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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY. Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
[[File:Locathah-3e.jpg|right|thumb|The gillmen of D&D.]]
One of the less interesting races in [[Dungeons & Dragons]], '''Locathahs''' are yet another species of humanoid-bodied fish people, ala the [[sahuagin]] and [[kuo-toa]]. Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first. Which probably didn't really contribute to their notability, even though they have been playable in both [[Advanced Dungeons & Dragons]] and [[Dungeons & Dragons 3rd Edition]].


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.


== CHANNELS ==
Locathah worship a deity named [[Eadro]], who is also worshipped by the [[merfolk]].
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
The locathah first appeared in the 1975 Blackmoor supplement. They appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). They appeared in second edition in the Monstrous Compendium Volume Two (1989), and reprinted in the Monstrous Manual (1993). The locathah appeared as a player character race for generic AD&D in the [[Dragon Magazine]] article "Heroes of the Sea" in issue #250, and then as PCs for the Forgotten Realms setting in Sea of Fallen Stars (1999). They appeared in the third edition Monster Manual (2000), and in the 3.5 revised Monster Manual (2003). Most recently they appeared in the [[Ghosts of Saltmarsh]] adventure.
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene. These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
==AD&D PCs==
PC stats for Locathah in [[Advanced Dungeons & Dragons]] 2nd edition can be found in the article "heroes of the Sea" in [[Dragon Magazine]] #250 and, alternatively, in the [[Forgotten Realms]] splatbook "Sea of Fallen Stars".


== HIGH-QUALITY RIPS and MEMES ==
In Heroes of the Sea, locathah stats look like this:
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition. Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.
::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 6/18, Constitution 3/17, Intelligence 8/18, Wisdom 6/18, Charisma 3/17
::Ability Score Adjustments: +1 Intelligence, -1 Constitution
::Racial Class & Level Limits: [[Fighter]] 10, [[Shaman]] 3, [[Cleric]] (Specialist priest of [[Eadro]] only) 7, [[Bard]] ([[Thief]] with Humanoid Bard kit) 10
:::Available Kits: Tribal Defender, Sellsword, Oracle, Wandering Mystic
::Natural Armor Class: 6
::Swim rate 12
::No movement or attack penalties when in water.
::Totally Water Adapted: A locathah can't even stand up unaided out of water, restricting their movement rate to 1 unless buoyed by Fly or Levitate effects, and their gills dry out and cause them to start suffocating (1 damage/round) after 10 turns.
::Weapon Proficiencies: Lance, Crossbow, Trident, Shortsword
::Nonweapon Proficiencies: Agriculture (Aquatic), Ancient History (Locathah), Animal Handling (Eel, Jellyfish), Animal Lore, Animal Training (Eel), Artistic Ability (Coral Carving, Jewelry-Making), Blind-Fighting, Bowyer/Fletcher, Chanting, Craft Instrument, Danger Sense, Direction Sense, Eating, Fortune Telling, Gaming, Herbalism, Hunting, Local History, Mining, Musical Instrument (Conch), Observation, Poetry, Riding (Giant Eeel), Singing, Survival (Aquatic)


* GRAND DAD 2: SPASTIC BOOGALOO
In Sea of Fallen Stars, this variant statblock is given:
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
::Ability Score Minimum/Maximum: Strength 3/18(00), Dexterity 3/18, Constitution 3/19, Intelligence 3/18, Wisdom 3/18, Charisma 3/18
* GRAND DAD 4: GRAND DAD IS GOD
::Ability Score Adjustments: +1 Constitution, -1 Intelligence
* GRAND DAD 5: DEATH TO 1D4CHAN
::Racial Class & Level Limits: [[Fighter]] 10, [[Ranger]] 12, [[Cleric]] 14, Specialty Priest 14, [[Druid]] Unlimited
:::Multiclassing: Cleric/Fighter, Cleric/Ranger


GRAND DAD IS LOVE
==3e PC Stats==
GRAND DAD IS LIFE
Lolcats were never given a PC stat block in Third Edition, though their NPC version gave them a [[Favored Class]] of [[Barbarian]] and a [[Level Adjustment]] of +1
GRAND DAD WILL CONQUER THIS WIKI
 
FOR MEMES
==5e PC Stats==
FOR VINESAUCE
::'''Locathah Traits'''
AND FOR
::
SILVAGUNNER
::Your Locathah character has an assortment of inborn abilities, part and parcel of locathah nature.
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]][[Category: Awesome]]
::'''''Ability Score Increase:''''' Your Strength score increases by 2 and your Dexterity score increases by 1.
::'''''Age:''''' Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
::'''''Alignment:''''' Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.
::'''''Natural Armor:''''' You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
::'''''Observant & Athletic:''''' You have proficiency in the Athletics and Perception skills.
::'''''Leviathan Will:''''' You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
::'''''Limited Amphibiousness:''''' You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.
::'''''Size:''''' Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
::'''''Speed:''''' Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
::'''''Languages:''''' You can speak, read, and write Aquan and Common.
 
==Gallery==
<center>
<gallery>
Locathah 1e.jpg|1e
Locathah Monster card.jpg|AD&D Monster Card
Locathah MCV2.jpg|Monstrous Compendium Vol. 2
Locathah MM 2e.png|2e Monstrous Manual
Locathah-3e.jpg|3e
Locathah-5e.jpg|Much like the [[Firbolg]], the Locathah got a complete design change in 5th Edition.
Locathah B2 PF.png|Pathfinder, where they are styled after lionfish
</gallery>
</center>
 
{{Pathfinder-Races}}
{{D&D5e-Races}}
 
[[Category: Dungeons & Dragons]]  
[[Category: Monsters]]
[[Category: Dungeons & Dragons Races]]

Latest revision as of 17:11, 21 June 2023

The gillmen of D&D.

One of the less interesting races in Dungeons & Dragons, Locathahs are yet another species of humanoid-bodied fish people, ala the sahuagin and kuo-toa. Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first. Which probably didn't really contribute to their notability, even though they have been playable in both Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition.

Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.

Locathah worship a deity named Eadro, who is also worshipped by the merfolk.

The locathah first appeared in the 1975 Blackmoor supplement. They appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). They appeared in second edition in the Monstrous Compendium Volume Two (1989), and reprinted in the Monstrous Manual (1993). The locathah appeared as a player character race for generic AD&D in the Dragon Magazine article "Heroes of the Sea" in issue #250, and then as PCs for the Forgotten Realms setting in Sea of Fallen Stars (1999). They appeared in the third edition Monster Manual (2000), and in the 3.5 revised Monster Manual (2003). Most recently they appeared in the Ghosts of Saltmarsh adventure.

AD&D PCs[edit | edit source]

PC stats for Locathah in Advanced Dungeons & Dragons 2nd edition can be found in the article "heroes of the Sea" in Dragon Magazine #250 and, alternatively, in the Forgotten Realms splatbook "Sea of Fallen Stars".

In Heroes of the Sea, locathah stats look like this:

Ability Score Minimum/Maximum: Strength 3/17, Dexterity 6/18, Constitution 3/17, Intelligence 8/18, Wisdom 6/18, Charisma 3/17
Ability Score Adjustments: +1 Intelligence, -1 Constitution
Racial Class & Level Limits: Fighter 10, Shaman 3, Cleric (Specialist priest of Eadro only) 7, Bard (Thief with Humanoid Bard kit) 10
Available Kits: Tribal Defender, Sellsword, Oracle, Wandering Mystic
Natural Armor Class: 6
Swim rate 12
No movement or attack penalties when in water.
Totally Water Adapted: A locathah can't even stand up unaided out of water, restricting their movement rate to 1 unless buoyed by Fly or Levitate effects, and their gills dry out and cause them to start suffocating (1 damage/round) after 10 turns.
Weapon Proficiencies: Lance, Crossbow, Trident, Shortsword
Nonweapon Proficiencies: Agriculture (Aquatic), Ancient History (Locathah), Animal Handling (Eel, Jellyfish), Animal Lore, Animal Training (Eel), Artistic Ability (Coral Carving, Jewelry-Making), Blind-Fighting, Bowyer/Fletcher, Chanting, Craft Instrument, Danger Sense, Direction Sense, Eating, Fortune Telling, Gaming, Herbalism, Hunting, Local History, Mining, Musical Instrument (Conch), Observation, Poetry, Riding (Giant Eeel), Singing, Survival (Aquatic)

In Sea of Fallen Stars, this variant statblock is given:

Ability Score Minimum/Maximum: Strength 3/18(00), Dexterity 3/18, Constitution 3/19, Intelligence 3/18, Wisdom 3/18, Charisma 3/18
Ability Score Adjustments: +1 Constitution, -1 Intelligence
Racial Class & Level Limits: Fighter 10, Ranger 12, Cleric 14, Specialty Priest 14, Druid Unlimited
Multiclassing: Cleric/Fighter, Cleric/Ranger

3e PC Stats[edit | edit source]

Lolcats were never given a PC stat block in Third Edition, though their NPC version gave them a Favored Class of Barbarian and a Level Adjustment of +1

5e PC Stats[edit | edit source]

Locathah Traits
Your Locathah character has an assortment of inborn abilities, part and parcel of locathah nature.
Ability Score Increase: Your Strength score increases by 2 and your Dexterity score increases by 1.
Age: Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
Alignment: Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.
Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Observant & Athletic: You have proficiency in the Athletics and Perception skills.
Leviathan Will: You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Limited Amphibiousness: You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.
Size: Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
Languages: You can speak, read, and write Aquan and Common.

Gallery[edit | edit source]

The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant