Farseer: Difference between revisions

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* [[Caerys]]
* [[Caerys]]
* [[Eldrad]] <strike>(who is more-or-less responsible for grimdark)</strike> (The [[Old Ones]] are responsible for all the [[grimdark]], learn the lore).
* [[Eldrad]]  
* [[Idranel]]
* [[Idranel]]
* [[Macha]]
* [[Macha]]
* [[Taldeer]]
* [[Taldeer]]
 
{{Eldar-Forces}}
[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]]
[[Category:Eldar]]
[[Category:Eldar]]

Revision as of 18:08, 3 December 2013

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In Warhammer 40,000, a Farseer is an Eldar so far gone on the Path of the Seer that he or she cannot leave it. They are among the most powerful psykers in the galaxy, though the job does have its drawbacks: namely, they attract the attention of Slaanesh even more so than other Eldar. As their name implies, they are primarily focused on the Divination psychic discipline, as well as their own Divination-themed lore (Runes of Fate), although most are powerful enough to use any discipline they want.

That said, there's no time to angst about how they are trapped in their fate and beset by daemons -- their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions. Their effectiveness is limited because their usual Eldar pride is amplified by knowing just how powerful they are (which actually influences their foresight; they see what they want to see) (Bullshit, do you think Farseers like to see Tyranid Hive Fleets coming their way? Nobody like looking into the future, what they see must be terrifying, but they do it any way for the good of their people), and because they are rarely willing to share their knowledge with non-Eldar. As a result, the farseers' plans keep getting mucked up by the other factions, and so at best, things remain as the status quo.

One of the most prominent reasons for the failures of farseers is that they tend to forget that, as Yoda said, "in motion, the future is. Changes, it does." This means that, while the farseers might see it is "possible" to accomplish some goal at that particular moment in time he/she cast runes, the situation may have become unwinnable by the time the Eldar take action.

Also thanks to Dawn of War they're all female.

Famous Farseers

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins