The /tg/ Heresy: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
imported>Administrator
m 872 revisions imported
 
(184 intermediate revisions by 47 users not shown)
Line 1: Line 1:
One fine evening on /tg/, a bunch of creatively-minded anons got together to come up with their very own Primarch and Astartes Legion. This proved very popular, and it wasn't long before /tg/ decided to take everyone's fluff, put it together into their own self-contained alternate universe, and tell the age-old story of the Horus Heresy.
'''This is a fan AU/re-write of the [[Warhammer 40,000]] Universe, focusing on the events of an alternate [[Horus Heresy]].'''


Hence, The /tg/ Heresy.
The Hektor Heresy began with a "make your own Primarch" thread, but gradually shifted tone from "tell us about your guys" to "re-write the 40k-verse".  Writing is mainly archived here at 1d4chan.  This main page serves as an index for the project.  Some "problem pages" have been generated in the process of developing the Hektor Heresy, but most of them are now under the jurisdiction of the Ordo Editant.


The much neglected GoogleDoc for this can be found at https://docs.google.com/document/d/1TAl_Rh3q0UR3cqX6Pbn-4TnB87BS-GrFrax-ErtOL2E/edit
The project is [https://1d4chan.org/index.php?namespace=&tagfilter=&target=The+%2Ftg%2F+Heresy&showlinkedto=1&title=Special%3ARecentChangesLinked on hiatus] as of early 2018.  If you'd like to get involved, contacting [[User:Lumey|Lumey]] on his Talk page is probably the best option.
Sup/tg/ links can be found within the Googledoc.


Okay guys, be excellent to one another and don’t fuck this up
=TL;DR=


=The Saga of the Hektor Heresy=
The storyline diverges shortly before the creation of the Primarchs.  Rather than the original 18/20, we have an all-new collective of [[Primarchs (Hektor Heresy)|Primarchs]], each with their own [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]].  These guys wage their own [[Great Crusade (Hektor Heresy)|Great Crusade]], with [[Hektor Cincinnatus]] emerging as the Warmaster at the end of it all.  Hektor throws the Empire into the flames and starts the Heresy.
{{Main|/tg/_Heresy_Timeline}}


Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of [[rage|herding cats]] to get anons to agree on what happens when Legions interact.  (We also had a bit of a problem when the guy who proposed Hektor ''slowly'' dropped out.) It's getting there.
Aside from the beakie stuff, there's changes to [[Mars (Hektor Heresy)|Mars]], a re-imagining of the [[Komra|Squat]], the blood-sucking [[Vetrovnak]], and a good lick of [[Imperial Army (Hektor Heresy)|Imperial Armymen]] besides.


=The Space Marine Legions=
=Fitting it together=


==The Saga of the Hektor Heresy==
{{Main|/tg/ Heresy Timeline}}
Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of [[rage|herding cats]] to get anons to agree on what happens when Legions interact.  (We also had a [[FAIL|bit of a problem]] when the guy who proposed Hektor ''slowly'' dropped out.)  It's getting there.
IMPORTANT: [[Great Crusade (Hektor Heresy)|The Great Crusade]] keeps to more or less the same timetable as the OU. In the middle Crusade, the Imperium makes slower progress, because the <s>[[squat]]</s> [[Core Worlds Campaign|Core Worlds]] don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for [[/tg/ Heresy Timeline#994.M30 to 000.M31: The Ullanor War|Ullanor]] and everything after on schedule.
==Atlas of the Hektor Heresy==
{{Main|Galaxy (Hektor Heresy)}}
For those who want to understand how things fit together in space as well as time.  If you're adding new dudes, please make sure to work out where they hang out.
=The Imperials=
[[File:Aquila by Hidet1001.jpg|200px|right]]
Right now we're looking at the forces of the Great Crusade: that means Space Marine Legions, Titan Legions and Imperial Army.  Making those gives quite a few clues about the Space Marine Chapters and the Imperial Guard, so some progress has been made there.  Rogue Traders start in the 30Ks, so they can come too.  The Inquisition starts at the end of the Heresy, but because it was set up by Malcador that event is "hands off" - you can assume that Inquisitors will exist and be as powerful and idiosyncratic as in the OU.  We also expect to see [[Rule 63|Sisters of Battle]] in due course, but we haven't got up to establishing their context (how the Imperial Cult becomes the Ecclesiarchy and what happens next) yet.
==Space Marine Legions==
[[File:Mahrine by joazzz2-dax65ky.jpg|right|240px]]
{{Main|Legiones Astartes (Hektor Heresy)}}
{{Main|Legiones Astartes (Hektor Heresy)}}


The /tg/ Heresy project has created twenty-six new Legions and assumes that four "went missing" due to their heretical actions early in the Great Crusade.  Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.
The /tg/ Heresy project has created eighteen new Legions led by eighteen new [[Primarchs (Hektor Heresy)|Primarchs]] and assumes that two [[Blam|"went missing"]] due to their heretical actions early in the [[Great Crusade (Hektor Heresy)|The Great Crusade]].  Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.


{{Template:/tg/-Heresy-Legions}}
'''Successor Chapters'''
{{Main|Space Marine Chapters (Hektor Heresy)}}


=Notable Successor Chapters and Warbands=
We're still working to flesh out the SPEHSS MEHREEN side of the AU with more Successors.  You can help!


We're still working to flesh out the SPESS MAHREEN side of the AU with more Successors.  At the moment, most of those mentioned only get a few lines, but here are the better developed ones:
''Want to add your own? Here's a [[/tg/ Heresy Successor Template|template for Successor Chapters]]''


[[Sand_Keepers#Brazen_Wings|Brazen Wings]] Loyalist Successors of the Sand Keepers.  They attempt to make up for their lack of psykers with careful planning.
==Imperial Army==
{{Main|Imperial Army (Hektor Heresy)}}
A few things to remember about the Imperial Army:


[[War_Scribes#Brothers_Itinerant| Brothers Itinerant]], Renegade Successors of the War Scribes, responsible for many acts of piracy.
* Firstly, it's way crazier than the Imperial Guard.  The Great Crusade picked up whatever crazy dudes it found and sucked them off their homeworlds so that they could make trouble on the Imperium's behalf, rather than in newly-Pacified territories.  IA units could be armed with anything from cold steel to high-tech pseudo-power armour and genehancements.


[[War_Scribes#Knights_Draconian| Knights Draconian]], Loyalist Successors of the War Scribes, embittered by their parent Legion's tragic past.
* A lot of the established "Imperial Guard" equipment isn't used.  Not only is there no standardisation, but the mighty flashlight hasn't come into common use. (The "default" option is the autogun, but don't feel bound by that!)


[[The_Crusaders#Nova_Defenders|Nova Defenders]], Loyalist Successors of The Crusaders, guardians of an ancient relic.
*The only real "rule" for the Imperial Army is that regiments ought to be about three thousand men, because this is the standard transport capacity during the Great Crusade.


[[Void_Angels#The_Mercurials|The Mercurials]], Loyalist Successors of the Void Angels, experts in lightning war
* Have [[Fun]]!


[[The_Crusaders#Thousand_Swords|Thousand Swords]], Loyalist Successors of The Crusaders, never stopped Crusading.
{{/tg/-Heresy-IA}}


[[The_Bulwark#The_Ramparts|The Ramparts]], Renegade Successors of The Bulwark, salvagers of a former empire.
==The Mechanicum==
 
The tech priests of the AU have a different, but still tragic, trajectory.  The fanatical Fabricator-General [[Kalkas Tygian]] devotes himself utterly to the Emperor and Orthodoxy, but gripping the Mechanicum so tightly causes many to slip through his fingers!  Of course, [[Mars (Hektor Heresy)|Mars]] still has giant stompy walkers:


''Want to add your own? Here's a [[/tg/ Heresy Successor Template|template for Successor Chapters]]''


=Other Notable Imperial formations=
'''Titan Legions'''
Right now we're looking at Imperial Army, mostly, because it's not clear how the Imperial Cult will differ from the OU.  Of course, we do expect to see [[Rule 63|Sisters of Battle]] in due course, just that we haven't got to establishing their context yet.


==The Auron Infantries==
[[File:Giantwalker by joazzz2-d797a03.jpg|thumb|right|250px|Imperator Titan]]
[[File:AuronInfantryPoster.jpg|200px|thumb]]


(I'm thinking a mix of "everything", like, drawing on ANZAC elements from the world wars, but also from the Vietnam wars (hence a sprinkle of Catachan), but also blended in with sci-fi to keep it consistent with 30k. Still in the early stages though, so could change later on.)
The Titan Legions were second only to the Space Marines in the [[Great Crusade (Hektor Heresy)|Great Crusade]], and that largely because these immense war engines lacked the Astartes' mobility. The greatest Legions were the three pillars of the so-called ''Triad Ferrum Morgulus'', based on [[Mars (Hektor Heresy)|Mars]]:


The Auron Infantries are known affectionately among themselves, and those who know them, as ‘Aurries’ (an oh-so very original nickname). The formation was founded on the planet Auron, and ever has ever since recruited its numbers from there.  
*'''Legio Ignatum''', the Fire Wasps, who fought for Kalkas Tygian in the war on Mars and lost many of their god-machines to the corrupting touch of Vilyon Luthier.


The Auron Infantries have an emphasis, obviously, on infantry. They make use of little heavy weapons or vehicles.
*'''Legio Mortis''', the Death's Heads, battle-brothers to the Entombed and firm Loyalists.


The flavor is ,predominantly, a mix between WWI and WWII Aus soldiers (them Slouch hats, brownish cloths, sometimes pouches across chests), but obviously worked into the future-soldier look, with a sprinkle of Catachan (singlets, bandannas, muscles, knives, etc).
*'''Legio Tempestus''', the Storm Lords, who throw in with the Traitors.


Solar Auxillia pattern armor is incorporated slightly, just enough to blend it with sci-fi. The Auron Infantry/ies will keep mainly with the lightly armored look (for now), as I think it fits well with the theme.
But there were many Titan Legions native to other Forge Worlds:


Their behavior is characterized by Mateship, their casual attitude, a strong brothers-in-arms feeling, general larrikinism, a jokey outlook, but also the tendency to get deadly determined and serious if things turn out dire.  
*'''[[Legio Antsar]]''', "The Conquerors" are based on the Forge World [[Al-Sherar]].  They played a major role in the Great Crusade across the Segmentum Pacificus.


[[File:Aurries-bushfire.jpg|200px|thumb|left]]The Auron foot soldiers seem more at home in harsher, wild environments than the average soldier, especially in hot climates, as they are used to such conditions on Auron, especially the rural areas.  
*'''[[Legio Canem]]''', "The Pit Hounds" hail from [[Cairéal]], near to the [[Thunder Kings]]' homeworld of [[Alessia]].  Their destiny was long entwined with that of the sons of Brennus.


Living on Auron has also let Aurries develop certain habits and rituals, like checking your boots EVERY time you put them on, NOT leaving clothing on the ground, and the old tried and tested assuming EVERYTHING that moves is a danger. Such practices further add to the Auron Infantry’s resilience to harsh environments.
*'''[[Legio Cataegis]]''' "The Hurricane Legion" are native to the Forge World [[Ghalhal]].  Made up mostly of smaller Titans, Legio Cataegis was surprisingly nimble in the field.


This doesn’t mean that the Auron Infantry can breathe toxic air and live in deadly temperatures; it’s just that their ‘comfortable fighting conditions’ is wider and more flexible than the average joe.
*'''[[Legio Cauteris]]''' "The Iron" were once the noble defenders of the Forge World [[Massalia]].  They were corrupted by [[Aubrey The Grey]] in the early days of the Heresy and committed a great many atrocities against the defenders of the Imperium.


Select companies of the Auron Infantry have found niches in the theatre of war, specifically jungle fighting, in which the natural habits of the Aurries are extremely useful (like tracking), although these specialist fighters remain as merely an element of the Auron Infantry.
*'''[[Legio Igneus]]''' Also known as the "Iron Mountain" legion are native to the Forge World of [[Olympia]]. Though they officially only have 8 Titans under their control, only they know of secret underground manufactorums from which they break free of the oppression of the Adeptus Mechanicus and let their minds wander free as they create new and more destructive variants to the Avatars of the Machine God.


The Auron Infantries' claim to fame is that they are underestimated by other Imperial Commanders (the casualness gives the impression of minimal dedication), but loved by other foot soldiers (friendly, jokey, generally great guys, always ready to share a cigarette).
* '''[[Legio Nova]]''' "The Doomed Stars" are the legion and rulers of the forge world [[Ferrax]]. Their two chief principes reign as kings over a planet devoted to serving the titan-lords in a repressive hierarchy. Since Al-Sherar first began building its realm, Legio Nova has held a grudge against the hegemony established; an animosity unleashed in the Hektor Heresy.


Auron is a world of farms, bush, and mountains. It is mostly monocultural, with slight variations according to region.
*'''[[Legio Picus]]''' "The Woodpeckers" hail from [[Werkerde]] in the Ultima Segmentum.
Auron was founded just before the Age of Strife, originally as a low-budget attempt at dumping a multitude of systems' criminals onto one planet. Auron survived throughout the Age of Strife, developing efficient agricultural systems to feed their low population and infrastructure. When they were enveloped into the Imperium, Auron took up the role of an agricultural supplier, and simultaneously founded the Auron Infantries to join the Emperor’s Great Crusade.


==The Exiran Armored Brigades==
*'''[[Legio Unceliga]]''' "The Giants of the Deep" come from the mighty ship-building Forgeworld of [[Chakaris]] in the Elume Elish region close to Terra.
[[File:ExirusGuardsman.jpg|200px|thumb]]
So named for the perponderance of tanks and other armored equipment in their divisions, the [[Exirans]] are among the most widespread of Imperial Guard units, with Princes fighting on almost every side of every conflict.  Hailing from the eponymous sector, Exiran units feature some of the best individual fighting forces in the Imperium.  Exirus is home to countless factories spanning entire continents, and based on a tradition of ritualized warfare between local nobles Exiran units have developed a stong tradition of integrated armor/infantry/artillery operations.  While the various Princes have since embraced naval and space combat as well, the wargame traditions have often time blinded them to wider strategic considerations.


If left to their own devices an Exiran brigade may quickly run out of fuel, run out of food, run out of ammo in protracted battles.  This is not indicative of any sort of wastefulness on the part of Exirus soldiers but a testament to the Kriegspiel traditions of their commanding officers, when a single battle might have dictated the fate of an entire nation.  Exiran infantry may require greater resupply but they are well trained professional soldiers rather than the mass conscripts of other parts of the Imperium.  Squads train with nearly every weapon available to them.  A commanding officer couldn't ask for a better fighting force, but Imperial Commissars often butt heads with them.  As such, one will often find Princes of Exirus leading a brigade from the front in the Commissar's stead.
*'''[[Legio Maleficarum]]''' "The Hammer of the Witches" are the dreaded psi-titans of the lost world Tyche, who bring to bear the powers of the Warp against Chaos.


==The Grand Corps of the Markian Pact==


Bound in servitude to the Void Angels is [[The Markian Pact|the Markian Pact]], a military alliance of five planets(and a forgeworld) to the galactic southeast of Ciban. The regiments of Karmia, Atashia, Kouralia, Lemartia, and Thenar are insignificant individually; what the Markian regiments derive their power from is combined arms and unit cohesion, utilizing versatility to attain victory. Instead of going their separate ways, the regiments raised in the Markian Pact unify into a Grand Corps consisting of artillery, infantry, armor, and light elements combined to assault a single stubborn foe. This oddity of unity is accomplished with the approval of their Astartes benefactors, who see the versatility and close ties of the Grand Corps as advantageous in planetary-scale warfare.
'''Knight Houses'''
{{Main|Knight Houses (Hektor Heresy)}}


The Markian regiments field a variety of distinctive equipment, some of which seems to go against their intended role. From the sniper mantlet used on the frontline in siege battles, to the light but powerful mountain gun artillery in service with light infantry, Markia's forces do not take the phrase "intended role" seriously. In general, besides their specialist weapons and regiments, the Markians are Jack of all trades, master of none: their infantry, while disciplined and professional, are not trained to excel in a specific situation; their artillery gets the job done, but don't expect perfection; their armor is sufficient, but is hardly a match for dedicated tank forces; their drop regiments are simply that, without much renown, their primary feature being the airships they possess; and their mechanized regiments are good enough, but far from the best. Their specialist regiments, however, are the opposite: the mountain infantry and roughrider regiments, while rather heavily armed for their supposed role, are out of their element anywhere besides mountains and open ground; air-mobile artillery regiments are fast, but lack the fortress-busting firepower of heavy artillery; L'Infentarie de Marine regiments' vessels are useless without so much as a lake; and sapper regiments are slow and of questionable utility outside of trench warfare and sieges.
Knights are feudal mecha warriors. What else do you want?  Get in there!


'''Notable Figures'''
==Imperial Agents==
[[File:1456552561580.jpg|220px|thumb|right|Inquisitor Vera Vinter.  She masterminded Imperial counter-measures during the [[Second Vetrovnak Incursion]].]]
'''Rogue Traders'''


* Marshal Absolon Caieton: Commander of the 81st Grand Corps. Notable for actions against a xenos empire in the Calenth Sector.
{{Main|Rogue Traders (Hektor Heresy)}}
* Marshal Judas Ranc: Commander of the 78th Grand Corps. Most decorated officer in the Markian Corps.
* Magos Khazal ibn Tekhalla: techpriest responsible for rediscovering the mountain gun.
* Grand Marshal Vivyan Broussard: Commander of the 35th Army of the Markian Corps.
* Sky Marshal Marius Marie-Gaston Verdun: Supreme Commander of the Markian Corps. Reformed the Markian Corps following the Heresy.


'''Worlds of the Pact'''
Rogue Traders were quite an important part of the Great Crusade, charging out ahead of the Expedition Fleets and <s>fleecing the locals</s> preparing the way for Compliance actions.  If you fancy writing some cool rebel who plays by their own rules and mucks around with xeno tech, Komra mercenaries and all the rest of that stuff the Imperium won't let you have, Rogue Trading is the game for you!


* The capital of the Markian subsector is Atashia, an industrial world responsible for the primary output of the Markian Corps’ main armament, the Atashia-Pattern bolt-action lasgun. The planet is capable of producing line infantry, mechanized, and artillery regiments, and also provides support elements for the Grand Corps.
'''Inquisitors'''
* Karmia is a civilized world second only to Atashia in the Markian Pact, that provides infantry and artillery regiments in large numbers. It also produces the Karmia-Pattern semiautomatic lasgun.
Not quite in the story as yet, but don't let that hold you back. You can take it that the OU Malcador origin applies, but things diverge as the timeline moves onwards.
* Kouralia is a civilized water-world where air and sea travel are the primary means of transit. It is this world that produces the drop and air-mobile artillery (lighter firepower, but higher mobility) regiments, as well as L’Infanterie de Marine (A regiment specializing in naval warfare). Kouralia also produces airships of all sizes for Drop and Air-Mobile Artillery regiments.
* Lemartia is a mining world that yields much of the material utilized by the Pact worlds in the production of their regiments’ weapons. Though not much larger than other worlds, Lemartia has 1.6 times the gravity of Atashia (Which is of similar size to Terra); combined with the harsh conditions of the mines, this necessitated its inhabitants to become tougher and shorter (Averaging 5' 2"). Les Régiments de Sapeurs hail from this planet, being its sole tithe. The Lemartian Bloodhound was bred here, judging by the name.
* Thenar is a mountainous agri-world responsible for the creation of mountain infantry, line infantry, and roughrider regiments. The Thenaran shepherd dog obviously hails from this world.
* Ghalhal is an allied forge world and honorary member that provides much of the Markian Corps' equipment in exchange for agricultural and mineral imports. It also provides the techpriests attached to Markian regiments and the voidships that transport the Grand Corps. Compared to other forge worlds, Ghalhal is an oddity, with odd garb and a strange meld of Markian culture, Mechanicum practice, and… Something (Space Arabs FTW).


'''The Regiments'''
* [[Ankorial Telesius]] of the Ordo Xenos, particularly notable for his actions against WAAAGH! The Beast.
* The bulk of the Markian Corps consists of the standard line infantry (LIR) and artillery (HAR) regiments, as well as supporting mechanized (AIR) and tank (LTR) regiments. These are the jacks-of-all-trades, good in most situations but excelling in no field in particular.
* Les Régiments de la Sapeurs de la Lemartia (SIR), or simply sapper regiments, are heavy siege specialists equipped with breaching drills, mole weapons, heavy armor, and special weapons. Its men, being from the high-gravity world of Lemartia, are thick-skinned and stocky, and their smallish stature and experience let them maneuver tunnels with little hassle.
* The Air-Mobile Artillery (AAR) regiments of Kouralia are a strange contradiction. The linchpin of the air-mobile regiment is the mountain gun; a light, powerful gun capable of every form of transport from horse-drawn to hand-pushed to airlift. A key component of the mountain gun is that it is compact and can easily be disassembled and reassembled quickly, making rapid deployment via valkyrie within the realm of possibility. AARs also contain at least one airship as a command and heavy lifting vehicle.
* L’Infanterie de Marine (STR) are another unique force from Kouralia, as each regiment is an entire fleet of maritime vessels with supporting naval infantry for use in the oceans of the Imperium’s worlds. Vessels within an IMR are designed to be easily transported by the Imperial Navy, and are equipped with enough firepower to match an artillery regiment, and supported with a complement of highly trained marines to take shore positions and perform maritime operations.
* The Mountain Infantry Regiments (MIR) of Thenar are light infantry specialized in alpine warfare as their name suggests, although they also have experience with forests and plains. What sets apart the mountain infantry from other light regiments the most is the mountain gun, which provides long-range anti-armor firepower to the regiment.


'''L'Armements'''
=Chaos=
{{Main|Hektor Heresy Chaos Forces}}
[[File:Chaos symbol by xlegendariumx-d5sfxc5.jpg|200px|right]]
There's plenty of scope for weird and whacky traitors: traitor Army, Dark Mechanicus, traitor Knights, traitor Titan Legions, etc.


* The main armament of the Markian Corps is the Atashia-Pattern bold-action lasgun. Based on primitive designs from the Age of Strife, the Atashia-Pattern's powerful but easily-fried capacitors require a new cell to be loaded after every shot, sacrificing rate of fire for extra punch. It should be noted, however, that expert users of the Atashia-Pattern lasgun can fire dozens of times in only a minute, even including reloading of the ten-shot magazine.
{{/tg/-Chaos Forces}}
* The Karmia-Pattern lascarbine is an improvement upon the Atashia-Pattern. Produced for drop regiments, L'Infanterie de Marine, mechanized regiments (Only Atashia makes mechanized regiments, herpderp), and tank crews, the Karmia-Pattern is semi-automatic unlike the Atashia-Pattern, and is loaded via a twenty-capacitor magazine on the bottom.
* The mountain gun is the main piece of air-mobile artillery and mountain infantry regiments for many reasons. Besides being light enough for transport by valkyries or horses, the mountain gun can also be disassembled easily,  allowing it to be moved around in pieces and stored with ease.
* The sniper mantlet is a high-caliber anti-materiel rifle mounted on a heavy shield. Built for trench warfare and countering light armor, the sniper mantlet is capable of sharpshooting enemies, even on the frontline of a siege.


=Other Human Factions=
=Other Human Factions=
==Komra==
{{Main|Komra}}
Known to the scribes of the Administratum as ''Homo Sapiens Robustus'', the Komra are a distant branch of the human race that settled in the Galactic Core more than twenty thousand years before the Great Crusade.  The hostile environments of their homeworlds have given them stocky frames and thick bones, while their departure from Terra before the development of the Standard Template Construct saw their technology move in a different direction that of the Imperium of Mankind.


==Vetrovnak Human Protectorate==
==Vetrovnak Human Protectorate==
Line 121: Line 132:
{{Main|Vetrovnak}}
{{Main|Vetrovnak}}


The Adeptus Astartes are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the Ultima Segmentum melts into the Eastern Fringe, the vetrovnak another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.
The [[Legiones Astartes (Hektor Heresy)|Adeptus Astartes]] are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the [[Atlas of the Hektor Heresy#Ultima Segmentum|Ultima Segmentum]] melts into the Eastern Fringe, the vetrovnak are another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.


They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble, as the vetrovnak are born rather than made as the astartes are their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.
They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble as more vetrovnak are born, rather than made as the astartes are, their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.


=Xenos=
=Xenos=
{{Main|Xenos of the Hektor Heresy}}


Due to the small amount of Xeno content in the project to date, we're housing contributions on the main page at the moment.
We got all kinds of crazy Xenos and room for plenty more.  Whether you want to fluff up a Craftworld, a WAAAGH!, or a homebrew, grab your keyboard and get writing!


==WAAAGH! Sarkus==
{{Template:/tg/-Heresy-Xenos}}


The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.
''Want to add your own? Here's a [[Hektor Heresy Xenos|template for Xenos species]]''
 
=31k-40k Dump=
{{Main|/tg/ Heresy 31k-40k Dump|page}}
Our current primary concern is the Heresy, but naturally some consequences of The /tg/ Heresy on the 40k universe need to be discussed.


=Writefaggotry=
=Writefaggotry=
Line 138: Line 154:
This project has attracted a reasonable amount of attention from write-fags.  We welcome further contributions.  Especially from edit-fags.  (Not so much from vandals.)
This project has attracted a reasonable amount of attention from write-fags.  We welcome further contributions.  Especially from edit-fags.  (Not so much from vandals.)


=Art Gallery=
=Portrait Gallery=
One very determined drawfag has contributed portraits of Primarchs and principal characters. We're pretty happy about that and look forward to the joy of more drawfags pitching in.
We encourage drawfags (or otherfags who wheedle artwork from them) to contribute portraits of major characters.
[[File:Emperor of mankind by esoluna-d307owr.jpg|thumb|right|400px|The Emperor of Mankind]]
'''The Primarchs'''
<gallery>
File:Hektor the Warmaster.jpg|[[Hektor Cincinnatus]]
File:Arelex_orannis.jpg|[[Arelex Orannis]]
File:Inferox_the_Burned_King.jpg|[[Inferox]] "The Burned King"
File:Lumey.jpg|[[Gaspard Lumey]]
File:Golgothos.jpg|[[Golgothos]] the Fervent
File:Tollund_Ötztal.jpg|[[Tollund Ötztal]]
File:Cromwald.jpg|[[Cromwald Walgrun]]
File:Roman.jpg|[[Roman Albrecht]]
File:Brennus.jpg|[[Brennus]], the High King
File:Johannes Vrach.jpg|[[Johannes Vrach]]
File:Uriel_starikov.jpg|[[Uriel Salazar]]
File:Voidwatcher2.jpg|[[The Voidwatcher]]
File:AlexandriOfTheSilverCataphracts.jpg|[[Alexandri of Rosskar]]
File:AubreyTheGrey.jpg|[[Aubrey The Grey]]
File:Tiran Osoros.jpg|[[Tiran Osoros]]
File:OnyxPrimarch.jpg|[[Onyx the Indestructible]]
File:Darius Cyaxares.jpg|[[Shakya Vardhana]]
File:Rogerius.jpg|[[Rogerius Merrill]]
</gallery>
 
'''Warriors of the Adeptus Astartes'''


<center>
<center>
<gallery>
<gallery>
File:AlexandriOfTheSilverCataphracts.jpg|Alexandri of Rosskar
File:Balotin_A.jpg|Arkady Balotin
File:AubreyTheGrey.jpg|Aubrey the Grey
File:Antoineantonelle.jpg|Antoine Antonelle, Equerry of the Void Angels
File:Arelex_orannis.jpg|Arelex Orannis
File:Fabricediallo.jpg|Fabrice Diallo, Chapter Master of the Angels Imperious
File:Golgothos.jpg|Golgothos the Fervent
File:Kleisthenes.jpg|Kleisthenes, the Scion of Europa
File:Hektor the Warmaster.jpg|Hektor Cincinnatus, the Warmaster
File:Kranios the Destroyer.jpg|Kranios
File:Inferox_the_Burned_King.jpg|Inferox the Burned King
File:Nathanog.jpg|Nathanog
File:Kleisthenes.jpg|Kleisthenes the Champion
File:octullus.jpg|Phirun Soun, Chief Librarian of the Eyes of the Emperor
File:Nathanog.jpg|Nathanog the Hunter
File:OnyxPrimarch.jpg|Onyx the Indestructible
File:Rook_North_of_the_Nova_Defenders.jpg|Rook North
File:Rook_North_of_the_Nova_Defenders.jpg|Rook North
File:Tiran Osoros.jpg|Tiran Osoros, the Rider
File:Sebastion.jpg|Sebastion Rex, Chapter Master in the Heralds of Hektor
File:Tollund_Ötztal.jpg|Tollund Ötztal
File:Gaudin.jpg|Thomas Gaudin
File:Uriel_starikov.jpg|Uriel Starikov
File:Ulidreier.jpg|Uli Dreier
File:Voidwatcher2.jpg|The Voidwatcher
File:Ure.jpg|Urehikau Kauaeroa
</gallery>
</gallery>
</center>
</center>
[[Category:The /tg/ Heresy]]
 
==Links==
* [https://hektor-heresy.forumotion.co.uk/ A forum dedicated to the /tg/ heresy, very dead]
 
[[Category:Homebrew Settings]]
[[Category:Warhammer 40,000]]

Latest revision as of 14:02, 23 June 2023

This is a fan AU/re-write of the Warhammer 40,000 Universe, focusing on the events of an alternate Horus Heresy.

The Hektor Heresy began with a "make your own Primarch" thread, but gradually shifted tone from "tell us about your guys" to "re-write the 40k-verse". Writing is mainly archived here at 1d4chan. This main page serves as an index for the project. Some "problem pages" have been generated in the process of developing the Hektor Heresy, but most of them are now under the jurisdiction of the Ordo Editant.

The project is on hiatus as of early 2018. If you'd like to get involved, contacting Lumey on his Talk page is probably the best option.

TL;DR[edit | edit source]

The storyline diverges shortly before the creation of the Primarchs. Rather than the original 18/20, we have an all-new collective of Primarchs, each with their own Space Marine Legion. These guys wage their own Great Crusade, with Hektor Cincinnatus emerging as the Warmaster at the end of it all. Hektor throws the Empire into the flames and starts the Heresy.

Aside from the beakie stuff, there's changes to Mars, a re-imagining of the Squat, the blood-sucking Vetrovnak, and a good lick of Imperial Armymen besides.

Fitting it together[edit | edit source]

The Saga of the Hektor Heresy[edit | edit source]

Main article: /tg/ Heresy Timeline

Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of herding cats to get anons to agree on what happens when Legions interact. (We also had a bit of a problem when the guy who proposed Hektor slowly dropped out.) It's getting there.

IMPORTANT: The Great Crusade keeps to more or less the same timetable as the OU. In the middle Crusade, the Imperium makes slower progress, because the squat Core Worlds don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for Ullanor and everything after on schedule.

Atlas of the Hektor Heresy[edit | edit source]

For those who want to understand how things fit together in space as well as time. If you're adding new dudes, please make sure to work out where they hang out.

The Imperials[edit | edit source]

Right now we're looking at the forces of the Great Crusade: that means Space Marine Legions, Titan Legions and Imperial Army. Making those gives quite a few clues about the Space Marine Chapters and the Imperial Guard, so some progress has been made there. Rogue Traders start in the 30Ks, so they can come too. The Inquisition starts at the end of the Heresy, but because it was set up by Malcador that event is "hands off" - you can assume that Inquisitors will exist and be as powerful and idiosyncratic as in the OU. We also expect to see Sisters of Battle in due course, but we haven't got up to establishing their context (how the Imperial Cult becomes the Ecclesiarchy and what happens next) yet.


Space Marine Legions[edit | edit source]

The /tg/ Heresy project has created eighteen new Legions led by eighteen new Primarchs and assumes that two "went missing" due to their heretical actions early in the The Great Crusade. Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.

Successor Chapters

We're still working to flesh out the SPEHSS MEHREEN side of the AU with more Successors. You can help!

Want to add your own? Here's a template for Successor Chapters

Imperial Army[edit | edit source]

A few things to remember about the Imperial Army:

  • Firstly, it's way crazier than the Imperial Guard. The Great Crusade picked up whatever crazy dudes it found and sucked them off their homeworlds so that they could make trouble on the Imperium's behalf, rather than in newly-Pacified territories. IA units could be armed with anything from cold steel to high-tech pseudo-power armour and genehancements.
  • A lot of the established "Imperial Guard" equipment isn't used. Not only is there no standardisation, but the mighty flashlight hasn't come into common use. (The "default" option is the autogun, but don't feel bound by that!)
  • The only real "rule" for the Imperial Army is that regiments ought to be about three thousand men, because this is the standard transport capacity during the Great Crusade.
Imperial Army Formations of the /tg/ Heresy
Ardito Highwatch - Auron Infantries - Carlisian Shock Troops - Chelob Hammerers
Ciban Chasseurs - Dolsene Rifles - Elsinor Favored Sons - Exirans - Fischetti Numeri
Gethsemane Regiments - Glasgan Fatalis - Haeltoth Starguard - Kondrus Aeroguard
Markian Corps - Motroit Enforcers - Narakan "Scumdogs" - Rosskan Strelky
Skoptsi Redeemers - Vaartes Fated

The Mechanicum[edit | edit source]

The tech priests of the AU have a different, but still tragic, trajectory. The fanatical Fabricator-General Kalkas Tygian devotes himself utterly to the Emperor and Orthodoxy, but gripping the Mechanicum so tightly causes many to slip through his fingers! Of course, Mars still has giant stompy walkers:


Titan Legions

Imperator Titan

The Titan Legions were second only to the Space Marines in the Great Crusade, and that largely because these immense war engines lacked the Astartes' mobility. The greatest Legions were the three pillars of the so-called Triad Ferrum Morgulus, based on Mars:

  • Legio Ignatum, the Fire Wasps, who fought for Kalkas Tygian in the war on Mars and lost many of their god-machines to the corrupting touch of Vilyon Luthier.
  • Legio Mortis, the Death's Heads, battle-brothers to the Entombed and firm Loyalists.
  • Legio Tempestus, the Storm Lords, who throw in with the Traitors.

But there were many Titan Legions native to other Forge Worlds:

  • Legio Antsar, "The Conquerors" are based on the Forge World Al-Sherar. They played a major role in the Great Crusade across the Segmentum Pacificus.
  • Legio Cataegis "The Hurricane Legion" are native to the Forge World Ghalhal. Made up mostly of smaller Titans, Legio Cataegis was surprisingly nimble in the field.
  • Legio Cauteris "The Iron" were once the noble defenders of the Forge World Massalia. They were corrupted by Aubrey The Grey in the early days of the Heresy and committed a great many atrocities against the defenders of the Imperium.
  • Legio Igneus Also known as the "Iron Mountain" legion are native to the Forge World of Olympia. Though they officially only have 8 Titans under their control, only they know of secret underground manufactorums from which they break free of the oppression of the Adeptus Mechanicus and let their minds wander free as they create new and more destructive variants to the Avatars of the Machine God.
  • Legio Nova "The Doomed Stars" are the legion and rulers of the forge world Ferrax. Their two chief principes reign as kings over a planet devoted to serving the titan-lords in a repressive hierarchy. Since Al-Sherar first began building its realm, Legio Nova has held a grudge against the hegemony established; an animosity unleashed in the Hektor Heresy.
  • Legio Unceliga "The Giants of the Deep" come from the mighty ship-building Forgeworld of Chakaris in the Elume Elish region close to Terra.
  • Legio Maleficarum "The Hammer of the Witches" are the dreaded psi-titans of the lost world Tyche, who bring to bear the powers of the Warp against Chaos.


Knight Houses

Knights are feudal mecha warriors. What else do you want? Get in there!

Imperial Agents[edit | edit source]

Inquisitor Vera Vinter. She masterminded Imperial counter-measures during the Second Vetrovnak Incursion.

Rogue Traders

Rogue Traders were quite an important part of the Great Crusade, charging out ahead of the Expedition Fleets and fleecing the locals preparing the way for Compliance actions. If you fancy writing some cool rebel who plays by their own rules and mucks around with xeno tech, Komra mercenaries and all the rest of that stuff the Imperium won't let you have, Rogue Trading is the game for you!

Inquisitors Not quite in the story as yet, but don't let that hold you back. You can take it that the OU Malcador origin applies, but things diverge as the timeline moves onwards.

  • Ankorial Telesius of the Ordo Xenos, particularly notable for his actions against WAAAGH! The Beast.

Chaos[edit | edit source]

There's plenty of scope for weird and whacky traitors: traitor Army, Dark Mechanicus, traitor Knights, traitor Titan Legions, etc.

Notable Chaos Formations of the /tg/ Heresy
Traitor Guard Sveran Ravagers - Deiumaran Dragoons - Velschierre Troopers
Traitor Titan Legions Legio Olitiau 'Fell Bats' - Legio Yache
Traitor Knight Houses House Castus - House Drăcul

Other Human Factions[edit | edit source]

Komra[edit | edit source]

Main article: Komra

Known to the scribes of the Administratum as Homo Sapiens Robustus, the Komra are a distant branch of the human race that settled in the Galactic Core more than twenty thousand years before the Great Crusade. The hostile environments of their homeworlds have given them stocky frames and thick bones, while their departure from Terra before the development of the Standard Template Construct saw their technology move in a different direction that of the Imperium of Mankind.

Vetrovnak Human Protectorate[edit | edit source]

Main article: Vetrovnak

The Adeptus Astartes are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the Ultima Segmentum melts into the Eastern Fringe, the vetrovnak are another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.

They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble as more vetrovnak are born, rather than made as the astartes are, their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.

Xenos[edit | edit source]

We got all kinds of crazy Xenos and room for plenty more. Whether you want to fluff up a Craftworld, a WAAAGH!, or a homebrew, grab your keyboard and get writing!

Xenos of the /tg/ Heresy
Orks Da Merc - Kaptain Blackjawzz - Khork
WAAAGH! Mongo Mork - WAAAGH! Sarkus
Eldar Craftworld Eldar - Harakien Empire
Webway Lords & Dark Eldar
Compact of Free
Galactic Interchange
Ellonoi - Metabasil - Slaugth - Tau - Vespid
Other Dangerous Aliens Anatik - Cyfecti - Morkai - Strixoros - Yaotl

Want to add your own? Here's a template for Xenos species

31k-40k Dump[edit | edit source]

Our current primary concern is the Heresy, but naturally some consequences of The /tg/ Heresy on the 40k universe need to be discussed.

Writefaggotry[edit | edit source]

This project has attracted a reasonable amount of attention from write-fags. We welcome further contributions. Especially from edit-fags. (Not so much from vandals.)

Portrait Gallery[edit | edit source]

We encourage drawfags (or otherfags who wheedle artwork from them) to contribute portraits of major characters.

The Emperor of Mankind

The Primarchs

Warriors of the Adeptus Astartes

Links[edit | edit source]