work themselves up through the soil after formation, eventually forming 'rock gardens' formations, with the smaller stones hovering only a few inches above the ground and larger boulders seen floating up to ten to twenty feet. Prized by magicians and alchemists, who harvest the rocks and render them down for their imbued magic to power spells and act as a base for magic potions
Pseudodrake, or Facus Draconis[edit | edit source]
Looks exactly like a dragon in every sense except size; it's only six inches long. Primary forms of defense include biting, clawing, and walking around with its wings in the air trying to act tough. Due to the bending of the very fundamentals of the universe, it can breathe fire, but only enough to roast marshmallows and light cigarettes.
Treasure Fish[edit | edit source]
Those who seek to plunder the hidden riches of the seas dream of the day their nets have the good fortune to turn up a treasure fish. Similar to a carp in appearance, these fish range in size from as small as a minnow to as big as a house. While some believe that the name comes from the fact that the scales of these fish are composed of precious metals, the more valuable thing is the fish's natural ability to seek out valuables in the open sea. Like a shark's keen scent for blood, the treasure fish can detect hidden valuables for miles in open water, even past seemingly impassible obstructions. Many people use this homing mechanism as a compass to find all manner of riches, and a few wise merchants have made an art of using it in their business negotiations.
Snuggle-Worm[edit | edit source]
Skirting between the border of adorable and squicky, all a snuggle-worm wants is to... well... snuggle. They are not picky eaters and require very little energy to survive, so they spend most of their time seeking the warmest and softest place to sleep. They resemble a large, two-foot long caterpillar, are covered in soft white fluff, and have six, small black eyes (usually barely visible due to their fluff). They are completely harmless and about as intelligent as a dog or cat, and make a pleasant cooing sound when stroked. As such, many keep them as pets.
However, those who are not fond of insects may find them to be deeply unpleasant to be around. Whilst rarely found in the wild, feral populations of snuggle-worms do exist; They will often chew through the insulation of a home and curl up with the unsuspecting owners in their sleep. This can be pleasant or absolutely terrifying, depending on whether or not one can afford another pet, as well as their disposition toward insects.
Thunder Spud[edit | edit source]
A potato that explodes on impact. A single one is usually not that dangerous, more than enough to heavily stun all but the toughest of targets, but rarely lethal. However, upon eruption they spread spores that grow into new thunder spuds. Left unchecked, a hillside can be turned into an extremely volatile minefield. Farming them is notoriously difficult, as they tend to chain react, blowing up an entire crop in mere seconds.