Mutalith Vortex Beast

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OMNOMNOM and DAKKA have never gone together so well before.

Basically the Chaos version of the Haruspex, if it weren't for this abomination being around before the Haruspex was made. The Mutalith Vortex Beast is a creature that can be found in Warhammer Fantasy/Age of Sigmar and more recently has made its debut in Warhammer 40,000.

Honestly, its aesthetically one of the ugliest looking from the Chaos line, beating out even They-Which-Must-Not-Be-Named, and only surpassed by the Accursed Cultist Torment, and while the model quality is great, a great rendering of a hideous bag of flesh and slimy tentacles is still a hideous bag of flesh and slimy tentacles. Not even Nurgle can help its ass in the makeover department.

Overview[edit]

Mutalith Vortex Beasts are terrifying abominations of nature, which have been mutated beyond all reason by the power of Chaos and is now a conduit of raw abstract and chaotic powers of absolute Bullshit. Because of this, any servant of the Dark Gods who wishes to use these avatars of living tentacle rape, risks suffering from mutation or madness (atleast more-so than usual).

The Mutalith Vortex Beast differs from the average disgusting thing in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back, with a shard of the great eye that crowns Magnus the Red's tower in the star's center. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face.

Mutaliths also aren't born (un)naturally in contrast to most Chaos Beast or God-aligned creatures. Instead, they are formed by the collapsed fusion dance of multiple They-Who-Shall-Not-Be-Named. When under the exposure of the warp energies that flow around the surface of the Planet of the Sorcerers, they undergo another form of mutation. In most cases, the would-be mutalith is unable to handle the mutations it goes through, and collapses on itself, turning into ooze. But when Tzeentch feels like it, the shall-not-be-named entity will instead continue to mutate into a full Mutalith with continued warp-energy exposure. Additionally, through a stroke of good/bad luck, Tzeentch can also turn one of his chosen champions into a Mutalith, instead of achieving daemonhood. For example, a Thousand Sons sorcerer believed completing 999 rituals would grant him unparalleled power. The final ritual involved sacrificing an entire planet as well as his forces to Tzeentch, and when completed, Tzeentch followed through on the promise… by making the sorcerer into one of these things.

Basically, they're the daemon prince version of They-Who-Shall-Not-Be-Named. Either becoming more powerful with a god's patronage, or devolving further into nothingness.

So far, only the Thousand Sons seem to be able to both tame and master control of these beasts in 40k, though in Age of Sigmar there more common across the various chaos faction rather then just the Tzeentch ones.

Gallery[edit]

Daemonic Forces of Chaos
Gods Greater Daemons Lesser Daemons Daemonic Beasts Daemonic Steeds Cavalry of Chaos Chariots of Chaos
Bloodthirster Bloodletter Flesh Hound
Slaughterbrute
Juggernaut Bloodcrushers Blood Throne
Skull Cannon
Great Unclean One Plaguebearer
Nurgling
Beast of Nurgle
Plague Toads
Molluscoid
Battle Fly
Rot Fly
Plague Drones
Pox Riders
Palanquin of Nurgle
Keeper of Secrets Daemonette Fiends of Slaanesh Steeds of Slaanesh Seekers of Slaanesh Hellflayer Chariots
Seeker Chariots
Lord of Change Flamers of Tzeentch
Gaunt Summoners
Horror
Screamers
Mutalith Vortex Beast
Disc of Tzeentch Burning Chariots
Verminlord
K'daai Great Taurus
Lammasu
Bull Centaur
Daemon Prince Fury
Daemon Brute
Infernus Abomination
Chaos Beast
Chaos Hound
Forces of the Thousand Sons
Leaders: Chaos Champion - Lord of Tzeentch - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers - Infernal Master
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Great Crusade-era: Hidden Ones - Khenetai Occult
Numerologist - Scarab Occult
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Walkers: Contemptor-Osiron Dreadnought - Helbrute
Vehicles: Chaos Dreadnought - Chaos Land Raider
Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Tzaangor Skyfire
Allies: Chaos Daemons - Chaos Space Marines
Hordes of the Warriors of Chaos
Champions: Chaos Lords - Daemon Prince - Chaos Sorcerer - Exalted Hero - Aspiring Champion - Druchii Anointed
Chaos Warriors: Chaos Warriors - Chosen - Forsaken - Chaos Knights - Chaos Chariot - Gorebeast Chariot
Mortals and Fodder: Chaos Marauders - Marauder Horsemen - Cultists -Chaos Warhounds - Marauder Horsemasters
Monsters and Daemonic War Engines: Chaos Spawn - Dragon Ogre - Dragon Ogre Shaggoth - Manticore - War Mammoth - Chaos Trolls - Chaos Giant - Chaos Ogres - Hellcannon - Chaos Beast - Chaos Warshrine - Slaughterbrute - Chimera
Khorne: Skullreapers - Wrathmonger - Skullcrushers
Tzeentch: Mutalith Vortex Beast - Chaos Dragon - Doom Knights
Nurgle: Putrid Blightking - Bile Trolls - Plague Ogres - Rot Knights
Slaanesh: Hellstrider - Mirror Guard
Auxiliaries: Beastmen - Norsca - Chaos Dwarfs - Chaos Daemons - Skaven - Dark Elves