Campaign:Dungeon Fantasy: Difference between revisions

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I am currently running a Dungeon Fantasy game and wanted to post customized material for it under this namespace.
I am currently running a Dungeon Fantasy game and wanted to post customized material for it under this namespace.
Dungeon Fantasy customizes GURPS by talking it's sandbox approach to character design, where every ability can be acquired by most any character simply by paying its point cost, and instead requiring characters to chose a "Profession". These professions are analogues to [[Class|character class]] in D&D based system and have the usual range of fantasy heroes presented: Barbarians, Bards, Clerics, Clerics, Druids, Holy Warriors, Knights, Martial Artists, Scouts, Swashbucklers, Thieves, and Wizards.
The [[gamemaster]] is free to create professions of their own; all that entails is providing options on how to spend the 250 character points allotted for [[Character Creation|new character creation]]. Towards that end, here are some of my contributions:
* [[Campaign:Dungeon Fantasy/Arcane Trickster|Arcane Trickster]] - The base professions don't provide a sneaky rogue who dabbles in magic, and I feel that any good fantasy setting needs one.
I have also created special treasure items for my game that effect character progression, which I call [[Campaign:Dungeon_Fantasy/Progression_Items|Progression Items]].
Here are some dungeons I'm converting from D&D to Dungeon Fantasy for my players:
* [[Campaign:Dungeon Fantasy/Longest Night|The Longest Night]] by Privateer Press.
* [[Campaign:Dungeon Fantasy/Serpent's Skull|Serpent's Skull]] by Paizo.

Latest revision as of 15:34, 25 June 2023

The Dungeon Fantasy Box Set

Steve Jackson Games released a customized version of their Generic Universal Role Playing System (GURPS) in 2017 called "Dungeon Fantasy". The Dungeon Fantasy system was designed to capture the flavor of RPGs such as Dungeons and Dragons and Pathfinder under a GURPS ruleset instead of D20.

I am currently running a Dungeon Fantasy game and wanted to post customized material for it under this namespace.

Dungeon Fantasy customizes GURPS by talking it's sandbox approach to character design, where every ability can be acquired by most any character simply by paying its point cost, and instead requiring characters to chose a "Profession". These professions are analogues to character class in D&D based system and have the usual range of fantasy heroes presented: Barbarians, Bards, Clerics, Clerics, Druids, Holy Warriors, Knights, Martial Artists, Scouts, Swashbucklers, Thieves, and Wizards.

The gamemaster is free to create professions of their own; all that entails is providing options on how to spend the 250 character points allotted for new character creation. Towards that end, here are some of my contributions:

  • Arcane Trickster - The base professions don't provide a sneaky rogue who dabbles in magic, and I feel that any good fantasy setting needs one.

I have also created special treasure items for my game that effect character progression, which I call Progression Items.

Here are some dungeons I'm converting from D&D to Dungeon Fantasy for my players: