Iron Lords: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
imported>Administrator
m 18 revisions imported
 
(8 intermediate revisions by 6 users not shown)
Line 2: Line 2:
|Name = Iron Lords
|Name = Iron Lords
|Heraldry = [[File:Iron Lords Badge.jpg|200px]]
|Heraldry = [[File:Iron Lords Badge.jpg|200px]]
|Battle Cry = Unknown
|Battle Cry = ''Iron of Grip! Iron of Vigil!''
|Founding = M38
|Founding = M38, most likely the 23rd 'Sentinel' Founding
|Successors of = [[Iron Hands]]
|Successors of = [[Iron Hands]]
|Chapter Master = Unknown
|Chapter Master = Unknown
Line 14: Line 14:
}}
}}
{{Topquote|Kill anything that's not human.|SGT. Natz, Battle For LA}}
{{Topquote|Kill anything that's not human.|SGT. Natz, Battle For LA}}
Take the demeanor of the [[Iron Hands]] and merge it with the endless xeno-hate of the [[Novamarines]] and you get the Iron Lords. These guys ''hate'' xenos, everything they have done has been against various [[xenos]] in 40k. Tyranids? Check. Tau? Check. Unknown-but-who-cares-since-they-can-be-killed xenos? Check. Typically found guarding the '''Grendel Stars''' ''(a region located to the galactic east of the Hadex Anomaly)'' to prevent ''another'' xeno species from getting in the way of the Imperium. But that was only a brief period of time, [[Exterminatus|after which they purged the shit out of the Grendel Stars]]. [[Death Spectres]], take notes. But apparently these aliens weren't all dead yet. So [[Hive Fleet Kraken]] decided to go harvest their bio-mass. The Iron Lords then cornered the Hive Fleet and told them to fuck-off, thus the "Barghesi" (of the Beastmaster) of the Grendel Stars were fucked even further. Afterwards the Chapter responded to threats from an unknown xenos race on the fringes of Imperial space. Then proceeded to exterminate said xenos race.  
Take the demeanor of the [[Iron Hands]] and merge it with the endless xeno-hate of the [[Novamarines]] and you get the Iron Lords. These guys ''hate'' xenos, everything they have done has been against various [[xenos]] in 40k. Tyranids? Check. Tau? Check. Unknown-but-who-cares-since-they-can-be-killed xenos? Check. Typically found guarding the '''Grendl Stars''' ''(a region located to the galactic east of the Hadex Anomaly)'' to prevent ''another'' xeno species from getting in the way of the Imperium. But that was only a brief period of time, [[Exterminatus|after which they purged the shit out of the Grendl Stars]]. [[Death Spectres]], take notes. Unfortunately, these aliens are apparently ''really fucking hard to kill'', and to make matters worse [[Hive Fleet Kraken]] has decided to go harvest their bio-mass. The Iron Lords have managed so far cockblocked the Hive Fleet, but the resources needed to permanently purge the hyper-agressive "Barghesi" out of the Grendel Stars are unlikely to come anytime soon, considering the Imperium has [[Great Rift|more pressing things]] to deal with.


[[File:IL 1st Co.jpg|thumb|left|150px|If their color scheme didn't make any sense it will now after they plant their foot up your ass.]]If these guys had more fluff, they'd be a big thing. Just imagine a bunch of space marines who act like robots on a daily basis. They seem slow, irritable and gruff. Its as if they don't care about anyone else. It's also as if they don't do anything at all. Just standing around, occasionally doing a drill or maneuvers. Then word from the Brass comes down and you got an [[Ork]] [[Kill Kroozer]] heading your way. So you and your regiment get it together and start planning out potential landing zones the Orks might take. But wait, you gotta tell those Marines that something is coming. At first their Force Commander just looks at you, ''past you''. Then you tell them it's Orks that are heading here. ''That'' does something to the Marines. Soon you find that they can convey emotion, mainly swears, and eventually every spot your forces are at, the Marines are at too. You over hear them talk, its like they're ''happy''. When the orbital defenses fall, and the Kroozer plummets down onto the surface, the Marines don't wait. The shock-wave hasn't even dissipated yet and there they are, riding up to the hull of the craft waiting to crush anything that isn't human that comes out. Soon you got orders to shell the Kroozer until you run out of ammo. You can see the Marines there, at the edge of the crater just blowing holes into the hulk. Orks are getting out of their scrap-heap but each one that does winds-up a tattered rag of green flesh. Hours go by like this, then days. But at last the apparent Warboss cleaves his way out of a new entrance of his ship. He and his posse don't have much time to react as there are a few dozen multi-meltas, plasma cannons and a few hundred bolters unloading their fire. Whatever was left of the [[Warboss]] is now being stomped on by a Marine in [[Terminator]] armor while he flips the bird at the puddle of Ork guts he's standing in.  
[[File:IL 1st Co.jpg|thumb|left|150px|If their color scheme didn't make any sense it will now after they plant their foot up your ass.]]If these guys had more fluff, they'd be a big thing. Just imagine a bunch of space marines who act like robots on a daily basis. They seem slow, irritable and gruff. Its as if they don't care about anyone else. It's also as if they don't do anything at all. Just standing around, occasionally doing a drill or maneuvers. Then word from the Brass comes down and you got an [[Ork]] [[Kill Kroozer]] heading your way, so you and your regiment get it together and start planning out potential landing zones the Orks might take. But wait, you gotta tell those Marines that something is coming. At first their Force Commander just looks at you, ''past you''; then you tell them it's Orks that are heading here. ''That'' does something to the Marines. Soon you find that they can convey emotion, mainly swears, and eventually every spot your forces are at, the Marines are at too. You overhear them talk, its like they're ''happy''. When the orbital defenses fall, and the Kroozer plummets down onto the surface, the Marines don't wait. The shock-wave hasn't even dissipated yet and there they are, riding up to the hull of the craft waiting to crush anything that isn't human that comes out. Soon you get orders to shell the Kroozer until you run out of ammo. You can see the Marines there, at the edge of the crater just blowing holes in the hulk. Orks are getting out of their scrap-heap but each one that does winds up a tattered rag of green flesh. Hours go by like this, then days, but at last the apparent Warboss cleaves a new exit from his ship. He and his posse don't have much time to react, as there are a few dozen multi-meltas and plasma cannons, and a few hundred bolters unloading their on them. Whatever is left of the [[Warboss]] is now being stomped on by a Marine in [[Terminator]] armor while he flips the bird at the puddle of Ork guts he's standing in.


==Campaigns==
==Campaigns==
Line 22: Line 22:
*'''Judgement of Hellenus''' - Caught off guard by mutants, their gene-seed got tainted so they had BLAM a few of their own. [[Hector Rex]] was involved in this, which means the threat was some serious shit, and the failure cannot be blamed entirely on the Chapter.
*'''Judgement of Hellenus''' - Caught off guard by mutants, their gene-seed got tainted so they had BLAM a few of their own. [[Hector Rex]] was involved in this, which means the threat was some serious shit, and the failure cannot be blamed entirely on the Chapter.
*'''Defence of Valedor''' - Lost their battle barge when [[Hive Fleet Leviathan]] fell upon a Cardinal World.
*'''Defence of Valedor''' - Lost their battle barge when [[Hive Fleet Leviathan]] fell upon a Cardinal World.
*'''Zeist Campaign''' - [[Marneus Calgar]] summons a force Astartes to throw back the expansion of the [[Tau]]'s Third Sphere Expansion. The Iron Lords answer the call and participate in the following [[Shadowsun#The 3rd Sphere Expansion|punitive campaign]] alongside the forces led by [[Cato Sicarius]].
*'''Zeist Campaign''' - [[Marneus Calgar]] summons a force Astartes to throw back the expansion of the [[Tau]]'s Third Sphere of Expansion. The Iron Lords answer the call and participate in the following [[Shadowsun#The 3rd Sphere Expansion|punitive campaign]] alongside the forces led by [[Cato Sicarius]].
*'''Defence of Warzone Aberrus''' - Along with the [[Lamenters]], the [[Knights of the Raven]] and the [[Scythes of the Emperor]] fought back a tendril of [[Hive Fleet Kraken]] and holding the line towards Grendel Stars.
*'''Defence of the Aberrus System''' - Along with the [[Lamenters]], the [[Knights of the Raven]] and the [[Scythes of the Emperor]], they fought back a tendril of [[Hive Fleet Kraken]] that was heading into the Grendel Stars, blueballing the Hive Mind out of that [[Rage|spicy]] Barghesi DNA. The Chapter displayed a surprising level of [[Mork|cunning]] when they used demolition charges to unleash a landslide into hordes of Kraken bio-constructs.
<gallery>
<gallery>
File:Iron Lords Terminator Mini.jpg|One of their [[Terminator]]s.
File:Iron Lords Terminator Mini.jpg|One of their [[Terminator]]s.

Latest revision as of 15:55, 21 June 2023

Iron Lords
Battle Cry Iron of Grip! Iron of Vigil!
Founding M38, most likely the 23rd 'Sentinel' Founding
Successors of Iron Hands
Chapter Master Unknown
Primarch Ferrus Manus
Homeworld Sternac
Strength Unknown
Specialty Killing Aliens.
Allegiance Imperium
Colours Black body, Red legs, with Helmet stripe of company color.

"Kill anything that's not human."

– SGT. Natz, Battle For LA

Take the demeanor of the Iron Hands and merge it with the endless xeno-hate of the Novamarines and you get the Iron Lords. These guys hate xenos, everything they have done has been against various xenos in 40k. Tyranids? Check. Tau? Check. Unknown-but-who-cares-since-they-can-be-killed xenos? Check. Typically found guarding the Grendl Stars (a region located to the galactic east of the Hadex Anomaly) to prevent another xeno species from getting in the way of the Imperium. But that was only a brief period of time, after which they purged the shit out of the Grendl Stars. Death Spectres, take notes. Unfortunately, these aliens are apparently really fucking hard to kill, and to make matters worse Hive Fleet Kraken has decided to go harvest their bio-mass. The Iron Lords have managed so far cockblocked the Hive Fleet, but the resources needed to permanently purge the hyper-agressive "Barghesi" out of the Grendel Stars are unlikely to come anytime soon, considering the Imperium has more pressing things to deal with.

If their color scheme didn't make any sense it will now after they plant their foot up your ass.

If these guys had more fluff, they'd be a big thing. Just imagine a bunch of space marines who act like robots on a daily basis. They seem slow, irritable and gruff. Its as if they don't care about anyone else. It's also as if they don't do anything at all. Just standing around, occasionally doing a drill or maneuvers. Then word from the Brass comes down and you got an Ork Kill Kroozer heading your way, so you and your regiment get it together and start planning out potential landing zones the Orks might take. But wait, you gotta tell those Marines that something is coming. At first their Force Commander just looks at you, past you; then you tell them it's Orks that are heading here. That does something to the Marines. Soon you find that they can convey emotion, mainly swears, and eventually every spot your forces are at, the Marines are at too. You overhear them talk, its like they're happy. When the orbital defenses fall, and the Kroozer plummets down onto the surface, the Marines don't wait. The shock-wave hasn't even dissipated yet and there they are, riding up to the hull of the craft waiting to crush anything that isn't human that comes out. Soon you get orders to shell the Kroozer until you run out of ammo. You can see the Marines there, at the edge of the crater just blowing holes in the hulk. Orks are getting out of their scrap-heap but each one that does winds up a tattered rag of green flesh. Hours go by like this, then days, but at last the apparent Warboss cleaves a new exit from his ship. He and his posse don't have much time to react, as there are a few dozen multi-meltas and plasma cannons, and a few hundred bolters unloading their on them. Whatever is left of the Warboss is now being stomped on by a Marine in Terminator armor while he flips the bird at the puddle of Ork guts he's standing in.

Campaigns[edit | edit source]

  • Grendl Stars Campaign - In M38, the Chapter kicks the ass of the hyper-aggressive Barghesi and sends them back to their home in the Grendl Stars. This establishes their dominance in the region.
  • Judgement of Hellenus - Caught off guard by mutants, their gene-seed got tainted so they had BLAM a few of their own. Hector Rex was involved in this, which means the threat was some serious shit, and the failure cannot be blamed entirely on the Chapter.
  • Defence of Valedor - Lost their battle barge when Hive Fleet Leviathan fell upon a Cardinal World.
  • Zeist Campaign - Marneus Calgar summons a force Astartes to throw back the expansion of the Tau's Third Sphere of Expansion. The Iron Lords answer the call and participate in the following punitive campaign alongside the forces led by Cato Sicarius.
  • Defence of the Aberrus System - Along with the Lamenters, the Knights of the Raven and the Scythes of the Emperor, they fought back a tendril of Hive Fleet Kraken that was heading into the Grendel Stars, blueballing the Hive Mind out of that spicy Barghesi DNA. The Chapter displayed a surprising level of cunning when they used demolition charges to unleash a landslide into hordes of Kraken bio-constructs.
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned