The Chaagrut Sector
THIS IS A WORK IN PROGRESS
TBD
Sector Overview
The Age of the Dark Imperium, also known as the Era Indomitus, is the current period of Imperial history, beginning after the destruction of Cadia in the Thirteenth Black Crusade and the formation of the Great Rift. During this period we find ourselves in the Chaagrut Sector where war has broken out dangerously close to Holy Terra. Chains of catastrophic Warp Rifts have isolated the sector while depositing enemies of the Imperium originating from across time and space.
A Tau fleet, carrying a large Water Caste Diplomatic Corps and guarded by the fire warriors of Sept Mang'Ro, has arrived in the Sector through a warp portal, fleeing the sinister Hive Fleet Nihiloor. At the same time, the Hive Fleet Raksasha immediately began a horrific campaign of planetary infestation and consumption in the agri-world cluster known as The Vines. Genestealer cults rose to meet them, using industrial fertilizers and waste to help create bio titans of unfathomable size before being consumed in turn. It is suspected that Raksasha appeared a few decades ago trough the Storm of Ending, probably by accident after the Cicatrix Maledictum opened; and avoided detection while sending spores of genestealers to nearby world to prepare for invasion. Now its numbers are massive.
In response the Order of the Twice-Blessed Towers has mobilized from the hives of their Shrine World, bringing with them the combined might of the Imperial Guard Regiment Skaði's Thralls and the warhound hosts of the Knights of the Autumn Court. In Hǿjager, The guerilla warfare of the Thralls and the heavy reconnaissance of the Legio Cavall warhounds, are directed by Order Palatines who set up devastating shock and awe attacks that leave the surviving Tyranids reeling. Despite their victories the outnumbered Imperial Forces are unable to slow the progress of Hive Fleet Raksasha, who absorbs its losses with distressing ease.
A Shield Company of the Adeptus Custodes arrive on the Shrine World of Skaði XVIII, to the joy and awe of the Sector's citizens. Tensions rise however as it becomes apparent the Custodes are there to fortify and cleanse the shrine world ahead of possible attack. While the Shield Host is successful in rooting out heretics and mutants, their activities draw troops and supplies that could be used at the front. After this time-costly purge, they procede to move with two maniples of the Legio Cavall, four regiments of the Thralls with five special squads of Company Deystivye, drawn directly from the Inquisition special forces, 150 Sisters of the Twice Blessed Towers and the Adeptus Custodes Company themselves, numbering 60 custodes, two dreadnoughts and their thralls.
Their main goal is to save the homeworld of Cavall, Titania. The remmants of the Legio Cavall and their securatii hold the assault of the genestealer cults and the Hive Fleet Raksasha; their biotitans already pushing trough the lines of the warhounds, three of the god-engines already lost under the giant scythes of the xeno monstrosities. If the forgeworld falls, there won't be enough supplies to sustain the rest of the campaign. The arrival of the combined fleet, lead by Prefect Listorias, Shield-Captain of the Refulgent Hunters, is the only change of pushing back, and eventually flanking, Raksasha.
But Fleet Raksasha is not the only threat the Chaagrut sector faces. Hive Fleet Nihiloor is smaller, but potentially even more dangerous. Worlds ravaged by Nihiloor are left as graveyards filled with poisonous gas and corroded metal. Worse still are rumors that Nihiloor captures prisoners, infecting them with worms that carve their way to a victim's brain and take control. These enthralled prisoners are then released, traveling to safe worlds to sabotage Imperial defenses. Some even say that their infiltration of infected spies was executed before they started consuming their first worlds.
The tyranid invasion unfortunately comes during the 70 year cycle of the Tide, a chaos warband that emerges from the ruins of the now extinct space marine chapter headquarters on Skaði VI. Skaði's Thralls, the planet guard highly prized for their combat prowess is forced to retain a large portion of their forces to contend with the threat.
And there are rumors the greenskins and drukhari are on the move.....
A History of the Sector
Era | Events |
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Pre-History: |
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The Dark Age of Technology: |
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The Age of Strife: |
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The Great Crusade: |
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The Horus Heresy: |
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The Forging: |
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The Reign of Blood: |
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The Plague of Unbelief: |
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Circa 800.M38: |
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Circa 380.M39: |
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Circa 500.M40: |
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738.M41-752.M41: |
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Recent History: |
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760.M41: |
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Worlds of Chaagrut
- Skaði VI: "The former domain of the Champions of Skaði" as it is known in some documents now produces the famed Skaði's Thralls regiment of Imperial Guard. Extremely cold and covered in forest ("Forests") the only source of iron and a few other vital nutrients on the planet are small songbird sized avians which the planets children are tasked with hunting so as to improve their marksmanship. While hunting of these creatures are the main source of nourishment for the feral peoples of the planet, the best example of lethal creatures on the world, isn't fauna, its flora. The labyrixinia skatius, is a species of tree, if the classificaction as plant is somewhat dubious. These trees don't really reproduce as any plants do, and their genetic diversity is as low as their disease resistance is high. They grow big, with branches extending at every level of its trunk, being flexible and long, with the "leaves" at their end being like serrated blades. It doesn't seem the labyrixinia is purely photosynthetic, at least the sunlight on this planet shouldn't support trees this tall. What is important is their ability to suddenly whip with its flexible and sharp branches, producing deep cuts and intoxicating the poor fool that approaches one of these things without caution. The poison acts both as a psychotropic drug and as a way of cloning itself, after the toxin makes the host vomit its "seeds" in a far away place (usually the poison makes the target to be disoriented). This makes the labyrixinia a surprisingly good tool to build improvised defenses: labyrinths of fast, sharp and mind altering whips; ideal for the ambushes of the Thralls. They also like to use if as a drug in traditional rituals of their culture and their sap is glue of industrial quality.
- Skaði XVIII: a Hive-Shrine world at the far-far edge of the system. The hives are only able to survive on this frozen world because of ancient, archeotech cores at the heart of every one. These heating towers warm and power the Hives without the need for sunlight (Skaði XVIII gets very little as it is so far away and because of the Ondürdis Mist) and also gives the ideal conditions and energy needed for the network of agri-tunnels and crioponic engines. As a result Skaði XVIII provide enough food for the planets entire non-underhiver population using ancient farming apparatus almost as poorly understood as the towers of the Hives, with even a slight surplus for their feral neighbours. The Order of the Twice-Blessed Towers has set up on the planet, claiming these ancient relics as holy works of the Emperor that are powered through sheer force of prayer (they probably aren't but saying that on Skaði XVIII will result in the death penalty). This troubles the Ecclesiarcy, because the synchretism with some of the theological ideas of the Mechanicus. However with two members of the local Sisterhood becoming Living Saints, the Sororitas are steadfast in the defense of their offshoot of the Faith and butt heads with the rest of the Administratum over its right to keep spreading their word.
- Rezelkgulda: TBD
- Navy Port Ceadora: Naval Headquaters of the Sector and home of the go-to Voidsmen for the Sectors entire Battlefleet the Ceadoran Voidwalkers. These pious warriors are all to happy to go down with an enemy ship after disabling its shields with Cyclopses and driving a Scylla into its Bridge.
- Narsea Ciryn: TBD
- Gradhyllan: TBD
- Mamalm: TBD
- Lomka X: TBD
- Lomka I: TBD
- Pallisadus: Home of Pallas House, these brave knights were either rediscovered towards the end of the beheading or founded, Records are Sparse and contradictory and not even the House itself knows anymore. Founded or Rediscovered to protect Sandhärad XI these Knights hunt relentlessly for STCs in order to find out what is wrong with the truly ancient Walker that apparently belonged to the Houses Founder. a Legendary warrior who defended the world from Deamons during the ancient Age of Strife. The Kights are currently at war with a Genestear Cult that has taken over one of the Smaller planets in their system which is preventing them from helping out against Hive Fleets Nihloor and Rakasha
- Rika Armamamentarium: TBD
- Nixa: TBD
- Uglah: TBD
- Sandhärad V: TBD
- Sandhärad XI: A Data Hive this Forge World is almost exclusively dedicated to storing and sorting information. With one exeption, underneath tehe Largest of it's two oceans 16 manufactorums are set up, these assembly line are important as Sandhärad XI is one of the few Forge Worlds in the Imperium that can still make Grav-Guns, and even still this is only becuase it's ancient Manufactorums contain arcane devices knowledge of which are lost to the Imperium that are able to turn raw materials into otherwise unobtainable parts vital to the construction of Sandhärad Pattern Grav-Weapons. Sandhärad's grav-Weapons take a long time to make but it makes use of a Rouge Trader house (Which claims to have been granted its Writ of Trade for this very purpose) to trade these Weapons all over the Imperium in return for valuble pieces of information to catalog in its vast datories
- Højager: the Sacred Jungles of Højager orignally served as a beacon of purity to for the rest of the system before the Tyranids cam. Now it is Twisted and dead with two Hive Fleets fighting in the Void over which one gets to eat it in while the Genestealer Cult spawned by Rakasha fight Nihiloor's Brain-Leech Tralls on the ground. The Last of the Planets human defenders are holed up in the recently fortified Hospital-Covent of the Planets order of Hospitalar Soriatas praying to the God-Emperor for deliverence and debating if they should or should not detonate the stash of Starship Grade Torpeados underneath their last bastion in order to deny the Great Devourers(s) some Biomass if not the planet.
- Ceta-Proxima: TBD
- Molvåg: TBD
- Bolga III: TBD
- Gurtragard: TBD
- Oserheim: TBD
- Sophia's Bounty: TBD
- Tatal V: TBD
- Arcillian II: Formally a Space Marine Recruitment world Arcillian II's Hives have produced so much toxic sludge that their Underhives have been effectively abandoned, the Gangers left to devolved into (almost) Pre-Industrial Tribes who use the ancient Bionic Manufactorums that were once the lifeblood of the Under-Hives to Augment their bodies and survive in the poisonous Mire that are the Flooded Under-Hives. These Techno-Barbarians are chosen as the Planets Guard Tithe for the same reason the Administratum values feral worlders for service and once their crude Bionics are replaced by Astra Militarum-Grade Cybernetic Enhancements the Arcillian Sappers become one of the Sectors most potent Regiments of Guard.
- Arcillian III: TBD
- Arcillian V: TBD
- Nevoghast: TBD
Military Forces of Chaagrut
Battlegroup | Home Port | Major Ships | |
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Battlegroup A: | Navy Port Ceadora | Spear of Determination, Emperor Class | Currently Deployed at the head of the Titania Emergency Defence Fleet |
Battlegroup B: | Titania Dockyards | The Great Breaker of Fell Tides, or just The Great Breaker, Nemesis Class | Currently Deployed as part of the Titania Emergency Defence Fleet, obviously. |
Battlegroup C: | Navy Port Arcillian | Hammer of the Dammed, Retribution Class | Deployed in defence of the Arcillian system |
Battlegroup D: | Sandhärad Dockyards | Parabellum, Modified Invincible Class | Currently Deployed as part of the Titania Emergency Defence Fleet, often used to bolster other Battlegroups, adding the specialist weaponry manufactured by Sandhärad XI to arsenal of the battlegroup it supports. |
Battlefleet Chaagrut is TBD
Order of the Twice Blessed Towers
Order of the Twice Blessed Towers |
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Legio Cavall
Legio Cavall |
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Sept Mang'Ro
Sept Mang'Ro |
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TBD
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DA WURST Freebotas
DA WURST Freebootas |
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TBD
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Hive Fleet Raksasha
Hive Fleet Raksasha |
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TBD
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Hive Fleet Nihiloor
Hive Fleet Nihiloor |
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TBD
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Shield Host of the Refulgent Hunters
Shield Host of the Refulgent Hunters |
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TBD
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The Tide
The Tide |
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TBD
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Kabal of the Nightmare Menagerie
Kabal of the Nightmare Menagerie |
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TBD
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Imperial Guard Regiments
“Stand true, you dogs of the Emperor! Steady that line!” *BLAM*
- -Commissar Ranmothe encouraging the 2nd Company, 4th Heavy Dragoons, at the Battle of Heresy Field
Regiment Name | Symbol | Details | Overview |
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Skaði's Thralls
Nickname: "Thralls, The Thralls, Those Feral Cannibles" |
A vertical bar, one half red and one half blue
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Hailing from the ice covered feral world of Skaði VI, Skaði's Thralls are experts of winter and guerilla warfare. Long ago the world was the site of a space marine chapter, drawing upon the thousands of tribes on the planet for their recruitment. However, chaos cultists in the Imperial Navy delivered a devastating sneak attack from orbit, before leading a final purge of the area in person. Mauch of the hapters history was lost when the heretics destoryed their Monestary but the tribes have not forgotten their planet's past and are eager to strike down servants of the ruinous powers wherever they appear.
Skaði's Thralls are expert troops, skilled by nature and training to operate in any cold weather theater. Most dangerous of all are the "Winter's Soldiers", a special unit that recruits tribesmen convicted of cannibalism. These soldiers are led harshly by their commissars, their lives already forfeit. A Winter Soldier may spend weeks living in a frozen hole, waiting for the enemy to approach, before taking a single shot to eliminate an enemy commander. When the enemy draws in they often find themselves flanked by snipers who catch the now leaderless army in a withering barrage of sniper fire. |
Ceadoran Voidwalkers
Nickname: TBD |
TBD |
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The Ceadoran Voidwalkers are the defense force for the Imperial Navy Port of Ceadora that orbits the Gas Giant Emperor's Might. Rumored to be built during the Great Crusade the port has seen countless ships and armies pass through on their way to the Imperium's Crusades. These thousands of passing crusader armies have deeply influenced the generations of dock workers, who dream of the opportunity to join in such an endeavor.
In the past riots have broken out over limitations on imperial guard recruitment, damaging the port, and so recruitment is now done by lottery overseen by a priesthood of Regiment Officers who are in turn overseen by representatives of the Ecclesiarchy. Recruits are natural experts in operating in the void of space, having so often worked on the outsides of ships with only a rope to keep them grounded. The guard drills their natural ferocity until they are masters of shock and awe tactics, utilizing armored personal carriers and specialized breach cutter lasguns to break through defenses. At some point in the past Port Ceadora was attacked by Chaos Space Marines who managed to destroy vast sections of the Port and killed dock workers and their families in the hundreds of thousands. The Ceadoran Voidwalkers have never forgotten this outrage and are eager to earn revenge for their ancestors in battle with the Imperium's enemies. |
Uryl's Belters
Nickname: TBD |
TBD |
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TBD |
Deystivye Company
Nickname: “TBD |
TBD |
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An Inquisitorial company of stormtroopers reputed for their silent operations and their discipline but also for the fact that they are the Inquisitor Svetozara Korsakova's personal company. Sometime they fight alongside Skaði's Thralls as their elite troops and the sisters of Order of the Twice Blessed Towers which is normal since they both hail from the same schola.
A scion from this company can easily enter enemy territory complete his mission and exit the scene without anyone knowing about his presence. They are often suspected of kidnapping or murdering enemies of the inquisitor. Recently when the Inquistor learned about the Tide she sent them all to discover any bit of information, but they where not alone a group of eldar found them and slaughtered them only more than hundred managed to escape and now hold a grudge against them. |
Arcillian Sapper Corps
Nickname: TBD |
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TBD |
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Nickname: TBD |
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TBD Name
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Power Groups
- Svetozara Korsakova, Black Duchess of Skaði XVIII:
Sector Lords
TBD
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Pauldron Decoration of the Order of the Twice Blessed Towers
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Battle Sister of the Order of the Twice Blessed Towers
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Captain of the Regulgent Hunters
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Venomthrope of Hive Fleet Nihiloor
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A Member of the Chaos Warband The Tide
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A rising in The Tide Chaos Warband
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Early concept art of the thralls from the Chaagrut Sector
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Concept art for Jobba da Grot, leader of Da Wurst Freebootas
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A Princeps of the Legio Cavall from the Forge World Titania
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A Cavall Princeps with her Warhound Pattern Titan
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Symbol of the Tau Sept Mang'Ro
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Heraldry of Legio Cavall, also known as the Autumn Court of Forge World Titania
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Insignia of the Imperial Guard Regiment Skaði's Thralls
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A Fire Warrior of the lost Tau Sept Mang'Ro
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Low ranking ork of Da Wurst Freebotas clan.
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A miner conscript in the Imperial Guard regiment Uryl's Belter
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An uplifted tribesmen in the Arcillian Sapper Corps
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Settler from the frontier world Narsea Ciyrin.
External Links
- Dark Heresy
- Rogue Trader
- Deathwatch
- Black Crusade
- Only War
- Generators
- WH40k RPG map assets, for making your own sectors.
- Lexicanum - Everything you always wanted to know about 40k (but were afraid to ask)