Dreadknight: Difference between revisions

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== Design (And Flaws) ==
== Design (And Flaws) ==


The existence of the Dreadknight is not problematic in itself -- a [[Dreadnought]]-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have.  This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and prefer to let their battle-brothers have their eternal rest rather than keeping them half-alive in a Dreadnought.
The existence of the Dreadknight is not problematic in itself -- a [[Dreadnought]]-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have.  This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and prefer to let their battle-brothers have their eternal rest rather than keeping them half-alive in a Dreadnought (what? Grey Knights have more dreadnoughts than any other chapter).


The problem is that that it looks really silly.  As in, "the pilot looks like he's in a baby carrier" silly, and from a distance it looks like a hideous mishmash of mechanical bits and pieces to boot. Even a Penitent Engine, which arguably has the same sort of shape, has the contrast of some hapless victim chained against an enormous metal monstrosity surrounding it, while armor on top of armor in the Dreadknight's case gives it no dominant contours or lines in the same way that, say, a Dreadnought or Battlesuit does.
The problem is that that it looks really silly.  As in, "the pilot looks like he's in a baby carrier" silly, and from a distance it looks like a hideous mishmash of mechanical bits and pieces to boot. Even a Penitent Engine, which arguably has the same sort of shape, has the contrast of some hapless victim chained against an enormous metal monstrosity surrounding it, while armor on top of armor in the Dreadknight's case gives it no dominant contours or lines in the same way that, say, a Dreadnought or Battlesuit does.

Revision as of 15:17, 20 January 2015

This page is in need of cleanup. Srsly. It's a fucking mess.

>

This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.
Ready to form Voltron!

"Yo dawg, I heard you like power armor, so I put power armor around your power armor so you can be armored while you're armored." -- Techmarine Xzibitus of the Grey Knights.

The Nemesis Dreadknight is a Grey Knight suit of armor that allows its wearer to go toe-to-toe with a Greater Daemon of Chaos on his own. Yes, the regular plot armor does have its limits, and even an above-strength chapter can't always send the hundreds of Battle Brothers that would normally be required to contain such a powerful daemon.

Wearers are recognized as being the most formidable of Knights; unfortunately for them, this means that they get stuck with the really dangerous missions.

Design (And Flaws)

The existence of the Dreadknight is not problematic in itself -- a Dreadnought-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have. This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and prefer to let their battle-brothers have their eternal rest rather than keeping them half-alive in a Dreadnought (what? Grey Knights have more dreadnoughts than any other chapter).

The problem is that that it looks really silly. As in, "the pilot looks like he's in a baby carrier" silly, and from a distance it looks like a hideous mishmash of mechanical bits and pieces to boot. Even a Penitent Engine, which arguably has the same sort of shape, has the contrast of some hapless victim chained against an enormous metal monstrosity surrounding it, while armor on top of armor in the Dreadknight's case gives it no dominant contours or lines in the same way that, say, a Dreadnought or Battlesuit does.

Combine this with the crunch giving the Dreadknight the saves of Terminator armor and the look of the pilot already wearing Termie armor, meaning by all accounts whenever he's getting hit, everyone with half a brain on the enemy's side is shooting him out of the middle, and you get a look so incompetently-designed that even "because grimdark" can't explain why it turned out that way. It really does look like the designer was watching Dexter's Laboratory and thought his backpack robot suit was great Imperium material, or they saw Alien at the time and thought that the Grey Knights needed power loaders. Well, if the Imperial Guard gets tractors with cannons it's only fair the Grey Knights get forklift trucks with feet...

Add the Grey Knights' checkered reputation with the community up until 6th Ed and you get what could be the undisputed champ of units kneecapped by fluff. Awesome as a Space Marine wearing a fuckoff-huge suit of armor to go beat up really big things could be, if it's not another toy for the shiny special snowflake chapter, it's also one that doesn't even have the courtesy to look sensibly designed. Cue mockery.

Modelers Get Shit Done

Since a lot of the Dreadknight's problems are fluff and aesthetics-related, it's very easy to make a better Dreadknight with a little lateral thinking: just replace its baby carrier torso with something a bit more logical. Feel free to model one by attaching its limbs to the chassis of a Dreadnought to give it a torso that makes sense. A quick Google search will give you plenty of reference models to work off of, and as long as it plays like a Dreadknight, nobody will care all that much. Exposed-head chassis seem to be pretty popular for this, so you can't have everything, but screw those models. It's your Dreadknight and nobody can tell you how to build it as long as it's not sillier than the stock model.

Really, when you get right down to it, if you think about the Dreadknight bitz as two arms and two legs with where the baby carrier would go as a blank canvas, the possibilities are infinite. Make a beefed-up Sentinel. Create a Penitent Engine on steroids. Have Orks loot it and turn it into a Kustom Mega Dread. Noughtknight conversions are just the beginning.

Tactics

The bad rep masks what's not a bad unit, all things considered. It's expensive, but then again everything in the Grey Knights' arsenal is, and it gets customization options and status as a Monstrous Creature with the current rules. While it's the only MC that doesn't get Fearless, with S10 and Terminator-level durability it's not a bad choice, all things considered, and by virtue of being that combination of tough, strong and ugly you can guarantee the guy on the other end of the table will immediately try to kill it and ignore everything else in your army. Give it close combat upgrades, wade into battle and watch as your Termie on stilts puts a hammer up the ass of high-point units out on their own, as long as you don't get hit with Tank Shock or some similar effect.

All in all, it requires more attention than other MCs, and though you can put guns on it it won't be helping the Knights get any shootier at range, but it's at least got its uses, especially in close range combat. It also can bring along a personal teleporter, and while this sounds like a welcome addition for a quality-over-quantity army like the Grey Knights and a fair trade for having a MC that can be Tank Shocked, this toy costs more than half as much as the entire vehicle stock, so think about if you can afford the cost and if you really expect to lose your Dreadknight before bolting it on. Since it starts out at 130 points, you may want to think carefully about if your army really needs a MC in it or if you can do the same job with Dreadnoughts that the Knights already have. If you must take one along, though, rest assured you can do things with it and royally fuck up some special snowflake's day, especially if it's one hiding behind Warp or psyker effects.

Hilariously enough, taking one of these things in your army, using a HQ with Grand Strategy and picking Unyielding Anvil means it can potentially take objectives. You'll probably tack the effects onto Paladins instead, but something with 2+ Armor and 5+ Invuln is still pretty trolltastic to hold something down with.

Gallery

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan