Wych Cult Creation Tables: Difference between revisions
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===Enemies=== | ===Enemies=== | ||
It's beneath the Dark Eldar to consider lower races their rival, but | It's beneath the Dark Eldar to consider lower races their rival, but many Cults have preferred targets... | ||
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| Roll twice. Re-roll additional results of 10. | | Roll twice. Re-roll additional results of 10. | ||
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===Goal=== | ===Goal=== | ||
Latest revision as of 17:20, 23 June 2023
This article provides a number of fluffy options for you to consider if you create your own Dark Eldar Wych Cult. Many options were taken from the Dark Eldar Kabal tables.
Origin[edit | edit source]
Cult Age[edit | edit source]
Every Wych Cult was founded at some point.
| Cult Age (d10) | |
|---|---|
| 1-2 | Juvenile (<1000 years old) |
| 3-7 | Young (1,000 - 2,500 years old) |
| 8-9 | Old (2,500 - 5,000 years old) |
| 10 | Ancient (>5,000 years old) |
Cult Origin[edit | edit source]
How did the Wych Cult form?
| Cult Origin(d8) | |
|---|---|
| 1 | Formed by members of another Wych Cult that split off |
| 2 | Formed by members seeking excitement and sport |
| 3 | Formed by members that found an abandoned arena |
| 4 | Fallen Craftworld/Exodite/Corsair Eldar |
| 5 | Created by an Archon to offer entertainment to their territory |
| 6 | Descended from a pre-Fall Pleasure Cult |
| 7 | Dark Eldar pirates created a place to show off their living booty in a gruesome way |
| 8 | Spiritual reasons (e.g followers of a Dark Muse's teachings) |
Leader[edit | edit source]
| Current Succubus (d100) | |
|---|---|
| 1-10 | Founder |
| 11-30 | Usurping Hekatrix |
| 31-50 | Former Slave |
| 51-70 | Syren (second in command) |
| 71-90 | Puppet of a Haemonculus or Archon of an "allied" Coven or Kabal |
| 91-99 | Fallen Craftworlder/Exodite/Corsair Prince |
| 100 | Something extremely unusual, like a ruling triumvirate or a male |
Cult Leader's Personality[edit | edit source]
| Succubus Personality (d10, roll twice and add for really colorful results) | |
|---|---|
| 1 | Insane |
| 2 | Calculating |
| 3 | Delusional |
| 4 | Flamboyant |
| 5 | Arrogant |
| 6 | Ambitious |
| 7 | Fuelled by Hatred |
| 8 | Hedonist |
| 9 | Tyrannical |
| 10 | Curious |
Greatest Deed[edit | edit source]
Arena[edit | edit source]
Condition[edit | edit source]
| Arena Condition (d100) | |
|---|---|
| 1-19 | Average |
| 20-29 | Toxic |
| 30-35 | Terrifying |
| 36-40 | Ornamented |
| 41-45 | Foggy |
| 46-55 | Cramped |
| 56-60 | Infested |
| 61-70 | Haunted |
| 71-75 | Crystalline |
| 76-80 | Decaying |
| 81-85 | Ruined |
| 86-90 | Colossal |
| 91-95 | Shadowed |
| 96-100 | Impossible |
Shows[edit | edit source]
Realspace Raids[edit | edit source]
Frequency[edit | edit source]
Tactics[edit | edit source]
Culture[edit | edit source]
Signature Weapon[edit | edit source]
| Cult Signature Weapon (d10) | |
|---|---|
| 1 | Ranged weapons |
| 2 | Wych Knives or other small, bladed weapons |
| 3 | Punch Daggers or Vambrace Blades |
| 4 | Hydra Gauntlets |
| 5 | Weighted Flails |
| 6 | Razorflails |
| 7 | Agonizers or other whip-like weaponry |
| 8 | Impalers |
| 9 | Power swords or other large, bladed weapons |
| 10 | Multiple - roll 2d10, rerolling 10s |
Demeanor[edit | edit source]
Flaw[edit | edit source]
| Cult Flaw (d8) | |
|---|---|
| 1 | We Stand Alone - The Cult maintains distant relations with everyone, seeing imminent betrayal everywhere. |
| 2 | Pride in the Colours - The Cult insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth. |
| 3 | Cult Rituals - The Cult practices exotic and extreme rituals, even for the Dark Eldar. |
| 4 | Infrequent Performances - The Doors of the Cult's Arena frequently stay closed, earning them the ire of Commorragh's other denizens. |
| 5 | A Knife in Every Back - The Cult is riven by internal feuds to a degree that is extreme even by Commorragh standards. |
| 6 | Endless Thirsting - The Cult members are ravaged by the Thirst even more than the rest of their race. |
| 7 | Forbidden Pact - The Cult has had dealings with another power that would earn it the wrath of the rest of their race if this was revealed. |
| 8 | Eldar Arrogance - The Cult will not hesitate to attack even the most dangerous foes or the most heavily-defended targets. |
Politics[edit | edit source]
Strength[edit | edit source]
| Cult Status (d10) | |
|---|---|
| 1 | Endangered - The Cult has suffered heavy losses, falling to less than a thousand Wyches, with almost no allies and mercenarys remaining. They will need a dramatic reversal of fortune to return to their former heights. |
| 2-4 | Slightly Understrength - The Cult has recently taken some losses, though they remain a significant power. |
| 5-6 | Typical Strength - About average strength for a Wych Cult: many thousand Wyches and slaves supported by a reliable supporting caste united under the iron grip of a strong Succubus. |
| 7-9 | Slightly Overstrength - The Cult is slightly larger than most in some manner. |
| 10 | Massive - Loads of Wyches, loads of Slaves, the works. These gals are a significant power in Commorragh. |
| Cause of diminished strength (If Endangered or Slightly Understrength) (d10) | |
|---|---|
| 1 | Infertility: The cult is kept small because it lost access to its means of procreation (cloning vats, breeding slaves, etc.). |
| 2-4 | Fractured Deployment: The Cult is strong, but its forces are spread thin: deployed by an allied kabal, skirmishing, following their own agendas, etc. |
| 5-6 | Internal Strife: Conflicts within the Cult. This may be anything from a dispute over the spoils of a raid to an all-out civil war. |
| 7-9 | Heavy Losses: The Cult sustained massive casualties in an ill-fated raid. |
| 10 | Treachery: A part of the Cult split off. |
| Cause of increased strength (If Slighly Overstrength or Massive) (d10) | |
|---|---|
| 1 | Patronage: The warband is favoured by a mighty Archon, or perhaps a powerful haemonculy, which allows it to draw upon their forces. |
| 2-4 | Takeover: The Cult merged with a smaller one or picked up the remains of a defeated one. |
| 5-6 | Enemy Mine: The Cult joined forces with another Drukhari faction that shared the same goals or a common enemy. |
| 7-9 | Legendary Artists: Rumours of the Wyches' prowess attracts many initiates and other factions willing to serve them. |
| 10 | Population Growth: The Cult has gained access to cloning vats or a large amount of slaves, allowing them to quickly grow their numbers. |
Allies[edit | edit source]
Dark Eldar don't have allies in the traditional sense, but they always find it useful to manipulate others...
| Currently Not Betraying (d10) | |
|---|---|
| 1 | Another Wych Cult (That Might Be A Front For Yours) |
| 2 | A Kabal |
| 3 | A Haemonculus Coven |
| 4 | The Ynnari |
| 5 | An Exodite World |
| 6 | A Craftworld Exarch |
| 7 | A Craftworld Farseer |
| 8 | A Xenos Patsy (unbetrayed state EXTREMELY temporary) |
| 9 | A Corsair Prince |
| 10 | Roll on Enemies Table |
Enemies[edit | edit source]
It's beneath the Dark Eldar to consider lower races their rival, but many Cults have preferred targets...
| Who does the Cult raid frequently? (d10) | |
|---|---|
| 1 | Orks (specific Klan) |
| 2 | Imperial Guard (specific Regiment/homeworld) |
| 3 | Space Marines (specific Chapter) |
| 4 | Minor Aliens(see below) |
| 5 | Another Dark Eldar Faction |
| 6 | Daemons (specific god) |
| 7 | Chaos Space Marines (specific Warband) |
| 8 | Necrons (specific Dynasty) |
| 9 | Tyranids/Genestealer Cult (specific fleet/cult) |
| 10 | Roll twice. Re-roll additional results of 10. |