Forsaken

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The result of only saying part of its name

Forsaken are the result of Aspiring and (somewhat) successful Chaos Champions who have been so "blessed" by the Gods that their bodies are now mostly mutations. Unfortunately for them, even though they managed to retain some of their intellect and were able to resist being fully turned into Gribbly Beasts (HEEHEE, CLOSE ENOUGH MORTAL *ZAPS*- sdfasgfasdgcaniatleastfinishthepageasdafasfa), that's not really saying much, as in spite of all their efforts, they're still nothing more than mindless pawns of their masters. It actually goes to show how fickle the Chaos Gods are to their followers, because members of the Forsaken were part of the Warband's elite, but have lost themselves along the Path to Glory; being literally Forsaken by the Gods and their people, the Forsaken live a solitary existence in the Chaos Wastes, no longer able to lead warbands and only being called by their tribes for great battles.

Every Forsaken is a unique individual, and yet just another part of the nameless horde. This can be seen in their weapons, as those who are still able to hold weapons still wield the cursed/blessed/daemon-weapons they earned in their prime. They are also regarded with respect by the Norsca and the Warriors of Chaos, because even though they're just a step above the unmentionable ones, they were still worthy enough to be recognized by the Gods and had the willpower to hold some sense of self.

Functionally, they're a little bit like Possessed, except their soul isn't being face-fucked by a Daemon but by God-given mutations, so fluffwise they're closer to Mutilators.

Total War Warhammer[edit]

Forsaken in TW:WH fit their fluff: absolutely ignored for much better options. While fast and decently armoured, they don't really have any armor-piercing capability, you know, because only half the guys in the unit still remembers how to hold that daemon-axe properly. In the vanilla Warriors of Chaos roster, you're not exactly starving for heavy melee options, with non-mutated humans having greater flexibility with weapon loadout and the more mutated ones being unbreakable meatshields. In the Daemon armies that can take them, they have some use as they share in the monogod abilities (Tzeentch Barrier for example). The Warriors of Chaos rework was a mixed bag for them. On one hand, they made for a good intermediate unit with more killing power than marauders. On the other hand, forsaken are doomed to get cast aside after the earlygame now that EVERY chaos faction gets access to marked chaos warriors + chosen.

Hordes of the Warriors of Chaos
Champions: Chaos Lords - Daemon Prince - Chaos Sorcerer - Exalted Hero - Aspiring Champion - Druchii Anointed
Chaos Warriors: Chaos Warriors - Chosen - Forsaken - Chaos Knights - Chaos Chariot - Gorebeast Chariot
Mortals and Fodder: Chaos Marauders - Marauder Horsemen - Cultists -Chaos Warhounds - Marauder Horsemasters
Monsters and Daemonic War Engines: Chaos Spawn - Dragon Ogre - Dragon Ogre Shaggoth - Manticore - War Mammoth - Chaos Trolls - Chaos Giant - Chaos Ogres - Hellcannon - Chaos Beast - Chaos Warshrine - Slaughterbrute - Chimera
Khorne: Skullreapers - Wrathmonger - Skullcrushers
Tzeentch: Mutalith Vortex Beast - Chaos Dragon - Doom Knights
Nurgle: Putrid Blightking - Bile Trolls - Plague Ogres - Rot Knights
Slaanesh: Hellstrider - Mirror Guard
Auxiliaries: Beastmen - Norsca - Chaos Dwarfs - Chaos Daemons - Skaven - Dark Elves